Viewing Sports Online during the COVID-19 Pandemic: The Antecedent Effects of Social Presence on the Technology Acceptance Model
Abstract
:1. Introduction
2. Literature Review
2.1. Technology Acceptance Model (TAM)
2.2. Social Presence
2.3. Social Presence with TAM and Hypotheses
3. Method
3.1. Study Context and Data Collection
3.2. Instruments and Data Analysis
4. Result
4.1. Measurement Model Assessment
4.2. Structural Model Assessment
5. Discussion
6. Conclusions
6.1. Theoretical and Practical Significance
6.2. Limitations and Future Research
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
- Lis, A.; Tomanek, M. Sport management: Thematic mapping of the research field. J. Phys. Educ. Sport 2020, 20, 1201–1208. [Google Scholar]
- Gilat, R.; Cole, B.J. COVID-19, Medicine, and Sports. Arthrosc. Sports Med. Rehabil. 2020, 2, e175–e176. [Google Scholar] [CrossRef] [PubMed]
- Sheptak, R.D.; Menaker, B.E. When sport event work stopped: Exposure of sport event labor precarity by the COVID-19 pandemic. Int. J. Sport Commun. 2020, 13, 427–435. [Google Scholar] [CrossRef]
- Drewes, M.; Daumann, F.; Follert, F. Exploring the sports economic impact of COVID-19 on professional soccer. Soccer Soc. 2021, 22, 125–137. [Google Scholar] [CrossRef]
- Horky, T. No sports, no spectators–no media, no money? The importance of spectators and broadcasting for professional sports during COVID-19. Soccer Soc. 2021, 22, 96–102. [Google Scholar] [CrossRef]
- Miah, A.; Fenton, A.; Chadwick, S. Virtual reality and sports: The rise of mixed, augmented, immersive, and esports experiences. In 21st Century Sports; Springer: Singapore, 2020; pp. 249–262. [Google Scholar]
- Pirker, J. Video games, technology, and sport: The future is interactive, immersive, and adaptive. In 21st Century Sports; Springer: Singapore, 2020; pp. 263–273. [Google Scholar]
- Chan-Olmsted, S.; Xiao, M. Smart sports fans: Factors influencing sport consumption on smartphones. Sport Mark. Q. 2019, 28, 181–194. [Google Scholar] [CrossRef]
- Majumdar, B.; Naha, S. Live sport during the COVID-19 crisis: Fans as creative broadcasters. Sport Soc. 2020, 23, 1091–1099. [Google Scholar] [CrossRef]
- Cho, S.; Shin, N.; Kwak, D.H.; Kim, A.C.H.; Jang, W.S.; Lee, J.S.; Ko, Y.J. The Impact of COVID-19 crisis on major spectator sport industry in the U.S. and South Korea: Challenges and outlook. J. Glob. Sport Manag. 2021, 1–25. [Google Scholar] [CrossRef]
- NBA. NBA Playoffs 2020: How You Can Become a Virtual Fan and Support Your Team in the ‘Stands’. Available online: https://in.nba.com/news/nba-playoffs-2020-how-you-can-become-a-virutal-fan-watch-games-orlando-bubble/1943qou0eri5f196xb-k9njptxp (accessed on 2 September 2020).
- Microsoft Reimagining How NBA Fans and Teams Experience the Game of Basketball with Together Mode in Microsoft Teams. Available online: https://www.microsoft.com/en-us/microsoft-365/blog/2020/07/24/reimagining-teams-experience-basketball-microsoft-teams/ (accessed on 24 July 2020).
- Bandura, A. Social cognitive theory of mass communication. Media Psychol. 2001, 3, 265–299. [Google Scholar] [CrossRef]
- Hilvert-Bruce, Z.; Neill, J.T.; Sjöblom, M.; Hamari, J. Social motivations of live-streaming viewer engagement on Twitch. Comput. Hum. Behav. 2018, 84, 58–67. [Google Scholar] [CrossRef] [Green Version]
- Goebert, C.; Greenhalgh, G.P. A new reality: Fan perceptions of augmented reality readiness in sport marketing. Comput. Hum. Behav. 2020, 106, 106231. [Google Scholar] [CrossRef]
- Cardinale, M.; Varley, M. Wearable Training-Monitoring technology: Applications, challenges, and opportunities. Int. J. Sports Physiol. Perform. 2017, 12, S2-55–S2-62. [Google Scholar] [CrossRef] [Green Version]
- Qi, W. A design exploration of intelligent wearable companion of smartphone for fitness and healthcare. Int. J. Pattern Recognit. Artif. Intell. 2019, 33, 1959023. [Google Scholar] [CrossRef]
- Wu, H.C.H. A study on using the technology acceptance model to explore the behavioral intentions of consumers using APP to watch sports events. Phys. Educ. J. 2020, 3, 75–94. [Google Scholar]
- Biocca, F.; Levy, M.R. Communication in the Age of Virtual Reality; Routledge: London, UK, 2013. [Google Scholar]
- Fishbein, M.; Ajzen, I. Belief, Attitude, Intention, and Behavior: An Introduction to Theory and Research; Adison-Wesley: Reading, MA, USA, 1975. [Google Scholar] [CrossRef]
- Marangunić, N.; Granić, A. Technology acceptance model: A literature review from 1986 to 2013. Univers. Access Inf. Soc. 2015, 14, 81–95. [Google Scholar] [CrossRef]
- Davis, F.D.; Bagozzi, R.P.; Warshaw, P.R. User acceptance of computer technology: A comparison of two theoretical models. Manag. Sci. 1989, 35, 982–1003. [Google Scholar] [CrossRef] [Green Version]
- King, W.R.; He, J. A meta-analysis of the technology acceptance model. Inf. Manag. 2006, 43, 740–755. [Google Scholar] [CrossRef]
- Legris, P.; Ingham, J.; Collerette, P. Why do people use information technology? A critical review of the technology acceptance model. Inf. Manag. 2003, 40, 191–204. [Google Scholar] [CrossRef]
- Davis, F.D. A Technology Acceptance Model for Empirically Testing New End-User Information Systems: Theory and Results; Massachusetts Institute of Technology: Cambridge, MA, USA, 1985. [Google Scholar]
- Venkatesh, V.; Davis, F.D. A model of the antecedents of perceived ease of use: Development and test. Decis. Sci. 1996, 27, 451–481. [Google Scholar] [CrossRef]
- Perienen, A. Frameworks for ICT integration in mathematics education-A teacher’s perspective. Eurasia J. Math. Sci. Technol. Educ. 2020, 16, em1845. [Google Scholar] [CrossRef] [Green Version]
- Byun, H.; Chiu, W.; Bae, J.-S. Exploring the adoption of sports brand apps: An application of the modified technology acceptance model. Int. J. Asian Bus. Inf. Manag. (IJABIM) 2018, 9, 52–65. [Google Scholar] [CrossRef]
- Venkatesh, V.; Morris, M.G. Why don’t men ever stop to ask for directions? Gender, social influence, and their role in technology acceptance and usage behavior. MIS Q. 2000, 24, 115. [Google Scholar] [CrossRef]
- Parker, E.B.; Short, J.; Williams, E.; Christie, B. The Social Psychology of Telecommunications. Contemp. Sociol. A J. Rev. 1978, 7, 32. [Google Scholar] [CrossRef]
- Hassanein, K.; Head, M. Manipulating perceived social presence through the web interface and its impact on attitude towards online shopping. Int. J. Hum.-Comput. Stud. 2007, 65, 689–708. [Google Scholar] [CrossRef]
- Oh, C.S.; Bailenson, J.N.; Welch, G.F. A systematic review of social presence: Definition, antecedents, and implications. Front. Robot. AI 2018, 5, 114. [Google Scholar] [CrossRef] [PubMed] [Green Version]
- Heeter, C. Communication research on consumer VR. Commun. Age Virtual Real. 1995, 1, 191–218. [Google Scholar]
- Sallnäs, E.-L. Effects of communication mode on social presence, virtual presence, and performance in collaborative virtual environments. Presence Teleoperators Virtual Environ. 2005, 14, 434–449. [Google Scholar] [CrossRef]
- Devlin, M.B.; Brown-Devlin, N. Using personality and team identity to predict sports media consumption. Int. J. Sport Commun. 2017, 10, 371–392. [Google Scholar] [CrossRef]
- Brown-Devlin, N.; Devlin, M.B.; Billings, A.C.; Brown, K.A. Five rings, five screens? A global examination of social TV influence on social presence and social identification during the 2018 Winter Olympic Games. Commun. Sport 2020, 9, 865–887. [Google Scholar] [CrossRef]
- Kim, J.; Merrill Jr, K.; Yang, H. Why we make the choices we do: Social tv viewing experiences and the mediating role of social presence. Telemat. Inform. 2019, 45, 101281. [Google Scholar] [CrossRef]
- Kim, J.; Song, H.; Lee, S. Extrovert and lonely individuals’ social TV viewing experiences: A mediating and moderating role of social presence. Mass Commun. Soc. 2018, 21, 50–70. [Google Scholar] [CrossRef]
- Lim, J.S.; Hwang, Y.; Kim, S.; Biocca, F.A. How social media engagement leads to sports channel loyalty: Mediating roles of social presence and channel commitment. Comput. Hum. Behav. 2015, 46, 158–167. [Google Scholar] [CrossRef]
- Wang, H.; Lee, K. Getting in the flow together: The role of social presence, perceived enjoyment and concentration on sustainable use intention of mobile social network game. Sustainability 2020, 12, 6853. [Google Scholar] [CrossRef]
- Steinfield, C.W. Computer-Mediated communication in an organizational setting: Explaining task-related and socioemotional uses. Ann. Int. Commun. Assoc. 1986, 9, 777–804. [Google Scholar] [CrossRef]
- Ogonowski, A.; Montandon, A.; Botha, E.; Reyneke, M. Should new online stores invest in social presence elements? The effect of social presence on initial trust formation. J. Retail. Consum. Serv. 2014, 21, 482–491. [Google Scholar] [CrossRef]
- Shin, D. 3DTV as a social platform for communication and interaction. Inf. Technol. People 2012, 25, 55–80. [Google Scholar] [CrossRef]
- Gunawardena, C.N.; Zittle, F.J. Social presence as a predictor of satisfaction within a computer-mediated conferencing environment. Am. J. Distance Educ. 1997, 11, 8–26. [Google Scholar] [CrossRef]
- Smith, J.A.; Sivo, S.A. Predicting continued use of online teacher professional development and the influence of social presence and sociability. Br. J. Educ. Technol. 2012, 43, 871–882. [Google Scholar] [CrossRef]
- Chang, C.-J. Fan Behavior for Watching NBA Games during the COVID-19 Pandemic. Ph.D. Dissertation, National Taiwan Normal University, Taipei, Taiwan, 2021. [Google Scholar]
- Buhrmester, M.; Kwang, T.; Gosling, S.D. Amazon’s Mechanical Turk: A New Source of Inexpensive, Yet High-Quality Data? American Psychological Association: Washington, DC, USA, 2016. [Google Scholar]
- Howat, G.; Assaker, G. The hierarchical effects of perceived quality on perceived value, satisfaction, and loyalty: Empirical results from public, outdoor aquatic centres in Australia. Sport Manag. Rev. 2013, 16, 268–284. [Google Scholar] [CrossRef]
- Kim, S.; Morgan, A.; Assaker, G. Examining the relationship between sport spectator motivation, involvement, and loyalty: A structural model in the context of Australian Rules football. Sport Soc. 2021, 24, 1006–1032. [Google Scholar] [CrossRef]
- Sarstedt, M.; Cheah, J.-H. Partial least squares structural equation modeling using SmartPLS: A software review. J. Mark. Anal. 2019, 7, 196–202. [Google Scholar] [CrossRef]
- Sarstedt, M.; Ringle, C.M.; Hair, J.F. Partial least squares structural equation modeling. Handb. Mark. Res. 2017, 26, 1–40. [Google Scholar]
- Hair, J.F., Jr.; Sarstedt, M.; Ringle, C.M.; Gudergan, S.P. Advanced Issues in Partial Least Squares Structural Equation Modeling; SAGE Publications: New York, NY, USA, 2017. [Google Scholar]
- Hair, J.F., Jr.; Hult, G.T.M.; Ringle, C.M.; Sarstedt, M. A Primer on Partial Least Squares Structural Equation Modeling (PLS-SEM); SAGE Publications: New York, NY, USA, 2021. [Google Scholar]
- Henseler, J.; Ringle, C.M.; Sarstedt, M. A new criterion for assessing discriminant validity in variance-based structural equation modeling. J. Acad. Mark. Sci. 2015, 43, 115–135. [Google Scholar] [CrossRef] [Green Version]
- Kock, N. Common method bias in PLS-SEM: A full collinearity assessment approach. Int. J. e-Collab. 2015, 11, 1–10. [Google Scholar] [CrossRef] [Green Version]
- Shmueli, G.; Ray, S.; Estrada, J.M.V.; Chatla, S.B. The elephant in the room: Predictive performance of PLS models. J. Bus. Res. 2016, 69, 4552–4564. [Google Scholar] [CrossRef]
- Shmueli, G.; Sarstedt, M.; Hair, J.F.; Cheah, J.-H.; Ting, H.; Vaithilingam, S.; Ringle, C.M. Predictive model assessment in PLS-SEM: Guidelines for using PLSpredict. Eur. J. Mark. 2019, 53, 2322–2347. [Google Scholar] [CrossRef]
- Rosly, R.M.; Khalid, F. Evaluation of the “e-Daftar” system using the Technology Acceptance Model (TAM). Creat. Educ. 2018, 9, 675–686. [Google Scholar] [CrossRef] [Green Version]
- Pu, H.; James, J. The distant fan segment: Exploring motives and psychological connection of International National Basketball Association fans. Int. J. Sports Mark. Spons. 2017, 18, 418–438. [Google Scholar] [CrossRef]
Construct | Item | Loading | Composite Reliability | Average Variance Extracted (AVE) |
---|---|---|---|---|
Social Presence (SP) | SP1 | 0.856 | 0.844 | 0.647 |
SP2 | 0.871 | |||
SP3 | 0.671 | |||
Perceived Usefulness (PU) | PU1 | 0.762 | 0.855 | 0.595 |
PU2 | 0.792 | |||
PU3 | 0.742 | |||
PU4 | 0.789 | |||
Perceived Ease of Use (PEOU) | PEOU1 | 0.804 | 0.864 | 0.614 |
PEOU2 | 0.687 | |||
PEOU3 | 0.851 | |||
PEOU4 | 0.784 | |||
Behavioral Intention (BI) | BI1 | 0.788 | 0.862 | 0.676 |
BI2 | 0.879 | |||
BI3 | 0.796 |
Construct | SP | PU | PEOU | BI |
---|---|---|---|---|
Social Presence (SP) | ||||
Perceived Usefulness (PU) | 0.663 | |||
Perceived Ease of Use (PEOU) | 0.624 | 0.552 | ||
Behavioral Intention (BI) | 0.870 | 0.892 | 0.633 |
Hypothesis | Relationship | Β | t-Value | f2 | R2 | Q2 |
---|---|---|---|---|---|---|
H1 | SP → PU | 0.371 | 5.146 *** | 0.151 | 0.301 | 0.232 |
H2 | SP → PEOU | 0.480 | 8.526 *** | 0.300 | 0.237 | 0.215 |
H3 | PEOU → PU | 0.263 | 3.643 *** | 0.076 | ||
H4 | PU → BI | 0.576 | 10.093 *** | 0.565 | 0.521 | 0.361 |
H5 | PEOU → BI | 0.256 | 4.317 *** | 0.111 |
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations. |
© 2021 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Chang, C.-J.; Hsu, B.C.-Y.; Chen, M.-Y. Viewing Sports Online during the COVID-19 Pandemic: The Antecedent Effects of Social Presence on the Technology Acceptance Model. Sustainability 2022, 14, 341. https://doi.org/10.3390/su14010341
Chang C-J, Hsu BC-Y, Chen M-Y. Viewing Sports Online during the COVID-19 Pandemic: The Antecedent Effects of Social Presence on the Technology Acceptance Model. Sustainability. 2022; 14(1):341. https://doi.org/10.3390/su14010341
Chicago/Turabian StyleChang, Chia-Jung, Bryan Cheng-Yu Hsu, and Mei-Yen Chen. 2022. "Viewing Sports Online during the COVID-19 Pandemic: The Antecedent Effects of Social Presence on the Technology Acceptance Model" Sustainability 14, no. 1: 341. https://doi.org/10.3390/su14010341
APA StyleChang, C. -J., Hsu, B. C. -Y., & Chen, M. -Y. (2022). Viewing Sports Online during the COVID-19 Pandemic: The Antecedent Effects of Social Presence on the Technology Acceptance Model. Sustainability, 14(1), 341. https://doi.org/10.3390/su14010341