Perusing the Past to Propel the Future: A Systematic Review of STEM Learning Activity Based on Activity Theory
Abstract
:1. Introduction
2. Methods
2.1. Data Collection
2.2. Inclusion and Exclusion Criteria
2.3. Quality Criteria
2.4. Data Analysis Framework
- The research, subjects being the sample for the selected studies, include sample level and sample size.
- Objects, being the goal of STEM activity, include learning domains, task types (e.g., inquiry, simulation, and problem-solving), and learning outcomes.
- The rules or norms that were utilized for effective facilitation of STEM learning activity include methods, teacher involvement, duration, and reward method.
- The context of the STEM activities refers to the learning setting.
- The interaction includes interactive types and participant interaction.
- The tools that were used include software, hardware, and functionalities.
2.5. Inter-Rater Reliability
3. Results
3.1. Who Participated in STEM Activities during the Last 10 Years?
3.2. What Objects Were Investigated in STEM Activities during the Last 10 Years?
3.3. What Kinds of Rules Were Employed in STEM Activities during the Last 10 Years?
3.4. What Were the Major Learning Contexts in STEM Activities during the Last 10 Years?
3.5. How Have Learners in STEM Activities Interacted during the Last 10 Years?
3.6. What Kinds of Tools Were Mainly Utilized in STEM Activities during the Last 10 Years?
4. Discussion
4.1. Discussion of Main Findings
4.2. Implications
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
Paper Title | Sample Level | Sample Size | Learning Domains | Task Types | Learning Outcomes | Methods | Teachers’ Involvement | Duration | Reward Methods | Learning Setting | Interaction Types | Participant Interaction | Hardware | Software | Functionalities |
| Elementary school | 1–50 | Science | Inquiry | Self-learningability | Inquiry-basedlearning | Guidance | 9–24 weeks | No rewards | In classroom | Face-to-faceinteraction | With teachers | No hardware | No software | Quiz |
| Kindergarten | 1–50 | Engineering | Engineering design | Self-learningability | Program-basedlearning | Guidance | 1–7 day | No rewards | In classroom | Face-to-faceinteraction | With group membersand teachers | Recyclablematerials | No software | Not Specified |
| Elementary school | 51–100 | More than three | Mixed | Mixed | Problem-basedlearning | Guidance | 9–24 weeks | No rewards | In classroom | Face-to-faceinteraction | With group membersand teachers | Mixed | No software | Quiz |
| College/University | 1–50 | More than three | Problem solving | Mixed | Project-basedlearning | Guidance | 9–24 weeks | Group rewards | In classroom | Face-to-faceinteraction | With group membersand teachers | Mixed | VR + AR + Arduino | Quiz |
| College/University | 1–50 | Science | Simulation | Thinking skills | Inquiry-basedlearning | Guidance | 9–24 weeks | No rewards | In classroom | Face-to-faceinteraction | With group membersand teachers | Computers | Simulationsoftware | Quiz |
| Elementary school | 1–50 | More than three | Engineering design | Learningperceptions | Project-basedlearning | Guidance | 9–24 weeks | No rewards | After-school clubor program | Face-to-faceinteraction | With group membersand teachers | Electrical Materials | 3D design software | Quiz |
| Elementary school | 101–300 | More than three | Project-based | Learningperceptions | Mixed | Guidance | 9–24 weeks | No rewards | In classroom | Face-to-faceinteraction | With group membersand teachers | Mixed | No software | Quiz |
| Middle school | 1–50 | Science | Mixed | Mixed | Project-basedlearning | Guidance | Less than one day | No rewards | In classroom | Face-to-faceinteraction | With group membersand teachers+ | Mixed | no software | Quiz |
| Elementary school | 1–50 | More than three | Mixed | Mixed | Project-basedlearning | Guidance | 9–24 weeks | No rewards | Museum or Sciencecenter or theatre | Face-to-faceinteraction | With group membersand teachers | Mixed | 3D design software | Quiz |
| Elementary school | 101–300 | 3 Disciplines | Mixed | Mixed | Project-basedlearning | Guidance | 1–7 day | No rewards | In classroom | Face-to-faceinteraction | With group membersand teachers | Mixed | No software | Scaffold supported |
| Middle school | 51–100 | More than three | Engineering design | Learningachievement | Problem-basedlearning | Guidance | 1–7 day | No rewards | After-school clubor program | Face-to-faceinteraction | With group membersand teachers | Mixed | No software | Quiz |
| Middle school | 1–50 | 2 Disciplines | Mixed | Mixed | Project-based learning | Guidance | 9–24 weeks | No rewards | After-school clubor program | Face-to-faceinteraction | With group membersand teachers | Computers | Not Specified | Quiz |
| Elementary school | 101–300 | Science | Mixed | Mixed | Project-based learning | Guidance | Not Specified | No rewards | In classroom | Face-to-face interaction | With teachers | Mixed | No software | Quiz |
| Elementary school | More than 300 | Science | Inquiry | Mixed | Inquiry-based learning | Guidance | 5–8 weeks | No rewards | In classroom | Blended interaction | With teachers | Computers | Online learning platform/website | Quiz |
| Mixed | 1–50 | More than three | Mixed | Mixed | Problem-based learning | Guidance | 1–7 day | No rewards | In classroom | Face-to-face interaction | With group members and teachers | Electrical Materials | 3D design software | Quiz |
| Mixed | More than 300 | More than three | Mixed | Mixed | Mixed | Guidance | More than 24 weeks | No rewards | In classroom | Face-to-face interaction | With group members and teachers | Electrical Materials | No software | Quiz |
| Middle school | 51–100 | More than three | Mixed | Thinking skills | Project-based learning | Guidance | 9–24 weeks | No rewards | In classroom | Face-to-face interaction | With group members and teachers | No hardware | No software | Quiz |
| Elementary school | More than 300 | More than three | Knowledge acquisition | Mixed | Inquiry-based learning | Guidance | More than 24 weeks | No rewards | In classroom | Face-to-face interaction | With group members and teachers | Mixed | No software | Quiz |
| Elementary school | More than 300 | Technology | Mixed | Learning perceptions | Project-based learning | Guidance | Less than one day | No rewards | In classroom | Face-to-face interaction | With group members and teachers | Mixed | No software | Quiz |
| Elementary school | 1–50 | 2 Disciplines | Engineering design | Mixed | Problem-based learning | Guidance | 2–4 weeks | No rewards | In classroom | Face-to-face interaction | With group members | Electrical Materials | No software | Collaborative creation |
| Mixed | 1–50 | 3 Disciplines | Engineering design | Mixed | Project-based learning | Guidance | 1–7 day | No rewards | Workplace | Face-to-face interaction | With group members and teachers | Electrical Materials | 3D design software | Quiz |
| High school | 1–50 | More than three | Mixed | Thinking skills | Project-based learning | Guidance | 5–8 weeks | No rewards | In classroom | Face-to-face interaction | With group members and teachers | Mixed | No software | Quiz |
| College/University | 51–100 | More than three | Engineering design | Learning achievement | Research-based learning | Guidance | Not Specified | No rewards | In classroom | Face-to-face interaction | With group members and teachers | Recyclable materials | Online learning platform/website | Quiz + scaffold |
| High school | 1–50 | 3 Disciplines | Engineering design | Learning achievement | Project-based learning | Guidance | 9–24 weeks | No rewards | In classroom | Face-to-face interaction | With group members | Mixed | Arduino | Quiz |
| Elementary school | 1–50 | More than three | Mixed | Learning achievement | Project-based learning | Guidance | 5–8 weeks | No rewards | In classroom | Face-to-face interaction | With group members and teachers | Mixed | No software | Quiz |
| Middle school | Not Specified | 2 Disciplines | Engineering design | Learning perceptions | Project-based learning | Guidance | Not Specified | No rewards | In classroom | Face-to-face interaction | With group members | Booklets/workbooks | No software | Quiz |
| Elementary school | 101–300 | More than three | Mixed | Mixed | Inquiry-based learning | Guidance | Less than one day | No rewards | In classroom | Face-to-face interaction | With group members and teachers | No hardware | No software | Quiz |
| Middle school | 51–100 | More than three | Engineering design | Thinking skills | Project-based learning | Guidance | 9–24 weeks | No rewards | In classroom | Face-to-face interaction | With group members and teachers | Mixed | No software | Scaffold supported |
| Mixed | More than 300 | 3 Disciplines | Simulation | Mixed | Project-based learning | Guidance | 2–4 weeks | No rewards | In classroom | face-to-face interaction | With group members and teachers | Mixed | 3D Design software | Scaffold supported |
| Mixed | 101–300 | More than three | Mixed | Spatial skills | Research-based learning | Guidance | 1–7 day | No rewards | In classroom | Face-to-face interaction | With group members and teachers | Electrical Materials | 3D Design software | Scaffold supported |
| Elementary school | 1–50 | More than three | Simulation | Mixed | Project-based learning | Guidance | 9–24 weeks | No rewards | In classroom | Blended interaction | With group members and teachers | Recyclable materials | Arduino + Scratch | Quiz |
| Middle school | 51–100 | More than three | Engineering design | Learning achievement | Program-based learning | Guidance | 5–8 weeks | No rewards | In classroom | Blended interaction | With group members and teachers | Recyclable materials | Simulation software | Quiz |
| Middle school | 1–50 | More than three | Simulation | Mixed | Program-based learning | Guidance | Less than one day | No rewards | In classroom | Face-to-face interaction | With group members | Recyclable materials | No software | Quiz |
| Mixed | 1–50 | More than three | Mixed | Mixed | Problem-based learning | Guidance | More than 24 weeks | No rewards | Lab | Face-to-face interaction | With group members and teachers | Electrical Materials | Simulation software | Quiz |
| Middle school | 1–50 | 3 Disciplines | Simulation | Learning perceptions | Project-based learning | Guidance | 9–24 weeks | No rewards | Lab | Face-to-face interaction | With group members and teachers | Electrical Materials | Simulation software | Quiz |
| Middle school | 101–300 | More than three | Engineering design | Thinking skills | Project-based learning | Guidance | Not Specified | No rewards | In classroom | Face-to-face interaction | With group members and teachers | Recyclable materials | No software | Quiz |
| High School | 1–50 | More than three | Simulation | Mixed | Project-based learning | Guidance | 5–8 weeks | No rewards | In classroom | Face-to-face interaction | With group members and teachers | Recyclable materials | No software | Quiz |
| Mixed | 101–300 | 3 Disciplines | Mixed | Learning perceptions | Project-based learning | Guidance | 1–7 day | No rewards | Summer camp | Face-to-face interaction | With group members and teachers | Electrical Materials | 3D design software +Arduino | Scaffold supported |
| Elementary school | 101–300 | 3 Disciplines | Engineering design | Learning achievement | Problem-based learning | Guidance | Less than one day | No rewards | In classroom | Face-to-face interaction | With group members | Booklets/workbooks | No software | Quiz |
| Elementary school | 51–100 | 2 Disciplines | Mixed | Learning perceptions | Problem-based learning | Guidance | Less than one day | No rewards | Lab | Technology-mediated interaction | With teachers | Smart phones | Not Specified | Quiz |
| Mixed | 101–300 | More than three | Knowledge acquisition | Learning perceptions | Problem-based learning | Guidance | 5–8 weeks | No rewards | After-school club or program | Face-to-face interaction | With group members and teachers | Recyclable materials | No software | Quiz |
| Elementary school | 51–100 | 3 Disciplines | Engineering design | Learning achievement | Problem-based learning | Guidance | Less than one day | No rewards | In classroom | Face-to-face interaction | With group members and teachers | Booklets/workbooks | Online learning platform/website | Quiz |
| High school | 51–100 | More than three | Engineering design | Mixed | Project-based learning | Guidance | 5–8 weeks | No rewards | After-school club or program | Blended interaction | With group members and teachers | Mixed | Online learning platform/website | Scaffold supported |
| Mixed | 101–300 | 2 Disciplines | Knowledge acquisition | Learning achievement | Inquiry-based learning | Guidance | 2–4 weeks | No rewards | Summer camp | Face-to-face interaction | With group members and teachers | Recyclable materials | No software | Quiz |
| High school | 1–50 | More than three | Mixed | Mixed | Problem-based learning | Guidance | 5–8 weeks | No rewards | After-school club or program | Blended interaction | With group members | Electrical Materials | Online learning platform/website | Quiz |
| Elementary school | More than 300 | 2 Disciplines | Simulation | Mixed | Problem-based learning | No guidance | Not Specified | No rewards | Museum or Science center or theatre | Blended interaction | With group members and teachers | Electrical Materials | Game | Scaffold supported |
| Mixed | 101–300 | More than three | Mixed | Mixed | Project-based learning | Guidance | 2–4 weeks | No rewards | After-school club or program | Blended interaction | With group members and teachers | Electrical Materials | Simulation software | Quiz |
| High school | 1–50 | Science | Mixed | Mixed | Inquiry-based learning | Guidance | 9–24 weeks | No rewards | In classroom | Blended interaction | With teachers | Electrical Materials | Online learning platform/website | Quiz |
| Elementary school | 1–50 | More than three | Mixed | Mixed | Inquiry-based learning | Guidance | 5–8 weeks | No rewards | In classroom | Face-to-face interaction | With group members and teachers | Recyclable materials | No software | Quiz |
| High school | 1–50 | More than three | Mixed | Thinking skills | Project-based learning | Guidance | Less than one day | No rewards | In classroom | Face-to-face interaction | With group members and teachers | Recyclable materials | No software | Quiz |
| Middle school | 1–50 | More than three | Simulation | Self-learning ability | Project-based learning | Guidance | Less than one day | No rewards | Out-door place | Face-to-face interaction | With group members | Electrical Materials | 3D Design software | Quiz |
| High school | 1–50 | More than three | Mixed | Learning achievement | Project-based learning | Guidance | 1–7 day | No rewards | In classroom | Face-to-face interaction | With group members and teachers | Mixed | No software | Quiz |
| Elementary school | 1–50 | More than three | Mixed | Learning achievement | Mixed | Guidance | 1–7 day | No rewards | In classroom | Blended interaction | With group members | Electrical Materials | Arduino | Quiz |
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Elements | Super-Dimensions | Sub-Dimensions |
---|---|---|
Subjects | Sample level |
|
Sample size |
| |
Objects | Learning domains |
|
Task types |
| |
Learning outcomes |
| |
Rules | Methods |
|
Teachers’ involvement |
| |
Duration |
| |
Reward methods |
| |
Context | Learning setting |
|
Interaction | Interaction types |
|
Participant interaction |
| |
Tools | Hardware |
|
Software |
| |
Functionalities |
|
Variable | Category | No. of Studies | Proportion of Studies |
---|---|---|---|
Sample level | Kindergarten | 1 | 2% |
- | Elementary school | 20 | 38% |
- | Middle school | 11 | 21% |
- | High school | 8 | 15% |
- | College/University | 3 | 6% |
- | Mixed | 10 | 18% |
Sample size | 1–50 | 27 | 51% |
- | 51–100 | 9 | 17% |
- | 101–300 | 11 | 21% |
- | More than 300 | 6 | 11% |
Variable | Category | 2011–2015 | 2016–2020 | Growth Rate |
---|---|---|---|---|
Sample level | Kindergarten | 0 | 1 | NA |
- | Elementary school | 5 | 15 | 200% |
- | Middle school | 1 | 10 | 900% |
- | High school | 3 | 5 | 66.67% |
- | College/University | 0 | 3 | NA |
- | Mixed | 2 | 8 | 300.00% |
Sample size | 1–50 | 3 | 24 | 700% |
- | 51–100 | 2 | 7 | 250% |
- | 101–300 | 2 | 9 | 350% |
- | More than 300 | 3 | 3 | 0 |
Variable | Category | No. of Studies | Proportion of Studies |
---|---|---|---|
Learning domains | Science | 6 | 11% |
- | Technology | 1 | 2% |
- | Engineering | 1 | 2% |
- | Mathematics | 0 | 0% |
- | 2 Disciplines | 6 | 11% |
- | 3 Disciplines | 8 | 15% |
- | More than three | 31 | 59% |
Task types | Inquiry | 2 | 4% |
- | Simulation | 8 | 15% |
- | Investigation | 0 | 0% |
- | Issue discussion | 0 | 0% |
- | Problem-solving | 2 | 4% |
- | Engineering design | 14 | 26% |
- | Knowledge acquisition | 3 | 6% |
- | Mixed | 24 | 45% |
Learning outcomes | Learning achievements | 10 | 19% |
- | Thinking Skills | 6 | 11% |
- | Spatial skills | 1 | 2% |
- | Learning perceptions | 8 | 15% |
- | Learning engagement | 0 | 0% |
- | Self-learning ability | 3 | 6% |
- | Mixed | 25 | 47% |
Variable | Category | 2011–2015 | 2016–2020 | Growth Rate |
---|---|---|---|---|
Learning domains | Science | 3 | 3 | 0 |
- | Technology | 0 | 1 | NA |
- | Engineering | 0 | 1 | NA |
- | Mathematics | 0 | 0 | NA |
- | 2 Disciplines | 1 | 5 | 400% |
- | 3 Disciplines | 1 | 7 | 600% |
- | More than three | 5 | 26 | 420% |
Task types | Inquiry | 1 | 1 | 0 |
- | Simulation | 1 | 7 | 600% |
- | Investigation | 0 | 0 | NA |
- | Issue Discussion | 0 | 0 | NA |
- | Problem-solving | 0 | 2 | NA |
- | Engineering design | 2 | 12 | 500.00% |
- | Knowledge acquisition | 1 | 2 | 100.00% |
- | Mixed | 3 | 21 | 600.00% |
Learning outcomes | Learning achievements | 2 | 8 | 300.00% |
- | Thinking Skills | 0 | 6 | NA |
- | Spatial skills | 0 | 1 | NA |
- | Learning perceptions | 2 | 6 | 200.00% |
- | Learning engagement | 0 | 0 | NA |
- | Self-learning ability | 0 | 3 | NA |
- | Mixed | 6 | 19 | 216.67% |
Variable | Category | No. of Studies | Proportion of Studies |
---|---|---|---|
Methods | Program-based learning | 3 | 5% |
- | Project-Based Learning | 26 | 49% |
- | Problem-based learning | 11 | 21% |
- | Inquiry-based Learning | 8 | 15% |
- | Research-Based Learning | 2 | 4% |
- | Mixed | 3 | 6% |
Teacher involvement | Guidance | 52 | 98% |
- | No guidance | 1 | 2% |
Durations | Less than one day | 9 | 17% |
- | 1–7 days | 9 | 17% |
- | 2–4 weeks | 4 | 8% |
- | 5–8 weeks | 9 | 17% |
- | 9–24 weeks | 14 | 26% |
- | More than 24 weeks | 3 | 6% |
- | Not Specified | 5 | 9% |
Reward methods | Individual rewards | 0 | 0% |
- | Group rewards | 1 | 2% |
− | No rewards | 52 | 98% |
Variable | Category | 2011–2015 | 2016–2020 | Growth Rate |
---|---|---|---|---|
Methods | Program-based learning | 0 | 3 | NA |
- | Project-Based Learning | 4 | 22 | 450% |
- | Problem-based learning | 2 | 9 | 350% |
- | Inquiry-based Learning | 3 | 5 | 66.67% |
- | Research-Based Learning | 0 | 2 | NA |
- | Mixed | 0 | 3 | NA |
Teacher involvement | Guidance | 9 | 43 | 377.78% |
- | No guidance | 1 | 0 | −100% |
Durations | Less than one day | 1 | 8 | 700% |
- | 1–7 days | 0 | 9 | NA |
- | 2–4 weeks | 2 | 2 | 0 |
- | 5–8 weeks | 3 | 6 | 100% |
- | 9–24 weeks | 2 | 12 | 500% |
- | More than 24 weeks | 0 | 3 | NA |
- | Not Specified | 2 | 3 | 50% |
Reward methods | Individual rewards | 0 | 0 | NA |
- | Group rewards | 1 | 0 | NA |
− | No rewards | 10 | 42 | 320% |
Variable | Category | No. of Studies | Proportion of Studies |
---|---|---|---|
Learning settings | Museum or Science center or theatre | 2 | 4% |
- | In classroom | 37 | 69% |
- | After-school club or program | 7 | 13% |
- | Lab | 3 | 6% |
- | Workplace | 1 | 2% |
- | Summer camp | 2 | 4% |
- | Outdoor place | 1 | 2% |
Variable | Category | 2011–2015 | 2016–2020 | Growth Rate |
---|---|---|---|---|
Learning setting | Museum or science center or theater | 1 | 1 | 0 |
- | In classroom | 4 | 33 | 725% |
- | After-school club or program | 4 | 3 | −25% |
- | Lab | 0 | 3 | NA |
- | Workplace | 0 | 1 | NA |
- | Summer camp | 1 | 1 | 0 |
- | Outdoor place | 0 | 1 | NA |
Variable | Category | No. of Studies | Proportion of Studies |
---|---|---|---|
Interaction types | Face-to-face interaction | 43 | 81% |
- | Technology-mediated interaction | 1 | 2% |
- | Blended interaction | 9 | 17% |
Participant interaction | With teachers | 5 | 9% |
- | With group members | 8 | 15% |
- | With group members and teachers | 40 | 75% |
Variable | Category | 2011–2015 | 2016–2020 | Growth Rate |
---|---|---|---|---|
Interaction type | Face-to-face interaction | 4 | 39 | 875% |
- | Technology-mediated interaction | 0 | 1 | NA |
- | Blended interaction | 6 | 3 | −50% |
Participant interaction | With teachers | 3 | 2 | −33.33% |
- | With group members | 1 | 7 | 600% |
- | With group members and teachers | 6 | 34 | 466.67% |
Variable | Category | No. of Studies | Proportion of Studies |
---|---|---|---|
Hardware | Electrical Materials | 15 | 28% |
- | Recyclable Materials | 12 | 22% |
- | Computers | 3 | 6% |
- | Booklets/workbooks | 3 | 6% |
- | Smart phones | 1 | 2% |
- | Mixed | 16 | 30% |
- | No hardware | 3 | 6% |
Software | Online learning platform or website | 6 | 11% |
- | Arduino | 2 | 4% |
- | Arduino + Scratch | 1 | 2% |
- | 3D design software +Arduino | 1 | 2% |
- | VR + AR + Arduino | 1 | 2% |
- | Simulation software (such as PhET) | 5 | 9% |
- | 3D design software (such as CAD) | 7 | 13% |
- | Game | 1 | 2% |
- | No software | 27 | 51% |
- | Not specified | 2 | 4% |
Functionality | Collaborative creation | 1 | 2% |
- | Scaffold | 7 | 13% |
- | Quiz + scaffold | 1 | 2% |
- | Quiz | 43 | 81% |
- | Not specified | 1 | 2% |
Variable | Category | 2011–2015 | 2016–2020 | Growth Rate |
---|---|---|---|---|
Hardware | Electrical Materials | 3 | 12 | 300% |
- | Recyclable Materials | 1 | 11 | 1000% |
- | Computers | 2 | 1 | −50% |
- | Booklets/workbooks | 1 | 2 | 100% |
- | Smart phones | 0 | 1 | NA |
- | Mixed | 2 | 14 | 600% |
- | No hardware | 0 | 3 | NA |
Software | Online learning platform/website | 4 | 2 | −50% |
- | Arduino | 0 | 2 | NA |
Arduino + Scratch | 0 | 1 | NA | |
- | 3D design software +Arduino | 0 | 1 | NA |
- | VR + AR + Arduino | 0 | 1 | NA |
- | Simulation software (such as PhET) | 1 | 4 | 300% |
- | 3D design software (such as CAD) | 0 | 7 | NA |
- | Game | 1 | 0 | −100.00% |
- | No software | 2 | 25 | 1150.00% |
- | Not specified | 2 | 0 | −100% |
Functionality | Collaborative creation | 0 | 1 | NA |
- | Scaffold | 1 | 6 | 500.00% |
- | Quiz + scaffold | 0 | 1 | NA |
- | Quiz | 8 | 35 | 337.50% |
- | Not specified | 0 | 1 | NA |
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Gyasi, J.F.; Zheng, L.; Zhou, Y. Perusing the Past to Propel the Future: A Systematic Review of STEM Learning Activity Based on Activity Theory. Sustainability 2021, 13, 8828. https://doi.org/10.3390/su13168828
Gyasi JF, Zheng L, Zhou Y. Perusing the Past to Propel the Future: A Systematic Review of STEM Learning Activity Based on Activity Theory. Sustainability. 2021; 13(16):8828. https://doi.org/10.3390/su13168828
Chicago/Turabian StyleGyasi, Juliana Fosua, Lanqin Zheng, and Yidan Zhou. 2021. "Perusing the Past to Propel the Future: A Systematic Review of STEM Learning Activity Based on Activity Theory" Sustainability 13, no. 16: 8828. https://doi.org/10.3390/su13168828
APA StyleGyasi, J. F., Zheng, L., & Zhou, Y. (2021). Perusing the Past to Propel the Future: A Systematic Review of STEM Learning Activity Based on Activity Theory. Sustainability, 13(16), 8828. https://doi.org/10.3390/su13168828