Rethinking the Campus Experience in a Post-COVID World: A Multi-Stakeholder Design Thinking Experiment
Abstract
:1. Introduction
Design Thinking Methods Applied to Reimagine the Campus Experience
2. Materials and Methods
2.1. Inspire
- Trend analysis—“a recent news piece/article about some innovation in higher education that you found interesting”;
- Empathy—“a comment you’ve made or heard on campus regarding some problem or constraint related to equipment, space, or process that affected the pedagogical experience”;
- Benchmark—“one or more images that represent the ideal campus space”;
- Parallel worlds—“a brand or company that could, hypothetically, manage their university campus building, e.g., Apple, Netflix, DHL, …”.
2.2. Ideate
2.3. Implement
3. Results
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Conflicts of Interest
References
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Stakeholder | Key Pain Points/Method Used | Verbatim |
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Students |
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Students (postgraduate/night time) |
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Faculty |
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PhD Sudents/ Researchers |
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Academic Support Staff |
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Alumni |
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Insight | “How Might We” Question | Idea/Prototype |
---|---|---|
Younger students pay more attention to the university brand and facilities than to the quality of the learning experience. | How might we make the university experience more attractive for all age groups? | Bridge of Knowledge: an inverted classroom with a professor cockpit that allows the parametrization of interactive walls and environment sensors aligned with the type of learning objectives. |
Students do not often explore activities and spaces outside of their course work due to a lack of free time and energy. | How might we create an environment that motivates students to explore other activities on campus? | Knowledge Network: an academic social network to share knowledge and events, and to promote networking through a gamified experience. |
Anticipating the time needed to get on time to the next class creates stress and anxiety. | How might we improve the campus circuits and navigation to reduce stress and anxiety? | Smooth Navigation App: an augmented reality app to helps users to navigate the campus. |
Students have different workspace preferences (e.g., silence, individual/group, lighting). | How might we create a study place that suits different study styles? | Diverse Study Spaces: different study environments and corners that enable different forms of working regarding concentration and collaboration needs. |
Students with disabilities feel excluded by being unable to access certain facilities. | How might we improve accessibility on campus? | Inclusive Campus for All: a campus designed for inclusivity. |
Students feel that the traditional curriculum does not respond to reskilling and upskilling needs. | How might we adapt learning journeys for reskilling/upskilling? | Tailor-made Learning Programs: personalised learning pathways fully adaptable to the student’s needs. |
People restart their mindset when they change spaces, enabling them to focus better on the next activity. | How might we adapt space to motivate a certain mindset? | Village Campus: ability to adapt different spaces/buildings, using different colours and shapes, to fulfill different academic and social purposes. |
Students highly value the sense of community. | How might we create a space that connects the academic community with itself and the world? | Immersive Rooms: develop 360° data visualisation rooms for internal and external presentations and events that create a “wow effect” |
Student engagement in a class is strongly related to how inspiring the professor is, independent of the topic. | How might we help professors to be more engaging and inspiring? | Super Teachers App: a gamified app that motivates professors to try new teaching techniques with tips and challenges. |
Students value the spaces that allow for both socialisation, being alone, and connecting with nature. | How might we embed nature in a space that allows for different types of interactions? | Connecting Gardens: development of green natural places for meeting, relaxing, or studying. |
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Victorino, G.; Bandeira, R.; Painho, M.; Henriques, R.; Coelho, P.S. Rethinking the Campus Experience in a Post-COVID World: A Multi-Stakeholder Design Thinking Experiment. Sustainability 2022, 14, 7655. https://doi.org/10.3390/su14137655
Victorino G, Bandeira R, Painho M, Henriques R, Coelho PS. Rethinking the Campus Experience in a Post-COVID World: A Multi-Stakeholder Design Thinking Experiment. Sustainability. 2022; 14(13):7655. https://doi.org/10.3390/su14137655
Chicago/Turabian StyleVictorino, Guilherme, Rita Bandeira, Marco Painho, Roberto Henriques, and Pedro S. Coelho. 2022. "Rethinking the Campus Experience in a Post-COVID World: A Multi-Stakeholder Design Thinking Experiment" Sustainability 14, no. 13: 7655. https://doi.org/10.3390/su14137655
APA StyleVictorino, G., Bandeira, R., Painho, M., Henriques, R., & Coelho, P. S. (2022). Rethinking the Campus Experience in a Post-COVID World: A Multi-Stakeholder Design Thinking Experiment. Sustainability, 14(13), 7655. https://doi.org/10.3390/su14137655