Psychometric Properties of the Video Game Experiences Questionnaire (CERV), Problematic Use of Video Games and the Link with the Use of Mobile Devices in Mexican Children
Abstract
:1. Introduction
2. Material and Methods
2.1. Participants
2.2. Instrument
2.3. Procedure
2.4. Data Analysis
3. Results
3.1. Confirmatory Factor Analysis (CFA)
3.2. Reliability Analysis
3.3. Cluster Analysis
4. Discussion
5. Conclusions
Supplementary Materials
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Questionnaire Items | Factor Loadings | M | SD | Skewness | Kurtosis |
---|---|---|---|---|---|
Dependence and Evasion (D&A) | |||||
1. To what extent do you feel restless about issues related to video games? | 0.563 | 2.11 | 1 | 0.577 | −0.821 |
2. When you are bored, do you use video games as a form of distraction? | 0.456 | 2.66 | 1 | −0.103 | −1.302 |
3. How often do you stop what you are doing to spend more time playing video games? | 0.674 | 1.91 | 1 | 0.846 | −0.469 |
8. When you have problems, does using video games help you forget about them? | 0.697 | 1.94 | 1 | 0.795 | −0.677 |
10. Do you think that life without video games is boring, empty, and sad? | 0.662 | 1.74 | 0.98 | 1.169 | 0.189 |
11. Do you get angry or irritated when someone bothers you while you are playing a video game? | 0.687 | 1.94 | 1 | 0.825 | −0.553 |
15. Do you downplay the amount of time you have been playing video games? | 0.633 | 1.80 | 1 | 1.010 | −0.217 |
16. Do you stop hanging out with your friends to spend more time playing video games? | 0.581 | 1.54 | 0.94 | 1.603 | 1.262 |
Consecuencias Negativas (CN) | |||||
4. Have your friends or family criticized you for spending too much time and money on video games or told you that you have a problem, even though you think it is not true? | 0.596 | 1.81 | 1 | 1.0047 | −0.186 |
5. Have you been at risk of losing your friends, a homework meeting, a school assignment, and academic opportunities because of video game use? | 0.525 | 1.54 | 0.93 | 1.615 | 1.241 |
6. Do you think that you have stopped paying attention in class and have had lower grades because of video game use? | 0.521 | 1.80 | 1 | 1.062 | −0.139 |
7. Do you lie to your family or friends about the frequency and length of time you spend on video games? | 0.588 | 1.63 | 1.434 | 0.868 | |
9. How often do you ignore annoying thoughts about your life and replace them with pleasant thoughts about video games? | 0.727 | 1.97 | 1 | 0.748 | −0.795 |
12. Do you suffer from sleep disturbances (falling asleep late, losing sleep) due to aspects related to video games? | 0.605 | 1.64 | 0.97 | 1.3335 | 0.505 |
13. When you are not playing video games, do you feel agitated, worried, or sad? | 0.631 | 1.58 | 0.95 | 1.503 | 0.997 |
14. Do you feel the need to spend more and more time on video games to feel satisfied? | 0.648 | 1.66 | 0.96 | 1.323 | 0.565 |
17. When you play video games, does time go by without you realizing it? | 0.674 | 2.36 | 1 | 0.280 | −1.392 |
Dimensions | N | M | SD | Min. | Max. | A | Ω |
---|---|---|---|---|---|---|---|
Negative consequences (CNs) | 519 | 15.99 | 6.03 | 9 | 46 | 0.83 | 0.83 |
Dependency and evasion (D&E) | 519 | 15.64 | 5.45 | 8 | 32 | 0.81 | 0.81 |
CERV global | 519 | 31.64 | 10.9 | 17 | 68 | 0.90 | 0.90 |
Variables | SP | PP | PS | p | |
---|---|---|---|---|---|
% | % | % | |||
Gender | Boys | 22.9(119) | 18.9(98) | 8.1(42) | 0.001 |
Girls | 35.5(184) | 12.1(63) | 2.5(13) | ||
State of the republic | Jalisco | 34.5(179) | 20.6(107) | 6.4(33) | 0.29 |
Nuevo León | 23.9(124) | 10.4(54) | 4.2(22) | ||
Time of DM use | Two hours or les | 28.7(149) | 10.6(55) | 1.7(9) | 0.001 |
More than two hours | 29.7(154) | 20.4(106) | 8.9(46) |
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Martínez-Hernández, R.; Zamarripa, J.; Rocha, G.M.N. Psychometric Properties of the Video Game Experiences Questionnaire (CERV), Problematic Use of Video Games and the Link with the Use of Mobile Devices in Mexican Children. Int. J. Environ. Res. Public Health 2025, 22, 476. https://doi.org/10.3390/ijerph22040476
Martínez-Hernández R, Zamarripa J, Rocha GMN. Psychometric Properties of the Video Game Experiences Questionnaire (CERV), Problematic Use of Video Games and the Link with the Use of Mobile Devices in Mexican Children. International Journal of Environmental Research and Public Health. 2025; 22(4):476. https://doi.org/10.3390/ijerph22040476
Chicago/Turabian StyleMartínez-Hernández, Rocío, Jorge Zamarripa, and Georgina Mayela Núñez Rocha. 2025. "Psychometric Properties of the Video Game Experiences Questionnaire (CERV), Problematic Use of Video Games and the Link with the Use of Mobile Devices in Mexican Children" International Journal of Environmental Research and Public Health 22, no. 4: 476. https://doi.org/10.3390/ijerph22040476
APA StyleMartínez-Hernández, R., Zamarripa, J., & Rocha, G. M. N. (2025). Psychometric Properties of the Video Game Experiences Questionnaire (CERV), Problematic Use of Video Games and the Link with the Use of Mobile Devices in Mexican Children. International Journal of Environmental Research and Public Health, 22(4), 476. https://doi.org/10.3390/ijerph22040476