The Development of a Screening Tool for Chinese Disordered Gamers: The Chinese Internet Gaming Disorder Checklist (C-IGDC)
Abstract
:1. Introduction
2. Materials and Methods
2.1. Item Construction of the C-IGDC
2.2. Respondents and Procedures
2.3. Measures
2.3.1. C-IGDC
2.3.2. Diagnostic Criteria of IGD in the DSM-5
2.3.3. IA Symptoms
2.3.4. Depressive Symptoms
2.4. Statistical Analyses
3. Results
3.1. Descriptive Statistics
3.2. Structure and Dimensionality of the C-IGDC
3.3. Reliability, Between-Factor Associations, and Validity
3.4. Screening Efficacy and Setting the Optimal Screening Cutoff Point of the C-IGDC
4. Discussion
5. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
Appendix A
Chinese Internet Gaming Disorder Checklist (C-IGDC) 華人網絡遊戲成癮篩查量表
- (1)
- 你的腦海裡會充滿著關於網絡遊戲的事情嗎?
- (2)
- 當你不玩網絡遊戲的時候,你會總惦記著下次再玩嗎?
- (3)
- 當你不玩網絡遊戲的時候,你會不由自主地想象網絡遊戲中發生的事嗎?
- (1)
- 你在不能玩網絡遊戲的時候,會感覺急燥易怒嗎?
- (2)
- 不論因為任何原因不能玩網絡遊戲的時候,你會覺得心煩意亂嗎?
- (3)
- 當你無法玩網絡遊戲的時候,你會感到像失去了所有或全部嗎?
- (1)
- 你會感到玩網絡遊戲對你越來越重要嗎?
- (2)
- 你會需要用越來越多的時間玩網絡遊戲才能滿足嗎?
- (3)
- 你會需要不斷收集、打破記錄,或過關來獲得嚮往的興奮或滿足感嗎?
- (1)
- 你試過想少玩點網絡遊戲,但感到很難做到嗎?
- (2)
- 你會覺得你沒法不玩網絡遊戲嗎?
- (3)
- 你試過減少甚至停止玩網絡遊戲,但嘗試失敗後又開始玩嗎?
- (1)
- 網絡遊戲會使你不再像以前一樣享受其他活動嗎?
- (2)
- 你會因為網絡遊戲而減少參與其他消遣活動嗎?
- (3)
- 你會因為玩網絡遊戲而減少了和別人的線下互動嗎?
- (1)
- 你會在明白玩網絡遊戲已經對你造成負面影響之後,繼續玩網絡遊戲嗎?
- (2)
- 即使家人反對,但你還是會繼續玩網絡遊戲嗎?
- (3)
- 你試過到了應該休息的時間, 但為了想過關或破紀錄等原因而繼續玩網絡遊戲嗎?
- (1)
- 你試過對其他人欺瞞過你對網絡遊戲的熱衷程度嗎?
- (2)
- 你試過因為玩網絡遊戲太多而對其他人說謊嗎?
- (3)
- 你試過刻意對其他人隱瞞你玩網絡遊戲的一些事嗎?
- (1)
- 你會用玩網絡遊戲來逃避現實生活嗎?
- (2)
- 你會用玩網絡遊戲來處理你的壞情緒嗎?
- (3)
- 你會藉玩網絡遊戲來忘掉煩憂嗎?
- (1)
- 你試過因為玩網絡遊戲而與家人或朋友發生爭執或衝突嗎?
- (2)
- 玩網絡遊戲會令你在工作(或學業)上的表現或效率變差,甚至出現問題嗎?
- (3)
- 玩網絡遊戲會對你生活裡重要的事情產生負面影響嗎?
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Sub-Construct/Item | Standardized Factor Loadings | |
---|---|---|
34-Item | 27-Item | |
F1: Preoccupation | 0.75 (0.57) | 0.78 (0.60) |
F1-1. Preoccupation with Internet games | 0.88 | 0.87 |
F1-2. Always anticipate playing Internet games again while not playing | 0.83 | 0.81 |
F1-3. Involuntarily imagine things happened in the Internet games while not playing | 0.82 | 0.79 |
F1-4. Involuntarily think about things related to Internet games | 0.81 | -- |
F2: Withdrawal | 0.90 (0.81) | 0.90 (0.80) |
F2-1: Feel anxious and/or irritated while not being able to play Internet games | 0.75 | 0.76 |
F2-2: Feel upset and/or distracted while not being able to play Internet games for any reason | 0.80 | 0.81 |
F2-3: Feel angry when others interrupt your Internet gaming | 0.62 | -- |
F2-4: Feel like losing everything while not being able to play Internet games | 0.90 | 0.92 |
F3: Tolerance | 0.91 (0.82) | 0.92 (0.85) |
F3-1: Feel like Internet gaming is becoming more and more important to you | 0.83 | 0.84 |
F3-2: Need to spend more and more time on Internet gaming to feel content | 0.86 | 0.86 |
F3-3: Need continued collecting prizes, breaking records, and/or passing more levels to gain desired thrill and/or content | 0.65 | 0.64 |
F4: Unsuccessful to control | 0.93 (0.87) | 0.97 (0.93) |
F4-1: Have attempted at cutting down Internet gaming, but found it difficult | 0.78 | 0.76 |
F4-2: Feel like you cannot stop Internet gaming | 0.73 | 0.73 |
F4-3: Have planned Internet gaming for only a little while, but ended up with gaming for an extended longer period | 0.68 | -- |
F4-4: Have attempted to cut down or stop Internet gaming, but failed and started playing again | 0.73 | 0.71 |
F5: Loss of interests | 0.86 (0.73) | 0.81 (0.65) |
F5-1: Cannot enjoy other activities as much as before because of Internet gaming | 0.83 | 0.87 |
F5-2: Decrease the amount of other recreational activities because of Internet gaming | 0.83 | 0.86 |
F5-3: Put Internet gaming before other things | 0.73 | -- |
F5-4: Decrease the offline contacts with others because of Internet gaming | 0.76 | 0.79 |
F6: Continued gaming despite psychosocial problems | 0.84 (0.70) | 0.83 (0.68) |
F6-1: Continued gaming after you understand that Internet gaming has already negatively affected you | 0.76 | 0.76 |
F6-2: Continued gaming under sleep deficiency | 0.62 | -- |
F6-3: Continued gaming despite receiving objections from your family | 0.79 | 0.78 |
F6-4: Continued gaming for pursuing levels, breaking records, and etc. when you should take a break | 0.74 | 0.70 |
F7: Deception | 0.71 (0.51) | 0.71 (0.51) |
F7-1: Have deceived others about your enthusiasm for Internet gaming | 0.80 | 0.81 |
F7-2: Have deceived others about your excessive amount of Internet gaming | 0.95 | 0.95 |
F7-3: Have deliberately hidden things related to your Internet gaming from others | 0.79 | 0.79 |
F8: Escape/Relief | 0.67 (0.44) | 0.68 (0.46) |
F8-1: Use of Internet gaming as an escape from the reality | 0.81 | 0.81 |
F8-2: Use of Internet gaming to relieve a bad mood | 0.93 | 0.95 |
F8-3: Use of Internet gaming to forget your worries | 0.89 | 0.90 |
F9: Problems | 0.84 (0.70) | 0.82 (0.68) |
F9-1: Impaired significant relationship because of Internet gaming | 0.73 | -- |
F9-2: Disputes or conflicts with your family members or friends because of Internet gaming | 0.76 | 0.76 |
F9-3: Impaired performance or efficiency at work/study, or even problems, because of Internet gaming | 0.77 | 0.78 |
F9-4: Impaired significant aspects in your life because of Internet gaming | 0.90 | 0.93 |
F9-5: Skip school or work because of Internet gaming | 0.71 | -- |
Construct/Sub-Construct | C-IGDC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 |
---|---|---|---|---|---|---|---|---|---|---|
C-IGDC | (0.92) | -- | -- | -- | -- | -- | -- | -- | -- | -- |
F1: Preoccupation | 0.70 ** | (0.75) | -- | -- | -- | -- | -- | -- | -- | -- |
F2: Withdrawal | 0.72 ** | 0.47 ** | (0.68) | -- | -- | -- | -- | -- | -- | -- |
F3: Tolerance | 0.76 ** | 0.54 ** | 0.62 ** | (0.65) | -- | -- | -- | -- | -- | -- |
F4: Unsuccessful to control | 0.80 ** | 0.50 ** | 0.55 ** | 0.58 ** | (0.65) | -- | -- | -- | -- | -- |
F5: Loss of interests | 0.72 ** | 0.37 ** | 0.55 ** | 0.50 ** | 0.53 ** | (0.76) | -- | -- | -- | -- |
F6: Continued gaming | 0.73 ** | 0.50 ** | 0.41 ** | 0.50 ** | 0.56 ** | 0.44 ** | (0.70) | -- | -- | -- |
F7: Deception | 0.62 ** | 0.35 ** | 0.38 ** | 0.33 ** | 0.41 ** | 0.43 ** | 0.34 ** | (0.76) | -- | -- |
F8: Escape/Relief | 0.69 ** | 0.39 ** | 0.37 ** | 0.49 ** | 0.51 ** | 0.36 ** | 0.43 ** | 0.38 ** | (0.79) | -- |
F9: Problems | 0.74 ** | 0.44 ** | 0.47 ** | 0.42 ** | 0.56 ** | 0.53 ** | 0.50 ** | 0.48 ** | 0.44 ** | (0.72) |
DSM-5 IGD symptoms | 0.72 ** | 0.51 ** | 0.54 ** | 0.59 ** | 0.59 ** | 0.52 ** | 0.50 ** | 0.48 ** | 0.47 ** | 0.52 ** |
Internet addiction symptoms | 0.45 ** | 0.22 ** | 0.37 ** | 0.34 ** | 0.37 ** | 0.38 ** | 0.28 ** | 0.28 ** | 0.30 ** | 0.39 ** |
Weekly gameplay frequency | 0.40 ** | 0.41 ** | 0.20 ** | 0.32 ** | 0.35 ** | 0.17 ** | 0.42 ** | 0.14 ** | 0.25 ** | 0.31 ** |
Depressive symptoms | 0.28 ** | 0.12 * | 0.21 ** | 0.23 ** | 0.19 ** | 0.24 ** | 0.15 ** | 0.16 ** | 0.29 ** | 0.21 ** |
Cutoff Point (≥) | Sensitivity (%) | Specificity (%) | PPR (%) | NPR (%) | Cohen’s κ | Youden’s Index | DOR |
---|---|---|---|---|---|---|---|
16 | 91.7 | 73.0 | 33.5 | 98.3 | 0.37 | 0.65 | 30.91 |
17 | 90.0 | 78.5 | 38.3 | 98.1 | 0.43 | 0.69 | 32.15 |
18 | 90.0 | 80.4 | 40.6 | 98.2 | 0.46 | 0.70 | 38.33 |
19 | 86.7 | 82.7 | 42.6 | 97.7 | 0.48 | 0.69 | 31.25 |
20 | 81.7 | 85.4 | 45.4 | 96.9 | 0.50 | 0.67 | 26.62 |
21 | 76.7 | 87.1 | 46.9 | 96.2 | 0.50 | 0.64 | 22.07 |
22 | 68.3 | 90.3 | 51.3 | 95.1 | 0.51 | 0.59 | 20.23 |
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Chen, J.H.; Zhang, M.X.; Ko, C.-H.; Tong, K.K.; Yu, S.M.; Sou, E.K.L.; Wu, A.M.S. The Development of a Screening Tool for Chinese Disordered Gamers: The Chinese Internet Gaming Disorder Checklist (C-IGDC). Int. J. Environ. Res. Public Health 2020, 17, 3412. https://doi.org/10.3390/ijerph17103412
Chen JH, Zhang MX, Ko C-H, Tong KK, Yu SM, Sou EKL, Wu AMS. The Development of a Screening Tool for Chinese Disordered Gamers: The Chinese Internet Gaming Disorder Checklist (C-IGDC). International Journal of Environmental Research and Public Health. 2020; 17(10):3412. https://doi.org/10.3390/ijerph17103412
Chicago/Turabian StyleChen, Juliet Honglei, Meng Xuan Zhang, Chih-Hung Ko, Kwok Kit Tong, Shu M. Yu, Elvo Kuai Long Sou, and Anise M. S. Wu. 2020. "The Development of a Screening Tool for Chinese Disordered Gamers: The Chinese Internet Gaming Disorder Checklist (C-IGDC)" International Journal of Environmental Research and Public Health 17, no. 10: 3412. https://doi.org/10.3390/ijerph17103412
APA StyleChen, J. H., Zhang, M. X., Ko, C. -H., Tong, K. K., Yu, S. M., Sou, E. K. L., & Wu, A. M. S. (2020). The Development of a Screening Tool for Chinese Disordered Gamers: The Chinese Internet Gaming Disorder Checklist (C-IGDC). International Journal of Environmental Research and Public Health, 17(10), 3412. https://doi.org/10.3390/ijerph17103412