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Games

Games is a scholarly, peer-reviewed, open access journal of studies on game theory and its applications published bimonthly online by MDPI.

Quartile Ranking JCR - Q4 (Social Sciences, Mathematical Methods | Economics | Mathematics, Interdisciplinary Applications)

All Articles (829)

We develop a model of monetary policy committee decision-making, building on the framework of games played through agents (GPTA). Interest groups seek to influence policy by offering action-contingent contracts to committee members. The resulting equilibrium admits a simple characterization and shows how institutional features—such as committee size—shape the extent of external influence. When political pressure pushes for expansive and inflationary policy, larger committees can enhance de facto independence by diluting this influence. We also show that when anti-inflationary pressures dominate, an appropriate choice of committee size can replicate the preference shift towards more conservativeness familiar from delegation frameworks, even when it is not feasible to appoint a conservative central banker in a systematic way.

16 January 2026

Welfare loss gap 
  
    W
    (
    N
    )
  
 for different MPC sizes. Panel (a): expansionary pressure, 
  
    
      
        b
        ¯
      
      L
    
    >
    
      b
      S
    
  
; 
  
    W
    (
    N
    )
  
 declines monotonically toward the de facto independence limit 
  
    
      
        1
        2
      
    
    
      b
      S
      2
    
    
      y
      S
      2
    
  
. Panel (b): conservative pressure, 
  
    
      
        b
        ¯
      
      L
    
    <
    
      b
      S
    
  
, with parameters calibrated so the discrete optimum occurs at 
  
    
      N
      ★
    
    =
    7
  
, replicating the optimal 
  
    b
    R
  
. Under conservative pressure (
  
    
      b
      ¯
    
    
      (
      N
      )
    
    <
    
      b
      S
    
  
), the discretionary inflation bias is optimally traded-off, so 
  
    W
    (
    N
    )
  
 lies below 
  
    
      
        1
        2
      
    
    
      b
      S
      2
    
    
      y
      S
      2
    
  
 for most of the values of N.

We analyze the relationship between collusion sustainability in an infinitely repeated game using trigger strategies and the elasticity of substitution. To this end, we adopt a demand function with constant elasticity of substitution between the differentiated goods. Since our model exhibits a one-to-one relationship between the elasticity of substitution and demand price elasticity, we demonstrate that a larger elasticity decreases the sustainability of collusion. Intuitively, a more elastic demand function causes the increase in deviation profits to compensate for the increase in collusive profits, making collusion less easily sustained. This result holds regardless of whether firms compete in quantities or prices.

14 January 2026

Fair Division of Indivisible Items: Envy-Freeness vs. Efficiency Revisited

  • Steven J. Brams,
  • D. Marc Kilgour and
  • Christian Klamler

We study conflicts between envy-based fairness and efficiency for allocating indivisible items under additive utilities. We formalize several small, transparent instances showing that standard envy-freeness (EF) or its relaxations EFX and EFX0—i.e., envy-freeness up to any item, where EFX restricts attention to positively valued items and EFX0 allows removing zero-valued items as well—can conflict with Pareto-optimality (PO), maximin (MM), or maximum Nash welfare (MNW). Normatively, we argue that envy-freeness (even as EFX or EFX0) is not a panacea for allocating indivisible items and should be weighed against efficiency and welfare criteria.

14 January 2026

This paper considers how a system designer can program a team of autonomous agents to coordinate with one another such that each agent selects (or covers) an individual resource with the goal that all agents collectively cover the maximum number of resources. Specifically, we study how agents can formulate strategies without information about other agents’ actions so that system-level performance remains robust in the presence of communication failures. First, we use an algorithmic approach to study the scenario in which all agents lose the ability to communicate with one another, have a symmetric set of resources to choose from, and select actions independently according to a probability distribution over the resources. We show that the distribution that maximizes the expected system-level objective under this approach can be computed by solving a convex optimization problem, and we introduce a novel polynomial-time heuristic based on subset selection. Further, both of the methods are guaranteed to be within of the system’s optimal in expectation. Second, we use a learning-based approach to study how a system designer can employ neural networks to approximate optimal agent strategies in the presence of communication failures. The neural network, trained on system-level optimal outcomes obtained through brute-force enumeration, generates utility functions that enable agents to make decisions in a distributed manner. Empirical results indicate the neural network often outperforms greedy and randomized baseline algorithms. Collectively, these findings provide a broad study of optimal agent behavior and its impact on system-level performance when the information available to agents is extremely limited.

12 January 2026

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Games - ISSN 2073-4336