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Article

Factors Influencing Game-Based Learning in the Colombian Context: A Mixed Methods Study

1
Faculty of Artificial Intelligence in Education, Central China Normal University, Wuhan 430079, China
2
Licenciatura en Lenguas Extranjeras con Énfasis en inglés, Facultad de Educación, Universidad de la Amazonia, Florencia 180001, Colombia
3
School of Foreign Languages, Central China Normal University, Wuhan 430079, China
*
Authors to whom correspondence should be addressed.
Sustainability 2023, 15(10), 7817; https://doi.org/10.3390/su15107817
Submission received: 15 March 2023 / Revised: 6 May 2023 / Accepted: 8 May 2023 / Published: 10 May 2023

Abstract

Game-based learning (GBL) places high demand on educational resources and has been widely practiced in classrooms in many developed countries; however, few studies on GBL and its influencing factors have been conducted in developing countries. To address this research gap, a mixed-methods study was conducted in a state high school in the Amazon region of Colombia with 64 tenth-graders who were learning English as a foreign language to identify the factors that affect learners’ learning outcomes when serious games are applied to vocabulary learning, with a specific focus on learning engagement. This study drew on both quantitative and qualitative data collected from surveys, interviews, and pre- and post-tests. The results showed that engagement and prior knowledge can positively predict GBL outcomes, while contextual factors and family condition had an adverse impact on GBL outcomes (Adjusted R2 = 0.635, p < 0.01). The results also indicated that a male student with a higher level of prior knowledge would be more likely to achieve good grades in GBL. Based on the study results, several implications are proposed for incorporating serious games for vocabulary learning in less-developed regions. This study results provide important practical implications for high schools in developing countries to implementing GBL.
Keywords: serious games; game-based learning; vocabulary learning; engagement; Colombia serious games; game-based learning; vocabulary learning; engagement; Colombia

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MDPI and ACS Style

Aguilar-Cruz, P.J.; Wang, P.; Xiang, Z.; Luo, H. Factors Influencing Game-Based Learning in the Colombian Context: A Mixed Methods Study. Sustainability 2023, 15, 7817. https://doi.org/10.3390/su15107817

AMA Style

Aguilar-Cruz PJ, Wang P, Xiang Z, Luo H. Factors Influencing Game-Based Learning in the Colombian Context: A Mixed Methods Study. Sustainability. 2023; 15(10):7817. https://doi.org/10.3390/su15107817

Chicago/Turabian Style

Aguilar-Cruz, Paola Julie, Peiyu Wang, Zongping Xiang, and Heng Luo. 2023. "Factors Influencing Game-Based Learning in the Colombian Context: A Mixed Methods Study" Sustainability 15, no. 10: 7817. https://doi.org/10.3390/su15107817

APA Style

Aguilar-Cruz, P. J., Wang, P., Xiang, Z., & Luo, H. (2023). Factors Influencing Game-Based Learning in the Colombian Context: A Mixed Methods Study. Sustainability, 15(10), 7817. https://doi.org/10.3390/su15107817

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