Assessing the Effects of Flow, Social Interaction, and Engagement on Students’ Gamified Learning: A Mediation Analysis
Abstract
:1. Introduction
2. Literature Review
2.1. Gamified Learning
2.2. Flow
2.3. Social Interaction
2.4. Relationships among Flow, Engagement, Social Interaction, and Perceived Learning
- What are the associations between perceived challenge and skill?
- What are the associations between peer interaction and social influence?
- What are the effects of flow antecedents (perceived challenge and skill) on engagement and perceived learning?
- What are the effects of social interaction (peer interaction and social influence) on engagement and perceived learning?
3. Methodology
3.1. Participants and Procedures
3.2. Instruments
3.3. Analysis Strategies
4. Results
4.1. Measurement Model
4.2. Structural Model
4.3. Importance-Performance Map Analysis
5. Discussion
6. Conclusions and Implications
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
Factors | Item | Questions |
---|---|---|
Challenge | C1 | Engaging in gamified learning is not a challenge for me |
C2 | Gamified learning has not pushed my abilities to the limit | |
Skill | S1 | I am familiar with the mechanisms of using gamified learning in the class |
S2 | I am familiar with the procedures of using gamified learning in the class | |
S3 | Learning to use gamified learning is easy for me | |
Engagement | E1 | I actively participate in gamified learning courses |
E2 | I am willing to participate in teaching activities related to gamified learning | |
E3 | I enjoyed my participation in gamified learning | |
Peer interaction | PI1 | Using gamified learning increases my interaction with my classmates |
PI2 | When I use gamified learning, I actively build a network of classmates | |
Social influence | SI1 | I am encouraged to participate in gamified learning by my teacher, peers, or classmates |
SI2 | My teacher, peer, or classmate helps me engage in the gamified learning | |
SI3 | Some influential persons, such as the teacher or classmates, suggested I engage in gamified learning activities | |
Perceived learning | PL1 | Gamified learning has helped me in my studies |
PL2 | Using gamified learning allows me to learn the course content efficiently | |
PL3 | Using gamified learning improves my learning performance |
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Grade Level | Female | Male | Total |
---|---|---|---|
first-year students | 36 | 21 | 57 |
sophomores | 9 | 3 | 12 |
juniors | 88 | 30 | 118 |
seniors | 23 | 10 | 33 |
master students | 19 | 11 | 30 |
Total | 175 | 75 | 250 |
Componence | Items | Loading | Cronbach’s Alpha | CR | AVE |
---|---|---|---|---|---|
Challenge | C1 | 0.871 | 0.760 | 0.891 | 0.804 |
C2 | 0.922 | ||||
Skill | S1 | 0.886 | 0.870 | 0.920 | 0.793 |
S2 | 0.897 | ||||
S3 | 0.888 | ||||
Engagement | E1 | 0.935 | 0.911 | 0.944 | 0.848 |
E2 | 0.907 | ||||
E3 | 0.921 | ||||
Peer Interaction | PI1 | 0.925 | 0.816 | 0.916 | 0.844 |
PI2 | 0.913 | ||||
Social Influence | SI1 | 0.880 | 0.820 | 0.891 | 0.732 |
SI2 | 0.820 | ||||
SI3 | 0.866 | ||||
Perceived Learning | PL1 | 0.921 | 0.904 | 0.940 | 0.840 |
PL2 | 0.919 | ||||
PL3 | 0.909 |
Challenge | Skill | Engagement | Peer Interaction | Social Influence | Perceived Learning | |
---|---|---|---|---|---|---|
Challenge | 0.897 | |||||
Skill | 0.601 | 0.890 | ||||
Engagement | 0.640 | 0.584 | 0.921 | |||
Peer Interaction | 0.610 | 0.535 | 0.667 | 0.919 | ||
Social Influence | 0.659 | 0.584 | 0.593 | 0.592 | 0.856 | |
Perceived Learning | 0.584 | 0.658 | 0.715 | 0.586 | 0.637 | 0.916 |
Independent Variables | Mediators | Dependent Variables | Direct Effect | Indirect Effect | Total Effect | VAF | Hypotheses |
---|---|---|---|---|---|---|---|
Challenge | Skill | Engagement | 0.280 | 0.127 | 0.407 | 31.2% | Yes |
Skill | Engagement | Perceived Learning | 0.283 | 0.088 | 0.371 | 23.7% | Yes |
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Chung, C.-H.; Pan, H.-L.W. Assessing the Effects of Flow, Social Interaction, and Engagement on Students’ Gamified Learning: A Mediation Analysis. Sustainability 2023, 15, 983. https://doi.org/10.3390/su15020983
Chung C-H, Pan H-LW. Assessing the Effects of Flow, Social Interaction, and Engagement on Students’ Gamified Learning: A Mediation Analysis. Sustainability. 2023; 15(2):983. https://doi.org/10.3390/su15020983
Chicago/Turabian StyleChung, Chih-Hung, and Hui-Ling Wendy Pan. 2023. "Assessing the Effects of Flow, Social Interaction, and Engagement on Students’ Gamified Learning: A Mediation Analysis" Sustainability 15, no. 2: 983. https://doi.org/10.3390/su15020983
APA StyleChung, C. -H., & Pan, H. -L. W. (2023). Assessing the Effects of Flow, Social Interaction, and Engagement on Students’ Gamified Learning: A Mediation Analysis. Sustainability, 15(2), 983. https://doi.org/10.3390/su15020983