Gamification in E-Learning and Sustainability: A Theoretical Framework
Abstract
:1. Introduction
2. Materials and Methods
3. Results
3.1. Mapping: Behavioral Attitudes and Elements of Gamification
3.1.1. Behavioral Attitudes Associated with Gamification
3.1.2. Relationship between the Behavioral Attitudes Associated with Gamification
3.1.3. The Main Elements Used to Stimulate the Learning Cycle
- Step 1:
- User-centricity and personalized experiences
- Step 2:
- Challenging and clear missions
- Step 3:
- Narrative and fantasy
- Step 4:
- Repetitive Loops and Freedom to Fail
- Step 5:
- Competition and social engagement
- Step 6:
- Feedback and reflection
- Step 7:
- Reward and social credibility
3.1.4. Relationship between Gamification Elements
3.2. A Theoretical Framework
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Attitude | Total | References |
---|---|---|
Motivation | 45 articles | Garcia-Cabot et al., 2019 [10]; Hernández-Lara et al., 2019 [20]; Martinengo et al., 2019 [70]; Doney, 2019 [55]; Terras and Boyle, 2019 [12]; Romero-Rodríguez et al., 2019 [11]; Gauthier and Jenkinson, 2018 [71]; Kyewski and Krämer, 2018 [8]; Pérez-Manzano and Almela-Baeza, 2018 [72]; Olszewski et al., 2018 [73]; Jackson et al., 2018 [74]; Ge, 2018 [75]; Ortiz Benavides and Piña Lopez, 2018 [76]; Romero-Hernandez et al., 2018 [34]; Karaaslan et al., 2018 [30]; Kooiman et al., 2017 [77]; Torres-Toukoumidis et al., 2017 [78]; Sardi, Idri, and Fernández-Alemán, 2017 [79]; Lin et al., 2017 [80]; De-Marcos et al., 2016 [81], 2017 [33]; Fernández et al., 2016 [82]; Li et al., 2016 [83]; Stubbé et al., 2016 [84]; Tenório, Silva, and Tenório, 2016 [85]; Wang, Li, and Tseng, 2015 [86]; Luthon and Larroque, 2015 [87]; Labus et al., 2015 [88]; Olsson et al., 2015 [89]; Faíña, López-Rodríguez, and Varela-Candamio, 2014 [90]; Martín-SanJosé et al., 2014 [28]; Simões, Redondo, and Vilas, 2013 [27]; Lin et al., 2013 [91]; Jackson and McNamara, 2013 [92]; Callaghan et al., 2013 [16]; Domínguez et al., 2013 [93]; Chen and Huang, 2012 [94]; Sancho, Torrente, and Fernández-Manjón, 2012 [95]; Kanthan and Senger, 2011 [96]; Brom, Šisler, and Slavík, 2010 [97]; Regueras et al., 2009 [98]; Vassileva, 2008 [99]; Ebner and Holzinger, 2007 [39]; Munz et al., 2007 [100]; Martens, Gulikers, and Bastiaens, 2004 [101] |
Engagement | 26 articles | Garcia-Cabot et al., 2019 [10]; Bouchrika et al., 2019 [9]; Terras and Boyle, 2019 [12]; Doney, 2019 [55]; Mason and Loader, 2019 [102]; North-Samardzic and de Witt, 2019 [103]; Romero-Rodríguez et al., 2019 [11]; Gauthier and Jenkinson, 2018 [71]; Jackson et al., 2018 [74]; Karaaslan et al., 2018 [30]; Ge, 2018 [75]; Bond et al., 2017 [104]; Sardi, Idri, and Fernández-Alemán, 2017 [79]; Callaghan, 2016 [105]; Ibáñez, Di-Serio, and Delgado-Kloos, 2014 [106]; Callaghan et al., 2013 [16]; Jackson and McNamara, 2013 [92]; Domínguez et al., 2013 [93]; Simões, Redondo, and Vilas, 2013 [27]; Creutzfeldt et al., 2012 [107], 2013 [108]; Rubin-Vaughan et al., 2011 [15]; Moreno-Ger et al., 2010 [109]; Franceschi et al., 2009 [110]; Choudhury, Gouldsborough, and Gabriel, 2009 [111]; Regueras et al., 2009 [98] |
Satisfaction | 21 articles | Chan, Chan, and Fong, 2019 [53]; Pistoljevic and Hulusic, 2019 [112]; Terras and Boyle, 2019 [12]; Ge, 2018 [75]; De-Marcos et al., 2017 [33]; Lin et al., 2017 [80]; Sardi, Idri, and Fernández-Alemán, 2017 [79]; Tenório, Silva, and Tenório, 2016 [85]; Li et al., 2016 [83]; Khenissi et al., 2016 [113]; Nyembezi, Cishe, and Mantlana, 2016 [29]; Labus et al., 2015 [88]; Fitó-Bertran, Hernández-Lara, and López, 2015 [114]; Ibáñez, Di-Serio, and Delgado-Kloos, 2014 [106]; Zafar, Safdar, and Zafar, 2014 [115]; Martín-SanJosé et al., 2014 [28]; Jackson and McNamara, 2013 [92]; Sancho, Torrente, and Fernández-Manjón, 2012 [95]; Kanthan and Senger, 2011 [96]; Moreno-Ger et al., 2010 [109]; Regueras et al., 2009 [98] |
Step | Description | Total | References |
---|---|---|---|
1 | User-centricity and personalized experiences | 13 articles | Tan and Zary, 2019 [118]; Terras and Boyle, 2019 [12]; Gbolahan Balogun, 2019 [54]; Hernández-Lara et al., 2019 [20]; Hernández-Lara, Serradell-Lopez, and Fitó-Bertran, 2018 [119]; Marchetti and Valente, 2018 [120]; Ge, 2018 [75]; Callaghan, 2016 [105]; Slootmaker, 2014 [121]; Hwang et al., 2013 [122]; Simões, Redondo, and Vilas, 2013 [27]; Siddiqui, Khan, and Akhtar, 2008 [123]; Wall and Ahmed, 2008 [124] |
2 | Challenging and clear missions | 14 articles | Doney, 2019 [55]; Tan and Zary, 2019 [118]; North-Samardzic, and de Witt, 2019 [103]; Chew et al., 2018 [5]; Karaaslan et al., 2018 [30]; Ortiz Benavides and Piña Lopez, 2018 [76]; Slimani et al., 2018 [125]; De-Marcos et al., 2017 [33]; Sardi, Idri, and Fernández-Alemán, 2017 [79]; Fernández et al., 2016 [82]; Domínguez et al., 2013 [93]; Fu et al., 2009 [126]; Retalis, 2008 [127]; Vassileva, 2008 [99] |
3 | Narrative and fantasy | 15 articles | Chan, Chan, and Fong, 2019 [53]; Mason and Loader, 2019 [102]; Romero-Rodríguez et al., 2019 [11]; North-Samardzic and de Witt, 2019 [103]; Jackson et al., 2018 [74]; Pérez-Manzano and Almela-Baeza, 2018 [72]; Sardi, Idri, and Fernández-Alemán, 2017 [79]; Stubbé et al., 2016 [84]; De-Marcos et al., 2016 [81]; Ibáñez, Di-Serio, and Delgado-Kloos, 2014 [106]; Domínguez et al., 2013 [93]; Sancho, Torrente, and Fernández-Manjón, 2012 [95]; Bryceson, 2009 [128]; Franceschi et al., 2009 [110]; Ebner and Holzinger, 2007 [39] |
4 | Repetitive loops and freedom to fail | 9 articles | Doney, 2019 [55]; Gauthier and Jenkinson, 2018 [71]; Schmidt et al., 2017 [129]; Luthon and Larroque, 2015 [87]; Domínguez et al., 2013 [93]; Simões, Redondo, and Vilas, 2013 [27]; Moreno-Ger et al., 2010 [109]; Regueras et al., 2009 [98]; Ebner and Holzinger, 2007 [39] |
5 | Competition and social engagement | 19 articles | Garcia-Cabot et al., 2019 [10]; Lorenzo-Alvarez et al., 2019 [13]; Doney, 2019 [55]; Bouchrika et al., 2019 [9]; Karaaslan et al., 2018 [30]; Bond et al., 2017 [104]; Sardi, Idri, and Fernández-Alemán, 2017 [79]; Tenório, Silva, and Tenório, 2016 [85]; Martín-SanJosé et al., 2015 [116]; Domínguez et al., 2013 [93]; Jackson and McNamara, 2013 [92]; Sancho, Torrente, and Fernández-Manjón, 2012 [95]; Atanasijevic-Kunc et al., 2011 [130]; Regueras et al., 2009 [98]; Franceschi et al., 2009 [110]; Fu et al., 2009 [126]; Wautelet et al., 2012 [32]; Ebner and Holzinger, 2007 [39]; Fernandez, Marin, and Wirz, 2007 [131] |
6 | Feedback and reflection | 25 articles | Garcia-Cabot et al., 2019 [10]; Lorenzo-Alvarez et al., 2020 [13]; Doney, 2019 [55]; Martinengo et al., 2019 [70]; North-Samardzic and de Witt, 2019 [103]; Pistoljevic and Hulusic, 2019 [112]; Prochazkova et al., 2019 [132]; Schwade and Schubert, 2018 [133]; Olszewski et al., 2018 [73]; Ge, 2018 [75]; Sood and Singh, 2018 [3]; Karaaslan et al., 2018 [30]; Kooiman et al., 2017 [77]; Spiridonova, 2016 [134]; Fernández et al., 2016 [82]; Boada et al., 2015 [50]; Rasila et al., 2015 [135]; Ibáñez, Di-Serio, and Delgado-Kloos, 2014 [106]; Jackson and McNamara, 2013 [92]; Duque et al., 2013 [136]; Magro et al., 2010 [137]; Choudhury, Gouldsborough, and Gabriel, 2009 [111]; Vassileva, 2008 [99]; Wall and Ahmed, 2008 [124]; Foss and Eikaas, 2006 [138] |
7 | Reward and social credibility | 13 articles | Garcia-Cabot et al., 2019 [10]; Bernik Bernik, Vusić, and Milkovic, 2019 [56]; Doney, 2019 [55]; Chew et al., 2018 [5]; Gauthier and Jenkinson, 2018 [71]; Ge, 2018 [75]; Kyewski and Krämer, 2018 [8]; Pérez-Manzano and Almela-Baeza, 2018 [72]; De-Marcos et al., 2017 [33]; Sardi, Idri, and Fernández-Alemán, 2017 [79]; Tenório, Silva, and Tenório, 2016 [85]; Li et al., 2016 [83]; Domínguez et al., 2013 [93] |
Elements of Gamification | User-Centricity and Personalized Experiences | Challenging and Clear missions | Narrative and Fantasy | Repetitive Loops and Freedom to Fail | Competition and Social Engagement | Feedback and Reflection | Reward and Social Credibility |
---|---|---|---|---|---|---|---|
User-centricity and personalized experiences | 13 | 1 | 0 | 1 | 0 | 2 | 1 |
100% | 8% | 0% | 8% | 0% | 15% | 8% | |
Challenging and clear missions | 1 | 14 | 3 | 2 | 5 | 5 | 5 |
7% | 100% | 21% | 14% | 36% | 36% | 36% | |
Narrative and fantasy | 0 | 3 | 15 | 2 | 5 | 2 | 3 |
0% | 20% | 100% | 13% | 33% | 13% | 20% | |
Repetitive loops and freedom to fail | 1 | 2 | 2 | 9 | 4 | 1 | 2 |
11% | 22% | 22% | 100% | 44% | 11% | 22% | |
Competition and social engagement | 0 | 5 | 5 | 4 | 19 | 5 | 5 |
0% | 26% | 26% | 21% | 100% | 26% | 26% | |
Feedback and reflection | 2 | 5 | 2 | 1 | 5 | 25 | 3 |
8% | 20% | 8% | 4% | 20% | 100% | 12% | |
Reward and social credibility | 1 | 5 | 3 | 2 | 5 | 3 | 13 |
8% | 38% | 23% | 15% | 38% | 23% | 100% | |
Color legend | Weak | | | Strong |
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Oliveira, R.P.; Souza, C.G.d.; Reis, A.d.C.; Souza, W.M.d. Gamification in E-Learning and Sustainability: A Theoretical Framework. Sustainability 2021, 13, 11945. https://doi.org/10.3390/su132111945
Oliveira RP, Souza CGd, Reis AdC, Souza WMd. Gamification in E-Learning and Sustainability: A Theoretical Framework. Sustainability. 2021; 13(21):11945. https://doi.org/10.3390/su132111945
Chicago/Turabian StyleOliveira, Renata Pereira, Cristina Gomes de Souza, Augusto da Cunha Reis, and Wallice Medeiros de Souza. 2021. "Gamification in E-Learning and Sustainability: A Theoretical Framework" Sustainability 13, no. 21: 11945. https://doi.org/10.3390/su132111945
APA StyleOliveira, R. P., Souza, C. G. d., Reis, A. d. C., & Souza, W. M. d. (2021). Gamification in E-Learning and Sustainability: A Theoretical Framework. Sustainability, 13(21), 11945. https://doi.org/10.3390/su132111945