Psychometric Validation of the Internet Gaming Disorder-20 Test among Ecuadorian Teenagers and Young People
Abstract
:1. Introduction
2. Materials and Methods
2.1. Participants and Procedure
2.2. Measures
2.3. Data Analysis
2.4. Ethics
3. Results
3.1. Factorial Invariance across Female and Male Samples
3.2. Reliability and Concurrent Validity
4. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Author | Country | Age | Factors | Format(Options) | Sample | |
---|---|---|---|---|---|---|
[30] | Different countries | 16–58 | Six | Likert(5) | 0.88 | 1003 |
[26] | Spain | 12–58 | Six | Likert(5) | 0.87 | 1074 |
[31] | Saudi Arabia | 14–19 | Single | Likert(5) | 0.91 | 375 |
[32] | South Korea | 13–55 | Six | Likert(5) | 0.85 | 1403 |
[33] | China | 11–28 | five | Likert(5) | 0.92 | 1092 |
[34] | Turkey | 10–18 | Five | Likert(5) | 0.86 | 1161 |
n | % | |
---|---|---|
Gender | ||
Male | 1677 | 57.22% |
Female | 1246 | 42.51% |
Other | 8 | 0.27 % |
Family Type | ||
Single parent | 685 | 23.37% |
Both parents (nuclear) | 1672 | 57.05% |
Extended family | 334 | 11.40% |
Others | 240 | 8.18% |
School dropout | ||
Yes | 758 | 25.86% |
No | 2173 | 74.14% |
Neighborhood | ||
Urban | 2430 | 82.91% |
Suburbs | 501 | 17.09% |
Socio-economic level | ||
Low | 758 | 25.86% |
Medium | 1319 | 45.00% |
High | 854 | 29.14% |
Parental Control | ||
Yes | 912 | 31.12% |
No | 2019 | 68.88% |
Mean | SD | |
Age | 15.99 | 1.56 |
Weekly Gameplay | 1.87 | 1.44 |
Weekends and holidays Gameplay | 1.8 | 1.65 |
IGD-20 | Male () | Female () | All () |
---|---|---|---|
1. I often lose sleep because of long gaming sessions | 0.573 | 0.669 | 0.617 |
2. I never play games in order to feel better | 0.143 | 0.257 | 0.199 |
3. I have significantly increased the amount of time I play games over past year | 0.707 | 0.761 | 0.731 |
4. When I am not gaming I feel more irritable | 0.744 | 0.825 | 0.781 |
5. I have lost interest in other hobbies because of my gaming | 0.788 | 0.843 | 0.812 |
6. I would like to cut down my gaming time but it’s difficult to do | 0.674 | 0.731 | 0.699 |
7. I usually think about my next gaming session when I am not playing | 0.784 | 0.868 | 0.821 |
8. I play games to help me cope with any bad feelings I might have | 0.757 | 0.795 | 0.773 |
9. I need to spend increasing amounts of time engaged in playing games | 0.881 | 0.903 | 0.890 |
10. I feel sad if I am not able to play games | 0.837 | 0.885 | 0.858 |
11. I have lied to my family members because the amount of gaming I do | 0.809 | 0.854 | 0.829 |
12. I do not think I could stop gaming | 0.799 | 0.848 | 0.819 |
13. I think gaming has become the most time consuming activity in my life | 0.833 | 0.863 | 0.845 |
14. I play games to forget about whatever’s bothering me | 0.775 | 0.803 | 0.787 |
15. I often think that a whole day is not enough to do everything I need to do in-game | 0.817 | 0.892 | 0.850 |
16. I tend to get anxious if I can’t play games for any reason | 0.829 | 0.879 | 0.851 |
17. I think my gaming has jeopardised the relationship with my partner | 0.693 | 0.771 | 0.728 |
18. I often try to play games less but find I cannot | 0.780 | 0.852 | 0.812 |
19. I know my main daily activity (i.e., occupation, education, homemaker, etc.) has not been negatively affected by my gaming | 0.314 | 0.246 | 0.285 |
20. I believe my gaming is negatively impacting on important areas of my life | 0.649 | 0.699 | 0.672 |
Model | Model Fit | Model Comparison | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
df | CFI | TLI | RMSEA [90% CI] | SRMR | ||||||||
Configural | 1800.83 | 418 | 0.997 | 0.997 | 0.048 [0.045–0.050] | 0.040 | ||||||
Metric | 1792.18 | 359 | 0.996 | 0.996 | 0.052 [0.050–0.055] | 0.043 | 8.65 | 59 | 0.001 | 0.001 | 0.004 | |
Scalar | 1800.83 | 418 | 0.997 | 0.997 | 0.048 [0.045–0.050] | 0.040 | 8.65 | 59 | 0.001 | 0.001 | 0.004 |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | |
---|---|---|---|---|---|---|---|---|---|---|
1. IGD-20 | – | * | ** | 0.03 | ** | ** | ** | ** | ||
2. Family type | – | 0.11 ** | 0.00 | 0.03 | ** | 0.03 | 0.05 | * | ||
3. School dropout | – | 0.05 ** | 0.03 ** | ** | ** | ** | ** | ** | ||
4. Neighborhood | – | ** | ** | |||||||
5. Socioeconomic level | – | ** | ** | ** | 0.03 ** | ** | ||||
6. Parental control | – | ** | ** | ** | 0.14 ** | |||||
7. Weekly gameplay | – | ** | 0.01 ** | 0.14 ** | ||||||
8. Weekends and Holidays gameplay | – | 0.29 ** | * | |||||||
9. Gender | – | ** | ||||||||
10. Age | – | |||||||||
Mean | 40.33 | 1.99 | 1.72 | 1.13 | 2.03 | 0.63 | 1.87 | 1.80 | 1.57 | 15.99 |
SD | 16.23 | 0.82 | 0.47 | 0.39 | 0.34 | 0.74 | 1.44 | 1.65 | 0.5 | 1.55 |
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Andrade, L.I.; Viñán-Ludeña, M.S.; Alvarado, J. Psychometric Validation of the Internet Gaming Disorder-20 Test among Ecuadorian Teenagers and Young People. Int. J. Environ. Res. Public Health 2022, 19, 5109. https://doi.org/10.3390/ijerph19095109
Andrade LI, Viñán-Ludeña MS, Alvarado J. Psychometric Validation of the Internet Gaming Disorder-20 Test among Ecuadorian Teenagers and Young People. International Journal of Environmental Research and Public Health. 2022; 19(9):5109. https://doi.org/10.3390/ijerph19095109
Chicago/Turabian StyleAndrade, Livia I., Marlon Santiago Viñán-Ludeña, and Julio Alvarado. 2022. "Psychometric Validation of the Internet Gaming Disorder-20 Test among Ecuadorian Teenagers and Young People" International Journal of Environmental Research and Public Health 19, no. 9: 5109. https://doi.org/10.3390/ijerph19095109
APA StyleAndrade, L. I., Viñán-Ludeña, M. S., & Alvarado, J. (2022). Psychometric Validation of the Internet Gaming Disorder-20 Test among Ecuadorian Teenagers and Young People. International Journal of Environmental Research and Public Health, 19(9), 5109. https://doi.org/10.3390/ijerph19095109