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Review

Recommendations for Integrating a P300-Based Brain Computer Interface in Virtual Reality Environments for Gaming

1
IHMTEK (Interface Homme-Machine Technologie) Company, 38200 Vienne, France
2
Department of Image and Signal, University Grenoble Alpes, CNRS, Grenoble INP, GIPSA-lab, 38000 Grenoble, France
*
Author to whom correspondence should be addressed.
Computers 2018, 7(2), 34; https://doi.org/10.3390/computers7020034
Submission received: 8 March 2018 / Revised: 11 May 2018 / Accepted: 18 May 2018 / Published: 28 May 2018
(This article belongs to the Special Issue Advances in Mobile Augmented Reality)

Abstract

The integration of a P300-based brain–computer interface (BCI) into virtual reality (VR) environments is promising for the video games industry. However, it faces several limitations, mainly due to hardware constraints and constraints engendered by the stimulation needed by the BCI. The main limitation is still the low transfer rate that can be achieved by current BCI technology. The goal of this paper is to review current limitations and to provide application creators with design recommendations in order to overcome them. We also overview current VR and BCI commercial products in relation to the design of video games. An essential recommendation is to use the BCI only for non-complex and non-critical tasks in the game. Also, the BCI should be used to control actions that are naturally integrated into the virtual world. Finally, adventure and simulation games, especially if cooperative (multi-user) appear the best candidates for designing an effective VR game enriched by BCI technology.
Keywords: brain computer interface (BCI); virtual reality (VR); design; game design; brain computer interface; virtual reality brain computer interface (BCI); virtual reality (VR); design; game design; brain computer interface; virtual reality

Share and Cite

MDPI and ACS Style

Cattan, G.; Mendoza, C.; Andreev, A.; Congedo, M. Recommendations for Integrating a P300-Based Brain Computer Interface in Virtual Reality Environments for Gaming. Computers 2018, 7, 34. https://doi.org/10.3390/computers7020034

AMA Style

Cattan G, Mendoza C, Andreev A, Congedo M. Recommendations for Integrating a P300-Based Brain Computer Interface in Virtual Reality Environments for Gaming. Computers. 2018; 7(2):34. https://doi.org/10.3390/computers7020034

Chicago/Turabian Style

Cattan, Grégoire, Cesar Mendoza, Anton Andreev, and Marco Congedo. 2018. "Recommendations for Integrating a P300-Based Brain Computer Interface in Virtual Reality Environments for Gaming" Computers 7, no. 2: 34. https://doi.org/10.3390/computers7020034

APA Style

Cattan, G., Mendoza, C., Andreev, A., & Congedo, M. (2018). Recommendations for Integrating a P300-Based Brain Computer Interface in Virtual Reality Environments for Gaming. Computers, 7(2), 34. https://doi.org/10.3390/computers7020034

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