Gamification as An Approach to Promote Tourist Recycling Behavior
Abstract
:1. Introduction
2. Material and Methods
2.1. WasteApp
2.2. Design of the Application
3. Tourist Recycling Behavior and Gamification
3.1. Tourism Behavior
3.2. Gamification and Sustainability
4. Hypothesis Development
4.1. Technology Acceptance Model (TAM) and User Satisfaction
4.2. User Satisfaction and Recycling Behavior
4.3. Expectation about Awards
4.4. Word of Mouth (WoM)
4.5. Tourism Destination Reputation
5. Research Methods
5.1. Sampling Procedure and Sample
5.2. Measurement and Analysis Method
- Perceived ease of use (PEU) was estimated with four questions adapted from [36,45], using the following items:
- o
- “I think the navigation menu is intuitive enough.”
- o
- “I think the tutorial clearly explains the use of the application.”
- o
- “I find it easy to use the application.”
- o
- “I think the messages from the application are easy to understand.”
- o
- “I think the application is useful to encourage recycling behavior.”
- o
- “I think it is easy to find the closest recycling bin on the application map.”
- o
- “I think the information about the recycling areas is correctly on the application.”
- o
- “I find the application useful when I travel.”
- o
- “I think it is worth using this application.”
- o
- “I think the application covers my expectations over the applications.”
- o
- “I like using the application during a trip.”
- o
- “I would use the application frequently on a trip.”
- Recycling behavior (RB), was measured with three questions based on [52]:
- o
- “I think the application encourages recycling behavior.”
- o
- “I think the use of the application promotes measures that produce a cleaner destination.”
- o
- “I think the application can change the behavior towards the recycling of some people.”
- Expectation about awards (EaA) was measured with four items adapted from [63]:
- o
- “I would like the prize to be useful.”
- o
- “I would like the prize to be valuable.”
- o
- “I would like the prize to be easy to obtain.”
- o
- “I would like the prize to be nice.”
- o
- “I would recommend WasteApp to my friends.”
- o
- “I would recommend WasteApp to my neighbors.”
- o
- “I would recommend WasteApp to my acquaintances who are aware of environmental.”
- o
- “In my opinion, the apps improve the image of the city.”
- o
- “I think the cities that use the application will attract more tourists.”
- o
- “I think the application increases the satisfaction of my experience in a city.”
- o
- “I would repeat the journey to a city that uses this application.”
6. Results
6.1. Measurement Model
6.2. Hypothesis Testing
7. Discussion and Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Characteristics | Frequency | % | |
---|---|---|---|
Gender | Male | 65 | 46.1 |
Female | 75 | 53.2 | |
Other | 1 | 0.7 | |
Age | ≤24 | 92 | 65.3 |
>24 | 49 | 34.7 | |
Social Status | Lower | 4 | 2.8 |
Lower-middle | 15 | 10.7 | |
Middle | 25 | 17.7 | |
Upper-middle | 81 | 57.5 | |
Upper | 16 | 11.3 | |
Total | 141 | 100 |
Items | Cross Loading | Composite Reliability | AVE | Cronbach’s α |
---|---|---|---|---|
PEU1 | 0.909 | 0.894 | 0.684 | 0.805 |
PEU2 | 0.854 | |||
PEU3 | 0.904 | |||
PEU4 | 0.604 | |||
PU1 | 0.804 | 0.861 | 0.609 | 0.755 |
PU2 | 0.856 | |||
PU3 | 0.740 | |||
PU4 | 0.713 | |||
US1 | 0.862 | 0.960 | 0.857 | 0.943 |
US2 | 0.956 | |||
US3 | 0.955 | |||
US4 | 0.928 | |||
RB1 | 0.937 | 0.969 | 0.913 | 0.951 |
RB2 | 0.966 | |||
RB3 | 0.964 | |||
TDR1 | 0.846 | 0.947 | 0.817 | 0.930 |
TDR2 | 0.913 | |||
TDR3 | 0.935 | |||
TDR4 | 0.919 | |||
EaA1 | 0.952 | 0.967 | 0.880 | 0.951 |
EaA2 | 0.928 | |||
EaA3 | 0.946 | |||
EaA4 | 0.926 | |||
WoM1 | 0.911 | 0.904 | 0.704 | 0.934 |
WoM2 | 0.890 | |||
WoM3 | 0.795 | |||
WoM4 | 0.749 |
1 | 2 | 3 | 4 | 5 | 6 | 7 | |
---|---|---|---|---|---|---|---|
PEU | 0.827 | ||||||
EaA | 0.364 | 0.938 | |||||
PU | 0.625 | 0.556 | 0.807 | ||||
US | 0.060 | −0.069 | 0.230 | 0.938 | |||
WoM | 0.218 | 0.113 | 0.115 | 0.571 | 0.916 | ||
RB | 0.217 | 0.101 | 0.156 | 0.494 | 0.892 | 0.971 | |
TDR | 0.167 | 0.097 | 0.073 | 0.468 | 0.778 | 0.833 | 0.918 |
Fit Index | X2 | X2/df | NFI | TLI | CFI | RMSEA |
---|---|---|---|---|---|---|
Criterion | p ≥ 0.05 | ≤3 | ≥0.9 | ≥0.9 | ≥0.9 | ≤0.08 |
Research model | 10.925 (p = 0.363) | 1.092 | 0.978 | 0.996 | 0.998 | 0.026 |
Path | Estimate | S.E. | Sig. | H Test | |
---|---|---|---|---|---|
H1 | Perceived ease of use → Perceived usefulness | 0.486 | 0.063 | 0.000 | Supported |
H2 | Perceived usefulness → User satisfaction | 0.221 | 0.100 | 0.027 | Supported |
H3 | User satisfaction → Recycling behavior | 0.505 | 0.073 | 0.000 | Supported |
H4.1 | Expectations about awards → Perceived usefulness | 0.379 | 0.063 | 0.000 | Supported |
H4.2 | Expectations about awards → User satisfaction | −0.192 | 0.100 | 0.055 | No supported |
H4.3 | Expectations about awards → Recycling behavior | 0.078 | 0.073 | 0.289 | Rejected |
H5 | Perceived usefulness → Application WoM | 0.110 | 0.049 | 0.025 | Supported |
H6 | User satisfaction → Application WoM | 0.140 | 0.056 | 0.013 | Supported |
H7 | Recycling behavior → Application WoM | 0.714 | 0.056 | 0.000 | Supported |
H8 | Recycling behavior → Tourism destination reputation | 0.827 | 0.047 | 0.000 | Supported |
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Aguiar-Castillo, L.; Clavijo-Rodriguez, A.; De Saa-Perez, P.; Perez-Jimenez, R. Gamification as An Approach to Promote Tourist Recycling Behavior. Sustainability 2019, 11, 2201. https://doi.org/10.3390/su11082201
Aguiar-Castillo L, Clavijo-Rodriguez A, De Saa-Perez P, Perez-Jimenez R. Gamification as An Approach to Promote Tourist Recycling Behavior. Sustainability. 2019; 11(8):2201. https://doi.org/10.3390/su11082201
Chicago/Turabian StyleAguiar-Castillo, Lidia, Alberto Clavijo-Rodriguez, Petra De Saa-Perez, and Rafael Perez-Jimenez. 2019. "Gamification as An Approach to Promote Tourist Recycling Behavior" Sustainability 11, no. 8: 2201. https://doi.org/10.3390/su11082201
APA StyleAguiar-Castillo, L., Clavijo-Rodriguez, A., De Saa-Perez, P., & Perez-Jimenez, R. (2019). Gamification as An Approach to Promote Tourist Recycling Behavior. Sustainability, 11(8), 2201. https://doi.org/10.3390/su11082201