Journal Description
Games
Games
is a scholarly, peer-reviewed, open access journal of studies on game theory and its applications published bimonthly online by MDPI.
- Open Access— free for readers, with article processing charges (APC) paid by authors or their institutions.
- High Visibility: indexed within Scopus, ESCI (Web of Science), MathSciNet, zbMATH, RePEc, EconLit, EconBiz, and other databases.
- Rapid Publication: manuscripts are peer-reviewed and a first decision is provided to authors approximately 24.8 days after submission; acceptance to publication is undertaken in 3.6 days (median values for papers published in this journal in the second half of 2024).
- Recognition of Reviewers: reviewers who provide timely, thorough peer-review reports receive vouchers entitling them to a discount on the APC of their next publication in any MDPI journal, in appreciation of the work done.
Impact Factor:
0.6 (2023)
Latest Articles
Strategic Complementarities in a Model of Commercial Media Bias
Games 2025, 16(3), 21; https://doi.org/10.3390/g16030021 - 23 Apr 2025
Abstract
Media content is an important privately supplied public good. While it has been shown that contributions to a public good crowd out other contributions in many cases, the issue has not been thoroughly studied for media markets yet. We show that in a
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Media content is an important privately supplied public good. While it has been shown that contributions to a public good crowd out other contributions in many cases, the issue has not been thoroughly studied for media markets yet. We show that in a standard model of commercial media bias, qualities of media content are strategic complements, whereby investments into quality can crowd in further investments and engage competitors in a race to the top. Therefore, financially strong public service media can mitigate commercial media bias: the content of commercial media can be more in line with the preferences of the audience and less advertiser-friendly in a dual (mixed public and commercial) media system than in a purely commercial media market.
Full article
(This article belongs to the Special Issue Mass Media Industries: The Economic Games)
Open AccessFeature PaperArticle
Two-Tier Marketplace with Multi-Resource Bidding and Strategic Pricing for Multi-QoS Services
by
Samira Habli, Rachid El-Azouzi, Essaid Sabir, Mandar Datar, Halima Elbiaze and Mohammed Sadik
Games 2025, 16(2), 20; https://doi.org/10.3390/g16020020 - 21 Apr 2025
Abstract
Fog computing introduces a new dimension to the network edge by pooling diverse resources (e.g., processing power, memory, and bandwidth). However, allocating resources from heterogeneous fog nodes often faces limited capacity. To overcome these limitations, integrating fog nodes with cloud resources is crucial,
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Fog computing introduces a new dimension to the network edge by pooling diverse resources (e.g., processing power, memory, and bandwidth). However, allocating resources from heterogeneous fog nodes often faces limited capacity. To overcome these limitations, integrating fog nodes with cloud resources is crucial, ensuring that Service Providers (SPs) have adequate resources to deliver their services efficiently. In this paper, we propose a game-theoretic model to describe the competition among non-cooperative SPs as they bid for resources from both fog and cloud environments, managed by an Infrastructure Provider (InP), to offer paid services to their end-users. In our game model, each SP bids for the resources it requires, determining its willingness to pay based on its specific service demands and quality requirements. Resource allocation prioritizes the fog environment, which offers local access with lower latency but limited capacity. When fog resources are insufficient, the remaining demand is fulfilled by cloud resources, which provide virtually unlimited capacity. However, this approach has a weakness in that some SPs may struggle to fully utilize the resources allocated in the Nash equilibrium-balanced cloud solution. Specifically, under a nondiscriminatory pricing scheme, the Nash equilibrium may enable certain SPs to acquire more resources, granting them a significant advantage in utilizing fog resources. This leads to unfairness among SPs competing for fog resources. To address this issue, we propose a price differentiation mechanism among SPs to ensure a fair allocation of resources at the Nash equilibrium in the fog environment. We establish the existence and uniqueness of the Nash equilibrium and analyze its key properties. The effectiveness of the proposed model is validated through simulations using Amazon EC2 instances, where we investigate the impact of various parameters on market equilibrium. The results show that SPs may experience profit reductions as they invest to attract end-users and enhance their quality of service QoS. Furthermore, unequal access to resources can lead to an imbalance in competition, negatively affecting the fairness of resource distribution. The results demonstrate that the proposed model is coherent and that it offers valuable information on the allocation of resources, pricing strategies, and QoS management in cloud- and fog-based environments.
Full article
(This article belongs to the Section Non-Cooperative Game Theory)
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Open AccessArticle
Procedurally Fair Co-Determination with Endogeneous Value Uncertainty: An Experiment
by
Werner Güth, Ludivine Martin, Tibor Neugebauer and Sotiria Xanalatou
Games 2025, 16(2), 19; https://doi.org/10.3390/g16020019 - 21 Apr 2025
Abstract
We present an experimental test of a procedurally fair co-determination mechanism where group members reduce their value uncertainty before submitting bids for a joint project. The results suggest a relatively efficient mechanism, with unprofitable projects being largely rejected and profitable ones accepted. Repeated
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We present an experimental test of a procedurally fair co-determination mechanism where group members reduce their value uncertainty before submitting bids for a joint project. The results suggest a relatively efficient mechanism, with unprofitable projects being largely rejected and profitable ones accepted. Repeated interactions tended to enhance the efficiency, while uncertain information reduced it. The subjects invested surprisingly little search effort to reduce the uncertainty about the costs and benefits, and appeared to trade off search costs against higher bids.
Full article
(This article belongs to the Section Behavioral and Experimental Game Theory)
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Open AccessArticle
Cultural Dissemination on Evolving Networks: A Modified Axelrod Model Based on a Rewiring Process
by
Yuri Perez, Fabio Henrique Pereira and Pedro Henrique Triguis Schimit
Games 2025, 16(2), 18; https://doi.org/10.3390/g16020018 - 17 Apr 2025
Abstract
In this paper, we investigate the classical Axelrod model of cultural dissemination under an adaptive network framework. Unlike the original model, we place agents on a complex network, where they cut connections with any agent that does not share at least one cultural
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In this paper, we investigate the classical Axelrod model of cultural dissemination under an adaptive network framework. Unlike the original model, we place agents on a complex network, where they cut connections with any agent that does not share at least one cultural trait. This rewiring process alters the network topology, and key parameters—such as the number of traits, the neighborhood search range, and the degree-based preferential attachment exponent—also influence the distribution of cultural traits. Unlike conventional Axelrod models, our approach introduces a dynamic network structure where the rewiring mechanism allows agents to actively modify their social connections based on cultural similarity. This adaptation leads to network fragmentation or consolidation depending on the interaction among model parameters, offering a framework to study cultural homogeneity and diversity. The results show that, while long-range reconnections can promote more homogeneous clusters in certain conditions, variations in the local search radius and preferential attachment can lead to rich and sometimes counterintuitive dynamics. Extensive simulations demonstrate that this adaptive mechanism can either increase or decrease cultural diversity, depending on the interplay of network structure and cultural dissemination parameters. These findings have practical implications for understanding opinion dynamics and cultural polarization in social networks, particularly in digital environments where rewiring mechanisms are analogous to recommendation systems or user-driven connection adjustments.
Full article
(This article belongs to the Section Learning and Evolution in Games)
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Open AccessArticle
Von Neumann–Morgenstern Hypergraphs
by
Stefano Vannucci
Games 2025, 16(2), 17; https://doi.org/10.3390/g16020017 - 15 Apr 2025
Abstract
A simple hypergraph H with vertex set X and edge set is representable by Von Neumann–Morgenstern (VNM)-stable sets—or VNM—if there exists an irreflexive simple digraph D with vertex set X such that each edge of H is a VNM-stable set of D
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A simple hypergraph H with vertex set X and edge set is representable by Von Neumann–Morgenstern (VNM)-stable sets—or VNM—if there exists an irreflexive simple digraph D with vertex set X such that each edge of H is a VNM-stable set of D. It is shown that a simple hypergraph H is VNM if and only if each edge of H is a maximal clique of the conjugation graph of H. A related algorithm that identifies finite VNM hypergraphs is also provided.
Full article
Open AccessArticle
Analysis of the Competition of the South-Eastern Railway of Peru Through a Timetable Auction
by
Augusto Aliaga-Miranda, Luis Ricardo Flores-Vilcapoma, Christian Efrain Raqui-Ramirez, José Luis Claudio-Pérez, Yadira Yanase-Rojas and Jovany Pompilio Espinoza-Yangali
Games 2025, 16(2), 16; https://doi.org/10.3390/g16020016 - 7 Apr 2025
Abstract
Our research analyzes the design of an auction model for railway transportation on the South-East Railway of Peru, managed by Ferrocarril Transandino S.A. (Fetransa) and operated by PeruRail. Initially, the regulatory framework aimed to promote competition in railway transportation through timetable auctions and
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Our research analyzes the design of an auction model for railway transportation on the South-East Railway of Peru, managed by Ferrocarril Transandino S.A. (Fetransa) and operated by PeruRail. Initially, the regulatory framework aimed to promote competition in railway transportation through timetable auctions and infrastructure access. However, the concession has resulted in a vertically integrated structure that favors PeruRail, which faces minimal direct competition, controls high-demand time slots, and hinders the entry of other operators due to strategic and structural access barriers. To address these distortions, we propose reforming the auction mechanism to neutralize these advantages and enhance competition. In this revised framework, the track usage fee will serve as the competitive factor, with the highest bid above a minimum base rate securing the allocation. Additionally, we propose the implementation of asymmetric tariffs to compensate for the higher costs faced by operators with fewer economies of scale, technological optimizations to facilitate equitable access to time slots, and stricter oversight mechanisms to ensure transparency in timetable allocation. These measures aim to balance the market and safeguard competition through a more equitable and efficient auction design.
Full article
(This article belongs to the Special Issue Applications of Game Theory to Industrial Organization)
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Open AccessArticle
Biased-Manager Hiring in a Market with Network Externalities and Product Compatibility
by
Shih-Hao Huang, Chien-Shu Tsai, Jen-Yao Lee and Su-Ching Tsai
Games 2025, 16(2), 15; https://doi.org/10.3390/g16020015 - 21 Mar 2025
Abstract
This paper studies biased-manager hiring in a market with network externalities and product compatibility. We show that the aggressivity of a biased manager has a non-linear relationship with product compatibility; however, since both owners want to hire aggressive managers, product compatibility is irrelevant
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This paper studies biased-manager hiring in a market with network externalities and product compatibility. We show that the aggressivity of a biased manager has a non-linear relationship with product compatibility; however, since both owners want to hire aggressive managers, product compatibility is irrelevant to the type of manager the owner hires. In Cournot competition, product compatibility is crucial in alleviating the “prisoner’s dilemma” due to the net network effect of network externalities with product compatibility. In Bertrand competition, the “prisoner’s dilemma” is resolved when the augmented net network effect of product compatibility is large.
Full article
(This article belongs to the Section Applied Game Theory)
Open AccessArticle
Greenwashing Risks in Environmental Quality Competition: Detection and Deterrence
by
Arka Mukherjee and Subhadip Ghosh
Games 2025, 16(2), 14; https://doi.org/10.3390/g16020014 - 11 Mar 2025
Abstract
The rising prevalence of greenwashing by firms has emerged as a major concern for regulatory authorities over the past decade. This paper examines the impact of regulation on firms’ strategic decisions regarding greenwashing and environmental quality in an oligopolistic market. We model two
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The rising prevalence of greenwashing by firms has emerged as a major concern for regulatory authorities over the past decade. This paper examines the impact of regulation on firms’ strategic decisions regarding greenwashing and environmental quality in an oligopolistic market. We model two firms that compete on environmental quality and greenwashing levels, operating under the oversight of a regulatory authority. The authority’s policy instruments include a detection mechanism and fines imposed on firms engaging in greenwashing. Using a differential game-theoretical framework, we examine the effectiveness of regulatory interventions like detection and penalties in reducing greenwashing behavior and enhancing environmental quality. Additionally, we discuss the post-detection trajectories of both firms, providing insights into the effects on consumer perceptions and market competition. We find that while regulation can reduce greenwashing as expected, it may also reduce firms’ environmental quality efforts. Indeed, when penalties are sufficiently high, the marginal returns on investment in greenwashing exceed those from actual green quality improvements.
Full article
(This article belongs to the Special Issue Applications of Differential Games and Related Models in Mathematics and Economics)
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Open AccessArticle
Sharing Price Announcements
by
Maarten Janssen and Vladimir Karamychev
Games 2025, 16(2), 13; https://doi.org/10.3390/g16020013 - 10 Mar 2025
Abstract
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We present a simple model where, before competing in prices, firms announce which prices they intend to choose. Deviating from these announcements involves a cost. We show that sharing pricing intentions results in prices being set above their competitive levels. All equilibria result
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We present a simple model where, before competing in prices, firms announce which prices they intend to choose. Deviating from these announcements involves a cost. We show that sharing pricing intentions results in prices being set above their competitive levels. All equilibria result in prices that are higher than in the absence of announcements. When the deviation cost of not sticking to the price announcement is high, the unique equilibrium market outcome is asymmetric, as with price leadership. When this cost is low, a symmetric equilibrium exists with even higher prices. Product differentiation is a key ingredient to these results.
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Open AccessArticle
Structured Equilibria for Dynamic Games with Asymmetric Information and Dependent Types
by
Nasimeh Heydaribeni and Achilleas Anastasopoulos
Games 2025, 16(2), 12; https://doi.org/10.3390/g16020012 - 3 Mar 2025
Abstract
We consider a dynamic game with asymmetric information where each player privately observes a noisy version of a (hidden) state of the world V, resulting in dependent private observations. We study the structured perfect Bayesian equilibria (PBEs) that use private beliefs in
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We consider a dynamic game with asymmetric information where each player privately observes a noisy version of a (hidden) state of the world V, resulting in dependent private observations. We study the structured perfect Bayesian equilibria (PBEs) that use private beliefs in their strategies as sufficient statistics for summarizing their observation history. The main difficulty in finding the appropriate sufficient statistic (state) for the structured strategies arises from the fact that players need to construct (private) beliefs on other players’ private beliefs on V, which, in turn, would imply that one needs to construct an infinite hierarchy of beliefs, thus rendering the problem unsolvable. We show that this is not the case: each player’s belief on other players’ beliefs on V can be characterized by her own belief on V and some appropriately defined public belief. We then specialize this setting to the case of a Linear Quadratic Gaussian (LQG) non-zero-sum game, and we characterize structured PBEs with linear strategies that can be found through a backward/forward algorithm akin to dynamic programming for the standard LQG control problem. Unlike the standard LQG problem, however, some of the required quantities for the Kalman filter are observation-dependent and, thus, cannot be evaluated offline through a forward recursion.
Full article
(This article belongs to the Section Learning and Evolution in Games)
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Game Theory Framework for Mitigating the Cost Pendulum in Public Construction Projects
by
Yahel Giat and Amichai Mitelman
Games 2025, 16(2), 11; https://doi.org/10.3390/g16020011 - 3 Mar 2025
Abstract
The coexistence of the winner’s curse and cost overruns in the construction industry implies a cost pendulum in which the winning bid is undervalued, whereas the final payment to the contractor is overvalued. We posit that this results from a strategic interaction between
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The coexistence of the winner’s curse and cost overruns in the construction industry implies a cost pendulum in which the winning bid is undervalued, whereas the final payment to the contractor is overvalued. We posit that this results from a strategic interaction between three stakeholders: the public agency (PA), the project manager (PM), and the winning contractor, and we propose a game-theoretic framework to model this dynamic. In the current state of practice, the subgame between the contractor and the PM leads to opportunistic contractor behavior and lenient supervision, resulting in increased costs for the PA. We analyze how procedural and cultural interventions by the PA, specifically shifting from a low-bid to an average-bid auction and incentivizing stricter PM oversight, alter the strategic equilibrium. Our findings indicate that while each change alone provides limited improvement, implementing both significantly reduces cost overruns by aligning stakeholder incentives. The findings of this analysis provide insight into how public agencies can mitigate the widespread problem of cost overruns.
Full article
(This article belongs to the Section Applied Game Theory)
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Open AccessArticle
Strategy Consensus of Networked Evolutionary Games Based on Network Aggregation and Pinning Control
by
Haitao Li, Zhenping Geng and Mengyuan Qin
Games 2025, 16(1), 10; https://doi.org/10.3390/g16010010 - 11 Feb 2025
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The computational complexity of large-scale networked evolutionary games has become a challenging problem. Based on network aggregation and pinning control methods, this paper investigates the problem of control design for strategy consensus of large-scale networked evolutionary games. The large-size network is divided into
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The computational complexity of large-scale networked evolutionary games has become a challenging problem. Based on network aggregation and pinning control methods, this paper investigates the problem of control design for strategy consensus of large-scale networked evolutionary games. The large-size network is divided into several small subnetworks by the aggregation method, and a pinning control algorithm is proposed to achieve the strategy consensus of small subnetworks. Then, the matchable condition between the small subnetworks is realized by the input–output control. Finally, some sufficient conditions as well as an algorithm are proposed for the strategy consensus of large-scale networked evolutionary games.
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Open AccessArticle
Differential Games of Cournot Oligopoly with Consideration of Pollution, Network Structure, and Continuous Updating
by
Guennady Ougolnitsky and Alexey Korolev
Games 2025, 16(1), 9; https://doi.org/10.3390/g16010009 - 9 Feb 2025
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We have built and investigated analytically and numerically a differential game model of Cournot oligopoly with consideration of pollution, network structure, and continuous updating. Up to this time, games with network structure and continuous updating were considered separately. We analyzed time consistency for
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We have built and investigated analytically and numerically a differential game model of Cournot oligopoly with consideration of pollution, network structure, and continuous updating. Up to this time, games with network structure and continuous updating were considered separately. We analyzed time consistency for a cooperative solution of the game. For a specific example, we built a non-empty subgame perfect subcore. We considered stochastic versions of the proposed model and received results similar to the deterministic case.
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Open AccessArticle
Learning Optimal Strategies in a Duel Game
by
Angelos Gkekas, Athina Apostolidou, Artemis Vernadou and Athanasios Kehagias
Games 2025, 16(1), 8; https://doi.org/10.3390/g16010008 - 5 Feb 2025
Abstract
We study a duel game in which each player has incomplete knowledge of the game parameters. We present a simple, heuristically motivated and easily implemented algorithm by which, in the course of repeated plays, each player estimates the missing parameters and consequently learns
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We study a duel game in which each player has incomplete knowledge of the game parameters. We present a simple, heuristically motivated and easily implemented algorithm by which, in the course of repeated plays, each player estimates the missing parameters and consequently learns his optimal strategy.
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(This article belongs to the Section Learning and Evolution in Games)
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Open AccessArticle
A Note on the Welfare and Policy Implications of a Two-Period Real Option Game Under Imperfect Information
by
Congcong Wang, Yuhan Wang, Shanshan Chen, Shravan Luckraz and Bruno Antonio Pansera
Games 2025, 16(1), 7; https://doi.org/10.3390/g16010007 - 3 Feb 2025
Abstract
We show that the discrete real option game model proposed in the recent literature can be extended to the case of imperfect information. As a result, the model can cover a wider range of applications. However, we also observe that the effectiveness of
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We show that the discrete real option game model proposed in the recent literature can be extended to the case of imperfect information. As a result, the model can cover a wider range of applications. However, we also observe that the effectiveness of implementing the subsidy is affected by the imperfect informational structure.
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(This article belongs to the Section Applied Game Theory)
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A Model of k-Winners
by
Diego Armando Canales
Games 2025, 16(1), 6; https://doi.org/10.3390/g16010006 - 1 Feb 2025
Abstract
The concept of the Condorcet winner has become central to most electoral models in the political economy literature. A Condorcet winner is the alternative preferred by a plurality in every pairwise competition; the notion of a k-winner generalizes that of a Condorcet
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The concept of the Condorcet winner has become central to most electoral models in the political economy literature. A Condorcet winner is the alternative preferred by a plurality in every pairwise competition; the notion of a k-winner generalizes that of a Condorcet winner. The k-winner is the unique alternative top-ranked by the plurality in every competition comprising exactly k alternatives (including itself). This study uses a spatial voting setting to characterize this theoretical concept, showing that if a k-winner exists for some , then the same alternative must be the -winner for every . We derive additional results, including sufficient and necessary conditions for the existence of a k-winner for some .
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(This article belongs to the Special Issue Conflict and Communication: Applications of Game Theory to Political Economy)
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Open AccessArticle
N-Tuple Network Search in Othello Using Genetic Algorithms
by
Hiroto Kuramitsu, Kaiyu Suzuki and Tomofumi Matsuzawa
Games 2025, 16(1), 5; https://doi.org/10.3390/g16010005 - 9 Jan 2025
Abstract
As one of the strongest Othello agents, Edax employs an n-tuple network to evaluate the board, with points of interest represented as tuples. However, this network maintains a constant shape throughout the game, whereas the points of interest in Othello vary with respect
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As one of the strongest Othello agents, Edax employs an n-tuple network to evaluate the board, with points of interest represented as tuples. However, this network maintains a constant shape throughout the game, whereas the points of interest in Othello vary with respect to game’s progress. The present study was conducted to optimize the shape of the n-tuple network using a genetic algorithm to maximize final score prediction accuracy for a certain number of moves. We selected shapes for 18-, 22-, 26-, 30-, 34-, 38-, 42-, and 46-move configurations, and constructed an agent that appropriately shapes an n-tuple network depending on the progress of the game. Consequently, agents using the n-tuple network developed in this study exhibited a winning rate of 75%. This method is independent of game characteristics and can optimize the shape of larger (or smaller) N-tuple networks.
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(This article belongs to the Section Learning and Evolution in Games)
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Open AccessArticle
High Cost of Survival Promotes the Evolution of Cooperation
by
Oleg Smirnov
Games 2025, 16(1), 4; https://doi.org/10.3390/g16010004 - 9 Jan 2025
Abstract
Living organisms expend energy to sustain survival, a process which is reliant on consuming resources—termed here as the “cost of survival”. In the Prisoner’s Dilemma (PD), a classic model of social interaction, individual payoffs depend on choices to either provide benefits to others
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Living organisms expend energy to sustain survival, a process which is reliant on consuming resources—termed here as the “cost of survival”. In the Prisoner’s Dilemma (PD), a classic model of social interaction, individual payoffs depend on choices to either provide benefits to others at a personal cost (cooperate) or exploit others to maximize personal gain (defect). We demonstrate that in an iterated Prisoner’s Dilemma (IPD), a simple “Always Cooperate” (ALLC) strategy evolves and remains evolutionarily stable when the cost of survival is sufficiently high, meaning exploited cooperators have a low probability of survival. We derive a rule for the evolutionary stability of cooperation, x/z >T/R, where x represents the duration of mutual cooperation, z the duration of exploitation, T the defector’s free-riding payoff, and R the payoff for mutual cooperation. This finding suggests that higher survival costs can enhance social welfare by selecting for cooperative strategies.
Full article
(This article belongs to the Special Issue Evolution of Cooperation and Evolutionary Game Theory)
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Open AccessArticle
Subjective Game Structures: A Behavioral Game Theoretic Analysis of Hidden Perceptions and Strategic Properties Underlying the Israeli–Palestinian Conflict
by
Ilan Fischer, Shacked Avrashi and Lior Givon
Games 2025, 16(1), 3; https://doi.org/10.3390/g16010003 - 7 Jan 2025
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Here, we apply a novel framework, termed Subjective Game Structures (SGSs), for uncovering and analyzing hidden motivations in ecological conflicts. SGSs enable the examination of implicit attitudes and motivations within individuals and groups. We elicited SGSs from Israeli and Palestinian participants between March
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Here, we apply a novel framework, termed Subjective Game Structures (SGSs), for uncovering and analyzing hidden motivations in ecological conflicts. SGSs enable the examination of implicit attitudes and motivations within individuals and groups. We elicited SGSs from Israeli and Palestinian participants between March 2019 and February 2020 (approximately three years before 7 October 2023), trying to answer the questions of whether Israelis and Palestinians perceived the conflict in a similar manner, whether they have identical assessments of the associated payoffs, and what can be done to reduce future hostilities and attain peaceful solutions. The results reveal meaningful differences between the parties. Israeli SGSs largely reflected expectations of mutually cooperative outcomes, while Palestinian SGSs exhibited ambivalence and a higher occurrence of confrontational expectations from both parties. Approximately 70% of Israeli SGSs and 40% of Palestinian SGSs were categorized as absolutely stable games, indicating that a meaningful portion of participants implicitly anticipated cooperative and mutually beneficial resolutions. Additionally, Palestinian participants’ perceptions of strategic similarity with Israelis were considerably lower than the perceptions of Israeli participants, pointing to meaningful gaps in the alternatives each side was expecting the other side to choose. The discussion highlights the importance of enhancing subjective perceptions of similarity and shaping parties’ perceived payoff structures as two key pathways to fostering peaceful interactions in diverse social and political conflicts.
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Open AccessArticle
Investigating the Social Boundaries of Fairness by Modeling Ultimatum Game Responders’ Decisions with Multinomial Processing Tree Models
by
Marco Biella, Max Hennig and Laura Oswald
Games 2025, 16(1), 2; https://doi.org/10.3390/g16010002 - 3 Jan 2025
Abstract
Fairness in competitive games such as the Ultimatum Game is often defined theoretically. According to some of the literature, in which fairness is determined only based on resource allocation, a proposal splitting resources evenly (i.e., 5:5) is generally assumed as fair, and minimal
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Fairness in competitive games such as the Ultimatum Game is often defined theoretically. According to some of the literature, in which fairness is determined only based on resource allocation, a proposal splitting resources evenly (i.e., 5:5) is generally assumed as fair, and minimal deviation (i.e., 4:6) is considered enough to classify the proposal as unfair. Relying on multinomial processing tree models (MPTs), we investigated where the boundaries of fairness are located in the eye of responders, and pit fairness against relative and absolute gain maximization principles. The MPT models we developed and validated allowed us to separate three individual processes driving responses in the standard and Third-Party Ultimatum Game. The results show that, from the responder’s perspective, the boundaries of fairness encompass proposals splitting resources in a perfectly even way and include uneven proposals with minimal deviance (4:6 and 6:4). Moreover, the results show that, in the context of Third-Party Ultimatum Games, the responder must not be indifferent between favoring the proposer and the receiver, demonstrating a boundary condition of the developed model. If the responder is perfectly indifferent, absolute and relative gain maximization are theoretically unidentifiable. This theoretical and practical constraint limits the scope of our theory, which does not apply in the case of a perfectly indifferent decision-maker.
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(This article belongs to the Special Issue Fairness in Non-cooperative Strategic Interactions)
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