Fast CU Partition Algorithm for Intra Frame Coding Based on Joint Texture Classification and CNN
Abstract
:1. Introduction
- A classification decision method based on the global and local texture features of the CU is proposed, which divides the CU into smooth and complex texture regions efficiently. Moreover, the CUs in the smooth texture regions will no longer be divided which can avoid the CU redundant partition.
- A novel CNN based on a modified depth-separated convolution is designed for predicting the CU partition in the complex texture regions, thus replacing the RDO process in traditional CU classification and effectively reducing the complexity of the CU partition while maintaining the RD performance.
- Combining the texture classification decision with the proposed CNN achieves both early termination for CUs in smooth texture regions and direct prediction for CUs in complex texture regions using the CNN, thus achieving a good balance between the coding complexity and the coding performance.
2. Proposed Fast CU Partitioning Algorithm
2.1. Observation and Motivation
2.2. Texture Judgment Decision
Algorithm 1: Texture judgment decision |
Input: Size of current CU, THA, THB |
|
2.3. Proposed Network
2.4. Fast CU Partitioning Algorithm
3. Experimental Results and Performance Analysis
3.1. Performance Evaluation Index
3.2. Experimental Parameter Configuration
3.3. Optimal Threshold Decision
3.4. Ablation Experiment
3.5. Reduced Complexity and RD Performance Evaluation
4. Conclusions and Future Work
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Input CU Size | 64 × 64 | ||||
---|---|---|---|---|---|
Layer | Layer-1 | Layer-2 | Layer-3 | Layer-4 | Layer-5 |
Output Size | 16 × 16 × 16 | 16 × 16 × 32 | 8 × 8 × 32 | 8 × 8 × 48 | 8 × 8 × 32 |
Filters | 4 × 4, 16 | Concatenate | |||
Layer | Layer-6 | Layer-7 | Layer-8 | Layer-9 | Layer-10 |
Output Size | 4 × 4 × 32 | 4 × 4 × 48 | 4 × 4 × 80 | 4 × 4 × 80 | 1 × 1 × 1280 |
Filters | Concatenate | model | Flatten | ||
Layer | Layer-11 | Layer-12 | Layer-13 | / | / |
Output Size | 64 128 256 | 48 96 192 | 1 4 16 | / | / |
Class | Sequences | Resolution | Frame Rate (Hz) | Number Frames | Length (s) |
---|---|---|---|---|---|
A | People On Street | 2560 × 1600 | 30 | 150 | 5 |
Traffic | 2560 × 1600 | 30 | 150 | 5 | |
B | Basketball Drive | 1920 × 1080 | 50 | 500 | 10 |
BQ Terrace | 1920 × 1080 | 60 | 600 | 10 | |
Cactus | 1920 × 1080 | 50 | 500 | 10 | |
Kimono | 1920 × 1080 | 24 | 240 | 10 | |
Park Scene | 1920 × 1080 | 24 | 240 | 10 | |
C | Basketball Drill | 832 × 480 | 50 | 500 | 10 |
BQ Mall | 832 × 480 | 60 | 600 | 10 | |
Party Scene | 832 × 480 | 50 | 500 | 10 | |
Race Horses | 832 × 480 | 30 | 300 | 10 | |
D | Basketball Pass | 416 × 240 | 50 | 500 | 10 |
Blowing Bubbles | 416 × 240 | 50 | 500 | 10 | |
BQ Square | 416 × 240 | 60 | 600 | 10 | |
Race Horses | 416 × 240 | 30 | 300 | 10 | |
E | Four People | 1280 × 720 | 60 | 600 | 10 |
Johnny | 1280 × 720 | 60 | 600 | 10 | |
KritenAndSara | 1280 × 720 | 60 | 600 | 10 |
Class | Sequence | BD-BR (%) | BD-PSNR (dB) | ΔT (%) | |||
---|---|---|---|---|---|---|---|
QP = 22 | QP = 27 | QP = 32 | QP = 37 | ||||
A (2560 × 1600) | People On Street | 1.95 | −0.111 | −60.81 | −61.70 | −61.78 | −63.91 |
Traffic | 2.10 | −0.114 | −61.26 | −65.29 | −68.10 | −71.53 | |
B (1920 × 1080) | Basketball Drive | 4.04 | −0.098 | −69.18 | −74.89 | −78.35 | −78.95 |
BQ Terrace | 1.45 | −0.088 | −52.04 | −54.27 | −57.98 | −61.15 | |
Cactus | 1.91 | −0.073 | −53.55 | −61.40 | −66.74 | −76.27 | |
Kimono | 1.57 | −0.056 | −83.44 | −83.10 | −83.25 | −83.96 | |
Park Scene | 1.68 | −0.072 | −61.03 | −72.11 | −74.44 | −75.97 | |
C (832 × 480) | Basketball Drill | 2.72 | −0.131 | −42.96 | −62.12 | −62.09 | −75.16 |
BQ Mall | 1.13 | −0.071 | −62.74 | −59.01 | −61.12 | −64.64 | |
Party Scene | 0.31 | −0.023 | −46.27 | −47.51 | −49.36 | −54.04 | |
Race Horses | 1.50 | −0.095 | −48.38 | −51.41 | −55.90 | −61.00 | |
D (416 × 240) | Basketball Pass | 2.11 | −0.120 | −48.21 | −52.07 | −58.59 | −61.96 |
Blowing Bubbles | 0.67 | −0.040 | −36.35 | −40.03 | −45.63 | −52.45 | |
BQ Square | 0.21 | −0.018 | −37.87 | −42.62 | −44.99 | −46.34 | |
Race Horses | 0.92 | −0.064 | −42.15 | −46.78 | −50.01 | −53.82 | |
E (1280 × 720) | Four People | 2.58 | −0.151 | −59.95 | −62.97 | −65.49 | −68.41 |
Johnny | 3.90 | −0.161 | −70.25 | −72.18 | −73.39 | −74.79 | |
KritenAndSara | 2.83 | −0.144 | −67.18 | −69.17 | −72.25 | −73.27 | |
Average Class A | 2.03 | −0.113 | −61.04 | −63.50 | −64.94 | −67.72 | |
Average Class B | 2.13 | −0.077 | −63.85 | −69.15 | −72.15 | −74.49 | |
Average Class C | 1.42 | −0.080 | −50.47 | −55.33 | −57.18 | −63.84 | |
Average Class D | 0.98 | −0.061 | −41.15 | −45.38 | −49.81 | −53.64 | |
Average Class E | 3.10 | −0.152 | −65.79 | −68.11 | −70.38 | −72.16 | |
Average of Class A–E | 1.86 | −0.090 | −55.76 | −59.92 | −62.75 | −66.53 |
Class | Sequence | [21] | [22] | [23] | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
BD- BR (%) | BD- PSNR (dB) | (%) | BD- BR (%) | BD- PSNR (dB) | (%) | BD- BR (%) | (%) | BD- BR (%) | BD- PSNR (dB) | (%) | ||
A | People On Street | 3.97 | −0.21 | −55.59 | 2.37 | −0.13 | −61.00 | 1.89 | −61.30 | 1.95 | −0.11 | −62.05 |
Traffic | 4.95 | −0.24 | −60.84 | 2.55 | −0.13 | −70.79 | 1.74 | −63.10 | 2.10 | −0.11 | −66.54 | |
B | Basketball Drive | 6.02 | −0.14 | −69.51 | 4.27 | −0.12 | −76.32 | 1.76 | −62.90 | 4.04 | −0.10 | −75.34 |
BQ Terrace | 4.82 | −0.27 | −57.89 | 1.84 | −0.09 | −64.72 | 1.37 | −62.30 | 1.45 | −0.09 | −56.36 | |
Cactus | 6.02 | −0.21 | −62.98 | 2.27 | −0.08 | −60.96 | 1.85 | −63.90 | 1.91 | −0.07 | −64.49 | |
Kimono | 2.38 | −0.08 | −72.72 | 2.59 | −0.09 | −83.53 | 0.85 | −69.00 | 1.57 | −0.06 | −83.19 | |
Park Scene | 3.42 | −0.14 | −66.03 | 1.96 | −0.08 | −67.53 | 1.70 | −63.60 | 1.68 | −0.07 | −70.89 | |
C | Basketball Drill | 12.21 | −0.54 | −63.58 | 2.86 | −0.13 | −52.98 | 3.48 | −63.80 | 2.72 | −0.13 | −60.58 |
BQ Mall | 8.08 | −0.47 | −52.14 | 2.09 | −0.11 | −58.42 | 2.24 | −62.30 | 1.13 | −0.07 | −61.88 | |
Party Scene | 9.45 | −0.67 | −58.75 | 0.66 | −0.04 | −44.49 | 1.70 | −56.00 | 0.30 | −0.02 | −49.30 | |
Race Horses | 4.42 | −0.26 | −58.19 | 1.97 | −0.11 | −57.12 | 1.45 | −62.40 | 1.50 | −0.10 | −54.17 | |
D | Basketball Pass | 8.40 | −0.46 | −64.02 | 1.84 | −0.11 | −56.42 | 2.09 | −62.09 | 2.11 | −0.12 | −55.21 |
Blowing Bubbles | 8.33 | −0.46 | −60.78 | 0.62 | −0.04 | −40.54 | 2.05 | −56.00 | 0.67 | −0.04 | −43.62 | |
BQ Square | 2.56 | −0.21 | −46.72 | 0.91 | −0.07 | −45.82 | 1.50 | −47.90 | 0.21 | −0.02 | −42.95 | |
Race Horses | 4.95 | −0.32 | −57.29 | 1.32 | −0.08 | −55.75 | 1.65 | −57.70 | 0.91 | −0.06 | −48.19 | |
E | Four People | 8.00 | −0.44 | −61.54 | 3.11 | −0.17 | −71.31 | 2.30 | −62.80 | 2.58 | −0.15 | −64.21 |
Johnny | 7.96 | −0.31 | −66.55 | 3.82 | −0.15 | −70.68 | 2.61 | −69.00 | 3.90 | −0.16 | −72.66 | |
KritenAndSara | 5.48 | −0.27 | −64.72 | 3.46 | −0.17 | −74.86 | 1.88 | −64.40 | 2.83 | −0.14 | −70.47 | |
Average Class A | 4.46 | −0.23 | −58.22 | 2.46 | −0.13 | −65.90 | 1.82 | −62.20 | 2.05 | −0.11 | −64.30 | |
Average Class B | 4.53 | −0.17 | −65.83 | 2.59 | −0.09 | −70.61 | 1.51 | −64.30 | 2.13 | −0.08 | −69.86 | |
Average Class C | 8.54 | −0.49 | −58.17 | 1.90 | −0.10 | −53.25 | 2.22 | −61.10 | 1.41 | −0.08 | −56.48 | |
Average Class D | 6.06 | −0.36 | −57.20 | 1.17 | −0.08 | −49.63 | 1.82 | −56.10 | 0.98 | −0.06 | −51.50 | |
Average Class E | 7.15 | −0.34 | −64.27 | 3.46 | −0.16 | −72.28 | 2.26 | −65.40 | 3.10 | −0.15 | −64.27 | |
Average of Class A–E | 6.19 | −0.32 | −61.09 | 2.25 | −0.11 | −61.84 | 1.90 | −61.70 | 1.86 | −0.09 | −61.23 |
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Wang, T.; Wei, G.; Li, H.; Bui, T.; Zeng, Q.; Wang, R. Fast CU Partition Algorithm for Intra Frame Coding Based on Joint Texture Classification and CNN. Sensors 2023, 23, 7923. https://doi.org/10.3390/s23187923
Wang T, Wei G, Li H, Bui T, Zeng Q, Wang R. Fast CU Partition Algorithm for Intra Frame Coding Based on Joint Texture Classification and CNN. Sensors. 2023; 23(18):7923. https://doi.org/10.3390/s23187923
Chicago/Turabian StyleWang, Ting, Geng Wei, Huayu Li, ThiOanh Bui, Qian Zeng, and Ruliang Wang. 2023. "Fast CU Partition Algorithm for Intra Frame Coding Based on Joint Texture Classification and CNN" Sensors 23, no. 18: 7923. https://doi.org/10.3390/s23187923
APA StyleWang, T., Wei, G., Li, H., Bui, T., Zeng, Q., & Wang, R. (2023). Fast CU Partition Algorithm for Intra Frame Coding Based on Joint Texture Classification and CNN. Sensors, 23(18), 7923. https://doi.org/10.3390/s23187923