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Open AccessArticle
Mobile Game Evaluation Method Based on Data Mining of Affective Time Series
by
Jeremi K. Ochab
Jeremi K. Ochab
Dr. Jeremi Ochab graduated with degrees in Theoretical Physics and in English Studies at the in and [...]
Dr. Jeremi Ochab graduated with degrees in Theoretical Physics and in English Studies at the Jagiellonian University in Kraków, Poland, and is now an assistant
professor at the Institute of Theoretical Physics JU and a
member of the Computational Stylistics Group. Focusing on interdisciplinary applications of
mathematical tools and machine learning, he conducts research on methods of data analysis,
computational neuroscience, and quantitative linguistics.
1
,
Paweł Węgrzyn
Paweł Węgrzyn 2
,
Przemek Witaszczyk
Przemek Witaszczyk 2,*
,
Dominika Drążyk
Dominika Drążyk 3
and
Grzegorz J. Nalepa
Grzegorz J. Nalepa
Prof. Grzegorz J. Nalepa received his Ph.D. degree in Computer Science from the AGH University of in [...]
Prof. Grzegorz J. Nalepa received his Ph.D. degree in Computer Science from the AGH University of Science and Technology, Krakow, Poland, in 2004, and his M.A. degree in Philosophy from Jagiellonian University, Kraków, in 2012. He is currently a coordinator of the Institute of Applied Computer Science and Jagiellonian Human-Centered Artificial Intelligence Laboratory (JAHCAI) activities generally involved in all the working groups, formerly at the AGH University of Science and Technology, in Kraków, Poland. He has been working in the area of intelligent systems and knowledge engineering for more than 15 years. His current research interests include context-aware systems, affective computing, and explainable artificial intelligence. He co-authored over a hundred research papers in international conferences and journals. He authored the book "Modeling with Rules using Semantic Knowledge Engineering" (Springer 2018). He has been organizing a number of international workshops, recently including the AfCAI workshop on affective computing and context awareness, as well as the XAILA workshop on explainable AI and law at the JURIX conference.
2,*
1
Institute of Theoretical Physics, Mark Kac Complex Systems Research Centre, Jagiellonian University, 30-348 Kraków, Poland
2
Institute of Applied Computer Science, Jagiellonian Human-Centered Artificial Intelligence Laboratory (JAHCAI), 30-348 Kraków, Poland
3
Institute of Philosophy, Jagiellonian University, 31-007 Kraków, Poland
*
Authors to whom correspondence should be addressed.
Sensors 2025, 25(9), 2756; https://doi.org/10.3390/s25092756 (registering DOI)
Submission received: 15 February 2025
/
Revised: 13 April 2025
/
Accepted: 24 April 2025
/
Published: 26 April 2025
Abstract
Our work is positioned at the intersection of game data science, affective gaming, and the implementation of multimodal body sensors analysis. We propose an original method of evaluating the quality of a class of video games based on the emotional reactions of players. Game developers ask why some games are more profitable (MP games) than others (LP games). An intuitively convincing hypothesis is often put forward: MP games evoke more positive emotions and hence are sustainably engaging. Our main hypothesis is that test players who can clearly distinguish between MP game and LP game in relatively short test sessions are more reliable in scoring games and valuable to keep track of their emotions. From a random group of test players, we selected players with such abilities. We analyzed their affective spectra and obtained a fairly clear confirmation that the selected players showed more positive and less negative emotions in MP games than in LP ones. We can reasonably expect these players to be focused on playing in the test session, and their emotions may really indicate the strengths of MP games over LP games. We present the results of the experimental evaluation of our method conducted with with a leading game company in Poland.
Share and Cite
MDPI and ACS Style
Ochab, J.K.; Węgrzyn, P.; Witaszczyk, P.; Drążyk, D.; Nalepa, G.J.
Mobile Game Evaluation Method Based on Data Mining of Affective Time Series. Sensors 2025, 25, 2756.
https://doi.org/10.3390/s25092756
AMA Style
Ochab JK, Węgrzyn P, Witaszczyk P, Drążyk D, Nalepa GJ.
Mobile Game Evaluation Method Based on Data Mining of Affective Time Series. Sensors. 2025; 25(9):2756.
https://doi.org/10.3390/s25092756
Chicago/Turabian Style
Ochab, Jeremi K., Paweł Węgrzyn, Przemek Witaszczyk, Dominika Drążyk, and Grzegorz J. Nalepa.
2025. "Mobile Game Evaluation Method Based on Data Mining of Affective Time Series" Sensors 25, no. 9: 2756.
https://doi.org/10.3390/s25092756
APA Style
Ochab, J. K., Węgrzyn, P., Witaszczyk, P., Drążyk, D., & Nalepa, G. J.
(2025). Mobile Game Evaluation Method Based on Data Mining of Affective Time Series. Sensors, 25(9), 2756.
https://doi.org/10.3390/s25092756
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