Effect of a Cognitive Function and Social Skills-Based Digital Exercise Therapy Using IoT on Motor Coordination in Children with Intellectual and Developmental Disability
Abstract
:1. Introduction
2. Materials and Methods
2.1. Subjects
2.2. Study Design
2.3. Motor Coordination and Exercise Performance Test
2.3.1. Extended Horizontal Jump
2.3.2. Hop
2.3.3. Stationary Drills
2.3.4. Overarm Throw
2.3.5. Standing Long Jump
2.3.6. YMCA Step Test
2.4. Cognitive Function Test
2.5. Social Skills Test
2.6. VR Room Setup
2.7. VR Exercise Program
2.8. Statistical Analysis
3. Results
3.1. Participants’ Demographics
3.2. Extended Horizontal Jump
3.3. Hop
3.4. Stationary Dribble
3.5. Overarm Throw
3.6. Standing Long Jump
3.7. Recovery Heart Rate (RHR)
4. Discussion
5. Conclusions
6. Patents
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Performance Criteria |
---|
1. An initial pose is formed with arms stretched behind and knees bent. |
2. Both arms are thrust upwards with force towards the top of the head. |
3. Both feet completed a simultaneous jump before touching the ground together. |
4. Both arms are stretched downwards during landing. |
Performance Criteria |
---|
1. The leg without load swings like a pendulum to create force. |
2. The leg without load is positioned on the side of the body. |
3. Arms are bent and in a swing to create force. |
4. The dominant or preferred leg is used to perform three or more consecutive leaps and landings. |
5. The non-dominant or non-preferred leg is used to perform three or more consecutive leaps and landings. |
Performance Criteria |
---|
1. One hand comes into contact with the ball at the height of the navel. |
2. The ball is pushed by the fingers and not the palm. |
3. Ball contacts surface in front of or to the outside of foot on the preferred side. |
4. The feet are not to be moved during four consecutive dribbles. |
Performance Criteria |
---|
1. Windup is initiated with downward movement of hand/arm. |
2. The ball is pushed by the fingers and not the palm. |
3. Weight is transferred by stepping with the foot opposite the throwing hand. |
Sub-Item | Screenshot | Task Description | |
---|---|---|---|
Working Memory | Spatial Working Memory | Find the teddy bear in the box after showing and covering it | |
Working Memory Span | Find multiple (2–7) teddy bears in order | ||
Visual Working Memory | Find the changed fruit in four locations | ||
Global and Local Processing of Visual Perception | Congruent | Find the congruent flower and butterfly according to voice instructions | |
Incongruent | Find the incongruent flower and butterfly according to voice instructions | ||
Executive Function | Planning | Place the figures such as dog, cat, bone etc. in order by size | |
Response Inhibition | Press the button when a fish appears, hold the button when a shark appears | ||
Inhibition and Attention | Press the glass bottle without candy while not pressing the other bottle with candy |
Sub-Item | Screenshot | Task Description | |
---|---|---|---|
Activity Participation | Following Instructions | Follow the instructions and press the button that the finger pointed to | |
Imitation | Imitate the posture or movement of the avatar | ||
Solitary Play | Joint Attention | Touch the object where the gaze of the avatar’s eyes is directed | |
Pre-symbolic knowledge | Select the correct tool to use for the avatar’s behavior | ||
Symbolic behaviors | Imitate the behavior according to the verbal instruction using the avatar’s cue | ||
Cooperative Play | Understanding rules | Play the dice game with an examiner by taking turns | |
Emotion Perception | Recognize facial and emotional expressions | ||
Perspective taking | Select the view of the panda from the avatar’s perspective |
Section | Time | Exercise | Frequency |
---|---|---|---|
Warm up | 10 min | Dynamic stretching | 1 session/ week |
Main part (VR exercise) | 40 min | Horizontal jump Running High jump Walking exercise Bar hurdle Step exercise Ball-kick Ball throw Balance exercise Animal-like motion | |
Cool down | 10 min | Feedback and Dynamic stretching |
Sub-Item | Details | |
---|---|---|
Horizontal Jump | Low-level |
|
High-level |
| |
Running | Low-level |
|
High-level |
| |
High Jump | Low-Level |
|
High-Level |
| |
Walking Exercise | Low-Level |
|
High-Level |
| |
Bar Hurdle | Low-Level |
|
High-Level |
| |
Step Exercise | Low-Level |
|
High-Level |
| |
Ball Kick | Low-Level |
|
High-Level |
| |
Ball Throw | Low-Level |
|
High-Level |
| |
Balance Exercise | Low-Level |
|
High-Level |
| |
Animal-Like Motion | Low-Level |
|
High-Level |
|
P# | CS-VR (n = 15) | Age | Sex | P# | C-VR (n = 18) | Age | Sex |
---|---|---|---|---|---|---|---|
P1 | ASD | 10 | M | P1 | ASD | 13 | F |
P2 | ASD | 13 | M | P2 | ASD | 9 | M |
P1 | MID | 10 | F | P3 | ASD | 11 | M |
P4 | ASD | 9 | M | P4 | MID | 9 | M |
P5 | MID | 12 | M | P5 | ASD | 12 | F |
P6 | DS | 10 | F | P6 | MID | 8 | M |
P7 | ASD | 10 | M | P7 | DS | 8 | M |
P8 | ASD | 11 | M | P8 | ASD | 12 | M |
P9 | MID | 12 | M | P9 | MID | 12 | M |
P10 | MID | 11 | F | P10 | ASD | 11 | F |
P11 | ASD | 8 | M | P11 | MID | 12 | M |
P12 | ASD | 13 | M | P12 | ASD | 13 | M |
P13 | ASD | 10 | M | P13 | DS | 11 | F |
P14 | ASD | 9 | M | P14 | ASD | 12 | M |
P15 | MID | 9 | M | P15 | ASD | 11 | M |
P16 | MID | 10 | M | ||||
P17 | MID | 11 | M | ||||
P18 | ASD | 10 | M |
Variable | CS-VR | C-VR | Time × Intervention Interaction | Effect Size (ηp2) | ||||
---|---|---|---|---|---|---|---|---|
Pre Mean (SD) | Post Mean (SD) | MD | Pre Mean (SD) | Post Mean (SD) | MD | |||
Extended horizontal jump (score) | 2.4 ± 1.41 | 5.6 ± 2.38 | 3.2 | 2.33 ± 1.23 | 3.11 ± 1.74 | 0.78 | p = 0.001 | 0.287 |
Hop (score) | 4 ± 2.23 | 5.46 ± 1.45 | 1.46 | 3.77 ± 1.89 | 3.88 ± 1.6 | 0.11 | p = 0.015 | 0.178 |
Stationary dribble (score) | 3.2 ± 1.78 | 3.6 ± 1.72 | 0.4 | 3.66 ± 1.74 | 4.16 ± 1.88 | 0.5 | p = 0.773 | 0.003 |
Over arm throw (score) | 1.46 ± 1.3 | 3.73 ± 2.52 | 2.27 | 2.33 ± 1.28 | 2.83 ± 1.61 | 0.5 | p = 0.009 | 0.198 |
Standing long jump (cm) | 105.33 ± 31.63 | 116.93 ± 29.91 | 11.6 | 102.27 ± 22.91 | 104.61 ± 24.77 | 2.34 | p = 0.002 | 0.316 |
Recovery heart rate (beats/min) | 120 ± 9.53 | 109.73 ± 11.06 | −11 | 124.33 ± 8.1 | 117.05 ± 9.08 | −7.28 | p = 0.333 | 0.023 |
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Park, S.-B.; Ju, Y.; Kwon, H.; Youm, H.; Kim, M.J.; Chung, J. Effect of a Cognitive Function and Social Skills-Based Digital Exercise Therapy Using IoT on Motor Coordination in Children with Intellectual and Developmental Disability. Int. J. Environ. Res. Public Health 2022, 19, 16499. https://doi.org/10.3390/ijerph192416499
Park S-B, Ju Y, Kwon H, Youm H, Kim MJ, Chung J. Effect of a Cognitive Function and Social Skills-Based Digital Exercise Therapy Using IoT on Motor Coordination in Children with Intellectual and Developmental Disability. International Journal of Environmental Research and Public Health. 2022; 19(24):16499. https://doi.org/10.3390/ijerph192416499
Chicago/Turabian StylePark, Seung-Bo, Yumi Ju, Hyunjin Kwon, Heeok Youm, Min Joo Kim, and Jinwook Chung. 2022. "Effect of a Cognitive Function and Social Skills-Based Digital Exercise Therapy Using IoT on Motor Coordination in Children with Intellectual and Developmental Disability" International Journal of Environmental Research and Public Health 19, no. 24: 16499. https://doi.org/10.3390/ijerph192416499
APA StylePark, S. -B., Ju, Y., Kwon, H., Youm, H., Kim, M. J., & Chung, J. (2022). Effect of a Cognitive Function and Social Skills-Based Digital Exercise Therapy Using IoT on Motor Coordination in Children with Intellectual and Developmental Disability. International Journal of Environmental Research and Public Health, 19(24), 16499. https://doi.org/10.3390/ijerph192416499