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Article

Exploring the Impacts of Urban Community Leisure on Subjective Well-Being during COVID-19: A Mixed Methods Case Study

1
Institute of Geographic Sciences and Natural Resources Research, Chinese Academy of Sciences, 11A, Datun Road, Chaoyang District, Beijing 100101, China
2
School of Tourism Sciences, Beijing International Studies University, No.1 Dingfuzhuang Nanli, Chaoyang District, Beijing 100024, China
3
Research Center for Beijing Tourism Development, No.1 Dingfuzhuang Nanli, Chaoyang District, Beijing 100024, China
4
MTA/MBA Education Center, Beijing International Studies University, No.1 Dingfuzhuang Nanli, Chaoyang District, Beijing 100024, China
5
College of Geography and Environment, Shandong Normal University, No.1 Daxue Road, University Science Park, Changqing District, Jinan 250358, China
6
School of Statistics, Capital University of Economics and Business, Flower-Town, Fengtai District, Beijing 100070, China
*
Author to whom correspondence should be addressed.
Int. J. Environ. Res. Public Health 2022, 19(14), 8514; https://doi.org/10.3390/ijerph19148514
Submission received: 20 May 2022 / Revised: 6 July 2022 / Accepted: 7 July 2022 / Published: 12 July 2022
(This article belongs to the Special Issue Tourism and Wellbeing)

Abstract

:
Participating in community leisure activities has become an important way for the public to pursue good health and a high quality of life. However, few studies have focused on the health and welfare effects of participating in urban leisure activities during the COVID-19 pandemic. In response to this gap in the literature, this study drew on the stimulus–organism–response (SOR) theory to examine the effects of community leisure on subjective well-being during the pandemic from the perspective of urban residents. A sample of 1041 urban residents in Beijing, China, was empirically analyzed by applying partial least squares structural equation modeling (PLS-SEM) and fuzzy set qualitative comparative analysis (fsQCA). The PLS-SEM results revealed the net effects of the pandemic influence, leisure satisfaction, leisure environment, and community identity on subjective well-being. The fsQCA provided causal methods for realizing subjective well-being and a necessary condition analysis supplemented the necessary antecedents. The results showed that (1) higher levels of pandemic influence and leisure environment increased leisure satisfaction; (2) pandemic influence, leisure environment, and leisure satisfaction had a positive effect on community identity; (3) pandemic influence, leisure satisfaction, and community identity also combined with leisure environment and leisure time to positively influence subjective well-being; and (4) leisure satisfaction and community identity mediated the impacts of pandemic influence and leisure environment on subjective well-being. This paper contributes not only to empirical evidence but also to theory by constructing and enriching the research models of community leisure and subjective well-being. The practical implications for the public, community managers, and policymakers are also discussed.

1. Introduction

The COVID-19 pandemic has swept the world since 2020 and has disturbed normal life and work for most people. Many countries have implemented a series of measures, such as lockdowns and the isolation of individuals and families, to deal with the crisis. The pandemic has psychologically and physically isolated people by limiting physical exercise and human interaction; many people have had to study and work from home and had their movements restricted, including their ability to travel. In addition, the pandemic has had a significant impact on the world economy, including an increase in market uncertainty and an erosion of investor confidence, which has put huge pressure on economic operations from both the consumption and production sides [1]. During this time, people have become increasingly aware of the significance of leisure activities.
“Community leisure” is the general term for all activities that community residents carry out within the community during their leisure time. It can involve the use of community facilities to relax the body and mind and perform recreational health activities [2]. Approaching leisure from the perspectives of residents and communities, Cohen-Gewerc [2] noted that moderate leisure can result in physical and mental pleasure and satisfaction and is an important way for human beings to relax and improve their health. Therefore, residents can gain a sense of pleasure from leisure activities, thus forming a sense of pride and community identity. From the perspective of society, community leisure activities significantly improve community support and social cohesion [3]. From the perspective of urban economic and social development, community leisure provides many functions, such as recreational, sportive, cultural, and tourist functions [4]. In this paper, “community leisure” refers to a series of activities (e.g., social and sportive activities) that are conducted with family and friends within urban communities for relaxation and health outside of working hours [5].
“Subjective well-being” (SWB) is an individual’s overall evaluation of their life quality according to self-defined standards and is used to describe the happiness level that that individual experiences [6]. High levels of SWB are associated with better health and longevity [7] and SWB has been shown to play a positive role in promoting the harmonious and stable development of society [8]. From a variety of theoretical perspectives, researchers have found that improvements in SWB are conducive to improving the physical and psychological health of individuals [9], increasing their income and labor productivity [7], and promoting trust and social harmony [7]. Understanding the SWB of individuals can also promote the implementation of targeted strategies to improve their overall happiness.
Therefore, to promote the development of community leisure in the context of the COVID-19 pandemic, we developed a model to examine the relationships between com-munity leisure, community identity, and subjective well-being. Overall, the study was driven by two main goals: (1) to examine the relationships between community leisure, community identity, and subjective well-being and (2) to find effective ways to promote the development of leisure within the context of the COVID-19 pandemic. Based on the stimuli–organism–response (SOR) theory, this study applied a combination of PLS-SEM and fsQCA techniques to explore these objectives. The results contribute to existing understanding of the relationships between community leisure and subjective well-being, which inform best practices for community development that is geared toward improving the happiness of residents.

2. Literature Review, Conceptual Framework, and Hypotheses

2.1. The Stimulus–Organism–Response (SOR) Framework

The SOR framework was established by Mehrabian and Russell in 1974 to explain how people produce corresponding behavioral responses under the stimulation of different external environmental factors and was based on three elements: a stimulus, an organism, and a response [10]. The first component of “stimulus” refers to the state of an individual being affected due to an external influence. The second element of “organism” captures the individual’s cognitive and affective state, which is in turn reflected in the intermediate steps that are taken between the stimuli and the response. The outcome of the SOR framework is the individual’s approach or avoidance behavior [11]. The SOR framework establishes that an individual’s exposure to external stimuli (S) creates his or her internal state (O), which triggers his or her response (R) [10]. Generally, researchers have applied this model to study consumer purchasing behavior and online user information behavior [11].
However, some scholars have applied the SOR theory to carry out research within the field of community leisure. For example, Sohaib et al. [11] used the SOR theory to explore the impacts of nature-based solutions on the mental health, emotional well-being, brand attitudes, and green brand loyalty of people within the hotel community. Meanwhile, Loureiro et al. [12] used the SOR paradigm to help them to uncover the atmospheric cues and involvement that are important antecedents to relaxation and pleasure. For the purposes of this paper, it is important to note that the SOR theory can effectively explain the relationships between external stimuli, bodily perception, and responses during community leisure activities. Therefore, we used the SOR framework to construct a research model, in which we considered the pandemic influence (i.e., the impacts of the COVID-19 outbreak on lifestyle) and the leisure environment as the stimuli, leisure satisfaction and community identity as the organisms, and subjective well-being as the response.

2.2. Community Leisure

“Leisure” refers to a variety of non-working activities that individuals engage in during their leisure time. It is a common and normal human behavior and can be a site of social construction and human personality development [13]. After the industrial revolution, Marx proposed that the implications of the value of leisure and the free and comprehensive development of human beings should be integrated into monism through the investigation and study of the working class, which laid the foundations for the birth of leisure science (which is generally regarded as beginning in 1899 with Veblen’s Theory of the Leisure Class [14]. Later scholars explored leisure from the perspectives of philosophy, society, economy, education, and psychology, among other fields, and discussed the status of leisure throughout the history of human thought, the relationships between leisure and life existence, and the essence of leisure freedom in multiple dimensions. They emphasized the important role of leisure and aesthetic education in life creation and the peak experience of leisure aesthetics [15].
Leisure research remains an active field, especially for elderly and vulnerable groups. Leisure purposes and environmental factors impact leisure characteristics, site selection, and related tourism behaviors [16]. From a disciplinary point of view, leisure studies have been widely used in psychology, sociology, and other disciplines. For instance, Cho and Chiu [17] studied the relationships between leisure centrality, self-satisfaction, and academic intrinsic motivation among college students. Moreover, Crandall and Thompson [18] confirmed the importance of social interaction in cross-cultural leisure, which laid the foundations for future research on the influences of different factors on the relationship between social interaction and leisure.
Against this background of the deepening of leisure research, although the concept of community leisure research was formed later on, it has received attention from many experts and scholars. Early studies on community leisure have mainly focused on the design of community leisure activities, the application of leisure facilities, and the impacts of leisure activities on intra-community relationships. For example, Balogun [19] established critical links between leisure activities, recreation facilities, and the built environment on one hand and community health on the other hand. Over recent years, leisure scholars have paid increasing attention to the social attributes of communities, believing that the community is an important space for studying cultural and social integration within a leisure context.
Thus, community leisure has become an important field of leisure research. From the perspective of residents within a given community, the development of community leisure activities can contribute to the development of the physical and mental health of the residents [20]. Studies have shown that physical activity levels are affected by a variety of factors, such as resident health status, public policies, the social system, and the exercise environment, among which environmental factors are particularly important [16]. Notably, Balogun [19] found that leisure activities and recreational facilities are substantial factors in promoting community health. From the perspective of society, community leisure activities can promote community identity and thus, promote the harmonious and orderly development of society. Morata et al. [21] confirmed that community leisure activities have a significant effect on improving community support and social cohesion.

2.3. Subjective Well-Being

Subjective well-being is usually used to describe the happiness level that is experienced by people based on the subjective evaluation of their lives [6]. As a psychological indicator, the measurement of subjective well-being is not simple and there are many different academic opinions about the measurement scale of subjective well-being. Representative measurement methods mainly include the life satisfaction evaluation method and the hedonic well-being measurement method [22]. Diener and Chan [7] discussed subjective well-being from different theoretical perspectives and confirmed that subjective well-being has a positive impact on people’s lives. Improvements in subjective well-being are conducive to increasing resident income, labor input, and labor productivity, maintaining political stability, reducing crime rates, improving resident health, reducing divorce rates, and enhancing social harmony and the trust between people.
The research on factors that influence subjective well-being has been an important part of the leisure research field. Income has long been considered to be an important factor in improving people’s happiness, but Easterlin [23] confirmed that while economic growth is positively correlated with happiness in the short term, this positive correlation disappears in the long term in what is called “the Easterlin paradox”. In addition, gender, age, ethnicity, education, and other personal characteristics, as well as society, politics, and economy, all have impacts on subjective well-being [24]. Regarding social characteristics, studies have been conducted on the relationships between economic growth, unemployment, inflation and happiness, income gaps, inequality and happiness, social relations, social status, and public security and happiness [25].
A comprehensive survey of empirical studies on the relationship between leisure and subjective well-being revealed that existing research has had three main foci. First, exploring the effects of different leisure activities on subjective well-being. Studies have pointed out that different types of leisure activities can improve subjective well-being, such as sports and social contact [16]. Compared to shallow leisure, individuals can obtain higher levels of satisfaction and happiness from deep leisure [26]. Second, studying the differences between different groups taking part in leisure activities and their happiness; for instance, there have been studies on adolescents [16] and the elderly [17]. Third, analyzing the mechanism of interaction between leisure and subjective well-being from the perspectives of individual demand and leisure motivation [6]. Therefore, a good deal of work has been carried out on the subjects (the people engaging in leisure activities) and objects (the kinds of leisure activities in which they are engaging) of leisure activities, but little work has been conducted on the impacts of community leisure on subjective well-being.
Meanwhile, scholars have recently been deepening their research on subjective well-being and have produced some fruitful results. Although, as the above review reveals, many studies have been conducted on the factors that influence subjective well-being, relatively few studies have been carried out on the relationship between leisure and subjective well-being. To enrich knowledge on the latter topic, this study explored the factors that influence subjective well-being and the relationship between subjective well-being and community leisure using a case study of Beijing residents and structural equation modeling. Ultimately, this study sought to provide a new perspective on the development of subjective well-being at the community resident level and to serve as a reference for community leisure management.

2.4. Research Model and Hypothesis Development

According to the SOR theory and the above literature review, this study took pandemic influence and leisure environment as the external stimuli (S), leisure satisfaction and community identity as the organic factors (O), and subjective well-being as the reflection factor (R) to establish a structural model (Figure 1). The model consisted of 5 structural variables and 11 hypotheses.
All of our hypotheses are detailed below.
(1)
Factors that influence leisure satisfaction.
“Leisure satisfaction” refers to the positive feelings that are displayed, formed or obtained by individuals due to their participation in leisure activities and the degree of satisfaction that they feel from the leisure experience [27]. After the COVID-19 outbreak, urban community residents began to pay much more attention to the different elements of leisure, such as leisure time, leisure activities, and leisure environments [28]. During the pandemic, leisure activities, especially sports and exercise activities, were associated with positive emotions and high levels of life satisfaction, in addition to good physical health [29]. Therefore, the pandemic influence may play a positive role in leisure satisfaction through a particular mechanism. Accordingly, we proposed the following hypothesis:
H1: 
Pandemic influence is positively related to leisure satisfaction.
Elements such as community greening, community space, and community services together constitute the community leisure environment [30]. A good leisure environment can have positive impacts on urban community residents in terms of physical health, social communication, identity, and belonging [31]. Along these lines, Weliange et al. [32] found that high-condition environments can enhance neighborhood harmony. Meanwhile, Saloma et al. [33] confirmed that public green spaces are more conducive to fostering a sense of community and metropolitan identity than high-condition environments. Therefore, we reasoned that a comfortable leisure environment is likely to provide residents with a strong sense of leisure, thus improving their leisure satisfaction. We consequently postulated that:
H2: 
Leisure environment is positively related to leisure satisfaction.
(2)
Factors that influence community identity.
“Community identity” refers to the sense of identity of the residents within a community. It reflects the recognition of community functions by residents and the intensity of their emotional connection to the community [34], which can enhance their sense of belonging and pride. As mentioned above, the pandemic has positively influenced most people to some extent as residents have become more active in community leisure activities and have enjoyed higher levels of leisure satisfaction. Identity theory is a research perspective from which individual social behavior can be explained according to the interactions between an individual’s cognition and a social mechanism. Because this can connect the individual characteristics of participants with a local social structure, it can serve as a theoretical tool for analyzing the logic behind resident participation within urban communities. Therefore, it can help to clarify the mechanism of interaction between resident sense of identity and community participation [35]. We consequently postulated that:
H3: 
Pandemic influence is positively related to community identity.
The leisure environment is of great significance to the development of community leisure activities. A positive leisure environment provides a good and comfortable leisure experience for community residents, thereby affording residents a strong sense of responsibility as community owners. Ultimately, this can help residents to form a strong sense of community identity. Existing studies have confirmed that place attachment plays a mediating role in the relationship between outdoor leisure environments and well-being [36]. Moreover, the perception of the environment and physical activity during leisure time also contribute to the formation of community identity [37]. Therefore, we concluded that there is likely a positive relationship between leisure environment and community identity. We consequently postulated that:
H4: 
Leisure environment is positively related to community identity.
Further, leisure satisfaction can reflect the degree to which community residents are satisfied with their community leisure activities. Community identity is an important factor that drives the relevant behaviors of community residents [35]. The satisfaction that can be gained from community leisure helps to enhance the recognition of community functions by residents and strengthen their emotional connection to the community, which positively impacts community identity. Some scholars have further explored this phenomenon. For example, Arfini et al. [38] innovatively studied the construction process of community identity, taking the online community as an example, and proposed specific approaches to the construction of community identity based on their results. Kokab et al. [39] argued that community identity can promote the wider integration of communities in different locations to meet health and lifestyle needs. These studies suggested that there is a positive relationship between leisure satisfaction and community identity. In order to explore the specific mechanisms between these factors in the terms of community leisure, we proposed the following hypothesis:
H5: 
Leisure satisfaction is positively related to community identity.
(3)
Factors that influence subjective well-being.
Subjective well-being involves a multidimensional evaluation of life, including the cognitive judgment of life satisfaction and the emotional evaluation of feelings and emotions [6]. Under the positive influence of the pandemic, urban community residents have been more likely to devote themselves to leisure activities, thus improving their leisure satisfaction and subjective well-being [28]. Through this mechanism, pandemic influence and leisure satisfaction have positive effects on subjective well-being. Notably, McCallum et al. [40] studied and verified this mechanism of action and Carrillo et al. [41] reported that there is an interaction between subjective well-being and leisure satisfaction. These studies suggested that this positive relationship does exist, but that the embodiment of the specific mechanisms within the field of community leisure needs further analysis and verification. Therefore, in order to further explore the relationships between pandemic influence, leisure satisfaction, and subjective well-being, we proposed the following hypotheses:
H6: 
Pandemic influence is positively related to subjective well-being.
H7: 
Leisure satisfaction is positively related to on subjective well-being.
As mentioned above, a good leisure environment provides better leisure experiences for community residents, enhances their sense of ownership, and forms a strong sense of community identity. Community identity involves the emotional attachment of residents to their community and reflects the consistency between the personal identities of the residents and their community environment in terms of aspects such as preferences, perceptions, and values [34]. Regarding the resident–community relationship, residents experience their environment by interacting with the community. The integration of personal identity into emotion is transformed into memories that are related to the community; this forms a resident’s sense of their community’s identity, which they internalize as a part of their own individual experience [35]. In other words, community identity builds the emotional and value-based link between community capability and community development, which can in turn enhance belonging and pride among community members and thus, enhance the subjective well-being of the community residents. The stronger the resident sense of community identity, the greater their confidence in and expectations for community development [20]. In fact, this can invisibly improve resident subjective well-being. Accordingly, we proposed the following hypotheses:
H8: 
Leisure environment is positively related to subjective well-being.
H9: 
Community identity is positively related to subjective well-being.
(4)
The mediating effects of leisure satisfaction and community identity.
Leisure satisfaction is an important variable that affects leisure attitudes and life satisfaction [27] and the study of leisure satisfaction is of great significance to the improvement of the quality of life of urban residents. The positive impacts of the pandemic on community residents have made them enjoy leisure more and thus, has improved their leisure satisfaction and in turn their subjective well-being. Studies have found that participation in family leisure activities contributes positively to happiness [42]. Leisure satisfaction is the main predictor of family life satisfaction and core leisure activities are the main factors that influence family life satisfaction [43]. Kuo et al. [44] conducted research using the cognition–impact–behavior model and found that local identity plays a mediating role in the influences of social capital on support intention. It has been speculated that community identity may play a mediating role in the relationship between pandemic influence and subjective well-being. Therefore, the following hypothesis was proposed:
H10: 
Leisure satisfaction and community identity mediate the positive relationship between pandemic influence and subjective well-being.
Notably, community identity plays an irreplaceable role in the construction and development of a harmonious community. The formation of community identity is realized through the process of helping to protect the cultural characteristics and collective memories of a living space [35]. For our purposes, it is important to note that the positive impact of the pandemic on community residents has enhanced their sense of community identity. However, “community identity” also describes the quality of the relationship between a tourist destination and its residents, which is an important factor for improved subjective well-being among urban community residents [34]. Within the field of community research, Harding [45] explored the importance of communication by studying how foreigners establish and maintain their communities. Community identity can improve the quality of life of residents and thus, has a positive effect on their well-being [46]. Therefore, we speculated that community identity may play a mediating role in the relationship between pandemic influence and subjective well-being. The following hypothesis was subsequently proposed:
H11: 
Leisure satisfaction and community identity mediate the positive relationship between leisure environment and subjective well-being.

3. Samples and Methods

3.1. Study Site

We chose Beijing, the capital of China, as the study site for the following reasons. First, Beijing (Figure 2) has taken extensive measures to strengthen the construction of its community leisure environments, create a community leisure atmosphere, and encourage residents to actively participate in community leisure activities (Figure 3) through programs such as the 15-Minute Service Circle and Green Community Creation. Second, Beijing is a megalopolis with a population of over 20 million people and has become a key city in China’s pandemic prevention and control regime; therefore, it can be used as a reference for other similar super-large cities in the context of the pandemic. Finally, it is a city with a large migrant population and as more people have returned to Beijing, the task of pandemic prevention and control has become more difficult.

3.2. Measures

A questionnaire was used to collect information from Beijing residents. The questionnaire contained six major sections. It was ultimately designed to reveal the potential linkages between pandemic influence, leisure environment, leisure satisfaction, community identity, and SWB. The items are listed in Table 1. Specifically, the questionnaire was organized as follows: (1) pandemic influence was assessed utilizing seven items from the scales of Wenham et al. [47] and Wong et al. [48]; (2) leisure environment was assessed utilizing five items from the scales of Burmeister et al. [49] and Pereira et al. [50]; (3) leisure satisfaction was assessed utilizing five items from the scales of Wang [51] and Dai et al. [52]; (4) community identity was assessed utilizing seven items from the scales of Thongpanya [53] and Bacon and Kaya [54]; (5) SWB was assessed utilizing seven items from the scales of Etxeberria [55] and Sumargo and Novalia [56]; and (6) further items were included to collect the demographic information of the participants, including age, gender, education level, and type of residence.

3.3. Data Collection

The participants were community residents in Beijing. A pre-survey was conducted using network and onsite random sampling on 20 May 2020. We adjusted the questionnaire based on the feedback we received about the content and phrasing of the questionnaire before finalizing it.
The questionnaire survey was conducted with the informed consent of the participants. From 29 May to 9 September 2020, questionnaires were distributed in two different ways: (1) an onsite survey, for which we randomly selected residents from communities within Beijing, informed them about the purpose of the survey through face-to-face communication, and asked them to fill in a paper questionnaire on site and (2) an online survey (which was used to reduce the risk of exposure to COVID-19), for which we sent a link to the questionnaire to Beijing residents via Tencent QQ and WeChat (the two most popular instant messaging apps in China), forwarded the link to WeChat moments (through which users can post text and pictures to express their thoughts), and used snowball sampling (random sampling seemed difficult within the pandemic context).
The questionnaires were mainly distributed in 13 districts of Beijing and a total of 1568 copies were collected. After excluding questionnaires that took less than an average of 102 s to complete and questionnaires that had the same answer for all questions, a total of 1041 valid questionnaires were obtained, with an effective rate of 66.4%.

3.4. Statistical Analysis

SPSS 26.0 software was used to analyze the possible common method deviations. Based on the exploratory nature of the study objectives and the non-normal sample distribution, PLS-SEM was selected to explore the complex mechanisms of community leisure [57]. Second, to analyze whether a single condition or a combination of conditions was sufficient or necessary to explain these mechanisms [58], we used fsQCA software 3.0 to conduct a univariate necessity analysis and a conditional configuration analysis on the basis of data calibration.

4. Empirical Analysis

4.1. Demographic Information

The demographic information of the participants is shown in Table 2. In terms of gender, females constituted 60.3% of the sample and males constituted 39.7%. Regarding age, 19.5% of the sample were between 20 and 30 years old and 27.7% were between 30 and 40 years old. Regarding education, most participants held a bachelor’s degree (42.7%) or a master’s degree or above (28.1%). In terms of occupation, 36.0% were enterprise staff and 15.7% were students. Regarding community type, most participants lived in commercial residential areas (48.6%). Regarding the length of residence, most participants (27.7%) had lived in their communities for 3 years or less.

4.2. The Structural Model Results

4.2.1. Common Method Variance Analysis

The Herman’s single factor analysis method was used to check whether there was common method variance. The results showed that there were five factors with characteristic values that were greater than 1. The explanatory variation of the first factor was 47.933%; however, because it was less than 50%, there was no serious common method variance [59].

4.2.2. Reliability and Validity Test

Anderson and Gerbing [60] advocated for two-step guidelines when analyzing a conceptual model, stating that the structural properties of a conceptualized model can only be tested when reliability and validity are confirmed. Therefore, we conducted reliability and validity tests (Table 3). The item loading, composite reliability (CR), average variance extracted (AVE), and Cronbach’s alpha values indicated that the results were reliable and valid. All outer loadings of the reflective constructs were well above the minimum threshold value of 0.622 and the constructs had high levels of internal consistency and reliability, according to the CR values. Furthermore, the AVE values were well above the minimum level of 0.50, implying the convergent validity of the research constructs. The Fornell and Larcker [61] criterion (Table 4), loading and cross-loading criterion, and HTMT (Table 5) showed the discriminant validity of all constructs. In all cases, an indicator loading on its own construct was higher than all of its cross-loadings with the other constructs. The HTMT ratio of correlation showed that all values were below the threshold of 0.85, thereby establishing the discriminant validity of the reflective constructs.

4.2.3. Structural Model Analysis

As is shown in Table 6 and Figure 4, pandemic influence had a positive effect on resident leisure satisfaction (B = 0.245, t = 9.960, and p < 0.05), community identity (B = 0.320, t = 10.971, and p < 0.05), and SWB (B = 0.180, t = 4.817, and p < 0.05). Hence, H1, H3, and H6 were supported.
Figure 4 shows that leisure environment had a positive effect on resident leisure satisfaction (B = 0.662, t = 27.650, and p < 0.05) and community identity (B = 0.291, t = 9.953, and p < 0.05). Thus, H2 and H4 were supported. In contrast, the results indicated that leisure environment did not influence SWB (B = 0.037, t = 0.933, and p > 0.05); therefore, H8 was not supported.
Similarly, leisure satisfaction had a positive effect on resident community identity (B = 0.355, t = 10.876, and p < 0.05) and SWB (B = 0.227, t = 4.790, and p < 0.05) and community identity also had a positive effect on resident SWB (B = 0.344, t = 6.723, and p < 0.05). Hence, H5, H7, and H9 were supported.
The mediating effects were analyzed using the Sobel test (Table 7). In the PI → SWB path, the VAF value was between 0.2 and 0.8, indicating the existence of a partial mediation effect. In the LE → SWB path, the VAF value was greater than 0.8, indicating the existence of a complete mediation effect. Therefore, H10 and H11 were supported.

4.3. The fsQCA Results

4.3.1. Calibration

The original data needed to be calibrated before the qualitative comparative analysis could be performed. The direct calibration method was used to convert the data into fuzzy set membership scores and the three anchor points were defined as 95%, 50%, and 5%, according to the relevant literature [62]. The results are shown in Table 8.

4.3.2. Univariate Necessity Analysis

A necessity test was then performed (Table 9). The consistency of all of the conditional variables of urban community resident SWB was less than 0.9; thus, it did not constitute a necessary condition [62]. Therefore, for the influential factors in this study, there was a need for further synergistic effects.

4.3.3. Conditional Configuration Analysis

A configuration analysis was also conducted (Table 10). The consistency threshold was set at 0.8 and the frequency threshold was set at 1. Six configuration paths were obtained. The overall consistency was 0.7270 and the coverage rate was 0.9210, indicating that the six configurations could explain 92.1% of the cases with a good explanatory power.
As is shown in Table 10 and Figure 5, six configurations were produced and integrated into four possible solutions for high levels of SWB.
In solution 1, as shown in configuration 1, community identity was the core condition of a high level of SWB, which was consistent with H9, i.e., community identity alone as an influencing factor could be a sufficient condition for the outcome variable. This combination could explain 82% of the cases, whereas 7% of the cases could only be explained by this approach. Solution 1 indicated that when the community identity of urban residents was at a high level, even when their leisure satisfaction and other factors were at low levels, their SWB level could be high.
In solution 2, as shown in configurations 2 and 5, leisure satisfaction was a marginal condition of high SWB, which was consistent with H7. Configuration 2 showed that leisure satisfaction alone could be a sufficient condition for the outcome variable. This combination could explain 56% of cases, whereas 0.8% of cases could only be explained by configuration 2. Similarly, configuration 5 showed that leisure satisfaction could independently constitute a sufficient condition for high levels of SWB. This path could explain 48% of cases, whereas 0.04% of cases could only be explained by configuration 5. Solution 2 indicated that when the community identity of urban community residents was at a high level, their SWB levels could be high even when their leisure satisfaction and other factors were at low levels.
In solution 3, as shown in configurations 3 and 6, pandemic influence was a marginal condition of high SWB, which was consistent with H6. Configuration 3 showed that pandemic influence alone could be a sufficient condition for the outcome variable. This combination could explain 41% of cases, whereas 0.1% of cases could only be explained by configuration 3. Similarly, configuration 6 showed that pandemic influence alone could constitute a sufficient condition for high levels of SWB. This path could explain 45% of cases, whereas 0.07% of cases could only be explained by configuration 6. Solution 3 indicated that when pandemic influence was at a high level, even when community identity and other factors were not at high levels, resident SWB levels could be high.
In solution 4, as shown in configuration 4, leisure environment and leisure time were the core conditions of high levels of SWB, which further explained and complemented H8. Configuration 4 showed that leisure environment and leisure time together constituted sufficient conditions for the outcome variable. This path could explain 71% of cases, whereas 1.2% of cases could only be explained by configuration 4. Solution 4 indicated that the leisure environment level could be high even when community identity and other factors were at low levels.

5. Discussion

5.1. Findings

Through a comparative and integrated analysis of the results, we drew the following conclusions.
First, pandemic influence and leisure environment have a positive effect on leisure satisfaction. Such relationships have been observed in previous studies, which have confirmed that the pandemic indirectly improved leisure satisfaction by making people more attentive to and engaged in leisure activities [29]. Additionally, Li et al. [63] suggested that a sense of community is positively associated with street greenery at the community level. This study verified the relationship between these three variables within the same setting. Moreover, it also confirmed that COVID-19 impacted community leisure, in part by influencing resident leisure satisfaction. In the context of the pandemic, the impact of the leisure environment (which is an important part of community leisure) on resident leisure satisfaction cannot be ignored. Our findings inspired us to account for not only basic leisure components but also unexpected factors, such as COVID-19, when studying community leisure.
Second, pandemic influence, leisure environment, and leisure satisfaction have a positive effect on community identity. This finding aligned with prior studies, which have found that the perception of the environment contributes to the formation of community identity [37]. In addition, Arfini et al. [38] highlighted that a sense of self plays a role in what individuals care about, which shapes their affective life and normative worldview. Our first finding added to this literature by proving that pandemic influence, leisure environment, and leisure satisfaction can help residents to form community identity. However, this study also more specifically enriched existing knowledge by showing the influences of the COVID-19 pandemic and community leisure on community identity.
Third, pandemic influence, leisure environment, community identity, and the combination of leisure environment and leisure time have positive effects on SWB. Our results showed that pandemic influence, leisure satisfaction, and community identity affected resident SWB, but leisure environment alone had no significant influence on SWB. However, our fsQCA analysis revealed that the combination of leisure environment and leisure time had a positive effect on SWB. This finding was also consistent with existing studies. Dingle et al. [20] noted that residents with a strong identification with their community have an enhanced sense of SWB from their increased confidence in and expectations for community development. Ultimately, our findings offered insights into the realization paths of subjective well-being, especially within the context of community leisure, which may be useful for tourism research.
Fourth, leisure satisfaction and community identity partially and significantly mediate the relationship between pandemic influence and SWB and fully mediate the link between leisure environment and SWB. Previous studies have confirmed that the COVID-19 pandemic and built environments have an effect on SWB [64,65]. This study further found that given a higher level of leisure satisfaction and community identity, residents were more likely to have a strong sense of SWB in better leisure environments and under the positive pandemic influence.

5.2. Theoretical Implications

This study’s use of the SOR theory reflected the proposition that resident SWB is an objective behavioral response that is stimulated by pandemic influence and leisure environments through the media of leisure satisfaction and community identity. The theoretical contributions of this study are as follows.
First, this study enriched existing research on community leisure by taking the positive pandemic factor into consideration. The COVID-19 situation has affected individuals and communities across the world; however, considering its positive impact is conducive to promoting the long-term and stable development of community leisure.
Second, using the SOR theory, this study constructed and enriched the research model of community leisure and SWB. By exploring and analyzing the relationships between pandemic influence, leisure satisfaction, leisure environment, community identity, and SWB, this study proposed an explanatory framework for the formation of the relationship between community leisure and SWB, which could have theoretical implications for future research.
Third, given the complexity of resident community leisure, we combined PLS-SEM and fsQCA to better understand the formation of SWB. The PLS-SEM method revealed the net effects of different variables on SWB and the fsQCA method provided causal methods for realizing subjective well-being. By using a combination of methods, this study uncovered comprehensive evidence of the mediating effects of leisure satisfaction and community identity, which could be an interesting topic for future research.

5.3. Practical Implications

Our study has strong practical implications for the public, community managers, and policymakers.
First, the public should be made aware of the importance of community leisure and its effects on physical and mental health. The COVID-19 outbreak has increased our awareness of the importance of safety and physical health [66]. Community leisure activities can allow residents to engage in physical exercise and improve their health. At the same time, active participation in community leisure activities can delight the body and mind and promote the well-being of entire families. Leisure activities ultimately play a positive and irreplaceable role within community life for everyone.
Second, community managers should promote the construction of community leisure environments. High-quality leisure environments can lead to high-quality community leisure behaviors and improve the image of the community. Moreover, high-quality leisure environments are conducive to the establishment and improvement of resident community identity, leisure satisfaction, and SWB [67]. Additionally, community managers should also remain attentive to resident leisure satisfaction levels to improve and enhance community leisure. Improvements in leisure satisfaction can further affect resident SWB and promote a strong community identity. Last but not least, improvements in community identity are of great significance in the long run. A strong community identity can encourage residents to participate more actively in community construction and development. In addition, improvements in community identity can positively affect resident SWB and the development of community leisure.
Third, policymakers should do their part and actively promulgate policies and regulations that can regulate people’s behavior. On one hand, they should publicize the positive effects of community leisure and provide convenient ways for residents to participate in community leisure. On the other hand, they should restrain and standardize community manager behaviors to ensure high-quality leisure activities can be provided. Policymakers must effectively coordinate and balance different concerns and use their initiative to identify and solve problems to protect the orderly development of community leisure activities.

6. Limitations

This research had several limitations that demand further research. First, a cross-sectional design was used in this study. As time goes on, the pandemic influence will likely evolve and resident perceptions of community leisure may change. Therefore, it is necessary to conduct a diachronic follow-up study in the future. Second, the questionnaires were mainly distributed to individuals in Beijing. Therefore, the results may not be generalizable to other countries, or even all of China. Future studies should expand the sample area to obtain more data and compare the results across different regions.

7. Conclusions

By integrating previous research findings and the SOR theory, this study proposed and empirically verified a conceptual model of community leisure and SWB. The main conclusions are as follows: (1) higher levels of pandemic influence and leisure environment increased leisure satisfaction; (2) pandemic influence, leisure environment, and leisure satisfaction had a positive effect on com-munity identity; (3) pandemic influence, leisure satisfaction, and community identity also combined with leisure environment and leisure time to positively influence subjective well-being; and (4) leisure satisfaction and community identity mediated the impacts of pandemic influence and leisure environment on subjective well-being.

Author Contributions

Conceptualization, J.W. and L.Z.; methodology, Y.S. and G.L.; software, Y.S. and G.L.; validation, L.Z., Y.S. and G.L.; formal analysis, Y.S. and G.L.; investigation, J.W. and L.Z.; resources, J.W. and L.Z.; data curation, Y.S.; writing—original draft preparation, Y.S.; writing—review and ed-iting, J.W. and Y.S.; visualization, J.W. and Y.S.; supervision, J.W., Y.C. and S.Z.; project ad-ministration, J.W., Y.C. and S.Z.; funding acquisition, J.W. All authors have read and agreed to the published version of the manuscript.

Funding

This work was supported by Project of Research Base of Beijing International Trade Center (ZS2022B04), National Natural Science Foundation of China (41701168), and Excellent Young Talents Program of Beijing International Studies University (BJTD22A002).

Institutional Review Board Statement

Not applicable.

Informed Consent Statement

Informed consent was obtained from all subjects involved in the study.

Data Availability Statement

Not applicable.

Conflicts of Interest

The authors declare no conflict of interest.

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Figure 1. Our conceptual model.
Figure 1. Our conceptual model.
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Figure 2. The location of Beijing, China.
Figure 2. The location of Beijing, China.
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Figure 3. Residents participating in community leisure activities.
Figure 3. Residents participating in community leisure activities.
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Figure 4. The bootstrapping results (empirical assessment using the PLS-SEM method). PI, pandemic influence; LS, leisure satisfaction; LE, leisure environment; CI, community identity; SWB, subjective well-being.
Figure 4. The bootstrapping results (empirical assessment using the PLS-SEM method). PI, pandemic influence; LS, leisure satisfaction; LE, leisure environment; CI, community identity; SWB, subjective well-being.
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Figure 5. The XY plots of the solutions for sufficient conditions: (a) the distribution of configuration 1; (b) the distribution of configuration 2; (c) the distribution of configuration 3; (d) the distribution of configuration 4; (e) the distribution of configuration 5; (f) the distribution of configuration 6. PI, pandemic influence; LS, leisure satisfaction; LE, leisure environment; CI, community identity; SWB, subjective well-being.
Figure 5. The XY plots of the solutions for sufficient conditions: (a) the distribution of configuration 1; (b) the distribution of configuration 2; (c) the distribution of configuration 3; (d) the distribution of configuration 4; (e) the distribution of configuration 5; (f) the distribution of configuration 6. PI, pandemic influence; LS, leisure satisfaction; LE, leisure environment; CI, community identity; SWB, subjective well-being.
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Table 1. The questionnaire items.
Table 1. The questionnaire items.
DimensionItemSource
Pandemic InfluencePI1: It makes me pay more attention to abundant leisure time.Wenham et al. (2020) [47]
Wong et al. (2016) [48]
PI2: It makes me pay more attention to rich leisure activities.
PI3: It makes me pay more attention to a safe leisure environment.
PI4: It makes me pay more attention to a harmonious leisure atmosphere.
PI5: It makes me pay more attention to healthy leisure experiences.
PI6: It makes me pay more attention to new types of leisure activities.
PI7: It makes me pay more attention to community leisure.
Leisure EnvironmentLE1: I have a wide variety of leisure places.Burmeister et al. (2018) [49]
Pereira et al. (2018) [50]
LE2: I have well-equipped leisure places.
LE3: I have comfortable leisure places.
LE4: My community leisure place has a strong leisure atmosphere.
LE5: My community leisure activity place is civilized and orderly.
Leisure SatisfactionLS1: I’m very satisfied with my community leisure activities. Wang (2017) [51]
Dai et al. (2019) [52]
LS2: Community leisure activities put me in a good mood.
LS3: Community leisure activities keep me fit.
LS4: Community leisure activities give me a sense of achievement.
LS5: Community leisure activities help me to improve my skills.
LS6: Community leisure activities help me to make friends.
Community IdentityCI1: I really like my current community.Thongpanya (2018) [53]
Bacon and Kaya (2018) [54]
CI2: I feel like I’m part of the community.
CI3: I’m very concerned about community activities.
CI4: I think community is important to me.
CI5: I identify with the educational resources provided by the community.
CI6: I identify with the employment conditions provided by the community.
CI7: I identify with the environment of the community.
Subjective Well-BeingSW1: I’m very satisfied with my life now.Etxeberria et al. (2019) [55]
Sumargo and Novalia (2018) [56]
SW2: I often feel happy.
SW3: I’m rarely bothered by negative emotions.
SW4: I’m satisfied with my quality of life.
SW5: I’ve got what I want most in life.
SW6: I’m satisfied with my life in general.
Table 2. The demographic information of the participants.
Table 2. The demographic information of the participants.
CharacteristicGroupsN%
GenderMale41339.7
Female62860.3
AgeUnder 20 Years362.9
20–30 Years24419.5
30–40 Years34727.7
40–50 Years352.8
50–60 Years24319.4
60 Years and Above34727.7
OccupationStudent13315.7
Civil Servant566.6
Enterprise Staff30636.0
Teachers and Technical Personnel9311.0
Business Person364.2
Farmer283.3
Freelancer698.1
Retiree8810.4
Unemployed 202.4
Other202.4
EducationJunior High School or Below383.7
High School918.7
Technical Secondary School17516.8
Bachelor’s Degree44442.7
Master’s Degree or Above29328.1
Community TypeCommercial Residential Area50648.6
Protected Housing Residential Area20519.7
Old Neighborhood24523.5
Unit-based Community858.2
Length of Residence3 Years or Less28827.7
3–5 Years20419.6
5–10 Years22221.3
10–15 Years17917.2
Over 15 Years14814.2
LocationFangshan District313.0
Huairou District605.8
Shunyi District27426.3
Shijingshan District151.4
Tongzhou District636.1
Changping District504.8
Fengtai District13412.9
Chaoyang District16615.9
Daxing District333.2
Yanqing District161.5
Dongcheng District343.3
Xicheng District353.4
Haidian District10810.4
Other222.1
Table 3. The validity and reliability of the constructs.
Table 3. The validity and reliability of the constructs.
ConstructItemsVIFLoadingAVEComposite ReliabilityCronbach’s α
Pandemic InfluencePI13.0840.6560.6980.9420.928
PI23.4830.705
PI33.1490.706
PI43.7710.779
PI52.9830.706
PI62.9800.766
PI72.6760.701
Leisure EnvironmentLE13.2940.7810.8000.9600.950
LE24.4350.855
LE34.2130.834
LE44.3940.845
LE52.5240.666
Leisure SatisfactionLS13.1620.7270.8090.9550.941
LS25.9330.837
LS35.6970.835
LS44.9450.833
LS54.2570.789
LS62.6680.708
Community IdentityCI12.4730.6220.6810.9370.922
CI23.2500.749
CI33.0630.689
CI42.7320.641
CI53.4880.694
CI63.2590.658
CI72.8740.704
Subjective Well-BeingSW13.5190.7280.6980.9330.913
SW23.3520.705
SW31.8300.530
SW43.7400.812
SW53.0850.740
SW63.4730.761
Table 4. The discriminant validity of the constructs, according to the Fornell–Larcker criterion.
Table 4. The discriminant validity of the constructs, according to the Fornell–Larcker criterion.
ConstructPILSLECISWB
PI0.836 a
LS0.4950.900
LE0.5870.7450.894
CI0.4980.3350.4660.835
SWB0.6370.6630.7210.5820.825
a The off-diagonal values are the correlations between the latent constructs and the diagonal values (indicated in bold) are the square values of the AVE values; PI, pandemic influence; LS, leisure satisfaction; LE, leisure environment; CI, community identity; SWB, subjective well-being.
Table 5. The discriminant validity of the constructs, according to the Heterotrait–Monotrait ratio.
Table 5. The discriminant validity of the constructs, according to the Heterotrait–Monotrait ratio.
ConstructSWBLELSPICI
SWB
LE0.526
LS0.6200.786
PI0.5380.3560.494
CI0.6900.7090.7680.626
Note: The criterion for HTMT was below 0.85. PI, pandemic influence; LS, leisure satisfaction; LE, leisure environment; CI, community identity; SWB, subjective well-being.
Table 6. The structural relationships and hypothesis testing.
Table 6. The structural relationships and hypothesis testing.
HypothesisPathBetaStandard ErrorT-StatisticsDecision
H1PILS0.2450.0259.960 *Supported
H2LELS0.6620.02427.650 *Supported
H3PICI0.3200.02910.971 *Supported
H4LECI0.2910.0319.953 *Supported
H5LSCI0.3550.03310.876 *Supported
H6PISWB0.1800.0374.817 *Supported
H7LSSWB0.2270.0474.790 *Supported
H8LESWB0.0370.0410.933Not supported
H9CISWB0.3440.0516.723 *Supported
* p < 0.05; PI, pandemic influence; LS, leisure satisfaction; LE, leisure environment; CI, community identity; SWB, subjective well-being.
Table 7. The mediating results of the hypotheses.
Table 7. The mediating results of the hypotheses.
PathMediating VariableIESobel TestTotal IEVAFResult
PI SWBLS0.0554.3170.3440.481Partial Intermediary
CI0.1105.732
LE SWBLS0.1516.5330.2890.869Complete Intermediary
CI0.1015.459
PI, pandemic influence; LS, leisure satisfaction; LE, leisure environment; CI, community identity; SWB, subjective well-being.
Table 8. The variable calibration.
Table 8. The variable calibration.
Conditions and ResultsFuzzy Calibration Point
Full MembershipCross-Over PointFull Non-Membership
SWB4.80003.50002.2000
LE5.00003.20001.2000
LT5.00003.00001.0000
LS4.80003.20001.7000
CI4.69003.30002.0000
PI5.00003.90002.6000
PI, pandemic influence; LS, leisure satisfaction; LE, leisure environment; CI, community identity; SWB, subjective well-being.
Table 9. The results of the necessity analysis.
Table 9. The results of the necessity analysis.
Condition VariablesHigh SWBLow SWB
ConsistencyCoverageConsistencyCoverage
LE (T1)0.80640.76830.62070.6186
~LE (T1)0.59970.60180.76750.8057
LT (T2)0.80560.73740.63780.6106
~LT (T2)0.57460.57460.72570.7962
LS (T3)0.82350.77970.59320.5875
~LS (T3)0.56440.57010.77760.8217
CI (T4)0.81910.81270.55000.5708
~CI (T4)0.56740.54660.81950.8258
PI, pandemic influence; LS, leisure satisfaction; LE, leisure environment; CI, community identity; SWB, subjective well-being.
Table 10. The results of the conditional configuration analysis.
Table 10. The results of the conditional configuration analysis.
Conditional ConfigurationSWB
123456
LE (T1)
LT (T2)
LS (T3)
CI (T4)
PI (T5)
Consistency0.81270.7893 0.7952 0.8316 0.8015 0.7963
Raw Coverage0.81910.55860.41500.71200.48060.4526
Unique Coverage0.06780.00830.00110.01280.00050.0007
Solution Consistency0.7270
Solution Voverage0.9210
▉ or ● indicate the presence of a condition; □ or ⊗ indicate the absence of a condition; ▉ or □ indicate a core condition; ● or ⊗ indicate a peripheral condition; blank spaces indicate a “don’t care” condition; PI, pandemic influence; LS, leisure satisfaction; LE, leisure environment; CI, community identity; SWB, subjective well-being.
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Wang, J.; Zhang, L.; Sun, Y.; Lu, G.; Chen, Y.; Zhang, S. Exploring the Impacts of Urban Community Leisure on Subjective Well-Being during COVID-19: A Mixed Methods Case Study. Int. J. Environ. Res. Public Health 2022, 19, 8514. https://doi.org/10.3390/ijerph19148514

AMA Style

Wang J, Zhang L, Sun Y, Lu G, Chen Y, Zhang S. Exploring the Impacts of Urban Community Leisure on Subjective Well-Being during COVID-19: A Mixed Methods Case Study. International Journal of Environmental Research and Public Health. 2022; 19(14):8514. https://doi.org/10.3390/ijerph19148514

Chicago/Turabian Style

Wang, Jinwei, Liyan Zhang, Yue Sun, Guangjuan Lu, Yanbin Chen, and Saiyin Zhang. 2022. "Exploring the Impacts of Urban Community Leisure on Subjective Well-Being during COVID-19: A Mixed Methods Case Study" International Journal of Environmental Research and Public Health 19, no. 14: 8514. https://doi.org/10.3390/ijerph19148514

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