eSports Events Trend: A Promising Opportunity for Tourism Offerings
Abstract
:1. Introduction
2. Theoretical Background
3. Methodological Framework
3.1. Research Scope
3.2. Conceptualization and Operationalization of the Variables
- Conditions related to eSports events:
- –
- Type: Independent;
- –
- Conceptualization: Set of general aspects on attendance at eSports events;
- –
- Dimensions:
- *
- Relationship with eSports:
- ·
- Indicators:
- Type of attended events (national and international);
- Main reason for travel;
- Average number of companions;
- Relationship with companions;
- Average stay length in destinations;
- Type of additional activities carried out.
- Tourist perception towards eSports events
- –
- Type: Dependent;
- –
- Conceptualization: Set of important considerations that are taken when participating in eSports events in Guayaquil;
- –
- Dimensions:
- *
- Quality Performance of the event:
- ·
- Indicators:
- Event Staff;
- Event logistics;
- Information of the event;
- Activities and play areas;
- Ticket price;
- Overall organization.
- *
- Perception of the event:
- ·
- Indicators:
- Event atmosphere;
- Emotion associated with the event;
- Opportunity to meet people with common interests;
- Social interaction with other event participants.
- *
- Destination Image:
- ·
- Indicators:
- Solidarity and hospitality;
- Good leisure and entertainment opportunities;
- Interesting areas to visit;
- Quality versus Price offer.
- *
- Satisfaction:
- ·
- Indicators:
- Good feeling about attending the event;
- Future recommendation of the destination to third parties;
- Repetition of the experience in another event;
- Social media sharing about event attendance;
- Future intention to return to the destination.
3.3. Population and Sample
4. Analysis and Results
4.1. Sample Profile
4.2. Conditions Related to eSports Events
4.3. Tourist Perception towards eSports Events
5. Discussion
6. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Items | Mean | Std Dev |
---|---|---|
Event staff | 4.65 | 0.71 |
Event logistics | 4.41 | 0.70 |
Event information | 4.48 | 0.79 |
Activities and play areas | 4.40 | 0.74 |
Ticket price | 3.25 | 1.17 |
Overall organization | 4.46 | 0.74 |
Items | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Environment | 1 | ||||||||||||
2 | Emotion | 0.637 * | 1 | |||||||||||
3 | Meet new people | 0.349 * | 0.368 * | 1 | ||||||||||
4 | Contact with other participants | 0.297 * | 0.357 * | 0.727 * | 1 | |||||||||
5 | Solidarity and hospitality | 0.730 * | 0.571 * | 0.367 * | 0.212 * | 1 | ||||||||
6 | Leisure and entertainment | 0.560 * | 0.615 * | 0.425 * | 0.479 * | 0.642 * | 1 | |||||||
7 | Areas to visit | 0.614 * | 0.420 * | 0.271 * | 0.252 * | 0.639 * | 0.628 * | 1 | ||||||
8 | Quality vs. price offer | 0.459 * | 0.354 * | 0.280 * | 0.214 * | 0.448 * | 0.591 * | 0.603 * | 1 | |||||
9 | Sense | 0.666 * | 0.494 * | 0.285 * | 0.253 * | 0.617 * | 0.590 * | 0.612 * | 0.581 * | 1 | ||||
10 | Recommendation | 0.572 * | 0.548 * | 0.274 * | 0.354 * | 0.505 * | 0.621 * | 0.598 * | 0.563* | 0.611* | 1 | |||
11 | Repeat the experience | 0.565 * | 0.551 * | 0.220 * | 0.389 * | 0.458 * | 0.510 * | 0.530 * | 0.406 * | 0.542 * | 0.598 * | 1 | ||
12 | Share information on social media | 0.512 * | 0.448 * | 0.291 * | 0.310 * | 0.391 * | 0.452 * | 0.477 * | 0.465 * | 0.441 * | 0.623 * | 0.600 * | 1 | |
13 | Future intention | 0.514 * | 0.445 * | 0.309 * | 0.342 * | 0.416 * | 0.458 * | 0.476 * | 0.483 * | 0.470 * | 0.591 * | 0.677 * | 0.706 * | 1 |
Dimension | Item | Participants of National Events | Participants of International Events | p-Value | ||
---|---|---|---|---|---|---|
Mean | Std Dev | Mean | Std Dev | |||
Perception of the event | Event atmosphere | 4.61 | 0.75 | 4.7 | 0.72 | 0.263 |
Emotion associated with the event | 4.34 | 0.7 | 4.32 | 0.7 | 0.761 | |
Opportunity to meet people with common interests | 3.99 | 0.97 | 3.7 | 0.92 | 0.004 * | |
Social interaction with other event participants | 4 | 0.93 | 3.6 | 1.27 | 0.001 * | |
Destination image | Solidarity and hospitality | 4.58 | 0.78 | 4.64 | 0.7 | 0.459 |
Good leisure and entertainment opportunities | 4.38 | 0.75 | 4.16 | 0.62 | 0.005 * | |
Interesting areas to visit | 4.42 | 0.78 | 4.45 | 0.8 | 0.76 | |
Quality vs. Price offer | 4.32 | 0.82 | 4.15 | 0.88 | 0.062 | |
Satisfaction | Good feeling about attending the event | 4.68 | 0.71 | 4.64 | 0.7 | 0.617 |
Future recommendation of the destination to third parties | 4.48 | 0.75 | 4.21 | 0.68 | 0.001 * | |
Repetition of the experience in the future in another event | 4.49 | 0.73 | 4.4 | 0.72 | 0.269 | |
Social media sharing about event attendance | 4.44 | 0.81 | 4.25 | 0.72 | 0.020 * | |
Future intention to return to the destination | 4.52 | 0.75 | 4.33 | 0.66 | 0.013 * |
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Leon, M.; Hinojosa-Ramos, M.V.; León-Lopez, A.; Belli, S.; López-Raventós, C.; Florez, H. eSports Events Trend: A Promising Opportunity for Tourism Offerings. Sustainability 2022, 14, 13803. https://doi.org/10.3390/su142113803
Leon M, Hinojosa-Ramos MV, León-Lopez A, Belli S, López-Raventós C, Florez H. eSports Events Trend: A Promising Opportunity for Tourism Offerings. Sustainability. 2022; 14(21):13803. https://doi.org/10.3390/su142113803
Chicago/Turabian StyleLeon, Marcelo, Miriam Vanessa Hinojosa-Ramos, Alan León-Lopez, Simone Belli, Cristian López-Raventós, and Hector Florez. 2022. "eSports Events Trend: A Promising Opportunity for Tourism Offerings" Sustainability 14, no. 21: 13803. https://doi.org/10.3390/su142113803
APA StyleLeon, M., Hinojosa-Ramos, M. V., León-Lopez, A., Belli, S., López-Raventós, C., & Florez, H. (2022). eSports Events Trend: A Promising Opportunity for Tourism Offerings. Sustainability, 14(21), 13803. https://doi.org/10.3390/su142113803