Learning Performance Assessment for Culture Environment Learning and Custom Experience with an AR Navigation System
Abstract
:1. Introduction
2. Literature Review
2.1. Cultures and Religions
2.2. Augmented Reality
2.3. The Usability Assessments
3. AR Guide to Application Implementation
- (1)
- Unity 2018.1.5f1: the main developed software of this AR application, it includes the built-in Vuforia Augmented Reality Software Development Kit is the main tool.
- (2)
- Android SDK: to export APK Required Kit of Unity.
- (3)
- Java SE Development Kit 8: to export APK Required Kit of Unity.
- (4)
- Photoshop: the interface software for content creation.
- (5)
- Illustrator: the interface software for content creation.
- (6)
- Android operating system: the platform of the AR application.
Guide System
- (1)
- Historical background for people to get more information about Yanshui martial temple.
- (2)
- Worship rules for people to understand worshiping and worship etiquette.
- (3)
- Sacred objects for people to understand more about Taiwans folklore and cultural religions.
- (4)
- Cultures and customs for people to get information about martial temple religious festivals and activities such as Yanshui fireworks.
4. User Experiences Assessment
4.1. Application Assessment Model
4.2. Analyses and Findings
4.3. The Analysis of the Correlation Coefficient
- (1)
- correlation coefficient value between perceived enjoyment and perceived cohesion was 0.431; they were moderately correlated.
- (2)
- correlation coefficient value between perceived enjoyment and perceived ease of use was 0.362; they were slightly correlated.
- (3)
- correlation coefficient value between perceived enjoyment and social norm was 0.619; they were moderately correlated.
- (4)
- correlation coefficient value between perceived enjoyment and user preference was 0.657; they were moderately correlated.
- (5)
- correlation coefficient value between perceived enjoyment and perceived user loyalty was 0.579; they were moderately correlated.
- (6)
- correlation coefficient value between perceived cohesion and perceived ease of use was 0.576; they were moderately correlated.
- (7)
- correlation coefficient value between perceived cohesion and social norm was 0.706; they were highly correlated.
- (8)
- correlation coefficient value between perceived cohesion and user preference was 0.682; they were moderately correlated.
- (9)
- correlation coefficient value between perceived cohesion and user loyalty was 0.644; they were moderately correlated.
- (10)
- correlation coefficient value between perceived ease of use and social norm was 0.494; they were moderately correlated.
- (11)
- correlation coefficient value between perceived ease of use and user preference was 0.542; they were moderately correlated.
- (12)
- correlation coefficient value between perceived ease of use and user loyalty was 0.446; they were moderately correlated.
- (13)
- correlation coefficient value between social norm and user preference was 0.798; they were highly correlated.
- (14)
- correlation coefficient value between social norm and user loyalty was 0.736; they were highly correlated.
- (15)
- correlation coefficient value between user preference and user loyalty was 0.752; they were highly correlated.
5. Conclusions
- (1)
- according to statistical analysis, each factor average value shows that all of users have a positive response to this research AR application guide.
- (2)
- according to reliability analysis by SPSS software, the lowest reliable value is 0.79 that explains each factor has reached the value of reliability.
- (3)
- according to Pearson’s correlation coefficient analysis, social norms cultural belief and user preference are highly correlated which value is up to 0.798; social norms cultural belief and user preference are significantly correlated, the value of correlation coefficient is up to 0.736. It is obvious that social norms cultural belief is the key factor that makes impact on this research’s AR application.
- (4)
- by taking digital technology as a media, to present Taiwan temples aesthetics; images, sculptures and statues can be instantly introduced in martial temple for people to have an interactive experience and a better understanding of Taiwan cultures.
Author Contributions
Funding
Conflicts of Interest
References
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The Main menu Interface of AR guide Application for the Yansui Martial Temple | |
History background Yansui martial temple is located in the Yansui area of Tainan City, also known as the Saint Guan Emperor Temple. The main God is Guan-Gong. Yansui martial temple was built in 1688. It was listed as a level three ancient monument in Taiwan, in 1988. The temple is a Fujian-style three-entry building. | |
Worship rules Yansui martial temple has four incense burners in the front hall. It needs eight incense sticks total: God incense burner placed three incense. The main God Guan-Gong incense burner placed three incense. Guan-Gong’s horse, its incense burner placed an incense. The horse’s trough should also be placed with an incense. The worship way, please follow the order, That is, the door on the left is the entrance, and the door on the right is the exit. This means that you are entering the hall with the auspicious, and you can avoid disaster when you go out. | |
Sacred objects Interface for user to select sacred objects for information with AR, includes: 3.1 The Guan-Gong statue 3.2 The stone lion statue at front of SanChuan door 3.3 The door gad image of SanChuan 3.4 The dragon and tiger statue of SanChuan temple 3.5 The sculpture of the temple pillar 3.6 The lion statue | |
Culture customs Yanshui firework festival in Taiwan has been popular worldwide for its religious culture and customs. Having been selected by the Australia’s Get Lost magazine as one of the “worldwide ten best festivals”, also labeled as the third out of “worldwide ten most dangerous festivals” by Australia’s ABC TV. |
Sub menus for AR detection function. | AR detection lens. | Forward to introduction. Aim the lens at the Guan-Gong statue, will response the information about the story of Guan-Gong. | The Guan gong statue. This statue was the theme of the 2007 Taiwan Lantern Festival. It cost total NT$ 4 million to construct this lantern. The height of the statue is 32 meters. |
Number | Average | Standard Deviation | Variance | |
---|---|---|---|---|
Perceived Enjoyment | 143 | 4.7395 | 0.44984 | 0.202 |
Perceived Cohesion | 143 | 4.1923 | 0.54117 | 0.293 |
Perceived Ease of Use | 143 | 3.9930 | 0.61877 | 0.383 |
Social Norm | 143 | 4.4178 | 0.42870 | 0.184 |
User Preference | 143 | 4.4462 | 0.42106 | 0.177 |
User Loyalty | 143 | 4.2308 | 0.53695 | 0.288 |
Effective N (complete exclusion) 143 |
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Chang, Y.-S.; Hu, Y.-J.R.; Chen, H.-W. Learning Performance Assessment for Culture Environment Learning and Custom Experience with an AR Navigation System. Sustainability 2019, 11, 4759. https://doi.org/10.3390/su11174759
Chang Y-S, Hu Y-JR, Chen H-W. Learning Performance Assessment for Culture Environment Learning and Custom Experience with an AR Navigation System. Sustainability. 2019; 11(17):4759. https://doi.org/10.3390/su11174759
Chicago/Turabian StyleChang, Yuh-Shihng, Yu-Jhang Rick Hu, and Hong-Wei Chen. 2019. "Learning Performance Assessment for Culture Environment Learning and Custom Experience with an AR Navigation System" Sustainability 11, no. 17: 4759. https://doi.org/10.3390/su11174759
APA StyleChang, Y. -S., Hu, Y. -J. R., & Chen, H. -W. (2019). Learning Performance Assessment for Culture Environment Learning and Custom Experience with an AR Navigation System. Sustainability, 11(17), 4759. https://doi.org/10.3390/su11174759