Designing Sustainable Services for Cities: Adopting a Systemic Perspective in Service Design Experiments
Abstract
:1. Introduction
- Section 2 describes the objectives, design methodology, and tools adopted to support the overall research path.
- Section 3 focuses on the literature review.
- Section 4 describes the design studios process and illustrates three service concepts that emerged.
- Section 5 provides a discussion of the results.
- Section 6 identifies limitations and directions for future research.
2. Materials and Methods
3. Literature Review
3.1. Sustainable Services and Service Design
3.2. Service Ecosystem Perspective
4. Service Design Studios Process and Tools
- (1)
- Understanding the context and problem farming is the phase in which the systemic and multi-actor dimension of the urban context is analyzed and understood. In addition, research gaps, i.e., potential areas for project intervention, are identified. This phase is characterized by desk research activities (e.g., policy reports, city data, academic articles, consultancy reports, case studies) and interviews with citizens, city experts, key people, and practitioners. The outputs are related to the descriptions of the local resource system, the macro-drivers that will guide urban transformations, and the design opportunities to be better explored in the subsequent phases.
- (2)
- Crafting design scenarios outlines a long-term vision of urban development regarding sustainability and inclusiveness. Design areas are explored and described through the definition of a long-term design vision (scenario). Design questions are then formulated from the knowledge and data acquired (i.e., what if or how might we questions). The outcomes are design directions—speculative in nature—that are integrated with the research data and are intended to guide the generative phases. The scenarios are then validated through face-to-face interviews with citizens (possible end-users) and with professionals and policymakers to identify promising development paths, as well as potential barriers and constraints.
- (3)
- Service ideation is the phase linking the theoretical part to the design part, identifying a potential solution, and outlining the service ecosystem and the system of actors connected to it to analyze their needs and behaviors. In this phase, the elements contributing to the value creation process are outlined, together with the service-specific aspects such as the offerings, interactions, and touchpoints.
- (4)
- Idea validation comprises an additional desk research and case study analysis phase together with a validation process of a qualitative nature carried out through expert interviews, codesign workshops, and early-stage prototypes. This phase represents the first feedback loop concerning solutions by initiating a collective design process with users and stakeholders.
- (5)
- Idea refinement is the phase in which service ideas are further refined through a second feedback loop. Refinement takes place through interviews with service actors, sector experts, and users involved in codesign workshops aimed at improving the qualities and processes of the solution coherently with the identified scenario and the principles outlined in the initial phase.
- (6)
- Idea development is the moment in which the service concept is developed in all its parts through mapping the interactions of actors and resources, the offer system, the business or social model, and the various journeys, and touchpoints. In this phase, the service is prototyped in the user experience parts and touchpoint components (i.e., through experience prototyping or video prototyping). At the same time, from the users’ perspective, the study of the interactions between stakeholders and the user journeys of the service is supported by a business model that considers the value cocreation process [53], the market analysis, and the study of potential competitors.
- (7)
- Service simulation and feedback refer to the moment in which the service is presented and discussed with a selection of users and actors potentially involved in the solution and stakeholders that could facilitate or inhibit the process, or, in other cases, the identification of real development potential identifying possible partnerships and collaborations, potential conflicts in the system, opportunities to obtain resources, and obstacles.
4.1. Promote the Culture of Reuse of Building Materials
4.2. Promote the Culture of Reparation among Citizens
4.3. Promoting the Social Inclusion of Elderly People
5. Discussion
5.1. Sustainable Service Design as Adaptation to Complex Systems and Systemic Design
5.2. Designing Sustainable Services as an Adaptation to Uncertainty and Unpredictability
6. Concluding Remarks
Funding
Institutional Review Board Statement
Informed Consent Statement
Acknowledgments
Conflicts of Interest
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Villari, B. Designing Sustainable Services for Cities: Adopting a Systemic Perspective in Service Design Experiments. Sustainability 2022, 14, 13237. https://doi.org/10.3390/su142013237
Villari B. Designing Sustainable Services for Cities: Adopting a Systemic Perspective in Service Design Experiments. Sustainability. 2022; 14(20):13237. https://doi.org/10.3390/su142013237
Chicago/Turabian StyleVillari, Beatrice. 2022. "Designing Sustainable Services for Cities: Adopting a Systemic Perspective in Service Design Experiments" Sustainability 14, no. 20: 13237. https://doi.org/10.3390/su142013237
APA StyleVillari, B. (2022). Designing Sustainable Services for Cities: Adopting a Systemic Perspective in Service Design Experiments. Sustainability, 14(20), 13237. https://doi.org/10.3390/su142013237