The Impact of Agile Management and Technology in Teaching and Practicing Physical Education and Sports
Abstract
:1. Introduction
2. Theoretical Background
- Personal commitment to quality in everything that is achieved within the company.
- 2.
- Early process testing so that it can be learned quickly.
- 3.
- Real-time information and openness
- 4.
- Systematic prevention, risk management, and improvement.
- 5.
- Quality competence for all staff members.
3. Research Methodology
3.1. The Research Context and Aim
- Identification of the challenges and opportunities brought by the COVID-19 pandemic that may guide a new type of teaching and learning
- Analyzing the extent to which pre-existing PES management strategies are adequate to this content
- Finding new alternative solutions enhanced by Agile Management to enhance the teaching, learning, and practice of PES
- Identification of different technological solutions/applications that will enhance appropriate learning and teaching in PES
3.2. Research Process: Sample, Data, Variable, and Hypothesis
3.3. Results
Construct Reliability and Validity
- 8GoOrienting, Oriented Compass, Teh6MobileApp–these apps are not considered to be very appropriate solutions by PES teachers and trainers.
- Tech6coechipier–team spirit is very difficult to develop in an online environment.
- the5VR/AR- PES teachers/trainers do not have access to these technologies and can not evaluate their advantages, disadvantages, and impact on student and athlete education/training.
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Variable | Variable Codification | Variable Explanation/Definition |
---|---|---|
PES Output | 1Health | PES is important in health |
1Fitness | physical fitness | |
1Body | body shaping | |
1Control | physical, educational, social control | |
1Movement | assimilation of movement concepts | |
1PsihicDev | personal, psychosocial, and moral development | |
1IndGroupActiv | individual, collective (recreational) activities | |
1ToleranceCoopRespect | promotes tolerance, cooperation, and respect | |
1WinLose | positive attitude towards victory and defeat | |
1Discrimination | removes cultural, gender, and ethnic discrimination | |
Agile Management | 9AGEngagement | Personal commitment to quality in HEIs activities |
9AGTeting | Early testing of the process so that it can be learned quickly | |
9AGInfo | Real-time information (BigData, Blockchain, BI, IoT, 5G, etc) | |
9AGPreventRisk | Systematic prevention, risk management, and improvement | |
9AGCompetency | Quality competence for all staff members | |
Technology in PES | Teh1app | Applications for sports training or physical education: |
Teh2Games | Dedicated games, such as GoNoodle | |
Teh3Video | Video clips/classes used for training | |
Teh4coechipier | Peer (or group) learning and assessment and using ICT | |
Teh5VRAR | VR/AR apps and courses dedicated to PES | |
Teh6HRM | Instant Heart Rate- Heart Rate Monitor" | |
Teh6MobilApp | Mobile App dedicated to PES | |
7Coach My Video | Video recording app | |
8MyOMaps, MapRun, Go Orienteering, Virtual-O, Catchingfeatures, Orienteering Compass & Map | Organization of real sports orientation competitions on virtual routes |
Variable/Test | Cronbach’s Alpha | Rho_A | Composite Reliability | Average Variance Extracted |
---|---|---|---|---|
Agile Management | 0.877 | 0.879 | 0.877 | 0.589 |
PES Output | 1 | |||
PES Technology | 1 |
Agile Management | PES Output | PES Technology | |
---|---|---|---|
Agile Management | 0.767 | ||
PES Output | 0.459 | ||
PES Technology | 0.768 | 0.656 |
Latent Variable | Agile Management | PES Output | PES Technology |
---|---|---|---|
Agile Management | 1.000 | 0.459 | 0.768 |
PES Output | 0.459 | 1.000 | 0.656 |
PES Technology | 0.768 | 0.656 | 1.000 |
Saturated Model | Estimated Model | |
---|---|---|
Chi-Square | 467.526 | 468.142 |
Mean, STDEV, T-Values, P-Val... | |||||
---|---|---|---|---|---|
Original Sample | Sample Mean | Standard Devia | T Statistics | p Values | |
Agile Management → PES Technology | 0.768 | 0.804 | 0.049 | 15.832 | 0.000 |
PES Technology→ PES Output | 0.656 | 0.748 | 0.066 | 10.021 | 0.000 |
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Cojocaru, A.-M.; Cojocaru, M.; Jianu, A.; Bucea-Manea-Țoniş, R.; Păun, D.G.; Ivan, P. The Impact of Agile Management and Technology in Teaching and Practicing Physical Education and Sports. Sustainability 2022, 14, 1237. https://doi.org/10.3390/su14031237
Cojocaru A-M, Cojocaru M, Jianu A, Bucea-Manea-Țoniş R, Păun DG, Ivan P. The Impact of Agile Management and Technology in Teaching and Practicing Physical Education and Sports. Sustainability. 2022; 14(3):1237. https://doi.org/10.3390/su14031237
Chicago/Turabian StyleCojocaru, Adin-Marian, Marilena Cojocaru, Anca Jianu, Rocsana Bucea-Manea-Țoniş, Dan Gheorghe Păun, and Paula Ivan. 2022. "The Impact of Agile Management and Technology in Teaching and Practicing Physical Education and Sports" Sustainability 14, no. 3: 1237. https://doi.org/10.3390/su14031237
APA StyleCojocaru, A. -M., Cojocaru, M., Jianu, A., Bucea-Manea-Țoniş, R., Păun, D. G., & Ivan, P. (2022). The Impact of Agile Management and Technology in Teaching and Practicing Physical Education and Sports. Sustainability, 14(3), 1237. https://doi.org/10.3390/su14031237