Design and Validation of Virtual Reality Task for Neuro-Rehabilitation of Distal Upper Extremities
Abstract
:1. Introduction
2. Materials and Methods
2.1. Subjects
2.2. Hardware
2.3. Virtual Environment
2.4. Task Description
- i.
- Individual Environments (IE): IE tasks aim to introduce and make the subjects familiar with the different factors, such as time limits, the number of obstacles, various shapes of 3D tracks designed (Figure 3), etc., each factor corresponding to each task with difficulty level increased within the task order to keep the patients motivated. The details of the difficulties in IE are described in Table 2. Increasing the number of obstacles on the track can add complexity as it will compel the subject to make wrist joint movements avoiding a collision. The intent behind increasing such complexity is to compel the subject to make more precise and specific movements and, hence, to provide more intensive practice (wrist flexion/extension, ulnar/radial deviation). Furthermore, such a gradual increase in task complexity will keep the subject involved and encouraged throughout the session. Similarly, making the movements time-bounded can add a difficult element to the task environment as it requires more concentration, alertness, and planning to complete the task successfully. Various shapes of the tracks (Track 2, 3, and 4) were designed to present different environments, including the difficulty elements described above, which will keep the subjects involved throughout the process. In addition, these tracks are designed with a gradual increase in track length to provide more time to practice the movements more intensively (wrist ulnar and radial deviations). Tasks involving button pressing actions by using a thumb or index finger are advanced features that are incorporated as difficulty factors (in Module 6: Level 1 to Level 6). Individual maze tracks requiring planning execution and thinking capability were designed in the most advanced feature in the task levels of module 7.
- ii.
- Combined Environments (CE): CE tasks were developed over the exact shapes of the 3D tracks (Figure 3) used in IE but combined with multiple factors of difficulties (described above) simultaneously to make the tasks more challenging and permit the subjects to use the experience gained from IE tasks. The details of difficulties in CE are described in Table 3. The subjects were assigned the CE tasks only after successful completion of the IE tasks.
2.5. Tasks
- i.
- Motor tasks: Motor tasks require wrist and finger (thumb and index) movements to reach the target, while avoiding obstacles in the 3D world. Tasks of IE modules 1–5 (Table 2) focus on motor tasks.
- ii.
- Motor + Cognitive tasks: These tasks require motor execution, memory, and planning capability. Tasks of IE modules 6–7 focus both on motor and cognition. Tasks of IE module-6 require the subject to remember a particular sequence of buttons instructed before task initialization and to press the joystick buttons in the exact sequence to remove the obstacles and move forward, reaching the target. Pressing an incorrect key was recorded as an error. Three different maze tracks were designed in IE module 7 tasks, for which the subject has to decide the correct path by viewing the top view of the 3D world to reach the target.
2.6. Outcome Performance Measures
- i.
- Time taken to complete the task (TCT): Time taken to complete the task is defined by:
- ii.
- Relative percentage error: Relative percentage error is defined by:
- iii.
- Smoothness of trajectory: Smoothness of trajectory is defined by:
- iv.
- Trajectory plots: These are the plots of coordinates of motion path obtained at an interval of one second. Trajectory plots represent the variation in the shape of the path traveled for a particular duration of time. It can indicate the task performance by providing the path traveled by the subject for a particular task level and can be used to analyze whether the subject was able to complete the track or if any wrong trajectory was followed [15].
3. Results
3.1. Time Taken to Complete the Task (TCT)
3.2. Smoothness of Trajectory
3.3. Relative % Error
3.4. Trajectory Plots
3.5. Subjective Questionnaire Feedback (SQF)
4. Discussion
4.1. TCT
4.2. Smoothness of Trajectory
4.3. Relative % Error
4.4. Trajectory Plots
4.5. Specific Observations Regarding Patients
Limitations
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Patient ID | Age (Years) | Sex (M/F) | Stroke | SAH (L/R) | Chronicity (Months) | MAS | FMA-UE |
---|---|---|---|---|---|---|---|
P1 | 27 | M | Middle Cerebral Artery Infarct | L | 51 | 2 (wrist), 1+ (fingers) | 45 |
P2 | 39 | M | Gangliocapsular Bleed | R | 07 | 1+ (wrist), 1 (fingers) | 55 |
IE and Type of Track Used | Levels | Time Limit Specified (s) | Description of Environment |
---|---|---|---|
Number of obstacles (Track 1) [Module 1] | L1 (Track 1a) L1 (Track 1b) | 70 70 | Increasing the number of obstacles in each task level, keeping the time limit the same. Track 1a width = 7 units and Track 1b width = 9 units |
Time Limit (Track 1b) [Module 2] | L1–L4 | 50, 45, 40, 35 | Decreasing time limit with keeping number of obstacles same |
Track 2 [Module 3] Track 3 [Module 4] Track 4 [Module 5] | L1–L2 L1–L2 L1–L2 | 45 60 90 | In L2, button pressing involved keeping obstacles same as L1 |
Cognition task (a) [Module 6] | L1–L6 | 70 | To remember the button sequence instructed and use the same sequence in the task to remove obstacles |
Cognition task (b) [Maze Track 1–3] [Module 7] | L1–L3 | 70 | Different maze tracks in which the subject has to find the correct path to reach the target |
CE and Type of Track Used | Levels | Time Limit Specified (s) | Description of Environment |
---|---|---|---|
CE1 (Track 1) | L1–L3 (Track 1a) L1–L3 (Track 1b) | 65, 60, 55 65, 60, 55 | In T2 no of obstacles is more than T1; in T3, the number of obstacles is the same as T2 |
CE2 (Track 2) CE3 (Track 3) CE4 (Track 4) | L1–L2, L3–L6, L7–L9, L10–L12, L13–L15 | 40, 55, 45, 55, 45 | The number of obstacles is successively increased from L1 to L2. The number of obstacles for L3–L9 is the same as L1, and L10–L15 is the same as L2. From L3–L15, button pressing actions in different combinations are involved. |
CE5 (Maze) | L1–L2 for Maze tracks 1, 2, 3, respectively | 70, 65 | In L1, obstacles are introduced in the maze track used in IE; in L2, random button sequence pressing action is involved. |
Time Taken to Complete the Task (%) | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Task Levels (Track 4) | IE-L1 | IE-L2 | CE-L1 | CE-L2 | CE-L3 | CE-L4 | CE-L5 | CE-L6 | CE-L7 | CE-L8 | CE-L9 | CE-L10 | CE-L11 | CE-L12 | CE-L13 | CE-L14 | CE-L15 |
(Reference) | 76.9 | 83.2 | 69.2 | 77.1 | 67.8 | 71.2 | 72.0 | 72.5 | 80.0 | 81.4 | 82.7 | 83.6 | 81.7 | 84.4 | 91.2 | 90.0 | 93.4 |
P1: unaffected | 63.3 | 75.1 | 77.5 | 84.3 | 82.3 | 80.4 | 81.9 | 76.0 | 90.5 | 92.4 | 93.7 | 87.7 | 77.9 | 87.1 | 98.8 | 94.9 | 98.0 |
P1: affected | 55.6 | 96.0 | 70.9 | 92.7 | 100.1 | 100.1 | 100.1 | 100.1 | 100.1 | 100.1 | 100.1 | 100.1 | 100.1 | 100.1 | 100.1 | 100.1 | 100.1 |
P1: affected(open-time) | 85.1 | 113.7 | 60.3 | 90.0 | 67.3 | 141.3 | 124.0 | 106.4 | 142.0 | 119.6 | 120.0 | 117.8 | 107.5 | 118.6 | 124.3 | 138.0 | 114.5 |
P2: unaffected | 72.3 | 87.0 | 87.5 | 95.0 | 87.8 | 93.0 | 88.9 | 93.8 | 96.3 | 93.7 | 98.7 | 93.3 | 94.0 | 93.0 | 92.6 | 96.2 | 97.7 |
P2: affected | 81.1 | 100.0 | 83.4 | 100.1 | 100.1 | 100.1 | 100.1 | 100.1 | 100.1 | 100.1 | 100.1 | 100.1 | 100.1 | 100.1 | 100.1 | 100.1 | 100.1 |
P2: affected(open-time) | 88.4 | 95.6 | 96.2 | 119.8 | 121.8 | 148.8 | 143.4 | 162.2 | 190.4 | 170.8 | 180.6 | 153.0 | 145.8 | 140.7 | 166.6 | 160.9 | 185.8 |
Trajectory Smoothness Values | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Task Levels (Track 4) | IE-L1 | IE-L2 | CE-L1 | CE-L2 | CE-L3 | CE-L4 | CE-L5 | CE-L6 | CE-L7 | CE-L8 | CE-L9 | CE-L10 | CE-L11 | CE-L12 | CE-L13 | CE-L14 | CE-L15 |
(Reference) | 830 | 996 | 590 | 693 | 606 | 659 | 758 | 757 | 744 | 810 | 896 | 1073 | 1034 | 1046 | 1064 | 1071 | 910 |
P1: unaffected | 613 | 691 | 494 | 610 | 606 | 654 | 721 | 336 | 825 | 818 | 1030 | 989 | 640 | 779 | 872 | 768 | 644 |
P1: affected | 460 | 2780 | 423 | 1083 | 2329 | 4611 | 3456 | 3579 | 3328 | 3711 | 2966 | 2379 | 2637 | 3109 | 3127 | 3009 | 2709 |
P1: affected(open-time) | 867 | 1856 | 405 | 1378 | 1009 | 6370 | 6814 | 7926 | 7408 | 8014 | 8106 | 7539 | 6814 | 6205 | 6726 | 6820 | 3987 |
P2: unaffected | 687 | 1190 | 511 | 706 | 644 | 598 | 744 | 856 | 943 | 877 | 964 | 1002 | 784 | 746 | 837 | 779 | 725 |
P2: affected | 712 | 1433 | 1419 | 3408 | 4700 | 3678 | 4109 | 3611 | 3329 | 4187 | 2278 | 2468 | 2258 | 2673 | 2648 | 3018 | 2308 |
P2: affected(open-time) | 756 | 2257 | 573 | 1244 | 1632 | 3408 | 4425 | 5001 | 5358 | 6338 | 7002 | 5299 | 6814 | 7119 | 5668 | 6663 | 5887 |
Relative % Error Values | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Task Levels (Track 4) | IE-L1 | IE-L2 | CE-L1 | CE-L2 | CE-L3 | CE-L4 | CE-L5 | CE-L6 | CE-L7 | CE-L8 | CE-L9 | CE-L10 | CE-L11 | CE-L12 | CE-L13 | CE-L14 | CE-L15 |
(Reference) | −5.7 | −5.3 | −7.6 | −7.6 | −5.7 | −6.9 | −8.2 | −8.9 | −8.4 | −8.3 | −8.9 | −7.4 | −6.8 | −6.9 | −7.0 | −6.8 | −6.6 |
P1: unaffected | −14.4 | −11.1 | −8.6 | −7.5 | 1.2 | 0.4 | −3.2 | −11.6 | −8.4 | −12.5 | −10.3 | −7.5 | −12.2 | −2.3 | −8.7 | −0.6 | −11.0 |
P1: affected | −13 | −19 | −8.4 | −4.7 | −21.5 | −57.5 | −46.2 | −42.1 | −43.0 | −51.2 | −50.9 | −45.2 | −47.9 | −48.3 | −55.0 | −52.0 | −49.7 |
P1: affected(open-time) | −10 | −13 | −12.9 | −11.6 | −11.6 | −9.4 | −8.1 | −11.0 | −9.3 | −10.3 | −9.7 | −6.3 | −7.1 | −4.1 | −6.3 | −5.2 | −6.7 |
P2: unaffected | −8.7 | −3.7 | −5.6 | −9.5 | −3.2 | 3.4 | −1.2 | −8.6 | −6.7 | −10.1 | −8.3 | −6.5 | −9.2 | −8.4 | −7.9 | −7.1 | −4.1 |
P2: affected | −9.2 | −42 | −31.3 | −70.5 | −32.5 | −50.5 | −59.2 | −49.0 | −63.0 | −61.7 | −57.9 | −48.2 | −61.0 | −69.0 | −55.8 | −50.0 | −45.7 |
P2: affected(open-time) | −6.7 | −9.4 | −2.0 | −10.2 | −9.3 | −7.0 | −11.7 | −9.0 | −5.0 | −7.0 | −8.6 | −8.7 | −6.5 | −7.8 | −6.9 | −4.7 | −3.7 |
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Nath, D.; Singh, N.; Saini, M.; Srivastava, M.V.P.; Mehndiratta, A. Design and Validation of Virtual Reality Task for Neuro-Rehabilitation of Distal Upper Extremities. Int. J. Environ. Res. Public Health 2022, 19, 1442. https://doi.org/10.3390/ijerph19031442
Nath D, Singh N, Saini M, Srivastava MVP, Mehndiratta A. Design and Validation of Virtual Reality Task for Neuro-Rehabilitation of Distal Upper Extremities. International Journal of Environmental Research and Public Health. 2022; 19(3):1442. https://doi.org/10.3390/ijerph19031442
Chicago/Turabian StyleNath, Debasish, Neha Singh, Megha Saini, M. V. Padma Srivastava, and Amit Mehndiratta. 2022. "Design and Validation of Virtual Reality Task for Neuro-Rehabilitation of Distal Upper Extremities" International Journal of Environmental Research and Public Health 19, no. 3: 1442. https://doi.org/10.3390/ijerph19031442
APA StyleNath, D., Singh, N., Saini, M., Srivastava, M. V. P., & Mehndiratta, A. (2022). Design and Validation of Virtual Reality Task for Neuro-Rehabilitation of Distal Upper Extremities. International Journal of Environmental Research and Public Health, 19(3), 1442. https://doi.org/10.3390/ijerph19031442