The Role of the Avatar in Gaming for Trans and Gender Diverse Young People
Abstract
:1. Introduction
2. Materials and Methods
2.1. Recruitment
2.2. Data Collection
2.3. Analysis
3. Results
3.1. Avatar Use and Function
Avatar as a Reflection of Experienced Gender
- Creation of avatar as experienced gender.
- Creating avatar facilitates gender identity consolidation.
- Positive emotional impact of using avatar in experienced gender.
3.2. Experiences and Perspectives of Participants Regarding Avatar Design
3.2.1. Customization
- Customization is key and facilitates gender identity expression.
- Customization determines playability/purchase.
3.2.2. Avatar Gender Identity
- Customizable or diverse options for pronouns
- Non-binary options
3.2.3. Negative Experiences: Exclusion and Lack of Connection
4. Discussion
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
References
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Themes/Context | Quote (#) | Participant Characteristics |
---|---|---|
Primary Theme: Avatar as a Reflection of Experienced Gender | ||
Subtheme: Creation of avatar as experienced gender | (#1) I’ll tell you about Animal Crossing. It’s like you have your own little town and you’re the Mayor and like picking the male character, it was like this huge deal for me, even though it was just like in private, it was in my bedroom. | Non-binary/male, 20 |
Subtheme: Creating avatar facilitates gender identity consolidation | (#2) I think creating an avatar is a really good way of solidifying what your personal image of yourself is….I find also avatars are a really great way of testing out who you want to be because a lot of (TGD) people don’t have a solid view of themselves at first….So an avatar as a way of exploration is a really interesting sort of like a thing that I think could be pretty important as well. | Male, 22 |
Subtheme: Positive emotional impact of using avatar in experienced gender | (#3) Not really having much like experience as a girl, and like, I still was pretty masculine anyway, I wouldn’t necessarily have wanted it, at the same time, in real life but then being able to play as sort of a feminine person in “Life is Strange” it, cause it was mostly a game about their life and like just about being them, it was very, very validating and very nice to be able to go through, sort of going through life as like a cis (cisgender) person or a cis woman, I guess. | Agender, 16 |
Themes/Context | Quote (#) | Participant Characteristics |
---|---|---|
Primary Theme: Customisation | ||
Subtheme: Customisation is key and facilitates gender identity expression and consolidation | (#4) Yeah my Animal Crossing one is one I always come back to and when I think about this sort of thing and kind of the way I felt looking at this character is that this is a character I would like to be and I gave him a name that I was thinking about at the time…..but that was a huge one because that’s me, that’s my insertion into this world and it’s a boy! | Non-binary/male, 20 |
(#5) (Referring to a game) so you can hypothetically make your characters trans and there were other characters in it that were confirmed as trans as well so that was a huge thing and it was at a time when I was thinking about these things and I was like “oh my god, I can make my character trans! I can give him a binder!” One of them was a big guy who had a binder so I was like “holy shit, this is something I can choose!” | Non-binary/male, 20 | |
Subtheme: Customization determines playability/purchase | (#6) Like I don’t play The Sims like actual Sims, I just download custom content and just make my characters, so that’s a thing that draws me to a game. | Male, 17 |
Primary Theme: Avatar Gender Identity | ||
Subtheme: Customizable or diverse options for pronouns | (#7) It would be great if you had the choice to write your own pronoun so you can customize that, it’s not that hard to program… | Male, 19 |
Subtheme: Non-binary options | (#8) I know if I found like a game just by myself and then I just opened it and then just found like a non-binary option or something like that, that ‘wow, cool’ like it’d be really surprising like, it’d just make my day, you know. | Male, 18 |
Primary Theme: Negative Experiences | ||
Subtheme: Exclusion | (#9) Games like role playing games, when you first start it starts like (choose) if you’re a boy or if you’re a girl, and if you’re like non-binary or gender diverse you have to try and either not play it or pick one and it’s quite annoying to try and do that because you don’t identify as either of them, so I guess that can also cause a bit of, like, definitely if it is a popular game and all your friends are playing it, it’s like should you make the sacrifice to do that or just not do it so I guess that you could also feel left out if it’s a popular game, so that could cause isolation. | Non-binary, 12 |
Subtheme: Lack of connection | (#10) With school websites, to help kids study, with avatars you can also either choose a boy or a girl and usually with school if you, with being non-binary or gender diverse or something if you haven’t changed your assigned, cause it goes as your assigned gender at, like sex at birth…. the teachers were “oh no you can’t change your avatar” even though the other kids can change their appearance. And it can kind of be kind of dysphoric as well if you have an avatar that’s with the sex or gender that you’re not. | Male, 15 |
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Morgan, H.; O'Donovan, A.; Almeida, R.; Lin, A.; Perry, Y. The Role of the Avatar in Gaming for Trans and Gender Diverse Young People. Int. J. Environ. Res. Public Health 2020, 17, 8617. https://doi.org/10.3390/ijerph17228617
Morgan H, O'Donovan A, Almeida R, Lin A, Perry Y. The Role of the Avatar in Gaming for Trans and Gender Diverse Young People. International Journal of Environmental Research and Public Health. 2020; 17(22):8617. https://doi.org/10.3390/ijerph17228617
Chicago/Turabian StyleMorgan, Helen, Amanda O'Donovan, Renita Almeida, Ashleigh Lin, and Yael Perry. 2020. "The Role of the Avatar in Gaming for Trans and Gender Diverse Young People" International Journal of Environmental Research and Public Health 17, no. 22: 8617. https://doi.org/10.3390/ijerph17228617
APA StyleMorgan, H., O'Donovan, A., Almeida, R., Lin, A., & Perry, Y. (2020). The Role of the Avatar in Gaming for Trans and Gender Diverse Young People. International Journal of Environmental Research and Public Health, 17(22), 8617. https://doi.org/10.3390/ijerph17228617