Maladaptive Cognitions in Adolescents and Young Adults When They Play: The Dysfunctional Cognitions in Gaming Scale (DCG)
Abstract
:1. Introduction
2. Materials and Methods
2.1. Participants
2.2. Instruments
2.2.1. Dysfunctional Cognitions in Gaming Scale (DCG Scale)
2.2.2. Internet Gaming Disorder Scale—Short-Form, IGDS9-SF
2.2.3. General Health Questionnaire, GHQ-12
2.2.4. Frequency of Gameplay
2.3. Procedure
2.4. Data Analysis
2.4.1. Item Analysis
2.4.2. Factorial Validity
2.4.3. Measurement Invariance
2.4.4. Reliability
2.4.5. Other Evidence of Validity
2.5. Transparency and Openness
3. Results
3.1. Item Analysis
3.2. EFA
3.3. CFA
3.4. Measurement Invariance
3.5. Reliability
3.6. Other Evidence of Validity
3.6.1. Frequency of Playing Video Games
3.6.2. GHQ-12 and IGDS9-SF
3.7. Scale Scores and Percentile Ranks
4. Discussion
4.1. Maladaptive Cognitions, Gaming Frequency, Perceived Health, and Problems Using VGs
4.2. Implications for Evaluation and Intervention
4.3. Limitations
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
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# | Item | M | SD | Mdn | IQR | Sk | K |
---|---|---|---|---|---|---|---|
1 | I find myself thinking about video games when I’m not playing [Me encuentro pensando en videojuegos cuando no estoy jugando] | 1.0 | 0.9 | 1 | 2 | 0.8 | 0.3 |
2 | I say to myself “I wish I was playing right now” [Me digo “ojalá en este momento estuviera jugando”] | 1.0 | 1.0 | 1 | 2 | 0.9 | 0.3 |
3 | I couldn’t stand to wait much longer without playing [No soportaría esperar mucho más tiempo sin jugar] | 0.6 | 0.8 | 0 | 1 | 1.8 | 3.5 |
4 | I plan or think about what I will do next in the game to advance [Planeo o pienso lo siguiente que haré en el juego para avanzar] | 1.3 | 1.2 | 1 | 2 | 0.6 | −0.7 |
5 | I won’t stop until I get past it. Better now than tomorrow [No pararé hasta conseguir pasármelo. Mejor ahora que mañana] | 1.3 | 1.2 | 1 | 2 | 0.7 | −0.4 |
6 | This game, or these rivals, are not going to be able to beat me, I am better [Este juego o estos rivales no van a poder conmigo, yo soy mejor] | 1.5 | 1.3 | 1 | 2 | 0.5 | −0.8 |
7 | Stopping playing now will be a failure [Dejar de jugar ahora será un fracaso] | 0.8 | 1.0 | 0 | 1 | 1.4 | 1.6 |
8 | I cannot fail. Other players admire and respect my achievements in the game [No puedo fallar. Otros jugadores admiran y respetan mis logros en el juego] | 0.8 | 1.1 | 0 | 1 | 1.3 | 0.8 |
9 | I am very good and I feel good [Soy muy bueno y me siento bien] | 2.1 | 1.2 | 2 | 2 | 0.0 | −0.8 |
10 | I am better than the others [Soy mejor que otros] | 1.4 | 1.3 | 1 | 2 | 0.6 | −0.7 |
11 | I don’t want to know anything that happens around me, it’s secondary [No quiero saber nada de lo que ocurre a mi alrededor, es secundario] | 0.7 | 1.0 | 0 | 1 | 1.4 | 1.7 |
12 | It’s great to be able to spend time enjoying with these people [Es genial poder disfrutar de pasar tiempo con toda esta gente] | 2.2 | 1.2 | 2 | 2 | −0.2 | −0.8 |
13 | I think people who don’t play video games don’t understand me [Pienso que las personas que no juegan a videojuegos no me entienden] | 0.9 | 1.1 | 1 | 1 | 1.2 | 0.6 |
14 | I tell myself “just a few more minutes”, but then it’s much longer [Me digo a mí mismo “solo unos minutos más” pero luego es mucho más tiempo] | 1.5 | 1.2 | 1 | 1 | 0.5 | −0.7 |
15 | I don’t care at all how they react, I’m not going to stop [Me da exactamente igual como se pongan no voy a parar] | 0.4 | 0.8 | 0 | 1 | 2.2 | 4.7 |
16 | If I stop playing I will feel bad [Si dejo de jugar voy a sentirme mal] | 0.4 | 0.7 | 0 | 0 | 2.6 | 7.3 |
Factor Loading | |||
---|---|---|---|
Item | Preoccupation | Self-Esteem | Compulsion |
1 | 0.801 | 0.461 | 0.585 |
2 | 0.808 | 0.467 | 0.569 |
3 | 0.706 | 0.387 | 0.649 |
4 | 0.748 | 0.484 | 0.490 |
5 | 0.568 | 0.616 | 0.589 |
6 | 0.421 | 0.788 | 0.498 |
7 | 0.520 | 0.571 | 0.661 |
8 | 0.505 | 0.644 | 0.625 |
9 | 0.425 | 0.759 | 0.399 |
10 | 0.365 | 0.688 | 0.446 |
11 | 0.421 | 0.515 | 0.647 |
12 | 0.562 | 0.589 | 0.399 |
13 | 0.569 | 0.509 | 0.675 |
14 | 0.562 | 0.434 | 0.579 |
15 | 0.456 | 0.415 | 0.727 |
16 | 0.483 | 0.348 | 0.686 |
Grouping Variable | Invariance Model | χ2 | df | Δχ2 | p (Δχ2) | CFI | ΔCFI | RMSEA | ΔRMSEA |
---|---|---|---|---|---|---|---|---|---|
Age | Configural | 1738.7 | 202 | - | - | 0.902 | - | 0.082 | - |
Metric | 1803.8 | 215 | 60.034 | <0.001 | 0.899 | −0.003 | 0.081 | −0.001 | |
Scalar | 1966.7 | 228 | 235.978 | <0.001 | 0.889 | −0.010 | 0.082 | 0.002 | |
Gender | Configural | 1762.2 | 202 | - | - | 0.894 | - | 0.082 | - |
Metric | 1827.0 | 215 | 48.534 | <0.001 | 0.890 | −0.003 | 0.080 | −0.001 | |
Scalar | 2008.0 | 228 | 220.819 | <0.001 | 0.878 | −0.012 | 0.082 | 0.002 |
α [95% CI] | ω [95% CI] | Rxx | |
---|---|---|---|
All 16 items | 0.907 [0.899, 0.915] | 0.908 [0.900, 0.914] | 0.91 |
Preoccupation (4 items) | 0.843 [0.828, 0.855] | 0.849 [0.832, 0.859] | 0.85 |
Self-esteem (6 items) | 0.829 [0.815, 0.838] | 0.832 [0.819, 0.845] | 0.83 |
Compulsion (6 items) | 0.799 [0.779, 0.818] | 0.800 [0.784, 0.816] | 0.81 |
IGDS9-SF | GHQ Total | GHQ Anxiety | GHQ Dysfunction | |
---|---|---|---|---|
DCG Total score | 0.697 | 0.200 | 0.165 | 0.060 |
Preoccupation | 0.658 | 0.125 | 0.078 | 0.076 |
Self-esteem | 0.535 | 0.199 | 0.134 | 0.107 |
Compulsion | 0.658 | 0.182 | 0.210 | −0.036 ns |
Male | Female | Male | Female | ||||||
---|---|---|---|---|---|---|---|---|---|
12 to 16 | 17 to 22 | 12 to 16 | 17 to 22 | 12 to 16 | 17 to 22 | 12 to 16 | 17 to 22 | ||
(n = 1025) | (n = 522) | (n = 491) | (n = 135) | (n = 1025) | (n = 522) | (n = 491) | (n = 135) | ||
Score | Percentile | Percentile | Score | Percentile | Percentile | ||||
0 | 1 | 1 | 6 | 4 | 33 | 88 | 93 | 97 | 98 |
1 | 1 | 3 | 8 | 10 | 34 | 89 | 93 | 97 | 99 |
2 | 1 | 4 | 14 | 15 | 35 | 90 | 95 | 98 | 99 |
3 | 2 | 5 | 18 | 22 | 36 | 91 | 95 | 98 | 99 |
4 | 3 | 8 | 25 | 26 | 37 | 92 | 95 | 98 | 99 |
5 | 5 | 9 | 29 | 33 | 38 | 94 | 95 | 98 | 99 |
6 | 7 | 11 | 34 | 36 | 39 | 95 | 97 | 98 | 99 |
7 | 10 | 13 | 41 | 43 | 40 | 95 | 97 | 99 | 99 |
8 | 12 | 16 | 45 | 48 | 41 | 96 | 98 | 99 | 99 |
9 | 15 | 19 | 51 | 56 | 42 | 96 | 98 | 99 | 99 |
10 | 18 | 22 | 57 | 58 | 43 | 97 | 99 | 99 | 99 |
11 | 20 | 26 | 61 | 61 | 44 | 98 | 99 | 99 | 99 |
12 | 23 | 28 | 62 | 65 | 45 | 98 | 99 | 99 | 99 |
13 | 27 | 32 | 66 | 66 | 46 | 98 | 99 | 99 | 99 |
14 | 30 | 37 | 69 | 70 | 47 | 98 | 99 | 99 | 99 |
15 | 34 | 39 | 72 | 73 | 48 | 98 | 99 | 99 | 99 |
16 | 37 | 42 | 75 | 76 | 49 | 98 | 99 | 100 | 99 |
17 | 41 | 46 | 76 | 77 | 50 | 98 | 99 | 100 | 99 |
18 | 45 | 49 | 81 | 82 | 51 | 99 | 100 | 100 | 99 |
19 | 49 | 54 | 82 | 83 | 52 | 99 | 100 | 100 | 99 |
20 | 53 | 57 | 84 | 84 | 53 | 99 | 100 | 100 | 99 |
21 | 57 | 63 | 85 | 84 | 54 | 99 | 100 | 100 | 99 |
22 | 60 | 69 | 86 | 85 | 55 | 99 | 100 | 100 | 99 |
23 | 63 | 72 | 87 | 86 | 56 | 99 | 100 | 100 | 99 |
24 | 67 | 75 | 88 | 90 | 57 | 99 | 100 | 100 | 99 |
25 | 70 | 77 | 90 | 93 | 58 | 99 | 100 | 100 | 99 |
26 | 74 | 78 | 91 | 95 | 59 | 99 | 100 | 100 | 99 |
27 | 77 | 83 | 92 | 95 | 60 | 99 | 100 | 100 | 99 |
28 | 80 | 85 | 93 | 95 | 61 | 100 | 100 | 100 | 99 |
29 | 81 | 87 | 93 | 95 | 62 | 100 | 100 | 100 | 99 |
30 | 83 | 89 | 94 | 96 | 63 | 100 | 100 | 100 | 99 |
31 | 85 | 91 | 95 | 97 | 64 | 100 | 100 | 100 | 100 |
32 | 87 | 92 | 96 | 97 |
Gender | Age | n | M | SD | Mdn | IQR | Min | Max | Sk | K |
---|---|---|---|---|---|---|---|---|---|---|
Male | 12 to 16 | 1025 | 20.88 | 10.95 | 20 | 14 | 0 | 64 | 0.8 | 1.06 |
17 to 22 | 522 | 18.71 | 10.07 | 19 | 13.8 | 0 | 61 | 0.55 | 0.59 | |
Female | 12 to 16 | 491 | 11.85 | 9.84 | 9 | 12 | 0 | 60 | 1.4 | 2.55 |
17 to 22 | 135 | 11.34 | 9.75 | 9 | 12 | 0 | 64 | 1.71 | 5.17 |
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Sánchez-Iglesias, I.; Bernaldo-de-Quirós, M.; Estupiñá, F.J.; Fernández-Arias, I.; Labrador, M.; Vallejo-Achón, M.; Saiz, J.; Labrador, F.J. Maladaptive Cognitions in Adolescents and Young Adults When They Play: The Dysfunctional Cognitions in Gaming Scale (DCG). Sustainability 2022, 14, 16109. https://doi.org/10.3390/su142316109
Sánchez-Iglesias I, Bernaldo-de-Quirós M, Estupiñá FJ, Fernández-Arias I, Labrador M, Vallejo-Achón M, Saiz J, Labrador FJ. Maladaptive Cognitions in Adolescents and Young Adults When They Play: The Dysfunctional Cognitions in Gaming Scale (DCG). Sustainability. 2022; 14(23):16109. https://doi.org/10.3390/su142316109
Chicago/Turabian StyleSánchez-Iglesias, Iván, Mónica Bernaldo-de-Quirós, Francisco J. Estupiñá, Ignacio Fernández-Arias, Marta Labrador, Marina Vallejo-Achón, Jesús Saiz, and Francisco J. Labrador. 2022. "Maladaptive Cognitions in Adolescents and Young Adults When They Play: The Dysfunctional Cognitions in Gaming Scale (DCG)" Sustainability 14, no. 23: 16109. https://doi.org/10.3390/su142316109