Invoking ‘Empathy for the Planet’ through Participatory Ecological Storytelling: From Human-Centered to Planet-Centered Design
Abstract
:1. Introduction
1.1. Framing of Empathy for the Planet
1.2. Empathy for the Planet in the Design Practice
1.3. Empathy for the Planet in Stories: The Role of Imagination, Anthropomorphism, Human Bridges, and Identification
1.4. Ecological Self-Narratives
1.5. Ecological Collective Narratives
1.6. Principles Guiding Our Participatory Ecological Storytelling Method
- (1)
- Planetary character: the character of the story can be human, animal, vegetal, natural, object, spiritual, metaphorical, etc., singular, a group, or an ecosystem. The workshop participants are free to choose the type of character and whether to use anthropomorphism or not. The character’s journey in the story illustrates the story theme—the “main message”—related to environmental challenges or sustainable solutions. The characters are developed through a Planetary persona template.
- (2)
- Character depth: building granular character personas with motivations, history, a rich inner world, and positive and negative sides is key to creating compelling characters [49]. It enables imagining their reactions and decision rationales along with the events of the story, which is essential to assigning them narrative agency.
- (3)
- Playfulness: participatory storytelling presents similarities with play in its cooperative, non-hierarchical, instinctive, and improvised dynamics and in overcoming divisions of nature and culture [3]. Such dynamics yield original ideas and the expression of tacit knowledge (i.e., knowledge gained through personal experiences) as story creators encourage each other to be creative, expansive, humorous, and honest [38,49]. The intrinsic experience of building the story and engaging with others, the character, and their world is more important than the resulting story [7]. Participants are encouraged to build on each other’s suggestions, to try, to be imperfect, to use humor, and to share personal experiences.
- (4)
- Open plot: we do not enforce the use of antagonists or villains or pre-defined story arcs such as the Campbell heroes journey in order not to nudge the stories into a conflictual story canon that may reinforce the human/nonhuman antagonism [3]. The story structure is as open as possible while using well-known narrative components to make it easy to create the story [120]: participants are guided to create story arcs with a beginning, a middle, and an end, with the middle part dynamized by the struggles of the main protagonists.
2. Materials and Methods
2.1. Structure of the Workshops
- -
- Workshop 1 involved a group of 31 students in the first year of their industrial design education at a Dutch university, was conducted online, and took place in January 2022. The students were taking a course aimed at developing their critical thinking, and the workshop was an element of that course.
- -
- Workshop 2, which involved 10 participants, was conducted in real life during an international design conference in July 2022. The participants were professionals or senior students (Master’s, PhD) in the field of design and art.
- -
- Workshops 3 and 4 were conducted at a large multinational in February 2023 with 25 people each, with roles in marketing, business, design, and innovation.
2.2. Data Collection and Analysis
3. Results
3.1. Story Characters
3.2. Story Themes and Endings
3.3. Creation of Empathy for the Planet
“In our story we tried to communicate empathy for the sea life by giving fishermen the bad guy role and showing how abruptly they can destroy sea life animals’ lives. Leaving the animals in pain.”
“We tried to make the character Nemo, which everyone loves, be very pathetic. His house is destroyed, his home is destroyed and all his friends are gone. And with the context that the world and men have done all this, you start to think about Nemo and really realize what we do. You feel guilty for what you did to him, even if it’s just a fictional story.”
“The story should create a feeling of familiarity, and causes people to think as the main character. It will let people ask questions and let them doubt about their own purchasing habits.”
“[The story] generates empathy for the innovative woodworker and his ethics. You feel like that is the way forward and that the cutting of new trees is not always necessary.”
3.4. Emotions Evoked by Stories
3.5. Experience of the Story Co-Creation Process
3.6. Short-Term Change in Perspective and Behavioral Intention after the Workshop
4. Discussion
4.1. Mechanisms for Creating and Experiencing Empathy for the Planet through Participatory Ecological Storytelling
4.2. Positioning of the Findings on Participatory Ecological Storytelling in Existing Knowledge
4.3. Positioning of Empathy for the Planet in Post-Anthropocentric Thinking and a Preliminary Definition
4.4. Limitations of This Study and Suggestions for Method Improvement
4.5. Applications of Participatory Ecological Storytelling and Empaty for the Planet in Sustainable Design Practice
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A. A Selection of Illustrative Personas and Stories
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Step in Workshop Process | Story-Focused Workshops | Persona-Focused Workshops |
---|---|---|
Introduction | We presented a recap of storytelling theory basics (narrative transportation, role of empathy and mental imagery, basic story arc structure, building blocks for a story character, tips for creative writing) [121,122] and high-level examples of ecological stories (wildlife documentaries, fictional movies, personal stories, traditional tales) [47,50]. | |
Persona creation exercise | Collectively (in groups of 2–4), participants were asked to discuss and write down:
| Individually, participants were asked to think about their character and to write:
|
Story creation exercise | Participants in groups built the story arc for their persona by filling in keywords or short sentences in a story template. The template structures the story into a beginning, a middle and an end:
| |
Sharing | Stories were written as a short text and in workshop 2 were also verbally shared. | Stories were written as a postcard from the character to humans. |
Closure | An open discussion was facilitated where participants shared their experiences and learnings during the story creation and reflected on possible benefits of the method for their line of work. | |
Total workshop duration | 3–4 h | 2 h |
Theme | Number of Stories Mentioning the Theme | Sub-Themes | ||
---|---|---|---|---|
in All Workshops | in Story- Focused Workshops | in Persona-Focused Workshops | ||
Human/nature antagonism | 24 | 69% | 100% |
|
Human individualism | 11 | 54% | 33% |
|
Union is strength | 10 | 54% | 20% |
|
Learning from nature | 10 | 46% | 20% |
|
Humans taking action to solve the issue | 6 | 38% | 7% |
|
Experience during Persona and Story Creation | Summary of Experience Element | Number of Respondents Mentioning the Element | Illustrative Quotes | |
---|---|---|---|---|
in Story-Focused Workshops | in Persona-Focused Workshops | |||
Collaboration and exchange | 34 respondents expressed that the story co-creation stimulates collaboration, exchange of ideas and perspectives. The process challenges them to listen to and embrace suggestions, to consider different opinions and perspectives (including those from people who do not share their values), to look at problems differently. As a result, the process helps to go more in depth with ideas and to improve their reflection. Several respondents mentioned that it is a good team building exercise as it connects people and a good medium to facilitate a discussion about the environment and sustainability. | 80% | 48% | “It was a great way to connect our ideas and dive deeper in the problem.” “My team was very diverse and being able to execute a task with people who thought so differently was fascinating, exciting and taught me to compromise on expectations.” “The story is a really strong method to get organizations reflect on their current behavior, and at least start the conversation. Love the way storytelling creates the opportunity to discuss change and innovation in the form of metaphors. This way it may at first not be as confronting and stimulate co-creation from different perspectives.” “I really relate to the story because I’ve been to Malaysia and expected only beautiful things but saw a lot of shocking things, like pollution, dead coral reefs and big palm tree plantations. I’ve seen the jungle before and there I saw it getting destroyed right before my eyes. [...] I realized that the people that don’t share the same mindset as me (wanting to contribute to a more sustainable world) don’t have it because they haven’t seen it up close like I did.” |
Connection to characters | 23 respondents said that the persona creation exercise made them see the world from the character’s perspective and feel closer to them. This was for many a new experience. Being immersed in the creative process during the workshop, relating to personal experiences and memories, and assigning human attributes to nonhuman personas helped them creating this connection. Many in the persona-focused workshops mentioned that the detailed persona templates pushed them to go in depth, inspired them and triggered their imagination. | 23% | 76% | “Personally, it was a bit of an eye opener, we don’t frequently think of being empathetic with our Planet (really putting ourselves in its shoes).” “I like the idea that we were asked to get into the head of the persona and think like we are them. I loved this experience as it was eye-opening.” “To me the creation of the persona was really a super valuable experience and the most interesting part of the workshop. Thinking about what the persona sees and feels really helps to enable an ecosystem mindset, thinking about all the connections the plant, animal or else has in this world and how all actions have impact. Very emotional exercise.” “I liked realizing how it changes the way one thinks about parts of nature, which is in a more personalized way. This increases the felt proximity to the things that surround us. They start playing sort of a role in our life more.” “I used my memories of spending time in the ocean to build a story that could reflect the ocean’s feelings.” |
Creativity and playfulness | 18 respondents associated the entertaining aspect (the word ‘fun’ came back in most of these answers) to creativity in the process. They see this combination as a motor for new ideas: they enjoyed listening and building upon others’ ideas and being surprised by their creativity. | 23% | 71% | “It was fun, because we came up with a fantasy story which i did not expect. Therefore this exercise helped me thinking outside the box.” “I usually write by myself, I don’t have 2 other brains with me. It’s incredible to have 2 [extra] creative brain.” “Really enjoyed coming up with ideas and building on the ideas of teammates. It made for coherent pieces that could surprise each other.” |
Difficulties in the process | 11 respondents expressed that the creative process (setting the scene, creating the characters and the plot) was difficult sometimes. Several participants in the persona-focused workshops felt that the story creation exercise was rushed. | 13% | 33% | “I found it challenging to let the creative juices flow at first, but working with my colleagues definitely helped.” “Writing the [story] for some reason felt like cutting the story too short and that we lost the emotional momentum which was so powerful.” |
Expressed Change or Intention of Change after Process | Summary of Change or Intention of Change | Number of Respondents Mentioning the Change | Illustrative Quotes | |
---|---|---|---|---|
in Story-Focused Workshops | in Persona-Focused Workshops | |||
Intention to use storytelling and personas in work practice | 23 respondents expressed the intention to use elements of storytelling and personas in their work, mostly to talk about their projects, to show different perspectives and the bigger picture, and to trigger an emotional response. | 60% | 24% | “It is a good teaching tool: it is good to learn how to communicate what you do but also to understand why you are building what you are building (like a chair). A better story and a better chair will come out.” “A good story takes us a long way in our sustainability efforts. When we’re able to engage stakeholder from an empathetic approach to our Environment we’ll be able to get their attention and make them feel the urge to act.” “After the workshop I have thought increasingly of characterization and personification of the abstract and inanimate as a powerful storytelling tool.” “I do think storytelling can have an impact even if you may not be aware of it at first. I liked learning how a story can draw empathy/attention and hearing different opinion. I want to address in my design brief that there isn’t one side to environmental change. And talk more about how it can change by communicating with the people and business.” |
Increased awareness of environmental issues and consequences of actions | 16 respondents declared after the process made them more aware of the size of the issue and of the consequences of their actions on wildlife and nature. | 20% | 48% | “The story did motivate me more to be more aware of what is happening around me and try to understand the consequences of my actions. This is due to the fact that via the story, you can realize that your actions can have severe consequences even if those consequences are for someone […] who cannot talk in real life.” “It made me think about on-land problems and sea problems and it made me realize that environmental issues are huge and way bigger than anyone can even imagine, but we still have to act.” “You should really think twice before you do something, so you don’t hurt anyone else in the process.” |
Intention to make changes in work practice to create more sustainable impact | 11 respondents want to have more sustainable focus and/or impact, for example by including systemic considerations, initiating dialogue or reflecting on the ethics of innovation in their projects and business transactions. | 20% | 24% | “I want to see people, profit and planet as equals and involve them all in my product design.” “I will prompt the question ‘what would the planet think about that?’ in future business cases.” “Thinking and feeling from the planets perspective as a tool in decision making is a huge AHA moment!” |
Intention to consume more responsibly | 6 respondents expressed their intention to stop buying unnecessary items, to live with less, to be more informed of the origin of products, to use less plastic or more recycled products. | 17% | 5% | “The story made me become aware of what I need and what I don’t need. So that I can stop buying unnecessary purchases.” |
No change | 11 respondents said they would not change anything after the process, mostly because they were already motivated to work on sustainability before. | 20% | 19% | “I already had the motivations to do something better for the environment.” “Can’t say that it changed anything. But I consider myself as someone who is already very aware about my values/behavior/prejudice—because of my work with design for sustainable behavior, so I don’t think I am the typical audience for such a workshop.” |
No answer | 8 respondents do not know or did not answer the question. | 20% | 10% |
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Talgorn, E.; Ullerup, H. Invoking ‘Empathy for the Planet’ through Participatory Ecological Storytelling: From Human-Centered to Planet-Centered Design. Sustainability 2023, 15, 7794. https://doi.org/10.3390/su15107794
Talgorn E, Ullerup H. Invoking ‘Empathy for the Planet’ through Participatory Ecological Storytelling: From Human-Centered to Planet-Centered Design. Sustainability. 2023; 15(10):7794. https://doi.org/10.3390/su15107794
Chicago/Turabian StyleTalgorn, Elise, and Helle Ullerup. 2023. "Invoking ‘Empathy for the Planet’ through Participatory Ecological Storytelling: From Human-Centered to Planet-Centered Design" Sustainability 15, no. 10: 7794. https://doi.org/10.3390/su15107794
APA StyleTalgorn, E., & Ullerup, H. (2023). Invoking ‘Empathy for the Planet’ through Participatory Ecological Storytelling: From Human-Centered to Planet-Centered Design. Sustainability, 15(10), 7794. https://doi.org/10.3390/su15107794