Effectiveness of Virtual Reality for Managing Pain, Fear, and Anxiety in Children and Adolescents Undergoing Needle-Related Procedures: Systematic Review with Meta-Analysis
Abstract
:1. Introduction
2. Materials and Methods
2.1. Search Strategy and Inclusion Criteria
2.2. Data Extraction
2.3. Quality and Bias Risk Assessment
2.4. Data Synthesis and Statistical Analysis
3. Results
3.1. Results Obtained in the Selection of Articles
3.2. Descriptive Analysis of the Results Found
3.3. Assessment of Risk of Bias in Selected Studies and Publication Bias
3.4. Results of Meta-Analysis
3.4.1. Assessment of Pain Using Virtual Reality
Use of the WBFS Scale
Use of the NRS and VAS Scales
Other Pain Assessment Scales
3.4.2. Assessment of Anxiety Using Virtual Reality
Use of the CAM-S Scale
Use of Other Scales to Assess Anxiety
3.4.3. Management of Fear Using Virtual Reality
3.4.4. Procedural Time Using Virtual Reality
3.4.5. Degree of Satisfaction with the Use of Virtual Reality
4. Discussion
4.1. Limitations and Strengths
4.2. Prospective Lines
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Public Involvement Statement
Guidelines and Standards Statement
Use of Artificial Intelligence
Conflicts of Interest
References
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Study/Country /Procedure/Setting/ Level of Evidence | Design/Sample (Gender/Mean Age ± SD, Years or Median with IQR) | Intervention (During the Procedure) | Outcomes/Instruments/Measurement’s Time | Experimental Group(s) Finding (Mean ± SD or Mean Difference or CI) | Control Group(s) Finding (Mean ± SD or Mean Difference or CI) | p-Value Main Finding |
---|---|---|---|---|---|---|
Atzori et al. [8] (2022)/Italy VENIPUNCTURE (Children’s hospital) 1+ | RCT n = 82 VRG = 41 (20 F, 21 M; 11.39 ± 2.73) CG = 41 (18 F, 23 M; 12.17 ± 2.62) | VRG: immersive VR with Snow World software, using VR equipment consisting of a VR helmet and the personal 3D viewer Sony: HMZ T-2, supported by a laptop CG: standard treatment as usual | Pain (worst and emotional): NRS Post-intervention | Pain- NRS 1.56 ± 1.83 (Worst) 1.17 ± 1.80 (Emotional) | Pain-NRS 2.74 ± 2.76 (Worst) 2.41 ± 2.94 (Emotional) | VRG vs. CG Pain (VNRS) <0.05 (Worst) <0.05 (Emotional) |
Aydin and Özyazıcıoğlu [29] (2019)/USA VENIPUNCTURE (Clinic) 1+ | RCT n = 67 VRG = 60 (30 F, 30 M; 10.50 ± 1.14) CG = 60 (29 F, 31 M; 10.30 ± 12) | VRG: 3D ‘‘Aquarium VR’’ application (simulates a submarine journey to discover things underlying the virtual aquarium) via a virtual reality headset CG: no interventional procedure | Pain: VAS, WBSPF Post-intervention | Pain -VAS: 3.07 ± 2.86 WBSPF: 1.68 ± 1.51 | Pain-VAS: 2.02 ± 1.96 WBSPF: 3.23 ± 3.05 | VRG vs. CG Pain (VAS, WBSPF) 0.006, 0.039 |
Chan et al. [12] (2019)/Australia VENIPUNCTURE INTRAVENOUS CANNULATION (Emergency department) 1− | RCT Emergency department study: n = 123 VRG = 64 (29 F, 35M; 7.9 ± 1.5), CG = 59 (27 F, 32 M; 8.2 ± 2.4) | VRG: virtual reality sequence that consists of an interactive underwater adventure, using the “Google Pixel XL” device CG: standard care | Pain: FPS-R Anxiety: visual analog thermometer Child distress (caregiver’s rating): VAS Post-intervention | Pain-FPS-R: −1.39 (−2.42 to –0.36) Anxiety-VAT: −2.2 (−3.20 to –1.20) Child distress (VAS 1 (0–5)) | Pain-FPS-R: 0.39 (−1.45 to −0.67) Anxiety-VAT: −0.46 (−1.36 to 0.45) Child distress-VAS: 4 (1–8) | VRG vs. CG Pain (FPS-R): 0.018 Anxiety (VAT): 0.011 Child distress (VAS): 0.004 |
Chen et al. [13] (2020)/Taiwan INTRAVENOUS INJECTION (Emergency department) 1+ | RCT n = 136 VRG = 68 (3 F, 38M; 9.3 ± 1.7) CG = 68 (29 F, 39 M; 9.0 ± 1.7) | VRG: immersive VR using an iPhone device and a head-mounted display (Xiaozhai V4) with four virtual environments CG: regular intravenous injection | Pain: WBSPF Fear: CFS Post-intervention | Pain-WBSPF Child: 3.35 ± 2.38 Primary caregiver: 3.26 ± 2.37 Nurse: 3.29 ± 2.01 Fear-CFS Child: 1.32 ± 1.19 Primary caregiver: 1.35 ± 1.23 Nurse: 1.56 ± 1.20 | Pain-WBSPF Child: 4.35 ± 2.95 Primary caregiver: 4.29 ± 2.70 Nurse: 4.29 ± 2.52 Fear-CFS Child: 1.78 ± 1.40 Primary caregiver: 2.03 ± 1.36 Nurse: 2.15 ± 1.24 | VRG vs. CG Pain (WBSPF) Child: 0.031 Caregiver:.020 Nurse: 0.12 Fear (CFS) Child: 0.043 Caregiver: 0.003 Nurse: 0.006 |
Czub et al. [30] (2024)/Poland, Ireland, Spain VENOUS BLOOD DRAW (Pediatric phlebotomy clinics) 1+ | RCT n = 312 (304 analyzed) VRG = 105 (39 F, 66 M; 6.8 ± 1.4) GMG = 102 (49 F, 53 M; 6.6 ± 1.3) CG = 97 (50 F, 47 M; 6.6 ± 1.5) | VRG: Magic Spheres game using a Samsung Gear VR system with a Galaxy S8 phone (created by the authors of the study) GMG: two-dimensional version of the Magic Spheres game on a mobile phone screen CG: usual care | Pain: FPS-R, NRS Anxiety: VAS Post-intervention | Pain-FPS-R VRG: 0.933 ± 2.132 GMG: 1.248 ± 2.621 NRS VRG: 1.886 ± 2.411 GMG: 2.110 ± 2.589 Anxiety-VAS VRG: 4.486 ± 3.680 GMG: 4.157 ± 3.506 | Pain-FPS-R 3.691 ± 2.132 NRS 5.278 ± 3.63 Anxiety-VAS 3.722 ± 3.744 | Pain-(FPS-R) VRG vs. CG: <0.001 VRG vs. GMG: 0.719 GMG vs. CG: 0.001 Correlation FPS-R with NRS: >0.001 |
Dumoulin et al. [11] (2019)/Canada VENIPUNCTURE IV PLACEMENT (Emergency department of a children’s hospital) 1+ | RCT n = 59 VRG = 20 (6 F, 14M; 13.85 ± 2.80) TVCG = 24 (6 F, 9M; 12.65 ± 3.33) CG = 15 (9 F, 9 M; 13.81 ± 2.43) | VRG: immersive real-time game developed by the UQO Cyberpsychology Lab using Virtools 4 TVCG: watch television CG: standard care conditions carried out with the Child Life program intervention | Pain: VAS Fear of pain: VAS Post-intervention | Pain-VAS: 21.75 ± 20.96 Fear of pain-VAS: 19.75 ± 21.18 | Pain-VAS TVCG: 35.43 ± 32.65 CG: 25.33 ± 25.25 Fear of pain-VAS TVCG: 35.42 ± 35.93 CG: 29.33 ± 34.48 | Pain (VAS) VRG Pre-Post: <0.05 TVCG Pre-Post: <0.05 CG Pre-Post: <0.05 Fear of pain (VAS) VRG Pre-Post: <0.01 TVCG Pre-Post: <0.05 CG Pre-Post: <0.05 |
Gerçeker.et al. [31] (2018)/Turkey PHLEBOTOMY (Phlebotomy Unit) 1+ | RCT n = 147 (121 analyzed) VRG = 40 (20 F, 20 M; 9.7 ± 1.5) BCG = 41(20 F, 21 M; 9.7 ± 1.6) CG = 15 (20 F, 20 M; 8.9 ± 1.3) | VRG: Virtual reality intervention through three videos (Magic English Disney Family, Princess Sofia’s Secret Library, and dinosaur cartoons; PANGEA) using Samsung Gear Oculus with headphones and a Samsung Galaxy S5 Note BCG: Buzzy device with cold and vibration application, starting just before the procedure CG: standard care | Pain: WBSPF Post-intervention | Pain-WBSPF Self-reported: 1.5 ± 0.2 Parent-reported: 1.5 ± 0.2 Nurse-reported: 1.6 ± 0.2 Research-reported: 1.3 ± 0.2 | Pain-WBSPF Self-reported BCG: 2.0 ± 0.2 CG: 5.1 ± 0.4 Parent-reported BCG: 2.0 ± 0.2 CG: 4.7 ± 0.4 Nurse-reported BCG: 1.8 ± 0.1 CG: 4.3 ± 0.3 Research-reported BCG: 1.8 ± 0.2 CG: 5.4 ± 0.4 | VRG vs. BCG vs. CG Pain (WBSPF) Self-reported, Parent-reported, Nurse-reported, Research-reported: 0.000 |
Gerçeker et al. [32] (2020)/Turquía BLOOD DRAW (University hospital special draw unit) 1++ | RCT n = 141 (136 analyzed) VRRG = 45 (22 F, 23 M; n.d.) VRORG = 45 (21 F, 24 M; n.d.) CG = 46 (20 F, 26 M; n.d.) | VRRG: VR application with a rollercoaster game using a Samsung Galaxy S5 Note mobile phone connected to a virtual headset VRORG: VR application with a submarine experience game, using a Samsung Galaxy S5 Note mobile phone connected to a virtual headset CG: standard care | Pain: WBSPF Fear: CFS Anxiety: CAM-S Post-intervention | Pain-WBSPF Self-reported VRRG: 1.2 ± 2.2 VRORG:1.0 ± 1.5 Parent-reported VRRG: 1.2 ± 2.6 VRORG:0.5 ± 1.2 Nurse-reported VRRG: 1.2 ± 2.1 VRORG: 0.6 ± 1.4 Research-reported VRRG: 1.0 ± 2.2 VRORG: 0.4 ± 1.2 Fear-CFS Self-reported VRRG: 0.4 ± 1.1 VRORG: 0.3 ± 0.6 Parent-reported VRGR: 0.4 ± 1.0 VRGOR: 0.2 ± 0.5 Research-reported VRGR: 0.4 ± 1.0 VRGOR: 0.2 ± 0.5 Anxiety-Self-reported VRGR: 1.1 ± 2.6 VRGOR: 0.5 ± 1.5 Parent-reported VRGR: 1.1 ± 2.6 VRGOR: 0.2 ± 0.5 Research-reported VRGR: 1.0 ± 2.4 VRGOR: 0.6 ± 1.7 | Pain-BSPF Self-reported: 4.1 ± 3.5 Parent-reported: 4.1 ± 3.6 Nurse-reported: 4.2 ± 3.6 Research-reported: 4.0 ± 3.6 Fear-CFS Self-reported: 2.4 ± 1.6 Parent-reported: 2.3 ± 1.6 Research-reported: 2.1 ± 1.4/2.3 ± 1.6 Anxiety-CAM-S Self-reported: 6.3 ± 3.6 Parent-reported: 6.2 ± 3.5 Research-reported: 6.3 ± 3.5 | VRRG vs. VRORG vs. CG Pain (WBSPF) Self-reported, Parent-reported, Nurse-reported, Research-reported: 0.000 Fear (CFS) Self-reported, Parent-reported, Research-reported VRGR vs. VRGOR vs. CG Post: 0.000 Anxiety (CAM-S) Self-reported, Parent-reported, Research-reported: 0.000 |
Gil Piquer et al. [33] (2023)/Spain BLOOD DROW (Care centers) 1+ | RCT n = 83 VRG = 43 (21 F, 22 M; 10, 7–12) CG = 40 (16 F, 24 M; 9, 7–12) | VRG: watch a movie titled “Henry” through an Oculus Quest 2 VR headset device (from the preparation to the moment of the puncture) CG: usual care | Pain: VAS Anxiety: GDS, NS Procedural time: minutes Post-intervention | Pain-VAS: 2.23 ± n.d. Anxiety-GDS Child: 1.58 ± n.d. NS-Nurse: 3.1 ± n.d. Procedural time: 1 (1–3) | Pain-VAS: 3.37 ± n.d. Anxiety-GDS Child: 2 ± n.d. NS-Nurse CG: 3.2 ± n.d. Procedural time minutes: 1 (1–2) | VRG vs. CG Pain (VAS): 0.012 Anxiety (GDS, NS): 0.081, 0.13 Procedural time (minutes): 0.77 |
Goktas and Avci [34] (2023)/Turkey DELTOID VACCINATION, VENIPUNCTURE, PHLEBOTOMY (Emergency department) 1++ | RCT n = 144 VRG = 36 (18 F, 18 M; n.d.) KCG = 36 (18 F, 18 M; n.d.) MCG = 36 (18 F, 18 M; n.d.) CG = 36 (18 F, 18 M; n.d.) | VRG: VR distraction with the audio video “The Spacewalker”, using the dispositive Zore G07E VR Shinecon 3D Virtual Reality Glasses”, which includes a headset (starting 3 min before the procedure) KCG: a visual distraction technique with a kaleidoscope during the invasive procedure (starting 3 min before the procedure) MCG: a music distraction technique using twenty current popular songs played through the “S16 Bluetooth Over-Ear Wireless Headphones with Microphone” (starting 3 min before the procedure) CG: standard procedure | Pain: WBFPRS Anxiety: CAMS Fear: CMFS Post-intervention | Pain-WBFPRS: 0.42 ± 0.65 Anxiety-CAMS: 8.06 ± 1.90 Fear-CMFS: 14.78 ± 2.65 | Pain-WBFPRS KCG: 0.67 ± 0.93 MCG: 0.67 ± 0.93 CG: 2.72 ± 1.32 Anxiety-CAMS KCG: 8.31 ± 1.74 MCG: 8.03 ± 2.57 CG: 7.47 ± 1.73 Fear-CMFS KCG: 14.81 ± 2.62 MCG: 14.14 ± 1.91 CG: 13.94 ± 2.16 | VRG vs. KCG vs. MCG vs. CG Pain (WBFPRS): <0.001 Anxiety (CAMS): <0.001 Fear (CMFS): <0.001 |
Gold et al. [35] (2018)/USA BLOOD DRAW (Children’s hospital) 1+ | RCT n = 143 (107 analyzed) VRG = 70 (33 F, 37 M; 15.79 ± 3) CG = 73 (38 F, 35 M; 15.06 ± 3.23) | VRG: VR game “Bear Blast” (applied VRä) using the Samsung Galaxy S6 mobile-based Gear VR goggles (aged 13–21) or the Google Pixel mobile-based Merge VR goggles (aged 10–12) CG: standard of care | Pain: VAS, CAS Anxiety: VAS, FAS Post-intervention | Pain VAS, CAS, FPS-R Patient-report 1.31 ± 1.59, 1.58 ± 2.02, 1.40 ± 0.73 Caregiver-report 1.06 ± 1.72, 1.19 ± 1.57, 1.54 ± 0.88 Anxiety VAS, FAS Patient-report 1.90 ± 2.22, 0.28 ± 0.22 Caregiver-report 1.52 ± 2.03, 0.33 ± 0.22 | Pain VAS, CAS, FPS-R Patient-report 1.93 ± 2.22, 2.00 ± 2.10, 1.70 ± 1.13 Caregiver-report 2.26 ± 2.68, 2.29 ± 2.38, 2.02 ± 1.30 Anxiety VAS, FAS Patient-report 2.48 ± 2.07, 0.40 ± 0.24 Caregiver-report 2.48 ± 2.63, 0.38 ± 0.25 | Pain (VAS, CAS, FPS-R) Patient-report VRG: 0.001, <0.001, <0.001 CG: 0.053, 0.095, <0.05 Caregiver-report VRG: <0.001, 0.001, 0.001 CG: <0.01, <0.01, 0.07 Anxiety (VAS, FAS) Patient-report VRG: <0.001, <0.001 CG: <0.01, <0.001 Caregiver-report VRG: <0.001, <0.001 CG: <0.01, <0.05 |
Goldman and Behboudi [17] (2021)/Canada IV CATHETERIZATION PROCEDURE (Emergency department) 1++ | RCT n = 66 VRG = 35 (13 F, 22 M; 4.4 ± 0.9) CG = 31 (17 F, 14 M; 4.7 ± 0.75) | VRG: VR game (Roller Coaster app) played using an Asus Zenfone 2 ZE551ML mobile device, VR goggles, and a virtual reality headset CG: standard of care | Pain: FPS-R Anxiety: VSA Procedural time: minutes Post-intervention | Pain-FPS-R: 2 (0–4) Anxiety-VSA: 2.4 (0–8) Procedural Time minutes: 5 (3–10) | Pain-FPS-R: 4 (2–6) Anxiety-VSA: 2.4 (0–7) Procedural Time: 7 (3–13) | VRG vs. CG Pain (FPS-R): 0.004 Anxiety (VSA): 0.51 Procedural Time: 0.34 |
Hsu et al. [10] (2022)/ Taiwan INTRAVENOUS PLACEMENT (Pediatric ward) 1++ | RCT n = 134 VRG = 69 (37 F, 32 M; 9.81 ± 1.70) CG = 65 (43 F, 22 M; 10.22 ± 1.70) | VRG: immersive VR with HTC Vive VR headset and head-mounted display device of the VR Cosmos helmet. Two types of interactive sessions in the VR environment were used: an instructional play session (pre-injection) and an emotional catharsis play session (post-injection) CG: before the procedure, an educational picture book was provided on intravenous placement | Pain: WBSPF Fear: CFS Post-intervention | Pain-WBSPF Child: 1.33 ± 1.60 Caregiver: 1.13 ± 1.51 Fear-CFS Child: 0.28 ± 0.54 Caregiver: 0.36 ± 0.64 | Pain-WBSPF Child: 2.06 ± 2.00 Caregiver: 2.68 ± 1.74 Fear-CFS Child: 0.65 ± 0.94 Caregiver: 0.95 ± 0.96 | VRG vs. CG Pain (WBSPF) Child: 0.028 Caregiver: <0.001 Fear (CFS) Child: 0.004 Caregiver: <0.001 |
Orhan et al. [36] (2023)/Turkey VENIPUNCTURE (Pediatric outpatient clinic) 1− | RCT n = 102 VRG = 52 (32 F, 20 M; 9.75 ± 1.56) CG = 50 (30 F, 20 M; 9.94 ± 1.39) | VRG: VR game “‘VR Feel the Nature” with 4 different options (sightseeing in a village, park, forest, and windmill) using a VR headset (Bobo VR Z4 mini) connected to a mobile phone CG: routine practice | Pain: FPS-R Anxiety: STAIC Post-intervention | Pain-FPS-R: 1.46 ± 1.49 Anxiety-STAIC: 31.48 ± 7.30 | Pain-FPS-R: 4.44 ± 2.26 Anxiety-STAIC: 32.4 ± 69.22 | VRG vs. CG Pain (FPS-R): 0.001 Anxiety (STAIC): 0.553 |
Osmanlliu et al. [37] (2020)/Canada VENIPUNCTURE (IV PLACEMENT) (Emergency department) 1+ | RCT n = 62 VRG = 31 (20 F, 11 M; 11.1 ± 2.9) CG = 31 (18 F, 13 M; 12.3 ± 3.0) | VRG: VR distraction using a videogame Dreamland Oculus Rift®® with the Oculus Rift ® device, in a sitting position (starting 3 min before the procedure) + local standard of care CG: local standard of care | Pain: NRS Anxiety: CFS Post-intervention | Pain-VNRS: 3 (1,6;2,4) Anxiety-CFS: 1 (0, 2; 1, 1) | Pain-VNRS: 3 (1,5.5;2,5) Anxiety-CFS: 2 (0, 3; 1, 3) | VRG vs. CG Pain (VNRS): 0.75 Anxiety (CFS): n.d. |
Thybo et al. [38] (2022)/Denmark VENOUS CANNULATION (University hospital) 1++ | RCT n = 106 VRG = 52 (16 F, 36 M; 5.9 ± 1.4) CG = 54 (10 F, 44 M; 5.8 ± 1.4) | VRG: a three-dimensional VR interactive game named “Freddy the Frog (3D)”, using the Oculus Go VR goggles CG: dual-dimensional game with a tablet or smartphone | Pain: WBSPF Procedural time: minutes Post-intervention | Pain- WBSPF: 20 (0–40) Procedural time minutes: 2 (1–2.7) | Pain-WBSPF: 20 (0–55) Procedural time (minutes): 1.83 (1–2) | VRG vs. CG Pain (WBSPF): 0.19 Procedural time: 0.72 |
Top and Ayyildiz [39] (2021)/Turkey BLOOD DRAW (Blood draw unit) 1− | RCT n = 80 (77 analyzed) VRG = 37 (19 F, 18 M; 4.86 ± 0.99) CG = 40 (22 F, 18 M; 4.70 ± 0.09) | VRG: a video watching by virtual reality glasses 2 min before starting the procedure, and continued until the end of the blood draw CG: usual procedure in the blood test room | Pain: FPS-R Procedural time: minutes Post-intervention | Pain-FPS-R: 3.82 ± 1.20 | Pain-FPS-R: 6.96 ± 2.08 | VRG vs. CG Pain (FPS-R): < 0.001 |
Van den Berg et al. [40] (2023)/Netherlands VENIPUNCTURE, INTRAVENOUS CATHETER, INJECTION (Pediatric clinic) 1− | RCT n = 138 (114 analyzed) VRG = 60 (32 F, 28 M; n.d.) CG = 54 (30 F, 24 M; n.d.) | VRG: medical hypnosis (audio script) through VR, using the G2 VR headset from PICO (software provided by SyncVR Medical) CG: medical hypnosis induced by a trained healthcare provider (audio script) | Pain: WBSPF Observed reported pain: NRS Fear: CFS Post-intervention | Pain-WBSPF: 0.0 (0.0–3.5) Observed reported pain-NRS: 0.0 (0.0–1.0) Fear CFS 0.0 (0.0–0.75) Observed reported 0.0 (0.0–0.0) | Pain-WBSPF: 2.0 (0.0–4.0) Observed reported pain-NRS: 0.5 (0.0–1.0) Fear-CFS Child: 0.0 (0.0–1.0) Observer reported: 0.0 (0.0–1.0) | VRG vs. CG Pain (WBSPF): 0.289 Observed reported pain (NRS): 0.062 Fear (CFS) Child: 0.203 Observed reported: 0.231 |
Walther-Larsen et al. [1] (2019)/USA VENIPUNCTURE (Pediatric unit) 1+ | RCT n = 64 (59 analyzed) GVR = 28 (1 F, 27 M; a 10.9 ± 2.8) GC = 31 (6 F, 25 M; a 10.1 ± 2.2) | VRG: VR game “Seagull Splash” using Samsung Galaxy S6 mobile-based Gear VR goggles and controller in the hang not assigned for the procedure GC: Standard care. Topical numbing cream, positioning, and distraction | Pain: VAS Procedural time: minutes Satisfaction: 0 to 10 scale Adverse event: number Post-intervention | Pain-VAS: 27 (0–33) Procedural time: 1.75 (1.0–3.6) Satisfaction: 81 (68–100) | Pain-VAS: 15 (5–30) Procedural time: 2.0 (1.0–2.5) Satisfaction: 89 (73–100) | VRG vs. CG Pain-VAS: 0.23 Procedural time: 0.58 Satisfaction: 0.82 |
Wong and Choi [41] (2023)/China VENIPUNCTURE (Pediatric unit) 1++ | RCT n = 149 VRG = 75(40 F, 35 M; 7.21 ± 2.45) CG = 74 (46 F, 28 M; 7.21 ± 2.49) | VRG: immersive VR intervention with 2 age-appropriate VR scenarios (self-designed cartoon character DD who was going to undergo venipuncture), carried out with a disposable headset and a head-mounted display connected to a smartphone CG: standard care | Pain: FPS-R Anxiety: CSAS-C Length of procedure: minutes Post-intervention | Pain-FPS-R: 2.24 ± 2.81 Anxiety- CSAS-C: −0.10 ± 1.2 Length of procedure minutes: 4.43 ± 3.47 | Pain-FPS-R: 4.99 ± 3.95 Anxiety-CSAS-C: 0.10 ± 1.02 Length of procedure minutes: 6.56 ± 7.39 | VRG vs. CG Pain (FPS-R): <0.001 Anxiety (CSAS-C): 0.03 Procedural time: 0.03 |
Yildirim and Gerçeker [42] (2023)/Turkey IV INSERTION (Pediatric emergency department) 1++ | RCT n = 150 VRG = 51 (24 F, 27 M; 6.4 ± 1.6) BCG = 50 (23 F, 27 M; 6.7 ± 1.7) CG = 49 (24 F, 25 M; 6.4 ± 1.6) | VRG: immersive VR, wearing a virtual headset and using Oculus Rift VR and a Samsung Galaxy S7 mobile phone BCG: cold Buzzy device attached to the arm and ending 5 min after IV insertion was completed CG: no distraction device. Distraction carried out by asking questions | Pain: WBSPF, CAS-C Anxiety: CAM-S Fear: CFS Post-intervention | Pain-WBSPF: 5.6 ± 1.9 CAS: 5.9 ± 1.5 Anxiety-CAM-S: 5.2 ± 1.4 Fear-CFS: 3.0 ± 0.7 | Pain-WBSPF BCG: 5.9 ± 1.6 CG: 6.2 ± 1.0 CAS BCG: 5.8 ± 1.5 CG: 6.0 ± 1.1 Anxiety-CAM-S BCG: 5.1 ± 1.5 CG: 5.5 ± 1.2 Fear-CFS BCG: 2.9 ± 0.5 CG: 3.2 ± 0.5 | VRG vs. BCG vs. CG Pain (WBSPF, CAS) 0.206, 0.897 Anxiety (CAM-S): 0.246 Fear (CFS): 0.033 |
Certainty Assessment | № of Patients | Effect | Certainty | Outcome | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
№ of Studies | Study Design | Risk of Bias | Inconsistency | Indirect Evidence | Imprecision | Other Considerations | Virtual Reality | Control | Relative (95% CI) | Absolute (95% CI) | ||
9 | RCTs | Serious | It is not serious | Serious | It is not serious | Strong association | 450 | 446 | - | MD −1.83 (−2.93 to −0.72) | ⨁⨁⨁◯ Moderate | WBFS. Self-reported |
4 | RCTs | Serious | It is not serious | Serious | It is not serious | - | 199 | 197 | - | MD −2.61 (−4.00 to −1.23) | ⨁⨁◯◯ Low | WBFS. Parent-reported |
3 | RCTs | Serious | It is not serious | Serious | It is not serious | - | 130 | 132 | - | MD −2.71 (−2.82 to −2.6) | ⨁⨁◯◯ Low | WBFS. Nurse reported |
10 | RCTs | Serious | It is not serious | Serious | It is not serious | Very strong association | 583 | 579 | - | SMD −0.71 (−1.13 to −0.28) | ⨁⨁⨁⨁ High | NRS |
4 | RCTs | Serious | It is not serious | Serious | It is not serious | - | 210 | 214 | - | MD −2.92 (−5.45 to −0.38) | ⨁⨁◯◯ Low | CAM. Self-reported |
3 | RCTs | Serious | It is not serious | Serious | It is not serious | - | 142 | 141 | - | MD −3.87 (−6.99 to −0.75) | ⨁⨁◯◯ Low | CAM. Parent-reported |
6 | RCTs | Serious | It is not serious | Serious | It is not serious | Strong association | 314 | 310 | - | MD −1.27 (−1.99 to −0.56) | ⨁⨁⨁◯ Moderate | CFS. Self-reported |
4 | RCTs | Serious | It is not serious | Serious | It is not serious | - | 227 | 225 | - | MD −1.33 (−2.08 to −0.58) | ⨁⨁◯◯ Low | CFS. Parent-reported |
2 | RCTs | Serious | It is not serious | Serious | It is not serious | - | 104 | 104 | - | MD −1.13 (−2.24 to −0.03) | ⨁⨁◯◯ Low | CFS. Nurse reported |
8 | RCTs | Serious | It is not serious | Serious | It is not serious | Strong association | 378 | 372 | - | MD −0.05 (−0.13 to 0.03) | ⨁⨁⨁◯ Moderate | Procedural time |
5 | RCTs | Serious | It is not serious | Serious | It is not serious | Strong association | 313 | 299 | - | MD 0.05 (−0.76 to 0.65) | ⨁⨁⨁◯ Moderate | Satisfaction providers |
3 | RCTs | Serious | It is not serious | Serious | It is not serious | - | 259 | 248 | - | MD 0.81 (0.26 to 1.37) | ⨁⨁◯◯ Low | Satisfaction parents |
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Cáceres-Matos, R.; Castillo-García, M.; Magni, E.; Pabón-Carrasco, M. Effectiveness of Virtual Reality for Managing Pain, Fear, and Anxiety in Children and Adolescents Undergoing Needle-Related Procedures: Systematic Review with Meta-Analysis. Nurs. Rep. 2024, 14, 2456-2484. https://doi.org/10.3390/nursrep14030182
Cáceres-Matos R, Castillo-García M, Magni E, Pabón-Carrasco M. Effectiveness of Virtual Reality for Managing Pain, Fear, and Anxiety in Children and Adolescents Undergoing Needle-Related Procedures: Systematic Review with Meta-Analysis. Nursing Reports. 2024; 14(3):2456-2484. https://doi.org/10.3390/nursrep14030182
Chicago/Turabian StyleCáceres-Matos, Rocío, Mario Castillo-García, Eleonora Magni, and Manuel Pabón-Carrasco. 2024. "Effectiveness of Virtual Reality for Managing Pain, Fear, and Anxiety in Children and Adolescents Undergoing Needle-Related Procedures: Systematic Review with Meta-Analysis" Nursing Reports 14, no. 3: 2456-2484. https://doi.org/10.3390/nursrep14030182
APA StyleCáceres-Matos, R., Castillo-García, M., Magni, E., & Pabón-Carrasco, M. (2024). Effectiveness of Virtual Reality for Managing Pain, Fear, and Anxiety in Children and Adolescents Undergoing Needle-Related Procedures: Systematic Review with Meta-Analysis. Nursing Reports, 14(3), 2456-2484. https://doi.org/10.3390/nursrep14030182