Sustaining User Experience in a Smart System in the Retail Industry
Abstract
:1. Introduction
2. Conceptual Background
2.1. SST
2.2. Computer Vision
2.3. Unmanned Retail
3. Methodology and Research Design
3.1. System Design
3.1.1. Shopping App
3.1.2. Global Tracking
3.1.3. Item Recognition
3.1.4. Person–Item Association
3.1.5. Inventory Management
3.2. Rule-Based Knowledge Design
3.2.1. Preliminary Diagnosis
3.2.2. Action Planning
- Check in: A customer checks in through a mobile app (QR code). The turnstile opens after a successful account validation.
- Browse: The customer passes through the turnstile and starts browsing the products. Many customers can be identified and tracked in the store simultaneously.
- Pick up: If a customer grabs a product, this product is added into a virtual basket. Moreover, if they place a product back on the shelf, the product is erased from the virtual basket.
- Check out: A customer completes the purchase, passes the door line on the way out, and is billed for the picked-up products.
3.2.3. Action Taking
3.2.4. Evaluation
4. Reflection Learning
4.1. Check In
- Most customers were permitted to enter the store by using the mobile app and following the rules serially. Few customers were identified as sharing one mobile app, except for children and a couple. However, in the future, the case in which customers might not own a mobile phone should also be considered.
- If the system could not autonomously identify a customer’s characteristic through computer vision technology, the characteristic was regarded as an abnormal one.
- Computer vision could precisely capture and identify each customer’s characteristics, with the key factor being that each customer would stop in front of the turnstile while scanning the mobile app.
4.2. Browse
- We barely found any irregular behavior, such as stealing and eating food in the store. This phenomenon was observed because the customers were already aware of the in-store surveillance operation before entering.
- The action in which a customer put the selected product back in place or left it anywhere was considered regular. A stakeholder perspective was discussed where alternatives occurred from the promotion of other products. The customer would prefer to replace the original one after picking up a product.
- A store staff was considered to set the products in order within the specified time. Thus, the autonomous store still involved manual operation for disordered products.
4.3. Pick Up
- Through customer experience, the process in which a customer picked up a product and put it into the cart or passed it to other people was regarded as “selected.” At this moment, the people–item association was recognized. The product was simultaneously recognized as “sold” if continuously remaining in a specific customer’s cart.
- We found that pick-up behaviors were not recognized by a single action from a customer; other sequential actions, such as putting products in a cart, exchanging products on the shelf, or handing products over to other people, also had to be considered.
- The customers browsed products through their eyes instead of touching them because of the in-store surveillance operation.
- Customer behaviors were observed and recognized to be more complicated in the pick-up step because customers spent more time in selecting different products and making decisions.
4.4. Check Out
- In this system learning journey, each product was regarded as “paid” in the process when it, in association with a customer, crossed the checkout line. The system synchronized a receipt service and inventory operation after the customer passed the checkout line.
- We found that a few consumers went back into the store through the checkout line within 5 min and made repeated attempts of repurchasing or replacing products. This behavior was regarded as an abnormal action. However, from the perspectives of in-store staff, the product was regarded as sold once it crossed the checkout line even if it was put back in place.
- The product quality degrades if replacing behavior from consumer is not appropriately controlled. Some quality issues related to sold products cannot be solved in the real environment. An alternative of manually issued refunds is suggested.
5. Future Opportunities
5.1. Understanding Complicated Behavior
5.2. Diverse Retail Environment
5.3. Autonomous Store Maturity
6. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Role | Responsibility | Number |
---|---|---|
Store staff | To interpret the possible intention of shoppers in the shopping journey and provide operation experience in service, such as product offering, space design, and Stock Keeping Unit management | 2 |
Experienced consumer | To share in-store shopping experience and possible reactions in the browsing, selecting, exchange, and checkout processes | 3 |
Engineer | To provide technical practicability in product display, shopper characteristics, camera setting, and computing capability | 2 |
Confidence Level (CL) | Occurrence Number | Response Strategy |
---|---|---|
1 | <10 | Human-assisted |
2 | 11–100 | Human-assisted |
3 | 101–500 | Self-identified |
4 | 501–1000 | Self-identified |
5 | >1001 | Self-identified |
Stage | |||
---|---|---|---|
I | II | III | |
Test Period (Day) | 1 | 3 | 4 |
Rule Number | 8 | 8 | 4 |
Evaluation | Converge to a common view to obtain pre-defined rules | Identify and increment rules by detecting customer behaviors | Continue recognizing rules to improve the system’s learning performance |
Step | Rules | Type | CL in Stage | ||
---|---|---|---|---|---|
I | II | III | |||
Check in | If a customer is alone, they use the mobile app to be permitted to enter the store. | Normal | 1 | 5 | 5 |
Check in | If customers are wearing similar clothes, they are identified separately and considered overlapping in the store. | Normal | - | 2 | 3 |
Check in | If a group of friends has only one app, the app account owner identifies each person wanting to enter with their app and all actions are linked to the same account. | Normal | 1 | 2 | 3 |
Check in | If an employee is at work, they can be identified and permitted to enter the store through the mobile app but cannot shop. | Normal | - | 1 | 2 |
Check in | If a customer enters with a kid in the stroller or on the shoulder, they are identified and tracked using the same account. | Normal | - | 1 | 2 |
Check in | If a customer’s face is not visible, they are identified by their other body features instead. | Abnormal | - | 1 | 2 |
Browse | If a customer picks up and then puts back a product, the product is removed from the virtual basket. | Normal | 1 | 5 | 5 |
Browse | If a product is grabbed at one place and then put back at another place in the store, it is tracked. The product is removed from the customer’s virtual basket. | Normal | 1 | 3 | 4 |
Browse | If a customer is trying to steal or exchange fake products in an irregular behavior, they are identified to be tracked and annotated to the mobile app. | Abnormal | - | - | 1 |
Browse | If a customer eats a product and then puts back the packaging on the shelf, they are identified to be charged and annotated to the mobile app. | Abnormal | - | - | 1 |
Pick up | If a product is grabbed by a customer, it is added to their virtual basket. | Normal | 1 | 5 | 5 |
Pick up | If two or more items of the same product are grabbed by a customer, these are added to their virtual basket. | Normal | - | 1 | 3 |
Pick up | If the product is grabbed and validated in the customer’s hand or bag, it is added to their virtual basket. | Normal | 1 | 5 | 5 |
Pick up | If a customer passes on a product to another customer, it is identified as a transfer action and updated in the virtual basket if they are using different accounts. | Normal | - | 1 | 2 |
Pick up | If a customer grabs a product but not with his hands, this product is identified to be added to their virtual basket. | Abnormal | - | - | 1 |
Pick up | If a customer picks up a product lying on the floor and puts it back on the shelf, this product is not added to their virtual basket. | Abnormal | - | 1 | 2 |
Pick up | If a customer enters the store with a product that is also sold in the store, it is recognized while they are entering the store. | Abnormal | - | 1 | 3 |
Check out | If a customer passes through the store exit line, they are detected and recognized as leaving the store. | Normal | 1 | 5 | 5 |
Check out | If a customer passes through the store exit line, they can receive an invoice on the mobile app with the correct shopping item details and price within 3 min. | Normal | 1 | 5 | 5 |
Check out | If a customer passes through the store exit line and turns back to the exit line immediately, their shopping process is identified as ongoing. | Abnormal | - | - | 1 |
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Chen, S.-C.; Shang, S.S.C. Sustaining User Experience in a Smart System in the Retail Industry. Sustainability 2021, 13, 5090. https://doi.org/10.3390/su13095090
Chen S-C, Shang SSC. Sustaining User Experience in a Smart System in the Retail Industry. Sustainability. 2021; 13(9):5090. https://doi.org/10.3390/su13095090
Chicago/Turabian StyleChen, Sheng-Chi, and Shari S. C. Shang. 2021. "Sustaining User Experience in a Smart System in the Retail Industry" Sustainability 13, no. 9: 5090. https://doi.org/10.3390/su13095090
APA StyleChen, S. -C., & Shang, S. S. C. (2021). Sustaining User Experience in a Smart System in the Retail Industry. Sustainability, 13(9), 5090. https://doi.org/10.3390/su13095090