Public-Goods Games with Endogenous Institution-Formation: Experimental Evidence on the Effect of the Voting Rule
Abstract
:1. Introduction
2. Theoretical Predictions
- Participation stage: Players simultaneously and independently announce whether they are willing to join an institution which, in the last stage, is going to force its members to make a certain level of contribution (to be determined in the second stage). Players who choose to join are called members; those who choose not to join are called non-members.
- Implementation stage: Members are informed about the total number of members, and they are asked to vote simultaneously in order to decide the contribution level that the institution is going to enforce in the final stage. Note that members will not be allowed to deviate (positively or negatively) from the chosen contribution level. There are three possibilities to be considered in the institution:
- Project 0: the institution is dissolved,
- Project : each member contributes half of the initial endowments6, and
- Project 1: each member contributes the entire initial endowment.
The decision in the institution is based on the plurality rule; the project that receives the most votes is implemented. All members must comply with the decision, which in the case of projects and 1 is costly. Costs are shared equally among the members of the institution. - Contribution stage: If the institution is not dissolved in the implementation stage, all its members must make a contribution according to the chosen project. Non-members, after being informed of the size of the institution, decide individually how much to contribute to the public good. If the institution is not implemented (i.e., it is dissolved), all players decide their contribution individually and simultaneously.
3. Experimental Procedure
- Game vcm, which is the classic public-goods game with voluntary contribution mechanism, establishes a baseline for the efficiency level with a relatively large group of ten people and an MPCR of 0.4. Institution formation is not allowed in game vcm.
- Game una2 replicates the Kosfeld et al. [6] design and allows for institution formation, with a group size of 10 people (instead of 4).
- Game plu2 is identical to the una2 game except that members of the institutions vote under the plurality rule (i.e., the majority rule since there are only two available projects).
- Game una3 is identical to the una2 game except that Project becomes available to the members of the institutions.
- Game plu3, which is our main game, is identical to the una3 game except that members of the institutions vote under the plurality rule.
- Game plu3sub is a subgame of the plu3 game, where all participants are exogenously forced to join the institution at the participation stage of the game. The rest of the game is as in the original plu3 game.
- In treatment PLU3, participants played the plu3 game in fixed groups for 20 rounds.
- In treatment PLU3rs, participants first played the plu3 game in fixed groups for 20 rounds. Then, in newly assigned groups, they played another 20 rounds of the plu3 game.
- In treatment PLU3sub, participants first played the subgame plu3sub for 40 rounds (in fixed groups for two sequences of 20 rounds). After round 40, participants were reassigned to groups and played the plu3 game for another 20 rounds.
- The structure of treatments PLU2 and PLU2rs are similar to that of treatments PLU3 and PLU3rs, respectively, with the game plu3 replaced by game plu2.
- Treatment UNA consisted of two games. Participants played in fixed groups 20 rounds of the una3 game and, in reassigned fixed groups, another 20 rounds of the una2 game.
- Treatments UNA2, UNA3 and VCM are single-game treatments and each contains the game una2, una3, and vcm, respectively.
4. Experimental Results
- As compared to the unanimity rule, the plurality rule significantly decreases the initiation rate, but, at the same time, it also significantly increases the implementation rate. The two effects cancel each other out, which results in the change of the voting rule having no significant effect on contribution levels or efficiency.
- The odds of successful implementation of the institution are closely and positively related to the size of the initiated institution and how that compares to the theoretical threshold for efficient institution formation.
- In sharp contrast to findings presented by Kosfeld et al. [6], the grand coalition in not likely to form when groups are large.
- The theoretically irrelevant Project is popular among inexperienced participants under the plurality rule when the initiated institution is small.
4.1. The Effect of the Voting Rule
4.2. Institution Formation
4.3. Voting
4.4. Contributions and Efficiency
5. Conclusions
Acknowledgments
Author Contributions
Conflicts of Interest
Appendix A. Additional Results
Appendix A.1. Experience
Appendix A.2. Early vs. Late Rounds
PLU3 | PLU3 | PLU3 | PLU2 | PLU2 | PLU2 | UNA2 | |
---|---|---|---|---|---|---|---|
pooled | inexp. | exp. | pooled | inexp. | exp. | pooled | |
num. of observations | 280 | 120 | 160 | 120 | 80 | 40 | 140 |
group size | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
mpcr | 0.4 | 0.4 | 0.4 | 0.4 | 0.4 | 0.4 | 0.4 |
num. of projects | 3 | 3 | 3 | 2 | 2 | 2 | 2 |
voting rule | plu | plu | plu | plu | plu | plu | una |
initiation rate (%) | |||||||
average | 97 | 94 | 99 | 97 | 95 | 100 | 100 |
average (periods 1–5) | 97 | 100 | 95 | 90 | 85 | 100 | 100 |
average (periods 16–20) | 94 | 87 | 100 | 100 | 100 | 100 | 100 |
implemenation rate (%) | |||||||
average | 62 | 63 | 61 | 62 | 63 | 60 | 49 |
average (periods 1–5) | 69 | 70 | 68 | 67 | 65 | 70 | 60 |
average (periods 16–20) | 53 | 54 | 53 | 53 | 55 | 50 | 46 |
institution size | |||||||
average | 4.2 | 4.0 | 4.3 | 3.8 | 3.9 | 3.8 | 5.2 |
maximum | 8 | 6 | 8 | 7 | 7 | 5 | 8 |
average (periods 1–5) | 4.4 | 4.0 | 4.7 | 4.4 | 4.3 | 4.6 | 5.5 |
maximum (periods 1–5) | 8 | 6 | 8 | 6 | 6 | 5 | 8 |
average (periods 16–20) | 3.9 | 3.7 | 4.1 | 3.7 | 3.7 | 3.6 | 4.6 |
maximum (periods 16–20) | 7 | 6 | 7 | 7 | 7 | 4 | 7 |
contribution (% of init. endowment) | |||||||
average | 37 | 42 | 33 | 33 | 35 | 29 | 32 |
average (in) | 92 | 87 | 95 | 100 | 100 | 100 | 100 |
average (out) | 19 | 28 | 12 | 13 | 15 | 8 | 9 |
average (periods 1–5) | 46 | 51 | 43 | 43 | 43 | 43 | 44 |
average (in, periods 1–5) | 90 | 80 | 97 | 100 | 100 | 100 | 100 |
average (out, periods 1–5) | 28 | 39 | 19 | 22 | 25 | 16 | 17 |
average (periods 16–20) | 28 | 31 | 26 | 25 | 25 | 25 | 24 |
average (in, periods 16–20) | 94 | 93 | 95 | 100 | 100 | 100 | 100 |
average (out, periods 16–20) | 12 | 18 | 8 | 7 | 6 | 8 | 4 |
efficiency (%) | |||||||
average | 37 | 42 | 33 | 32 | 34 | 29 | 32 |
average (periods 1–5) | 46 | 50 | 43 | 42 | 42 | 42 | 45 |
average (periods 16–20) | 28 | 31 | 26 | 25 | 25 | 25 | 24 |
UNA2 inexp. | UNA2 exp. | UNA3 | VCM | KOR | BK1 | BK2 | |
---|---|---|---|---|---|---|---|
num. of observations | 60 | 80 | 140 | 60 | 220 | 80 | 80 |
group size | 10 | 10 | 10 | 10 | 4 | 10 | 10 |
mpcr | 0.4 | 0.4 | 0.4 | 0.4 | 0.4 | 0.3 | 0.6 |
num. of projects | 2 | 2 | 3 | - | 2 | 2 | 2 |
voting rule | una | una | una | - | una | plu | plu |
initiation rate (%) | |||||||
average | 100 | 100 | 100 | - | 100 | - | - |
average (periods 1–5) | 100 | 100 | 100 | - | 100 | - | - |
average (periods 16–20) | 100 | 100 | 100 | - | 100 | - | - |
implemenation rate (%) | |||||||
average | 30 | 64 | 10 | - | 43 | - | - |
average (periods 1–5) | 33 | 80 | 17 | - | - | - | - |
average (periods 16–20) | 27 | 60 | 9 | - | - | - | - |
institution size | |||||||
average | 5.1 | 5.2 | 4.6 | - | 3.9 | 3.5 | 5.1 |
maximum | 6 | 8 | 8 | - | 4 | 6 | 7 |
average (periods 1–5) | 4.6 | 5.8 | 5.0 | - | - | - | - |
maximum (periods 1–5) | 5 | 8 | 6 | - | - | - | - |
average (periods 16–20) | 5 | 4.5 | 5.0 | - | - | - | - |
maximum (periods 16–20) | 6 | 7 | 8 | - | - | - | - |
contribution (% of init. endowment) | |||||||
average | 25 | 37 | 20 | 23 | 53 | 38 | 58 |
average (in) | 100 | 100 | 100 | - | - | - | - |
average (out) | 12 | 6 | 16 | - | - | - | - |
average (periods 1–5) | 37 | 50 | 36 | 37 | - | - | - |
average (in, periods 1–5) | 100 | 100 | 100 | - | - | - | - |
average (out, periods 1–5) | 25 | 7 | 30 | - | - | - | - |
average (periods 16–20) | 16 | 31 | 11 | 12 | - | - | - |
average (in, periods 16–20) | 100 | 100 | 100 | - | - | - | - |
average (out, periods 16–20) | 3 | 5 | 7 | - | - | - | - |
efficiency (%) | |||||||
average | 22 | 37 | 21 | 26 | 51 | - | - |
average (periods 1–5) | 34 | 50 | 39 | 38 | - | - | - |
average (periods 16–20) | 11 | 30 | 10 | 15 | - | - | - |
Appendix B. Instructions: Treatment PLU3sub
Appendix B.1. General Instructions
Appendix B.2. Instructions for Section I and II
- Earnings = points you keep + benefit from the project − cost.
- 2.
- Benefit from the project (total contribution by group members).
Appendix B.3. Instructions for Section III
Appendix C. Post-Experimental Questionnaire
- Age _________ Gender _________ Major _________
- Have you studied (or currently studying) Microeconomics?
- Yes No
- Have you studied (or currently studying) Game Theory?
- Yes No
- Have you studied (or currently studying) Economics?
- Yes No
- Have you ever heard of the Prisoners’ Dilemma?
- Yes No
- Is your hometown located in any of the following major metropolitan areas? Tokyo, Nagoya, Osaka, Sapporo, Sendai, Yokohama, Kyoto, Kobe, Hiroshima, Fukuoka.
- Yes No
- Do you live with your family?
- Yes No
- Do you consider yourself a cooperative person?
- Yes No
- Do you think that most people are usually cooperative?
- Yes No
- What do you think is the most efficient way to achieve a social goal?
- Cooperation Competition
- What was your goal in this experiment?
- Maximum payoff Maximum satisfaction Hurt the opponent Other
- Which of the following kind of associations (student circles) are you a member of?
- Sports (excluding gym) Cultural (music, theater...) Environmental (Greenpeace...) Other (please specify) ____________
- How often do you use social networking websites, such as Facebook, Mixi, Twitter?
- Many times a day Normally once a day Several times a month Almost never
- Have you ever taken advantages of someone?
- Yes No
- How much do you agree with the saying “good things happen to good people”?
- Strongly disagree Disagree Agree Strongly agree
- How much do you agree with the saying “no pain, no gain”?
- Strongly disagree Disagree Agree Strongly agree
- To what extent do you think your opinion matters to the society?
- Very much Just slightly Not at all
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1 | Guillen et al. [11] even claim that once elementary cooperation is achieved, the positive effects of the costly sanctioning system remain even after its removal (which would increase efficiency by saving costs). We advise a more cautious interpretation of their results because the typical declining trend of contribution levels does reappear in the absence of punishment possibilities. |
2 | Under the plurality rule, the candidate that receives the most votes is selected. When there are only two candidates, the majority rule and the plurality rule yield identical results. |
3 | In order to increase the incentives of joining the institution, we also include a less strict option of contribution level (half of the initial endowment) in our experimental design, following the theoretical implication of Finus and Maus [14]. |
4 | It is worth noticing that Dannenberg et al. [15] did not include a voting stage to decide the contribution level inside the institution. It means that by joining the institution, participants automatically commit to contribute all or half of their endowments (depending on the scenario). This is one of the main differences between their design and ours, where members of the institution can still jointly decide to contribute nothing and dissolve the institution. |
5 | Our experimental design incorporates repetition of the here-described game for a fixed number of times, which was announced to participants in the experimental instructions right at the beginning of each session. Although we do not explore the large set of equilibria of the supergame created by these repetitions, we do know that the supergame has a subgame-pefect Nash equilibrium in which players play according to the equilibrium of the analysed stage game in each repetition. It is also important to note that, in line with standard practice and the experimental design used by Kosfeld et al. [6], players in the experiment received information about their own payoffs after each and every repetition, but did not learn which strategy did exactly the other players play and how much they earned. Although groups were fixed, identities were completely hidden. This (usual) design feature creates a game that is practically impossible to analyze in the standard repeated-game framework. |
6 | Albeit theoretically rather irrelevant, Project is part of our design for behavioral reasons. Experiments on linear public-goods game tend to deliver robust findings: participants initially contribute a substantial part (around 40–60% on average) of the initial endowment to the public good, then as the interaction is repeated contribution levels fall and approach zero. With only two extreme options (contributing nothing and contributing everything) available, it might be too difficult to achieve cooperation for Project 1, being too risky of an investment. |
7 | As long as , there will exist a player in S who can choose not to join the institution and free ride instead. Thus, in equilibrium, only institutions of size equal to will be implemented. |
8 | In case of a tie, a project was randomly chosen from those that got the most votes. |
9 | At least two participants who chose to join the institution were required to bring the game into the implementation stage. If less than two participants chose to join, all participants would go to the contribution stage simultaneously. |
10 | A sample of the instructions that were used in the experiment is in Appendix B. Full instructions and zTree codes are available upon request from the authors. |
11 | There is no statistically significant difference in terms of contribution and participation (in the institution) between the two kinds of experience. The Wilcoxon–Mann–Whitney tests for equal contributions and equal number of people joining the institution in the experienced PLU3 game from the two treatments yield p = 0.3523 and p = 0.6314, respectively. See Appendix A for detailed analysis on the effect of experience. |
12 | The initiation rate is the proportion of groups (throughout the 20 rounds among all groups) in which at least one participant decides to join the institution in the first stage of the game. |
13 | The implementation rate is the proportion of groups (throughout the 20 rounds among all groups that initiated an institution) in which the members of the institution managed to choose (with the help of the imposed voting scheme) a project other than Project 0. |
14 | The implementation rate from inexperienced play under unanimity rule is significantly lower, at 30%, than that of any subgroup under plurality rule, while the rate springs up to 64% in the experienced play. Note that in the experienced play of una2 game, the subjects has the experience of 20 rounds of una3 game. The extremely low implementation rate and low efficiency level in una3 game seems to have a warning effect, which urges subjects to form institutions in order to avoid the disastrous outcome caused by miscoordination in a una3 game. |
15 | Following Kosfeld et al. [6], the efficiency rate is defined as , where denotes the observed group earnings, is the theoretical minimum group earnings (200 in all our games), and is the theoretical maximum group earnings (800 in all our games). |
16 | The reason for excluding observations on the plu3sub game is that its rules forced participants to join the institution. Similarly, given our interest in institution formation, we ignore the vcm game because its inclusion in the analysis would make a careful comparison between the two voting rules impossible. We would not be able to control in our regressions for the number of projects, the size of the institution, etc. |
17 | Although participants were required to report their major to an open-ended question, we decided to use answers to the more specific questions about whether they studied Economics, Microeconomics, or Game Theory instead. In addition, due to problems of multicollinearity, we excluded the variable related to membership in associations (and student circles), given that all of the participants reported to be a member of at least one. |
18 | The variable plurality takes value 1 when the game uses the plurality voting rule and takes value 0 when the game uses the unanimity rule. To increase the interpretability of the results, we report odds ratios both in regressions (1) and (2). For that reason, numbers smaller than 1 indicate a negative effect of the regressor on the dependent variable, while numbers larger than 1 indicate a positive effect. The difference between the two logit regressions for joining decision is that the second includes some lagged variables among its regressors. |
19 | This is in sharp contrast with the results reported by Kosfeld et al. [6] for a design where the group size is four and the minimum efficient size is three. They stress that “the majority (on average, around 75%) of the organisations implemented are grand organisations”. |
20 | The above calculation considers the same person repeatedly if s/he participated in several 20-round sequences of the game. |
vcm | plu2 | plu3 | plu3sub | una2 | una3 | |
---|---|---|---|---|---|---|
num. of projects | - | 2 | 3 | 3 | 2 | 3 |
voting rule | - | PLU | PLU | PLU | UNA | UNA |
num. of groups | 3 | 6 | 14 | 8 | 7 | 7 |
num. of obs. (inexp) | 60 | 80 | 120 | 80 | 60 | 140 |
num. of obs. (exp) | - | 40 | 160 | 80 | 80 | - |
PLU3 | PLU3rs | PLU3sub | PLU2 | PLU2rs | UNA | UNA2 | UNA3 | VCM | |
---|---|---|---|---|---|---|---|---|---|
num. of sessions | 1 | 2 | 2 | 1 | 1 | 2 | 1 | 1 | 1 |
games | plu3 | plu3 | plu3sub | plu2 | plu2 | una3 | una2 | una3 | vcm |
plu3 | plu3sub | plu2 | una2 | ||||||
plu3 | |||||||||
num. of participants | 20 | 20 | 20 | 20 | 20 | 20 | 30 | 30 | 30 |
num. of groups | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 | 3 |
num. of rounds | 20 | 2 × 20 | 3 × 20 | 20 | 2 × 20 | 2 × 20 | 20 | 20 | 20 |
num. of plu3 obs. | 40 | 80 | 40 | - | - | - | - | - | - |
PLU3 | PLU3 | PLU3 | PLU2 | PLU2 | PLU2 | UNA2 | |
---|---|---|---|---|---|---|---|
pooled | inexp. | exp. | pooled | inexp. | exp. | pooled | |
num. of observations | 280 | 120 | 160 | 120 | 80 | 40 | 140 |
group size | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
mpcr | 0.4 | 0.4 | 0.4 | 0.4 | 0.4 | 0.4 | 0.4 |
num. of projects | 3 | 3 | 3 | 2 | 2 | 2 | 2 |
voting rule | plu | plu | plu | plu | plu | plu | una |
initiation rate (%) | |||||||
average | 97 | 94 | 99 | 97 | 95 | 100 | 100 |
implemenation rate (%) | |||||||
average | 62 | 63 | 61 | 62 | 63 | 60 | 49 |
institution size | |||||||
average | 4.2 | 4.0 | 4.3 | 3.8 | 3.9 | 3.8 | 5.2 |
maximum | 8 | 6 | 8 | 7 | 7 | 5 | 8 |
contribution (% of init. endowment) | |||||||
average | 37 | 42 | 33 | 33 | 35 | 29 | 32 |
average (in) | 92 | 87 | 95 | 100 | 100 | 100 | 100 |
average (out) | 19 | 28 | 12 | 13 | 15 | 8 | 9 |
efficiency (%) | |||||||
average | 37 | 42 | 33 | 32 | 34 | 29 | 32 |
UNA2 inexp. | UNA2 exp. | UNA3 | VCM | KOR | BK1 | BK2 | |
---|---|---|---|---|---|---|---|
num. of observations | 60 | 80 | 140 | 60 | 220 | 80 | 80 |
group size | 10 | 10 | 10 | 10 | 4 | 10 | 10 |
mpcr | 0.4 | 0.4 | 0.4 | 0.4 | 0.4 | 0.3 | 0.6 |
num. of projects | 2 | 2 | 3 | - | 2 | 2 | 2 |
voting rule | una | una | una | - | una | plu | plu |
initiation rate (%) | |||||||
average | 100 | 100 | 100 | - | 100 | - | - |
implemenation rate (%) | |||||||
average | 30 | 64 | 10 | - | 43 | - | - |
institution size | |||||||
average | 5.1 | 5.2 | 4.6 | - | 3.9 | 3.5 | 5.1 |
maximum | 6 | 8 | 8 | - | 4 | 6 | 7 |
contribution (% of init. endowment) | |||||||
average | 25 | 37 | 20 | 23 | 53 | 38 | 58 |
average (in) | 100 | 100 | 100 | - | - | - | - |
average (out) | 12 | 6 | 16 | - | - | - | - |
efficiency (%) | |||||||
average | 22 | 37 | 21 | 26 | 51 | - | - |
(1) | (2) | (3) | (4) | (5) | ||||||
---|---|---|---|---|---|---|---|---|---|---|
join | join | formed | efficiency | contr. | ||||||
logit, or | logit, or | logit, or | ols | ols | ||||||
period | 0.9907 | 0.9794 | 0.9674 | −0.8120 | −0.2148 | |||||
plurality | 0.3426 | 0.6251 | 16.7665 | 2.9290 | 0.5199 | |||||
experience | 1.0042 | 0.9534 | 2.2301 | −6.5263 | −1.7934 | |||||
num. of projects | 1.3114 | 1.1811 | 0.3033 | 3.2416 | 0.5756 | |||||
join (lag1) | 8.1853 | |||||||||
join (lag2) | 4.0763 | |||||||||
earning (lag1) | 0.9824 | |||||||||
earning (lag2) | 0.9909 | |||||||||
num. joined | 1.7533 | |||||||||
inst.size | 8.1090 | 0.4590 | ||||||||
inst.size | 0.0098 | −0.0134 | ||||||||
inside | 7.8675 | |||||||||
period * inside | 0.2619 | |||||||||
experience * inside | 2.0226 | |||||||||
inst.size * inside | 0.9517 | |||||||||
inst.size * inside | −0.0134 | |||||||||
cons. | 5.0240 | 1.1720 | 0.3737 | 15.9884 | 4.0839 | |||||
controls | yes | yes | no | no | yes | |||||
0.0886 | 0.3887 | 0.2096 | 0.8185 | 0.6568 | ||||||
num. of obs. | 6800 | 6120 | 680 | 680 | 6800 | |||||
obs. units | subjects | subjects | groups | groups | subjects |
inst. | PLU3 | PLU3 | PLU3 | |||||||||
size | pooled | inexperienced | experienced | |||||||||
init. | impl. | impl.% | init. | impl. | impl.% | init. | impl. | impl.% | ||||
0 | 3 | 0 | 0 | 6 | 0 | 0 | 1 | 0 | 0 | |||
1 | 10 | 0 | 0 | 13 | 0 | 0 | 8 | 0 | 0 | |||
2 | 20 | 15 | 45 | 17 | 15 | 55 | 22 | 15 | 40 | |||
3 | 26 | 23 | 53 | 26 | 24 | 55 | 27 | 23 | 51 | |||
4 | 17 | 22 | 77 | 15 | 21 | 83 | 18 | 22 | 72 | |||
5 | 11 | 18 | 100 | 14 | 24 | 100 | 8 | 14 | 100 | |||
6 | 9 | 16 | 100 | 9 | 15 | 100 | 9 | 16 | 100 | |||
7 | 4 | 6 | 100 | - | - | - | 6 | 10 | 100 | |||
8 | 0 | 1 | 100 | - | - | - | 1 | 1 | 100 | |||
total | 100 | 100 | 60 | 100 | 100 | 59 | 100 | 100 | 60 | |||
inst. | PLU2 | PLU2 | PLU2 | |||||||||
size | pooled | inexperienced | experienced | |||||||||
init. | impl. | impl.% | init. | impl. | impl.% | init. | impl. | impl.% | ||||
0 | 3 | 0 | 0 | 5 | 0 | 0 | - | - | - | |||
1 | 8 | 0 | 0 | 9 | 0 | 0 | 5 | 0 | 0 | |||
2 | 22 | 17 | 46 | 25 | 21 | 50 | 15 | 8 | 33 | |||
3 | 31 | 26 | 51 | 28 | 27 | 59 | 38 | 25 | 40 | |||
4 | 18 | 26 | 86 | 13 | 17 | 80 | 30 | 46 | 92 | |||
5 | 13 | 21 | 100 | 13 | 21 | 100 | 13 | 21 | 100 | |||
6 | 4 | 7 | 100 | 6 | 10 | 100 | - | - | - | |||
7 | 2 | 3 | 100 | 3 | 4 | 100 | - | - | - | |||
total | 100 | 100 | 60 | 100 | 100 | 60 | 100 | 100 | 60 | |||
inst. | UNA2 | UNA2 | UNA2 | UNA3 | ||||||||
size | pooled | inexperienced | experienced | |||||||||
init. | impl. | impl.% | init. | impl. | impl.% | init. | impl. | impl.% | init. | impl. | impl.% | |
2 | 4 | 2 | 20 | 5 | 0 | 0 | 4 | 2 | 33 | 1 | 0 | 0 |
3 | 10 | 2 | 8 | 10 | 0 | 0 | 10 | 2 | 13 | 3 | 10 | 33 |
4 | 19 | 13 | 35 | 20 | 18 | 25 | 19 | 12 | 40 | 9 | 30 | 27 |
5 | 38 | 58 | 80 | 25 | 64 | 70 | 44 | 57 | 83 | 14 | 30 | 18 |
6 | 21 | 15 | 36 | 35 | 18 | 14 | 14 | 14 | 64 | 33 | 20 | 5 |
7 | 7 | 8 | 63 | 5 | 0 | 0 | 8 | 10 | 83 | 18 | 0 | 0 |
8 | 2 | 3 | 100 | - | - | - | 3 | 4 | 100 | 14 | 10 | 6 |
9 | - | - | - | - | - | - | - | - | - | 8 | 0 | 0 |
10 | - | - | - | - | - | - | - | - | - | 1 | 0 | 0 |
total | 100 | 100 | 52 | 100 | 100 | 27 | 100 | 100 | 64 | 100 | 100 | 8 |
inst. | PLU3 | PLU3 | PLU3 | PLU2 | PLU2 | ||||||||||
size | pooled | inexp. | exp. | pooled | inexp. | ||||||||||
0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 | ||||||
2 | 55 | 14 | 31 | 53 | 25 | 23 | 57 | 7 | 36 | 63 | - | 37 | 58 | - | 43 |
3 | 45 | 15 | 40 | 41 | 16 | 43 | 49 | 14 | 37 | 50 | - | 50 | 41 | - | 59 |
4 | 25 | 27 | 48 | 21 | 39 | 40 | 28 | 20 | 53 | 18 | - | 82 | 23 | - | 78 |
5 | 11 | 14 | 75 | 9 | 15 | 75 | 12 | 12 | 75 | 13 | - | 87 | 14 | - | 86 |
6 | 3 | 18 | 79 | 5 | 29 | 67 | 2 | 10 | 88 | 3 | - | 97 | 3 | - | 97 |
7 | 0 | 7 | 93 | - | - | - | 0 | 7 | 93 | 0 | - | 100 | 0 | - | 100 |
8 | 0 | 0 | 100 | - | - | - | 0 | 0 | 100 | - | - | - | - | - | - |
inst. | PLU2 | UNA2 | UNA2 | UNA2 | UNA3 | ||||||||||
size | exp. | pooled | inexp. | exp. | |||||||||||
0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 | 0 | 1 | ||||||
2 | 83 | - | 17 | 70 | - | 30 | 75 | - | 25 | 67 | - | 33 | 0 | 50 | 50 |
3 | 62 | - | 38 | 44 | - | 56 | 67 | - | 33 | 33 | - | 67 | 22 | 11 | 67 |
4 | 15 | - | 85 | 22 | - | 78 | 28 | - | 72 | 18 | - | 82 | 14 | 30 | 57 |
5 | 12 | - | 88 | 5 | - | 95 | 10 | - | 90 | 3 | - | 97 | 9 | 28 | 62 |
6 | - | - | - | 15 | - | 85 | 21 | - | 79 | 6 | - | 94 | 6 | 37 | 58 |
7 | - | - | - | 13 | - | 88 | 43 | - | 57 | 2 | - | 98 | 3 | 32 | 65 |
8 | - | - | - | 0 | - | 100 | - | - | - | 0 | - | 100 | 1 | 29 | 70 |
9 | - | - | - | - | - | - | - | - | - | - | - | - | 1 | 23 | 75 |
10 | - | - | - | - | - | - | - | - | - | - | - | - | 10 | 30 | 60 |
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Funaki, Y.; Li, J.; Veszteg, R.F. Public-Goods Games with Endogenous Institution-Formation: Experimental Evidence on the Effect of the Voting Rule. Games 2017, 8, 52. https://doi.org/10.3390/g8040052
Funaki Y, Li J, Veszteg RF. Public-Goods Games with Endogenous Institution-Formation: Experimental Evidence on the Effect of the Voting Rule. Games. 2017; 8(4):52. https://doi.org/10.3390/g8040052
Chicago/Turabian StyleFunaki, Yukihiko, Jiawen Li, and Róbert F. Veszteg. 2017. "Public-Goods Games with Endogenous Institution-Formation: Experimental Evidence on the Effect of the Voting Rule" Games 8, no. 4: 52. https://doi.org/10.3390/g8040052
APA StyleFunaki, Y., Li, J., & Veszteg, R. F. (2017). Public-Goods Games with Endogenous Institution-Formation: Experimental Evidence on the Effect of the Voting Rule. Games, 8(4), 52. https://doi.org/10.3390/g8040052