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Article

Mobile Game Evaluation Method Based on Data Mining of Affective Time Series

by
Jeremi K. Ochab
1,
Paweł Węgrzyn
2,
Przemek Witaszczyk
2,*,
Dominika Drążyk
3 and
Grzegorz J. Nalepa
2,*
1
Institute of Theoretical Physics, Mark Kac Complex Systems Research Centre, Jagiellonian University, 30-348 Kraków, Poland
2
Institute of Applied Computer Science, Jagiellonian Human-Centered Artificial Intelligence Laboratory (JAHCAI), 30-348 Kraków, Poland
3
Institute of Philosophy, Jagiellonian University, 31-007 Kraków, Poland
*
Authors to whom correspondence should be addressed.
Sensors 2025, 25(9), 2756; https://doi.org/10.3390/s25092756 (registering DOI)
Submission received: 15 February 2025 / Revised: 13 April 2025 / Accepted: 24 April 2025 / Published: 26 April 2025
(This article belongs to the Special Issue Feature Papers in Smart Sensing and Intelligent Sensors 2025)

Abstract

Our work is positioned at the intersection of game data science, affective gaming, and the implementation of multimodal body sensors analysis. We propose an original method of evaluating the quality of a class of video games based on the emotional reactions of players. Game developers ask why some games are more profitable (MP games) than others (LP games). An intuitively convincing hypothesis is often put forward: MP games evoke more positive emotions and hence are sustainably engaging. Our main hypothesis is that test players who can clearly distinguish between MP game and LP game in relatively short test sessions are more reliable in scoring games and valuable to keep track of their emotions. From a random group of test players, we selected players with such abilities. We analyzed their affective spectra and obtained a fairly clear confirmation that the selected players showed more positive and less negative emotions in MP games than in LP ones. We can reasonably expect these players to be focused on playing in the test session, and their emotions may really indicate the strengths of MP games over LP games. We present the results of the experimental evaluation of our method conducted with with a leading game company in Poland.
Keywords: game data mining; affective computing; mobile video games game data mining; affective computing; mobile video games

Share and Cite

MDPI and ACS Style

Ochab, J.K.; Węgrzyn, P.; Witaszczyk, P.; Drążyk, D.; Nalepa, G.J. Mobile Game Evaluation Method Based on Data Mining of Affective Time Series. Sensors 2025, 25, 2756. https://doi.org/10.3390/s25092756

AMA Style

Ochab JK, Węgrzyn P, Witaszczyk P, Drążyk D, Nalepa GJ. Mobile Game Evaluation Method Based on Data Mining of Affective Time Series. Sensors. 2025; 25(9):2756. https://doi.org/10.3390/s25092756

Chicago/Turabian Style

Ochab, Jeremi K., Paweł Węgrzyn, Przemek Witaszczyk, Dominika Drążyk, and Grzegorz J. Nalepa. 2025. "Mobile Game Evaluation Method Based on Data Mining of Affective Time Series" Sensors 25, no. 9: 2756. https://doi.org/10.3390/s25092756

APA Style

Ochab, J. K., Węgrzyn, P., Witaszczyk, P., Drążyk, D., & Nalepa, G. J. (2025). Mobile Game Evaluation Method Based on Data Mining of Affective Time Series. Sensors, 25(9), 2756. https://doi.org/10.3390/s25092756

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