Social and Behavioral Health Factors Associated with Violent and Mature Gaming in Early Adolescence
Abstract
:1. Introduction
Study 1
2. Materials and Methods
2.1. Data Collection
2.2. Measures
2.2.1. Behavioral Health
2.2.2. Online Social Interactions
2.3. Data Analysis
3. Results
Gaming Risk
4. Discussion
Study 2
5. Materials and Methods
5.1. Data Collection
5.2. Measures
5.2.1. Behavioral Health
5.2.2. Online Social Interactions
5.3. Data Analysis
6. Results
Gaming Risk
7. Discussion
8. Conclusions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
Appendix A
Game | % Study 1 | % Study 2 | Minimum Age (Common Sense) | Violence (/5) | Substance Use (/5) | Sex (/5) | Language (/5) | ESRB Rating (E, E 10+, T, M, A) | Risk Level (/3) |
---|---|---|---|---|---|---|---|---|---|
Angry Birds | 37.3 | 0.5 | 7+ | 2 | 0 | 0 | 0 | E | 1 |
Assassin’s Creed | -- | 2.0 | 18+ | 4 | 0 | 0 | 4 | M | 3 |
Battlefield | -- | 2.0 | 18+ | 5 | 0 | 0 | 3 | M | 3 |
Call of Duty | 35.6 | 19.5 | 18+ | 5 | 0 | 0 | 3 | T/M | 3 |
Candy Crush Saga | -- | 4.5 | 13+ | 0 | 0 | 0 | 0 | -- | 1 |
Fallout | 14.0 | 1.4 | 16–18+ | 3 to 5 | 3 to 4 | 4 | 4 | M | 3 |
Flow Free | 13.6 | 2.2 | 8+ | 0 | 0 | 0 | 0 | -- | 1 |
Fortnite | 14.6 | 45.9 | 13+ | 3 | 0 | 0 | 1 | T | 2 |
Forza | -- | 1.6 | 10–13+ | 2 | 0 | 0 - 2 | 3 | E / E 10+ | 2 |
Geometry Dash | -- | 3.8 | 8+ | 1 | 0 | 0 | 0 | -- | 1 |
Grand Theft Auto | 21.6 | 13.5 | 18+ | 5 | 5 | 5 | 5 | M | 3 |
Happy Glass | -- | 3.0 | 8+ | 0 | 0 | 0 | 0 | 12+ | 1 |
Helix Jump | -- | 13.4 | 9+ | 0 | 0 | 0 | 0 | 1 | |
Homescapes | -- | 1.5 | 7+ | 0 | 0 | 0 | 0 | 4+ | 1 |
Just Dance | 34.7 | 7.3 | 11+ | 0 | 3 | 3 | 1 | E / E 10+ | 1 |
Lego Dimensions | 4.7 | 0.5 | 10+ | 2 | 0 | 0 | 1 | E 10+ | 1 |
Lovers in a Dangerous Spacetime | -- | 0.1 | 12+ | 1 | 0 | 0 | 0 | 2 | |
Medal of Honor | 3.0 | 0.1 | 18+ | 4 | 0 | 0 | 5 | M | 3 |
Minecraft | 52.8 | 11.5 | 8–10+ | 2 | 0 | 0 | 0 | E 10+ | 1 |
Mortal Kombat | 19.3 | 3.1 | 18+ | 5 | 0 | 3 | 4 | M | 3 |
NHL/NBA/Madden NFL/Wii Sports | -- | 14.2 | 8+ to 11+ | 1–3 | 0 | 0 | 0 | E | 1 |
Overwatch | -- | 4.9 | 13+ | 3 | 1 | 2 | 0 | T | 2 |
Pokémon | -- | 3.0 | 7+ | 2 | 0 | 1 | 0 | E / E 10+ | 2 |
Portal | 10.2 | 0.4 | 12+ | 3 | 0 | 0 | 0 | T | 2 |
Rainbow Six: Siege | -- | 7.7 | 18+ | 4 | 0 | 0 | 4 | M | 3 |
Red Dead Redemption | -- | 2.3 | 18+ | 5 | 5 | 5 | 5 | M | 3 |
Roblox | 41.3 | 18.0 | 10+ | 4 | 0 | 0 | 1 | E 10+ | 2 |
Rolling Sky | 32.6 | 7.0 | 8+ | 0 | 0 | 0 | 0 | -- | 1 |
Subway Surfers | -- | 12.2 | 9+ | 2 | 0 | 0 | 0 | -- | 1 |
Super Smash Brothers Ultimate | -- | 4.5 | 7–12+ | 0 to 2 | 0 | 0 to 1 | 0 | E / E 10+ | 1 |
Temple Run | 48.7 | 4.9 | 9+ | 3 | 0 | 0 | 0 | -- | 1 |
Terraria | 8.5 | 0.4 | 11+ | 3 | 1 | 0 | 1 | T | 2 |
Zoo Tycoon | 3.0 | 0.0 | 10+ | 0 | 0 | 0 | 0 | E | 1 |
Appendix B. Measures for Study 1 and Study 2
○ 4 or less hours | ○ 8 h |
○ 5 h | ○ 9 h |
○ 6 h | ○ 10 or more hours |
○ 7 h |
- ○
- 9pm or earlier
- ○
- 10pm
- ○
- 11pm
- ○
- 12am
- ○
- 1am or later
- ○
- I do not use a computer for something that is not school work
- ○
- Less than 1 h per day
- ○
- 1 h per day
- ○
- 2 h per day
- ○
- 3 h per day
- ○
- 4 h per day
- ○
- 5 or more hours per day
I don’t play online games | Portal |
Minecraft | Fallout |
Angry Birds | Temple Run |
Mortal Kombat | Rolling Sky |
Lego Dimensions | Flow Free |
Medal of Honor | Roblox |
Zoo Tycoon | Grand Theft Auto |
Call of Duty | Terraria |
Just Dance | List others |
- ○
- I don’t play online games
- ○
- Less than 10 min/day 10-30 min
- ○
- 30–60 min
- ○
- 1–2 h
- ○
- 3 h +
- ○
- Never
- ○
- Up to 1 h
- ○
- 2 h
- ○
- 3 h
- ○
- 4 h
- ○
- 5 h
- ○
- 6 h
- ○
- 7 h
- ○
- 8 h
- ○
- More than 8 h
○ I usually play alone or against no one | ○ Adults I know, like parents or relatives |
○ Kids I know, like friends or siblings | ○ Adults I have never met before |
○ Kids I have never met before | ○ I have no idea who I play with online. |
- ○
- Never
- ○
- Rarely
- ○
- Sometimes
- ○
- Often
- ○
- Always
- ○
- More than every hour A few times a week
- ○
- Every few hours Less often than a few times a week
- ○
- Once a day Never/Does not apply to me
- ○
- Every few days
- ○
- $0
- ○
- Up to $10
- ○
- Up to $25
- ○
- Up to $50
- ○
- Up to $100
- ○
- $100 or more
Never | Once or twice | 3–6 times | More than 6 times | |
Spent less time on homework or class projects | ○ | ○ | ○ | ○ |
Spent less time with family | ○ | ○ | ○ | ○ |
Skipped a meal | ○ | ○ | ○ | ○ |
Missed a sports or afterschool activity | ○ | ○ | ○ | ○ |
Missed school/late to school | ○ | ○ | ○ | ○ |
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Variable | N | Percent | |
---|---|---|---|
Gender | |||
Female | 364 | 52.0 | |
Male | 331 | 47.3 | |
Other | 5 | 0.7 | |
Race | |||
White | 328 | 47.7 | |
Asian | 110 | 16.0 | |
Black | 97 | 14.1 | |
Latino | 77 | 11.2 | |
Biracial/Other | 75 | 10.9 | |
Grade | |||
6th | 223 | 31.9 | |
7th | 214 | 30.6 | |
8th | 263 | 37.6 | |
Grades in school | |||
Mostly As | 288 | 42.3 | |
Mostly As and Bs | 237 | 34.8 | |
Mostly Bs | 51 | 7.5 | |
Mostly Bs and Cs | 73 | 10.7 | |
Mostly Cs | 22 | 3.2 | |
Mostly Ds or Fs | 10 | 1.5 | |
Free/reduced-price lunch | 109 | 25.8 | |
Gaming risk | |||
Non-gamers | 212 | 31.3 | |
Minimal risk | 118 | 17.4 | |
Moderate risk | 122 | 18 | |
High risk | 226 | 33.3 | |
Frequency of game play | |||
Less than 30 min/day | 199 | 43.0 | |
30–60 min | 125 | 27.0 | |
1–2 h | 78 | 16.8 | |
3 h+ | 61 | 13.2 | |
Plays games alone | 250 | 53.6 | |
Plays games with strangers | 157 | 33.7 | |
Age | 699 | 12.70 (1.00) | |
Depressive symptoms | 475 | 1.69 (0.61) | |
Hours of sleep | 457 | 8.06 (1.22) | |
Computer time | 428 | 1.78 (0.74) | |
Problematic internet use | 688 | 1.78 (0.70) | |
Frequency of checking social media | 672 | 3.20 (2.41) |
Predictor | Behavioral Health | |||||||
---|---|---|---|---|---|---|---|---|
Depressive Symptoms | Hours of Sleep | Computer Time | Problematic Internet Use | Freq of Game Play | Plays Games Alone | Plays Games With Strangers | Frequency of Checking Social Media | |
B (SE) | B (SE) | B (SE) | B (SE) | B (SE) | B (SE) | B (SE) | B (SE) | |
Min Risk | 0.10 (0.08) | 0.10 (0.17) | 0.05 (0.11) | 0.14 (0.08) | -- | -- | -- | −0.19 (0.27) |
Mod Risk | 0.02 (0.09) | −0.05 (0.17) | 0.16 (0.11) | 0.18 (0.08) * | 0.20 (0.14) | −0.61 (0.30) * | 0.65 (0.35) | 0.07 (0.27) |
High Risk | 0.18 (0.08) * | −0.34 (0.16) * | 0.13 (0.10) | 0.30 (0.08) *** | 0.42 (0.13) ** | −1.14 (0.29) *** | 0.75 (0.33) * | 0.99 (0.24) *** |
Female | 0.14 (0.06) * | −0.19 (0.13) | −0.09 (0.08) | 0.13 (0.06) * | −0.51 (0.11) *** | 0.26 (0.22) | −1.23 (0.25) *** | 1.01 (0.20) *** |
Age | 0.05 (0.03) | −0.25 (0.06) *** | 0.12 (0.04) ** | 0.04 (0.03) | 0.04 (0.05) | −0.08 (0.10) | 0.16 (0.11) | 0.79 (0.09) *** |
Free lunch | 0.04 (0.09) | −0.45 (0.19) * | 0.07 (0.12) | 0.06 (0.08) | 0.50 (0.13) *** | −0.56 (0.28) * | 0.03 (0.29) | 0.66 (0.24) ** |
R2 | 0.03 | 0.10 | 0.05 | 0.03 | 0.16 | 0.11 | 0.16 | 0.20 |
Variable | N | Percent | |
---|---|---|---|
Gender | |||
Female | 384 | 49.7 | |
Male | 379 | 49.1 | |
Other | 9 | 1.2 | |
Race | |||
White | 414 | 56.6 | |
Asian | 38 | 5.2 | |
Black | 86 | 11.8 | |
Latino | 134 | 18.3 | |
Biracial/Other | 59 | 8.0 | |
Grade | |||
6th | 250 | 32.5 | |
7th | 273 | 35.3 | |
8th | 248 | 32.2 | |
Grades in school | |||
Mostly As | 272 | 35.5 | |
Mostly As and Bs | 293 | 38.3 | |
Mostly Bs | 67 | 8.7 | |
Mostly Bs and Cs | 91 | 11.9 | |
Mostly Cs | 25 | 3.3 | |
Mostly Ds or Fs | 18 | 2.3 | |
Free/reduced-price lunch | 178 | 23.5 | |
Frequency of game play | |||
Less than 60 min | 215 | 36.1 | |
2 h | 127 | 21.3 | |
3 h | 92 | 15.5 | |
4+ hours | 161 | 27.1 | |
Money spent | |||
$0 | 422 | 61.1 | |
Up to $10 | 127 | 18.4 | |
Up to $25 | 79 | 11.4 | |
Up to $50 | 35 | 5.1 | |
Up to $100 | 8 | 1.2 | |
$100 or more | 20 | 2.9 | |
Bedtime | |||
9pm or earlier | 196 | 29.4 | |
10pm | 267 | 40.0 | |
11pm | 140 | 21.0 | |
12am | 40 | 6.0 | |
1am or later | 24 | 3.6 | |
Gaming risk | |||
Non-gamers | 40 | 5.4 | |
Minimal risk | 176 | 23.9 | |
Moderate risk | 240 | 32.7 | |
High risk | 279 | 38.0 | |
Age | 772 | 12.57 (0.96) | |
Depressive symptoms | 649 | 6.28 (4.98) | |
Hours of sleep | 673 | 7.51 (1.38) | |
Interacts with other players | 693 | 3.06 (1.46) | |
Spend less time on HW | 687 | 1.56 (0.76) | |
Spend less time with family | 681 | 1.60 (0.85) | |
Skipped a meal | 677 | 1.21 (0.60) | |
Missed sports or afterschool activity | 678 | 1.09 (0.41) |
Behavioral Health | Online Social Interactions | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
Depression Symptoms | Hours of Sleep | Bedtime | Freq of Game Play | Interact with Other Players | Money Spent | Spend Less Time on HW | Spend Less Time with Family | Skipped A Meal | Missed Sports or After-school Activity | |
B (SE) | B (SE) | B (SE) | B (SE) | B (SE) | B (SE) | B (SE) | B (SE) | B (SE) | B (SE) | |
Min Risk | −1.25 (0.89) | −0.03 (0.25) | 0.15 (0.18) | -- | -- | -- | -- | -- | -- | -- |
Mod Risk | 0.79 (0.89) | −0.08 (0.25) | 0.28 (0.19) | 1.06 (0.24) *** | 1.05 (0.13) *** | 0.37 (0.12) ** | 0.23 (0.08) ** | 0.19 (0.09) * | 0.11 (0.06) | 0.04 (0.04) |
High Risk | 1.04 (0.92) | −0.61 (0.26) * | 0.51 (0.19) ** | 1.87 (0.27) *** | 1.43 (0.15) *** | 0.88 (0.13) *** | 0.36 (0.09) *** | 0.42 (0.10) *** | 0.22 (0.07) ** | 0.08 (0.05) |
Female | 3.17 (0.48) *** | −0.66 (0.13) *** | 0.37 (0.10) *** | −0.34 (0.21) | −0.75 (0.11) *** | −0.40 (0.10) *** | 0.00 (0.07) | −0.01 (0.08) | 0.06 (0.06) | −0.01 (0.04) |
Age | −0.26 (0.20) | −0.30 (0.06) *** | 0.24 (0.04) *** | −0.11 (0.09) | −0.07 (0.05) | −0.07 (0.04) | −0.03 (0.03) | −0.05 (0.03) | −0.03 (0.02) | −0.02 (0.02) |
Free lunch | 1.42 (0.46) ** | −0.22 (0.13) | 0.12 (0.09) | 0.00 (0.21) | −0.22 (0.11) * | −0.07 (0.10) | 0.09 (0.07) | −0.03 (0.08) | 0.06 (0.06) | 0.10 (0.04) ** |
R2 | 0.09 | 0.10 | 0.08 | 0.14 | 0.33 | 0.18 | 0.04 | 0.04 | 0.02 | 0.02 |
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Charmaraman, L.; Richer, A.M.; Moreno, M.A. Social and Behavioral Health Factors Associated with Violent and Mature Gaming in Early Adolescence. Int. J. Environ. Res. Public Health 2020, 17, 4996. https://doi.org/10.3390/ijerph17144996
Charmaraman L, Richer AM, Moreno MA. Social and Behavioral Health Factors Associated with Violent and Mature Gaming in Early Adolescence. International Journal of Environmental Research and Public Health. 2020; 17(14):4996. https://doi.org/10.3390/ijerph17144996
Chicago/Turabian StyleCharmaraman, Linda, Amanda M. Richer, and Megan A. Moreno. 2020. "Social and Behavioral Health Factors Associated with Violent and Mature Gaming in Early Adolescence" International Journal of Environmental Research and Public Health 17, no. 14: 4996. https://doi.org/10.3390/ijerph17144996
APA StyleCharmaraman, L., Richer, A. M., & Moreno, M. A. (2020). Social and Behavioral Health Factors Associated with Violent and Mature Gaming in Early Adolescence. International Journal of Environmental Research and Public Health, 17(14), 4996. https://doi.org/10.3390/ijerph17144996