Games and Fieldwork in Agriculture: A Systematic Review of the 21st Century in Economics and Social Science
Abstract
:1. Introduction
Questions
- Q1: What is the primary purpose and context of games in agriculture in this period?
- Q2: What is the scope of the game’s results and conclusions based on the experimental/setting design?
- Q3: Is there evidence of any technological transition or evolution in the way that games have been performed and implemented in rural areas?
2. Methods
Categories
3. Descriptive Statistics and Results
4. Discussion
5. Conclusions and Future Directions
Author Contributions
Funding
Acknowledgments
Conflicts of Interest
Appendix A
Q1: What Is the Primary Purpose and Context of Games in Agriculture in This Period? | |
Subject | Individual, group, both |
Agriculture sector | Growing crops, raising animals, fishery, forestry, hunting, farming |
Region | North Africa, East Africa, Central Africa, East Asia, South Asia, Southeast Asia, West Asia, North Asia, Latina America, USA/Canada, Europe, Australia |
Thematic domain | Altruism, reciprocity, trust, fairness, other social preferences, public good games, other coordination and cooperation, market games and simulations (e.g., willingness to pay), risk preferences/attitudes, memory, intertemporal behavior/discounting, technology adoption/acceptance, other behavior and cognitive bias |
Production/management context | Financial and risk management, climate risk and natural disasters, natural resource management: water, natural resource management: land, natural resource management: other, conservation and biodiversity, ecosystem services and agroecological practices, inputs management (e.g., tools and fertilizers), pest control and management, inclusion and gender issues, health and nutrition/food security, human capital/education, organizational aspects/cooperatives, social capital/community engagement, business strategies and value chains, property rights, regulation/policies |
Q2: What is the Scope of the Game’s Results and Conclusions Based on the Experimental Design? | |
Number of participants | 1 to 10; 11 to 50; 51 to 100; 101 to 300; 301 to 600; 601 to 1000; 1001 to 3000; 3001 to 6000; 6001 to 10,000; 10,001 to 50,000; 50,001 to 100,000; more than 100,000 but less than one million; one million or more. |
Validity assessment | High: Randomized control trial experiments in the field with real-world outcomes. Medium: Quasi-experimental controlled studyLow: Case study, single subject-experimental, pre-test/post-test design. Evident confounding factors (yes/no). |
Robustness indicators | Reported power calculation to estimate sample size (yes/no); experiment duration (hours, days, weeks, months); experiment repetition (rounds on the game, whole game, no repetition). |
Balance indicators | Gender balance (yes/no/no reported); different ages (yes/no/no reported); different ethnicities (yes/no/no reported). |
Incentives | Actual monetary incentives, simulated monetary incentives, other extrinsic incentives; intrinsic incentives; both (intrinsic and extrinsic). |
Q3: Is There Evidence of Any Technological Transition or Evolution in the Way That Games and Experiments Have Been Performed and Implemented in Rural Settings? | |
Setting: facilitator | Researchers’ leading workshops/games; extension service or local collaborators facilitating workshops/games; digital tool or information technology (IT) for end-users (farmers); digital tool or IT administered by local collaborators/extension services. |
Setting: modality | Paper-based, cell phone/SMS; smartphone/apps; web-based software/tablets/computer. |
Continued assessment | The game can eventually be shared by initial participants with other potential players on their communities (yes/no). There is opportunity to continuing data gathering after the game/experiment is introduced and performed for the first time (yes/no). The experiment/game facilitate feedback opportunities along the time (yes/no). |
Outcome | Coding |
---|---|
Sample size | 11 to 50 = 0.2; 50 to 100 = 0.4; 100 to 300 = 0.6; 300 to 600 = 0.8; more than 600 = 1 |
Power calculation | Yes = 1; no or not reported = 0 |
Gender balance | Yes = 1; no or not reported = 0 |
Age balance | Yes = 1; no or not reported = 0 |
Ethnicity balance | Yes = 1; no or not reported = 0 |
Repetition | Multiple rounds on the game = 1; multiple rounds of surveying = 1; no or not reported = 0 |
Incentives | Actual monetary incentives = 1; simulated monetary incentives = 0, intrinsic incentives = NA |
Validity assessment | Low = 0; medium = 0.5; high = 1 |
Confounding factors | Yes = 1; no = 0 |
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Scope * | References | |
---|---|---|
Above Median Score (1.3) | Below or in the Median Score (1.3) | n = 51 |
n = 25 | n = 26 | |
Coordination and Cooperation Games (n = 19) | ||
n = 10 | n = 9 | |
Public good games (n = 3):Contribution to public goods is greater in smaller, more familiar settings: A natural experiment in Sri Lanka [16] finds that members of larger farming communities were less willing to contribute to a public goods game. The efficacy of policies to promote environmental public goods depends on their design: A simulation game with farmers in Europe [17] finds that action-based incentives (i.e., rewards for individual planting behavior) were more effective at promoting biodiversity conservation than results-based incentives (i.e., rewards for collective biodiversity outcomes). However, game actions may not always predict actual public goods behavior: An observational study in Sierra Leone [18] finds that behavior in a public goods game had no meaningful correlation with actual pro-social behavior in a community development program. Coordination and cooperation games (n = 7): Small, self-policing organizations exhibit more cooperative behavior: In the Philippines, a study finds evidence that farmers’ common-pool game contributions depended on their neighbors’ actions [19]. Similarly, a study in the Republic of Congo [20] finds that self-monitoring reduced free riding in a common pool game. Individual incentives influence cooperative behavior: A study in the US finds that farmers’ propensity to cooperate in a game depended on their degree of risk aversion and their expectation of others’ behavior [21]. A study in Germany finds that a social nudge reduced farmers’ free riding in a simulation game [22]. Likewise, a study in Latin America finds that individual incentives were more effective than collective incentives in promoting cooperation in an ecosystem services simulation [23]. In the Philippines, a study finds that women and men had almost equal decision-making power in an intra-household farm investment simulation [24]. Behavior in games can be a good proxy of farming organizations’ financial health: An observational study in Ghana [25] finds that the financial performance of farmer cooperatives in Ghana was correlated with its members’ behavior in a risky dictator game. | Public good games (n = 1): An observational study of coffee farmers in Costa Rica [26] finds that farmers from different communities contributed less to a public goods game than farmers from the same community and that free-riding behavior was correlated with actual free-riding behavior. Coordination and cooperation games (n = 7): Five of these studies were descriptions of serious games without quantitative hypothesis tests (only qualitative accounts of participants’ actions and feedback). A study in South Africa and Namibia finds that contributions to a common-pool resource game were greater in homogenous sociodemographic settings [27]. An observational study across communities in the Levant finds that farmers from places with communal water management systems were less likely to free-ride in a simulation game, as compared to farmers from places with top-down water management systems [28]. | Above median: Sawada et. al. (2013) [16]; Voors et. al. (2012) [18]; Doerschner and Musshoff (2015) [17]; Francesconi et al. (2015) [25]; Hayo and Vollan (2012) [27]; Marrocoli et al. (2018) [20]; Midler et. al. (2015) [23]; Peth and Musshoff (2020) [22]; Singerman and Useche (2019) [21]; Tsusaka et al. (2015) [19]; Maligalig et. al. (2019) [24] Below median: Hopfensitz and Miquel-Florensa (2017) [26]; Msaddak et al. (2019) [29]; Barreteau et al. (2001) [30]; Ibele et al. (2017) [28]; Garcia-Barrios (2011) [31]; Moreau et. al. (2019) [32]; Hardy et al. (2020) [33]; Sausse et. al. (2013) [34]. |
Market Games and Simulations (n = 10) | ||
Above Median Score (1.3) | Below or in the Median Score (1.3) | |
n = 2 | n = 8 | |
Markets for environmental goods are sensitive to design choices: A RCT in Liberia, using a simulation game, finds that monetary incentives to reduce fertilizer usage were more effective when they were framed as punishments rather than rewards, but less sustainable [35]. In contrast, a RCT in Tanzania [36] finds that PES was more effective in improving forest conservation than mandated levels of contribution (backed by penalties). | Insurance demand (n = 3): A study in India finds that the average willingness to pay for weather insurance was approximately 9% of the maximum possible payout, and that demand was greater for the group as compared to individual insurance [37]. A simulation in Ethiopia finds that farmers exhibited a preference for insurance over other risk management options, including high-interest savings [38]. A RCT in Ethiopia finds that playing an educational game increased uptake of index insurance by 10% [39]. In contrast, a RCT in Ethiopia and Malawi finds that games and conventional training practices were equally effective in inducing demand for insurance [40]. Payment for environmental services (n = 2): A study in Indonesia [41] finds that longer-established farmers and those with larger plots were more likely to win PES auctions. Actual conservation compliance cost was about 115% greater than the bid outcome on average, and only about 55% of farmers completed their contracts. A qualitative study in Latin America finds that the implementation of PES schemes often rests on deep-seated power asymmetries and, therefore, risks reproducing existing inequalities [42]. Other (n = 2): Two remaining studies were descriptions of participatory design processes without any quantitative hypothesis tests (only qualitative accounts of participants’ actions and feedback). | Above median: Moser and Musshoff (2016) [35]; Kaczan Swallow and Adamowicz (2019) [36]. Below median: Vasilaky et al. (2020) [39]; Norton et al. (2014) [38]; Leimona and Carrasco (2017) [41]; Berthet et al. (2016) [43]; Bos et al. (2020) [44]; Merlet et al. (2018) [42]; Seth et al. (2009) [37]; Patt et. al. (2010) [40]. |
Behavior and Cognitive Bias (n = 15) | ||
Above Median Score (1.3) | Below or in the Median Score (1.3) | |
n = 7 | n = 8 | |
Extrinsic vs. intrinsic motivators: (n = 2) Extrinsic motivators do not appear to crowd out intrinsic motivations: A study in Germany [45] finds that both direct individual nudges and social comparisons reduced farmers’ illicit fertilizer use in a simulation game, but that combining the two did not lead to any additional effect. Likewise, a study in Colombia [46] finds that PES did not change farmers’ self-reported motivations for conservation, and that PES improved conservation behavior in a simulation game, regardless of its design (i.e., individual vs. collective payments). Risk preferences/attitude: (n = 5) Risk preference revealed through games often reflect real-world risk factors: A study in Paraguay [47] finds that when the risk of theft is higher, the amount of gift-giving increases and that risk attitudes are highly predictive of play in behavioral games. Similarly, [48] finds that risk-averse farmers are less likely to invest, even with insurance available. A study in Vietnam [49] find that low-wealth farmers reduce their fertilizer intensity when their risk aversion increases, and the marginal effect of risk aversion is insignificant for high-wealth farmers. Risk preference findings have implications for the “poverty trap” model of development: A study in Ghana [50] finds that farmers are more concerned with maximizing agricultural productivity than minimizing variance. | Addressing Issues of power asymmetry (n = 1): One study [51] finds that the use of games for collective decision making can encourage a greater socioeconomic variety of farmers to voice their opinions. Risk preferences/attitude: (n = 4) [52] looks at risk aversion in farmers vs. freelancers and finds that farmers were more risk-averse than the freelancers. However, both groups exhibited constant partial risk aversion and decreasing absolute risk aversion. Ref. [53] finds that most farmers preferred cash payments when given a choice to index insurance contracts, even when the insurance contracts offered substantially higher expected returns. Ref. [54] finds that it is more important to consider a farmer’s situation, information available, and the emotional state to predict risk aversion than assume a fixed attitude among all farmers. Different measurements of risk preferences may yield inconsistent results: [55] finds that the elicitation technique chosen influences the degree of farmers’ measured risk aversion. Games and technology adoption (n = 3): Games can be a useful tool for facilitating technology adoption: [56] finds that farmers who played a serious game about shrimp farming increased information exchange with peers, and consequently, increased the likelihood of technology adoption. However, games’ abstraction can limit their applicability: [57] finds that participatory scenario development was better suited for farmers’ collective decision-making processes than role-playing games, which farmers found to be more abstract. Group composition and individual identity influence productive technology adoption: [58] finds that women have a stronger preference for agroforestry, and male-only groups prefer more production (timber) and protection forest. Ref. [59] looks at group size and leadership and finds that smaller groups promote more coordination, but leading by example, did not improve coordination. | Above median: Brick et al. (2015) [48]; Khor et al. (2015) [49]; Katic et al. (2018) [50]; Schechter et al. (2006) [47]; Mueller et al. (2018) [47]; Moros et al. (2019) [46]; Peth et al. (2018) [45]. Below Median: Barnaud, C. et al. (2010) [51]; Ye et al. (2013) [52]; Marenya et al. (2014) [53]; Lebel et al. (2018) [54]; Dionnet et al. (2008) [57]; Bosma et al. (2020) [56]; Nielsen et al. (2013) [55]; Villamor et al. (2017) [58]. |
Social Preferences (n = 7) | ||
Above Median Score (1.3) | Below or in the Median Score (1.3) | |
n = 6 | n = 1 | |
Altruism (n = 1):Familiarity with neighbors leads to more pro-social behavior: A quasi-experimental study in Cambodia (exploiting a resettlement lottery) finds that resettled farmers gave 42–75% less to their neighbors in a solidarity game [60]. Trust (n = 4): Social trust influences technology adoption: An RCT in Ecuador finds that receiving agricultural advice from an extension agent led to greater trust (as measured by a trust game) and greater learning than when advice was given by a neighbor [61]. Likewise, two separate observational studies in Ethiopia find that behavior in a trust game was correlated with actual soil conservation behavior [62,63]. Trust influences farmers’ willingness to participate in potentially risky social actions: A study in Ecuador finds that delayed loan repayment led farmers to trust their partners less (as measured by a trust game), and consequently made them less willing to loan money in the future [64]. Other (n = 1): Scarcity is not always an explanation for anti-social behavior: A study in Latin America finds that farmers’ cheating behavior in a multi-round game did not depend on their current level of scarcity in the game [65]. | Other (n = 1): A study in Cameroon finds that “knowledge elicitation tools” (semi-structured interviews with a game component) were an effective method for measuring farmers’ attitudes toward conservation [66]. | Above median: Gobien and Bjoern (2016) [60]; Aksoy and Palma (2019) [65]; Bouma et. al. (2008) [62]; Buck and Alwang (2011) [61]; Romero and Wollini (2019) [64] Ansink et al. (2017) [63]. Below median: Bharwani et al. (2015) [66]. |
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Hernandez-Aguilera, J.N.; Mauerman, M.; Herrera, A.; Vasilaky, K.; Baethgen, W.; Loboguerrero, A.M.; Diro, R.; Tesfamariam Tekeste, Y.; Osgood, D. Games and Fieldwork in Agriculture: A Systematic Review of the 21st Century in Economics and Social Science. Games 2020, 11, 47. https://doi.org/10.3390/g11040047
Hernandez-Aguilera JN, Mauerman M, Herrera A, Vasilaky K, Baethgen W, Loboguerrero AM, Diro R, Tesfamariam Tekeste Y, Osgood D. Games and Fieldwork in Agriculture: A Systematic Review of the 21st Century in Economics and Social Science. Games. 2020; 11(4):47. https://doi.org/10.3390/g11040047
Chicago/Turabian StyleHernandez-Aguilera, J. Nicolas, Max Mauerman, Alexandra Herrera, Kathryn Vasilaky, Walter Baethgen, Ana Maria Loboguerrero, Rahel Diro, Yohana Tesfamariam Tekeste, and Daniel Osgood. 2020. "Games and Fieldwork in Agriculture: A Systematic Review of the 21st Century in Economics and Social Science" Games 11, no. 4: 47. https://doi.org/10.3390/g11040047
APA StyleHernandez-Aguilera, J. N., Mauerman, M., Herrera, A., Vasilaky, K., Baethgen, W., Loboguerrero, A. M., Diro, R., Tesfamariam Tekeste, Y., & Osgood, D. (2020). Games and Fieldwork in Agriculture: A Systematic Review of the 21st Century in Economics and Social Science. Games, 11(4), 47. https://doi.org/10.3390/g11040047