Can Communication Technologies Reduce Loneliness and Social Isolation in Older People? A Scoping Review of Reviews
Abstract
:1. Introduction
2. State of Research and Review Questions
- RQ1:
- Which types of CTs have been investigated in the context of loneliness and/or social isolation reduction among older people by previous research reviews—considering both targeted interventions and self-directed behaviors?
- RQ2:
- Which theoretical frameworks have been adopted to link CT use with loneliness and/or social isolation reduction among older people by previous research reviews—considering both targeted interventions and self-directed behaviors?
- RQ3:
- Which study designs have been applied to investigate CTs in the context of loneliness and/or social isolation reduction among older people by previous research reviews—considering both targeted interventions and self-directed behaviors?
- RQ4:
- Which effects on loneliness and/or social isolation reduction among older people have been found in connection with the use of CTs by previous research reviews—considering both targeted interventions and self-directed behaviors?
3. Results
3.1. Eligibility and Exclusion Criteria
3.1.1. Eligibility Criteria
3.1.2. Exclusion Criteria
3.2. Information Sources and Search Strategy
3.2.1. Electronic Search
3.2.2. Manual Search
3.3. Study Selection
3.4. Data Collection and Charting
3.5. Methods of Data Analysis
3.5.1. Reporting of Descriptive Characteristics
3.5.2. Statistical Analysis
- If an included review covered only primary studies addressing CT-related interventions and/or self-directed behaviors, the general conclusions of the review were used to report the effects.
- If an included review covered both CT-related and non-CT-related interventions and/or self-directed behaviors, only the technology-related effects were used to report the effect. The aforementioned technology-related effects were extracted from the results section, individual tables, or specific sections in the overall conclusions of the respective included reviews.
4. Results
4.1. Types of Communication Technologies
4.2. Theoretical Frameworks
4.3. Study Designs
4.4. Effects on Loneliness and Social Isolation
5. Discussion
5.1. Interpretation of Main Results
5.2. Limitations and Strengths
5.3. Outlook on Future Research and Practice
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Ref. | Authors | Range of Publication Years of Primary Studies | Number of Primary Studies Addressing CTs | Total Sample of Primary Studies Addressing CTs | AMSTAR 2 Quality Score of Review |
---|---|---|---|---|---|
[28] | Baker et al. (2018) | 2000–2016 1 | 36 | N/A | 4 |
[29] | Brimelow and Wollin (2017) | 1996–2013 | 4 | 233 | 4 |
[30] | Casanova et al. (2021) | 2002–2019 | 11 | 953 | 2 |
[31] | Cattan et al. (2005) | 1970–2002 | 7 | 745 | 3 |
[32] | Chen et al. (2021) | 2007–2018 | 52 | 5844 | 4 |
[33] | Chen and Schulz (2016) | 2002–2015 | 30 | N/A | 2 |
[34] | Choi and Lee (2021) | 2003–2019 | 21 | 1323 2 | 2 |
[35] | Choi et al. (2012) | 2001–2011 | 6 | 373 | 2 |
[36] | Cohen-Mansfield and Perach (2015) | 1996–2011 | 12 | 694 | 2 |
[37] | Dickens et al. (2011) | 1976–2009 | 6 | 767 | 2 |
[38] | Franck et al. (2016) | 2010–2011 | 1 | 36 | 2 |
[39] | Gardiner et al. (2018) | 2003–2016 | 9 | N/A | 4 |
[40] | Gasteiger et al. (2021) | 2003–2020 | 29 | 632 | 3 |
[41] | Gorenko et al. (2021) | 2007–2018 | 19 3 | N/A | 4 |
[42] | Hagan et al. (2014) | 2000–2012 | 6 | 439 | 4 |
[43] | Heins et al. (2021) | 2005–2020 | 36 | N/A | 1 |
[44] | Ibarra et al. (2020) | until 2020 1 | 25 | N/A | 4 |
[45] | Ibrahim et al. (2021) | 1978–2018 | 4 | 162 | 4 |
[46] | Isabet et al. (2021) | 2003–2018 | 24 | 377 | 4 |
[47] | Khosravi and Ghapanchi (2016) | 2002–2013 | 41 4 | N/A | 4 |
[48] | Khosravi et al. (2016) | 2002–2015 | 34 | 8895 | 4 |
[49] | Li et al. (2018) | 2009–2017 | 10 | 382 | 2 |
[50] | Masi et al. (2011) | 1982–2009 | 8 | 410 | 3 |
[51] | Morris et al. (2014) | 2000–2013 | 18 | 2343 | 2 |
[52] | Noone et al. (2020) | 2010–2020 | 3 | 201 | 1 |
[53] | O’Rourke et al. (2018) | 1984–2014 | 4 | N/A | 4 |
[54] | Poscia et al. (2018) | 2012–2015 | 4 | 319 | 2 |
[55] | Shah et al. (2021) | 2010–2019 | 6 | 646 | 1 |
CTs | Total No. of Reviews (No. of Reviews with SDB) | Reviews |
---|---|---|
Internet | 23 (2) | [28] *, [29,30,31], [32] *, [33,34,35,36,37,39,41,42,43,44,45,47,48,50,51,53,54,55] |
Computer | 23 (1) | [28] *, [29,30,31,33,34,35,36,37,39,40,41,43,44,45,47,48,50,51,52,53,54,55] |
Videoconference system | 16 (2) | [28] *, [29], [32] *, [33,34,36,39,41,42,43,44,48,52,53,54,55] |
Other technologies | 14 (2) | [28] *, [32] *, [33,34,39,40,42,43,44,45,48,51,54,55] |
13 (2) | [28] *, [30], [32] *, [33,34,35,36,43,44,45,50,53,54] | |
Telephone | 12 (1) | [28] *, [31,33,36,37,39,41,43,44,45,50,53] |
SNS | 11 (2) | [28] *, [30], [32] *, [33,34,39,41,43,44,48,55] |
Videogame console | 10 (1) | [28] *, [29,33,34,38,42,43,48,49,51] |
Social robot | 10 (0) | [29,34,39,40,42,46,47,48,53,54] |
Smartphone | 8 (2) | [28] *, [30], [32] *, [33,34,43,44,52] |
Tablet | 7 (1) | [28] *, [30,33,34,43,44,52] |
Chat/messaging app | 6 (0) | [33,34,43,44,51,55] |
AR/VR system | 1 (0) | [48] |
Review | Theoretical Framework | No. of Primary Studies Applying Theoretical Framework | Link between CT Use and Reduced Loneliness and/or Isolation |
---|---|---|---|
Masi et al. (2011) [50] | Social Cognitive Theory (SCT) | 1 (social cognitive training through telephone calls) | Interventions that address maladaptive social cognition will have a greater impact than those addressing social skills, social support, and social interaction. Outcome measures for loneliness were obtained by applying the 10-item UCLA Loneliness Scale. No outcome measures for social isolation were reported. |
Qualitative Designs (16 Reviews) | |||||
---|---|---|---|---|---|
Ref. | Author(s) | CTs | Primary Studies with Qualitative Design | AMSTAR 2 Quality Score of Review | Effects on L/SI |
[28] | Baker et al. (2018) | Telephone, smartphone, tablet, computer, videogame console, videoconference system, email, SNS, internet, other technologies | 24 | 4 | L = n/a SI = unclear effect |
[33] | Chen and Schulz (2016) | Telephone, smartphone, tablet, computer, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 14 | 2 | L = unclear effect SI = positive effect |
[43] | Heins et al. (2021) | Telephone, smartphone, tablet, computer, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 14 | 1 | L = unclear effect SI = unclear effect |
[53] | O’Rourke et al. (2018) | Telephone, computer, social robot, videoconference system, email, internet, other technologies | 12 | 4 | L = n/a 1 SI = n/a 1 |
[39] | Gardiner et al. (2018) | Telephone, computer, social robot, videoconference system, SNS, internet, other technologies | 10 | 4 | L = positive effect SI = n/a |
[32] | Chen et al. (2021) | Smartphone, videoconference system, email, SNS, internet, other technologies | 8 | 4 | L = positive effect SI = positive effect |
[40] | Gasteiger et al. (2021) | Computer, social robot, other technologies | 7 | 3 | L = positive effect SI = n/a |
[44] | Ibarra et al. (2020) | Telephone, smartphone, tablet, computer, messaging app, videoconference system, email, SNS, internet, other technologies | 6 | 4 | L = positive effect SI = no effect |
[34] | Choi and Lee (2021) | Smartphone, tablet, computer, social robot, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 5 | 2 | L = unclear effect SI = positive effect |
[49] | Li et al. (2018) | Videogame console | 5 | 2 | L = positive effect SI = n/a |
[54] | Poscia et al. (2018) | Telephone, smartphone, tablet, computer, social robot, videogame console, AR/VR system, messaging app, videoconference system, email, SNS, internet, other technologies | 5 | 2 | L = positive effect SI = n/a |
[46] | Isabet et al. (2021) | Social robot | 5 | 4 | L = unclear effect SI = unclear effect |
[48] | Khosravi et al. (2016) | Computer, social robot, videogame console, AR/VR system, videoconference system, SNS, internet, other technologies | 4 | 4 | L = positive effect SI = positive effect |
[41] | Gorenko et al. (2021) | Telephone, computer, videoconference system, SNS, internet, other technologies | 3 | 4 | L = positive effect 2 SI = positive effect 2 |
[45] | Ibrahim et al. (2021) | Telephone, computer, email, internet, other technologies | 3 | 4 | L = no effect SI = unclear effect |
[36] | Cohen-Mansfield and Perach (2015) | Telephone, computer, videoconference system, email, internet | 1 | 2 | L = positive effect SI = n/a |
Total | Positive effect: L (9), SI (5) No effect: L (1), SI (1) Unclear effect: L (4), SI (4) | ||||
Quantitative-Observational Designs (19 Reviews) | |||||
Ref. | Author(s) | CTs | Primary Studies with Quantitative-Observational Design | Quality Score | Effects on L/SI |
[39] | Gardiner et al. (2018) | Telephone, computer, social robot, videoconference system, SNS, internet, other technologies | 21 | 4 | L = positive effect SI = n/a |
[32] | Chen et al. (2021) | Smartphone, videoconference system, email, SNS, internet, other technologies | 20 | 4 | L = positive effect SI = positive effect |
[53] | O’Rourke et al. (2018) | Telephone, computer, social robot, videoconference system, email, internet, other technologies | 16 | 4 | L = n/a 1 SI = n/a 1 |
[48] | Khosravi et al. (2016) | Computer, social robot, videogame console, AR/VR system, videoconference system, SNS, internet, other technologies | 15 | 4 | L = positive effect SI = positive effect |
[44] | Ibarra et al. (2020) | Telephone, smartphone, tablet, computer, messaging app, videoconference system, email, SNS, internet, other technologies | 14 | 4 | L = positive effect SI = no effect |
[33] | Chen and Schulz (2016) | Telephone, smartphone, tablet, computer, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 10 | 2 | L = unclear effect SI = positive effect |
[28] | Baker et al. (2018) | Telephone, smartphone, tablet, computer, videogame console, videoconference system, email, SNS, internet, other technologies | 9 | 4 | L = n/a SI = unclear effect |
[46] | Isabet et al. (2021) | Social robot | 8 | 4 | L = unclear effect SI = unclear effect |
[54] | Poscia et al. (2018) | Telephone, smartphone, tablet, computer, social robot, videogame console, AR/VR system, messaging app, videoconference system, email, SNS, internet, other technologies | 7 | 2 | L = positive effect SI = n/a |
[51] | Morris et al. (2014) | Computer, videogame console, messaging app, internet, other technologies | 6 | 2 | L = unclear effect SI = unclear effect |
[34] | Choi and Lee (2021) | Smartphone, tablet, computer, social robot, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 5 | 2 | L = unclear effect SI = positive effect |
[36] | Cohen-Mansfield and Perach (2015) | Telephone, computer, videoconference system, email, internet | 5 | 2 | L = positive effect SI = n/a |
[40] | Gasteiger et al. (2021) | Computer, social robot, other technologies | 5 | 3 | L = positive effect SI = n/a |
[49] | Li et al. (2018) | Videogame console | 5 | 2 | L = positive effect SI = n/a |
[42] | Hagan et al. (2014) | Social robot, videogame console, videoconference system, internet, other technologies | 2 | 4 | L = unclear effect SI = n/a |
[43] | Heins et al. (2021) | Telephone, smartphone, tablet, computer, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 2 | 1 | L = unclear effect SI = unclear effect |
[45] | Ibrahim et al. (2021) | Telephone, computer, email, internet, other technologies | 2 | 4 | L = no effect SI = unclear effect |
[47] | Khosravi and Ghapanchi (2016) | Computer, social robot, internet | 1 | 4 | L = n/a SI = positive effect |
[55] | Shah et al. (2021) | Computer, messaging app, videoconference system, SNS, internet, other technologies | 1 | 1 | L = positive effect SI = n/a |
Total | Positive effect: L (9), SI (5) No effect: L (1), SI (1) Unclear effect: L (6), SI (5) | ||||
Quantitative-Experimental Designs (26 Reviews) | |||||
Ref. | Author(s) | CTs | Primary Studies with Quantitative-–Experimental Design | Quality Score | Effects on L/SI |
[50] | Masi et al. (2011) | Telephone, computer, email, internet | 50 | 3 | L = no effect SI = no effect |
[37] | Dickens et al. (2011) | Telephone, computer, internet | 32 | 2 | L = no effect SI = n/a |
[31] | Cattan et al. (2005) | Telephone, computer, internet | 30 | 3 | L = no effect SI = no effect |
[36] | Cohen-Mansfield and Perach (2015) | Telephone, computer, videoconference system, email, internet | 28 | 2 | L = positive effect SI = n/a |
[53] | O’Rourke et al. (2018) | Telephone, computer, social robot, videoconference system, email, internet, other technologies | 25 | 4 | L = n/a 1 SI = n/a 1 |
[45] | Ibrahim et al. (2021) | Telephone, computer, email, internet, other technologies | 18 | 4 | L = no effect SI = unclear effect |
[48] | Khosravi et al. (2016) | Computer, social robot, videogame console, AR/VR system, videoconference system, SNS, internet, other technologies | 15 | 4 | L = positive effect SI = positive effect |
[51] | Morris et al. (2014) | Computer, videogame console, messaging app, internet, other technologies | 12 | 2 | L = unclear effect SI = unclear effect |
[30] | Casanova et al. (2021) | Smartphone, tablet, computer, email, SNS, internet | 11 | 2 | L = positive effect SI = n/a |
[43] | Heins et al. (2021) | Telephone, smartphone, tablet, computer, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 10 | 1 | L = unclear effect SI = unclear effect |
[32] | Chen et al. (2021) | Smartphone, videoconference system, email, SNS, internet, other technologies | 8 | 4 | L = positive effect SI = positive effect |
[40] | Gasteiger et al. (2021) | Computer, social robot, other technologies | 7 | 3 | L = positive effect SI = n/a |
[47] | Khosravi and Ghapanchi (2016) | Computer, social robot, internet | 7 | 4 | L = n/a SI = positive effect |
[54] | Poscia et al. (2018) | Telephone, smartphone, tablet, computer, social robot, videogame console, AR/VR system, messaging app, videoconference system, email, SNS, internet, other technologies | 7 | 2 | L = positive effect SI = n/a |
[33] | Chen and Schulz (2016) | Telephone, smartphone, tablet, computer, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 6 | 2 | L = unclear effect SI = positive effect |
[34] | Choi and Lee (2021) | Smartphone, tablet, computer, social robot, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 6 | 2 | L = unclear effect SI = positive effect |
[35] | Choi et al. (2012) | Computer, email, internet, other technologies | 6 | 2 | L = positive effect SI = n/a |
[39] | Gardiner et al. (2018) | Telephone, computer, social robot, videoconference system, SNS, internet, other technologies | 6 | 4 | L = positive effect SI = n/a |
[44] | Ibarra et al. (2020) | Telephone, smartphone, tablet, computer, messaging app, videoconference system, email, SNS, internet, other technologies | 6 | 4 | L = positive effect SI = no effect |
[38] | Franck et al. (2016) | Videogame console | 5 | 2 | L = positive effect SI = n/a |
[55] | Shah et al. (2021) | Computer, messaging app, videoconference system, SNS, internet, other technologies | 5 | 1 | L = positive effect SI = n/a |
[41] | Gorenko et al. (2021) | Telephone, computer, videoconference system, SNS, internet, other technologies | 4 | 4 | L = positive effect 2 SI = positive effect 2 |
[42] | Hagan et al. (2014) | Social robot, videogame console, videoconference system, internet, other technologies | 4 | 4 | L = unclear effect SI = n/a |
[52] | Noone et al. (2020) | Smartphone, tablet, computer, videoconference system | 3 | 1 | L = unclear effect SI = unclear effect |
[46] | Isabet et al. (2021) | Social robot | 3 | 4 | L = unclear effect SI = unclear effect |
[29] | Brimelow and Wollin (2017) | Computer, social robot, videogame console, videoconference system, internet | 2 | 4 | L = unclear effect SI = n/a |
Total | Positive effect: L (12), SI (6) No effect: L (4), SI (3) Unclear effect: L (8), SI (5) | ||||
Mixed-Methods Designs (10 Reviews) | |||||
Ref. | Author(s) | CTs | Primary studies with Mixed-Methods Design | Quality Score | Effects on L/SI |
[40] | Gasteiger et al. (2021) | Computer, social robot, other technologies | 10 | 3 | L = positive effect SI = n/a |
[43] | Heins et al. (2021) | Telephone, smartphone, tablet, computer, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 10 | 1 | L = unclear effect SI = unclear effect |
[32] | Chen et al. (2021) | Smartphone, videoconference system, email, SNS, internet, other technologies | 8 | 4 | L = positive effect SI = positive effect |
[46] | Isabet et al. (2021) | Social robot | 8 | 4 | L = unclear effect SI = unclear effect |
[28] | Baker et al. (2018) | Telephone, smartphone, tablet, computer, videogame console, videoconference system, email, SNS, internet, other technologies | 3 | 4 | L = n/a SI = unclear effect |
[34] | Choi and Lee (2021) | Smartphone, tablet, computer, social robot, videogame console, messaging app, videoconference system, email, SNS, internet, other technologies | 3 | 2 | L = unclear effect SI = positive effect |
[39] | Gardiner et al. (2018) | Telephone, computer, social robot, videoconference system, SNS, internet, other technologies | 2 | 4 | L = positive effect SI = n/a |
[45] | Ibrahim et al. (2021) | Telephone, computer, email, internet, other technologies | 2 | 4 | L = no effect SI = unclear effect |
[53] | O’Rourke et al. (2018) | Telephone, computer, social robot, videoconference system, email, internet, other technologies | 1 | 4 | L = n/a 1 SI = n/a 1 |
[54] | Poscia et al. (2018) | Telephone, smartphone, tablet, computer, social robot, videogame console, AR/VR system, messaging app, videoconference system, email, SNS, internet, other technologies | 1 | 2 | L = positive effect SI = n/a |
Total | Positive effect: L (4), SI (2) No effect: L (1), SI (0) Unclear effect: L (3), SI (4) |
Study Design | No. of Outcome Measures for Loneliness (%) | Positive Effect (%) | No Effect (%) | Unclear Effect (%) |
---|---|---|---|---|
Qualitative | 14 (22%) | 9 (15%) | 1 (2%) | 4 (6%) |
Quantitative-observational | 16 (26%) | 9 (15%) | 1 (2%) | 6 (10%) |
Quantitative-experimental | 24 (39%) | 12 (19%) | 4 (6%) | 8 (13%) |
Mixed methods | 8 (13%) | 4 (6%) | 1 (2%) | 3 (5%) |
Total | 62 (100%) | 34 (55%) * | 7 (12%) * | 21 (34%) * |
Study Design | No. of Outcome Measures for Social Isolation (%) | Positive Effect (%) | No Effect (%) | Unclear Effect (%) |
---|---|---|---|---|
Qualitative | 10 (24%) | 5 (12%) | 1 (2%) | 4 (10%) |
Quantitative-observational | 11 (27%) | 5 (12%) | 1 (2%) | 5 (12%) |
Quantitative-experimental | 14 (34%) | 6 (15%) | 3 (7%) | 5 (12%) |
Mixed methods | 6 (15%) | 2 (5%) | 0 (0%) | 4 (10%) |
Total | 41 (100%) | 18 (44%) * | 5 (11%) * | 18 (44%) * |
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Döring, N.; Conde, M.; Brandenburg, K.; Broll, W.; Gross, H.-M.; Werner, S.; Raake, A. Can Communication Technologies Reduce Loneliness and Social Isolation in Older People? A Scoping Review of Reviews. Int. J. Environ. Res. Public Health 2022, 19, 11310. https://doi.org/10.3390/ijerph191811310
Döring N, Conde M, Brandenburg K, Broll W, Gross H-M, Werner S, Raake A. Can Communication Technologies Reduce Loneliness and Social Isolation in Older People? A Scoping Review of Reviews. International Journal of Environmental Research and Public Health. 2022; 19(18):11310. https://doi.org/10.3390/ijerph191811310
Chicago/Turabian StyleDöring, Nicola, Melisa Conde, Karlheinz Brandenburg, Wolfgang Broll, Horst-Michael Gross, Stephan Werner, and Alexander Raake. 2022. "Can Communication Technologies Reduce Loneliness and Social Isolation in Older People? A Scoping Review of Reviews" International Journal of Environmental Research and Public Health 19, no. 18: 11310. https://doi.org/10.3390/ijerph191811310
APA StyleDöring, N., Conde, M., Brandenburg, K., Broll, W., Gross, H. -M., Werner, S., & Raake, A. (2022). Can Communication Technologies Reduce Loneliness and Social Isolation in Older People? A Scoping Review of Reviews. International Journal of Environmental Research and Public Health, 19(18), 11310. https://doi.org/10.3390/ijerph191811310