The Effects of an Immersive Virtual-Reality-Based 3D Modeling Approach on the Creativity and Problem-Solving Tendency of Elementary School Students
Abstract
:1. Introduction
- Can the IVR-based 3D modeling approach improve students’ creative thinking in comparison with the conventional virtual 3D modeling (CVR-based 3D modeling) approach?
- Can the IVR-based 3D modeling approach improve students’ problem-solving tendency in comparison with the conventional virtual 3D modeling (CVR-based 3D modeling) approach?
- Can the IVR-based 3D modeling approach reduce students’ cognitive load in comparison with the conventional virtual 3D modeling (CVR-based 3D modeling) approach?
- What are the students’ feedback and suggestions regarding the use of the IVR-based 3D modeling approach?
2. Literature Review
2.1. Creative Thinking and Problem-Solving Skills in Basic Education
2.2. Virtual 3D Modeling in Education
2.3. Immersive Virtual Reality in Education
2.4. Embodied Cognition and Immersive Virtual Reality
3. An Immersive Virtual-Reality-Based 3D Modeling Approach
4. Methods
4.1. Participants
4.2. Procedure
4.3. Experimental Tools
4.3.1. Experimental Environment
4.3.2. Instruments
4.4. Data Analysis Methods
5. Results
5.1. Analysis of the Students’ Creative Thinking
5.2. Analysis of the Students’ Problem-Solving Skills Tendency
5.3. Analysis of the Students’ Cognitive Load
5.4. Interview
6. Discussion
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Dimension | Group | N | Mean | SD | t |
---|---|---|---|---|---|
Risk Taking | Experimental group | 35 | 2.03 | 0.33 | −0.12 |
Control group | 39 | 2.04 | 0.31 | ||
Curiosity | Experimental group | 35 | 2.18 | 0.33 | 1.88 |
Control group | 39 | 2.03 | 0.35 | ||
Imagination | Experimental group | 35 | 2.05 | 0.34 | 1.66 |
Control group | 39 | 1.93 | 0.29 | ||
Challenge | Experimental group | 35 | 2.13 | 0.30 | 1.32 |
Control group | 39 | 2.03 | 0.37 |
Sub-Dimensions | Group | N | Mean | SD | F | p | η2 |
---|---|---|---|---|---|---|---|
Risk Taking | Experimental | 35 | 2.19 | 0.28 | 1.41 | 0.239 | 0.02 |
Control | 39 | 2.10 | 0.33 | ||||
Curiosity | Experimental | 35 | 2.42 | 0.26 | 7.95 | 0.006 * | 0.099 |
Control | 39 | 2.20 | 0.39 | ||||
Imagination | Experimental | 35 | 2.57 | 0.35 | 7.78 | 0.007 * | 0.097 |
Control | 39 | 2.35 | 0.34 | ||||
Challenge | Experimental | 35 | 2.43 | 0.29 | 8.40 | 0.005 * | 0.104 |
Control | 39 | 2.23 | 0.31 |
Group | N | Mean | SD | Adjusted Mean | F(1,71) | η2 |
---|---|---|---|---|---|---|
Experimental group | 35 | 3.94 | 0.40 | 3.90 | 10.05 ** | 0.124 |
Control group | 39 | 3.58 | 0.62 | 3.62 |
Dimension | Group | N | Mean | SD | t | d |
---|---|---|---|---|---|---|
Cognitive load | Experimental group | 35 | 2.60 | 0.55 | −2.71 ** | −0.632 |
Control group | 39 | 3.00 | 0.69 | |||
Mental load | Experimental group | 35 | 2.33 | 0.55 | −2.33 * | −0.542 |
Control group | 39 | 2.67 | 0.67 | |||
Mental efforts | Experimental group | 35 | 2.87 | 0.60 | −2.77 ** | −0.645 |
Control group | 39 | 3.32 | 0.80 |
Theme | Theme Code | The Number of Occurrences | |
---|---|---|---|
IVR-3D | CVR-3D | ||
Advantages | More intuitive and natural | 6· | 3 |
Interesting and amusing | 6 | 5 | |
Immersive | 5 | 2 | |
Understanding design shapes | 3 | 4 | |
Drawbacks | Discomfort | 5 | 0 |
Lack of operational precision | 6 | 2 | |
Lack of guidance | 4 | 4 | |
Unfriendly interface | 0 | 6 | |
Student Gains | Problem-solving skills | 4 | 5 |
Creative expression | 4 | 2 | |
Spatial capability | 7 | 2 |
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Chen, S.-J.; Chen, C.-Q.; Shan, X.-F. The Effects of an Immersive Virtual-Reality-Based 3D Modeling Approach on the Creativity and Problem-Solving Tendency of Elementary School Students. Sustainability 2024, 16, 4092. https://doi.org/10.3390/su16104092
Chen S-J, Chen C-Q, Shan X-F. The Effects of an Immersive Virtual-Reality-Based 3D Modeling Approach on the Creativity and Problem-Solving Tendency of Elementary School Students. Sustainability. 2024; 16(10):4092. https://doi.org/10.3390/su16104092
Chicago/Turabian StyleChen, Shu-Jie, Chuang-Qi Chen, and Xiao-Fen Shan. 2024. "The Effects of an Immersive Virtual-Reality-Based 3D Modeling Approach on the Creativity and Problem-Solving Tendency of Elementary School Students" Sustainability 16, no. 10: 4092. https://doi.org/10.3390/su16104092
APA StyleChen, S.-J., Chen, C.-Q., & Shan, X.-F. (2024). The Effects of an Immersive Virtual-Reality-Based 3D Modeling Approach on the Creativity and Problem-Solving Tendency of Elementary School Students. Sustainability, 16(10), 4092. https://doi.org/10.3390/su16104092