Applying War Heritage in the National World War II History Course for College Students in China: An Exploration of Digitization Strategies
Abstract
:1. Introduction
2. Literature Review
2.1. Students’ Needs of Digital Learning
2.2. The Course of World War II History: Objectives and Pain Points
2.3. War Heritage and Its Digitization
2.4. Literature Summary
2.4.1. Classification of Media
2.4.2. Evaluation Criterion
2.4.3. Research Hypotheses
3. Method
3.1. Research Planning
3.2. Selection of Stimulus Samples
3.3. Questionnaire Design, Participants, and Process
4. Results
4.1. Analysis of Reliability and Validity
4.2. Hypothesis Test
4.2.1. Difference Test between Digital Media and Traditional Media
4.2.2. Difference Tests on Demographic Variables
4.3. Analysis of Multidimensional Scaling
5. Discussion
5.1. Research Findings
5.2. Research Implications
5.3. Research Limitations and Future Studies
6. Conclusions
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Type | Narrative Mode | Media |
---|---|---|
Traditional Media | Factual | Documents, cultural relics, artifacts, photos, sites, historical buildings, and oral historical materials |
Fictional | Painting and literature (fiction) | |
Digital Media/Multi-media | Factual | Video materials, audio recordings, documentaries, digital archives, and cloud exhibition halls |
Fictional | Films, TV, microvideos, animations and comics, VR, AR, video games, and interactive performances |
Category | Attribute |
---|---|
1. Sensory Experience | SE1. Sensory Attraction and SE2. Immersive Experience |
2. Emotional Experience | EE1. Emotional Resonance and EE2. Affecting |
3. Learning Effectiveness | LE1. Familiarity with Historical Facts; LE2. Cognition of National Conditions; LE3. National Identity; LE4. Cherishing Peace; LE5. Connection with the Present; and LE6. Awareness of Social Responsibility |
4. Behavior Change | BC1. Stimulating Interest; BC2. Learning Initiative; and BC3. Enhancing Communication |
5. Usage Experience | UE1. Affinity; UE2. Autonomy of Learning; UE3. Usability of Equipment; UE4. Interestingness; UE5. Comfortability; UE6. Creativity; and UE7. Content Intelligibility |
Grouping | Sample | Historical Events/Heritage | Source/Copyright Information |
---|---|---|---|
Traditional Media | S1: Textbook, Outline of Modern Chinese History | Includes the main events that occurred in the Chinese theater of WWII | Higher Education Press |
S2: Documentary literature, The Good Man of Nanking | The Nanjing massacre | By John Rabe, CITIC Press | |
S3: Historical photos, “Bombing of Chongqing” | The Bombing of Chongqing | - | |
Digital Media | S4: Film, Eight Hundred | Former site of the Shanghai Sihang Warehouse | Huayi Brothers Media Corporation |
S5: Animated short film, Remnant Imagination | The Jiangdongmen site, Nanjing | Nanjing Normal University; The award-winning video of National Memorial Day | |
S6: Radio drama, Zhongshan Ship | The Zhongshan Ship’s role in the defense of Wuhan | National Cultural Heritage Administration | |
S7: VR, Zunyi Conference | The Anti-encirclement Campaign | Meihao Qianjing Cultural Creativity Co., Ltd. | |
S8: AR, Bethune’s Forcep | The hemostatic forceps used by a field doctor | Developed by this study | |
S9: Mobile game, WWII Knowledge Cards | The New 4th Army’s helmet | Developed by this study |
I. Participant Information | |
(1) Gender; (2) Grade; and (3) Academic Background | |
II. Learning Experience Evaluation | |
Category | Question |
1. Sensory Experience | Q1: The media is appealing sensorially (visual, auditory, etc.). |
Q2: The media gives me an immersive experience. | |
2. Emotional Experience | Q3: The media resonates with me emotionally. |
Q4: The media moved me deeply. | |
3. Learning Effectiveness | Q5: The media increased my understanding of the history of WWII. |
Q6: The media helped me understand the national conditions during WWII. | |
Q7: The media enhanced my national identity. | |
Q8: The media reinforced my values of cherishing peace. | |
Q9: This media helped me think about the focus of the current international situation. | |
Q10: This media helped enhance my sense of social responsibility. | |
4. Action Change | Q11: The media made me more interested in exploring the history of WWII. |
Q12: The media increased my initiative in learning the history of WWII. | |
Q13: The media has increased my interaction with teachers and peers. | |
5. Usage Experience | Q14: The media had an affinity for young people. |
Q15: This media was helpful for me to freely choose the learning content freely. | |
Q16: The hardware (device or carrier) of the media was easy to use. | |
Q17: This media increased the learning’s interest. | |
Q18: This media enabled me to freely choose the time and place of study. | |
Q19: The media made the learning process creative. | |
Q20: The content of the media was easy to understand. | |
III. Overall Evaluation | |
(1) What do you think is the most effective media for learning the history of WWII? | |
(2) What is your favorite learning media? |
S1 | S2 | S3 | S4 | S5 | S6 | S7 | S8 | S9 | |
---|---|---|---|---|---|---|---|---|---|
Q1 | 4.01 (1.315) | 4.67 (1.134) | 5.33 (0.993) | 5.67 (1.119) | 5.59 (1.123) | 5.14 (1.095) | 5.70 (1.185) | 5.56 (1.125) | 5.41 (1.236) |
Q2 | 3.79 (1.257) | 4.65 (1.058) | 5.14 (1.022) | 5.64 (1.097) | 5.53 (0.995) | 5.14 (1.100) | 5.75 (1.180) | 5.44 (1.104) | 5.34 (1.288) |
Q3 | 4.17 (1.292) | 4.87 (1.020) | 5.31 (1.079) | 5.64 (1.123) | 5.47 (1.068) | 5.27 (1.038) | 5.48 (1.157) | 5.23 (1.061) | 5.06 (1.277) |
Q4 | 3.87 (1.275) | 4.84 (1.121) | 5.16 (1.175) | 5.59 (1.107) | 5.42 (1.082) | 5.08 (1.109) | 5.40 (1.122) | 5.27 (1.081) | 4.84 (1.320) |
Q5 | 5.02 (1.226) | 4.95 (1.016) | 5.13 (0.937) | 5.37 (1.066) | 5.25 (1.011) | 5.15 (1.015) | 5.25 (1.087) | 5.27 (0.986) | 5.03 (1.216) |
Q6 | 5.11 (1.155) | 4.86 (1.013) | 4.99 (1.153) | 5.36 (1.138) | 5.19 (1.093) | 5.17 (1.077) | 5.21 (1.114) | 5.15 (1.059) | 5.00 (1.254) |
Q7 | 5.17 (1.163) | 4.93 (1.068) | 5.20 (1.035) | 5.53 (1.068) | 5.39 (1.040) | 5.25 (1.017) | 5.30 (1.114) | 5.25 (1.034) | 5.03 (1.187) |
Q8 | 5.14 (1.223) | 5.14 (1.084) | 5.48 (0.966) | 5.65 (1.030) | 5.40 (1.107) | 5.29 (1.041) | 5.40 (1.069) | 5.24 (1.084) | 5.05 (1.192) |
Q9 | 4.70 (1.114) | 4.66 (0.983) | 4.83 (0.998) | 5.02 (1.223) | 4.93 (1.161) | 4.85 (1.133) | 5.01 (1.156) | 4.93 (1.107) | 4.71 (1.321) |
Q10 | 4.91 (1.119) | 4.84 (1.047) | 5.06 (1.021) | 5.34 (1.099) | 5.22 (1.096) | 5.09 (1.085) | 5.15 (1.168) | 5.11 (1.028) | 4.92 (1.219) |
Q11 | 4.57 (1.283) | 4.76 (1.012) | 4.98 (1.080) | 5.25 (1.120) | 5.22 (1.111) | 5.02 (1.125) | 5.22 (1.102) | 5.17 (1.003) | 5.03 (1.225) |
Q12 | 4.47 (1.205) | 4.72 (1.050) | 4.90 (1.176) | 5.26 (1.158) | 5.14 (1.147) | 4.98 (1.153) | 5.25 (1.140) | 5.18 (0.984) | 5.10 (1.226) |
Q13 | 4.14 (1.280) | 4.37 (1.039) | 4.58 (1.198) | 4.94 (1.139) | 4.89 (1.145) | 4.74 (1.166) | 5.16 (1.074) | 5.06 (1.046) | 4.88 (1.318) |
Q14 | 3.94 (1.266) | 4.53 (0.977) | 4.74 (1.001) | 5.44 (1.160) | 5.44 (1.005) | 4.94 (1.128) | 5.56 (1.135) | 5.39 (1.006) | 5.33 (1.268) |
Q15 | 4.12 (1.250) | 4.64 (1.003) | 4.76 (1.035) | 5.22 (1.144) | 5.26 (1.041) | 5.06 (1.052) | 5.28 (1.093) | 5.24 (1.057) | 5.05 (1.208) |
Q16 | 4.51 (1.196) | 4.66 (1.034) | 4.86 (1.121) | 5.29 (1.123) | 5.32 (1.080) | 5.17 (1.092) | 4.82 (1.355) | 5.11 (1.162) | 5.16 (1.185) |
Q17 | 3.86 (1.292) | 4.61 (1.068) | 4.86 (1.074) | 5.49 (1.068) | 5.36 (1.065) | 5.08 (1.067) | 5.58 (1.065) | 5.40 (1.116) | 5.35 (1.239) |
Q18 | 4.25 (1.232) | 4.70 (1.004) | 4.68 (1.182) | 5.28 (1.078) | 5.31 (1.094) | 5.07 (1.089) | 5.13 (1.186) | 5.19 (1.088) | 5.21 (1.185) |
Q19 | 3.83 (1.391) | 4.50 (1.063) | 4.68 (1.249) | 5.26 (1.101) | 5.43 (1.055) | 5.03 (1.017) | 5.62 (1.135) | 5.47 (1.068) | 5.36 (1.203) |
Q20 | 4.71 (1.168) | 4.69 (0.953) | 5.26 (1.024) | 5.48 (1.052) | 5.41 (1.020) | 5.24 (0.985) | 5.43 (1.066) | 5.41 (1.026) | 5.24 (1.201) |
Total Score | 88.28 | 94.60 | 99.93 | 107.73 | 106.16 | 101.75 | 106.67 | 105.05 | 102.11 |
Category | t | p |
---|---|---|
1. Sensory Experience | −14.799 ** | 0.000 |
2. Emotional Experience | −10.017 ** | 0.000 |
3. Learning Effectiveness | −3.455 ** | 0.001 |
4. Behavioral Change | −8.586 ** | 0.000 |
5. Usage Experience | −14.422 ** | 0.000 |
Traditional Media | Digital Media | Difference | p |
---|---|---|---|
S1: Textbook | S4: Film | −19.454 ** | 0.000 |
S5: Animated Short Film | −17.879 ** | 0.000 | |
S6: Radio Drama | −13.477 ** | 0.000 | |
S7: VR | −18.397 ** | 0.000 | |
S8: AR Card | −16.776 ** | 0.000 | |
S9: Mobile Game | −13.833 ** | 0.000 | |
S2: Documentary Literature | S4: Film | −13.126 ** | 0.000 |
S5: Animated Short Film | −11.552 ** | 0.000 | |
S7: VR | −12.069 ** | 0.000 | |
S8: AR Card | −10.448 ** | 0.000 | |
S3: Historical Photo | S1: Textbook | 11.655 ** | 0.000 |
S4: Film | −7.799 * | 0.036 |
Category | I Group | J Group | Difference (I–J) | p |
---|---|---|---|---|
1. Sensory Experience | S3: Historical Photo | S1: Textbook | 1.339 ** | 0.000 |
S2: Documentary Literature | 0.575 ** | 0.000 | ||
S4: Film | −0.417 ** | 0.005 | ||
S7: VR | −0.486 ** | 0.001 | ||
S6: Radio Drama | S4: Film | −0.509 ** | 0.000 | |
S5: Animated Short Film | −0.417 ** | 0.006 | ||
S7: VR | −0.578 ** | 0.000 | ||
2. Emotional Experience | S3: Historical Photo | S1: Textbook | 1.210 ** | 0.000 |
S9: Mobile Game | S4: Film | −0.664 ** | 0.000 | |
S5: Animated Short Film | −0.491 * | 0.023 | ||
3. Learning Effectiveness | S9: Mobile Game | S4: Film | −0.421 * | 0.029 |
5. Usage Experience | S3: Historical Photo | S1: Textbook | 0.660 ** | 0.000 |
S4: Film | −0.519 ** | 0.001 | ||
S5: Animated Short Film | −0.525 ** | 0.001 | ||
S7: VR | −0.510 ** | 0.001 | ||
S8: AR Card | −0.480 ** | 0.004 | ||
S9: Mobile Game | −0.408 * | 0.039 |
Sample | Attribute | t | p | Difference |
---|---|---|---|---|
S4: Film | Q8: Cherishing Peace | −2.76 | 0.006 ** | M < F |
Q9: Connection with the Present | −2.05 | 0.043 * | M < F | |
Q10: Awareness of Social Responsibility | −3.12 | 0.002 ** | M < F | |
Q12: Learning Initiative | −2.11 | 0.037 * | M < F | |
Q14: Affinity | −2.44 | 0.016 * | M < F | |
Q15: Autonomy of Learning | −3.95 | 0.000 ** | M < F | |
Q16: Usability of Equipment | −2.30 | 0.022 * | M < F | |
Q20: Content Intelligibility | −2.08 | 0.039 * | M < F | |
S5: Animated Short Film | Q8: Cherishing Peace | −3.12 | 0.002 ** | M < F |
Q10: Awareness of Social Responsibility | −2.37 | 0.019 * | M < F | |
S6: Radio Drama | Q10: Awareness of Social Responsibility | −2.29 | 0.023 * | M < F |
S7: VR | Q10: Awareness of Social Responsibility | −2.01 | 0.047 * | M < F |
S8: AR Card | Q2: Immersive Experience | −2.03 | 0.044 * | M < F |
S9: Mobile Game | Q2: Immersive Experience | −2.77 | 0.006 ** | M < F |
Q3: Emotional Resonance | −2.12 | 0.035 * | M < F | |
Q8: Cherishing Peace | −2.67 | 0.008 ** | M < F |
Sample | Attribute | F | p | Difference |
---|---|---|---|---|
S1: Textbook | Q1: Sensory Attraction | 4.275 * | 0.015 | 2 > 3 |
Q2: Immersive Experience | 3.162 * | 0.045 | 2 > 3 | |
Q11: Stimulating Interest | 3.130 * | 0.046 | 2 > 3 | |
Q20: Content Intelligibility | 4.664 * | 0.011 | 2 > 3 | |
S2: Documentary Literature | Q4: Affecting | 3.947 * | 0.021 | 1 > 3 |
Q8: Cherishing Peace | 4.221 * | 0.016 | 1 > 3 | |
Q11: Stimulating Interest | 3.730 * | 0.026 | 1 > 3 | |
Q14: Affinity | 5.391 ** | 0.005 | 2 > 3 | |
Q15: Autonomy of Learning | 6.657 ** | 0.002 | 1 > 3 | |
Q17: Interestingness | 8.223 ** | 0.000 | 1 > 3 | |
Q18: Comfortability | 7.227 ** | 0.001 | 1 > 3 | |
Q19: Creativity | 6.699 ** | 0.002 | 1 > 3 | |
Q20: Content Intelligibility | 5.594 ** | 0.004 | 1 > 3 | |
S3: Historical Photo | Q1: Sensory Attraction | 4.544 * | 0.012 | 1 > 3 |
Q2: Immersive Experience | 3.848 * | 0.023 | 1 > 3 | |
Q3: Emotional Resonance | 4.144 * | 0.017 | 1 > 3 | |
Q8: Cherishing Peace | 4.268 * | 0.016 | 1 > 3 | |
Q17: Interestingness | 4.765 * | 0.010 | 1 > 3 | |
Q20: Content Intelligibility | 7.083 ** | 0.001 | 1 > 3 | |
S7: VR | Q7: National Identity | 4.046 * | 0.019 | 1 > 2 |
S8: AR Card | Q1: Sensory Attraction | 4.117 * | 0.018 | 1 > 2 |
Q2: Immersive Experience | 3.326 * | 0.038 | 1 > 2 | |
Q15: Autonomy of Learning | 3.552 * | 0.031 | 1 > 3 | |
S9: Mobile Game | Q18: Comfortability | 3.742 * | 0.026 | 1 > 3 |
Q20: Content Intelligibility | 4.500 * | 0.012 | 1 > 3 |
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Chen, H.-X.; Sun, Y. Applying War Heritage in the National World War II History Course for College Students in China: An Exploration of Digitization Strategies. Sustainability 2023, 15, 2417. https://doi.org/10.3390/su15032417
Chen H-X, Sun Y. Applying War Heritage in the National World War II History Course for College Students in China: An Exploration of Digitization Strategies. Sustainability. 2023; 15(3):2417. https://doi.org/10.3390/su15032417
Chicago/Turabian StyleChen, Han-Xing, and Yikang Sun. 2023. "Applying War Heritage in the National World War II History Course for College Students in China: An Exploration of Digitization Strategies" Sustainability 15, no. 3: 2417. https://doi.org/10.3390/su15032417
APA StyleChen, H. -X., & Sun, Y. (2023). Applying War Heritage in the National World War II History Course for College Students in China: An Exploration of Digitization Strategies. Sustainability, 15(3), 2417. https://doi.org/10.3390/su15032417