A Product Conceptual Design Method Based on Evolutionary Game
Abstract
:1. Introduction
2. Modeling for Product Conceptual Design
2.1. Matter-Element Description
2.2. Matter-Element Description
2.3. Modeling Process
2.3.1. Multidomain PC mapping
2.3.2. Function Decomposition
2.3.3. Concept Modeling
2.3.4. Values of Obtained Matter-Element Attributes
2.4. Benefits
3. Introduction of Evolutionary-Game Algorithm
3.1. Key Issues
3.1.1. Fundamental Theorems
- If strategy combination S* satisfies Equation (8) for any strategy si ∈ Si of any game player i, then it is called an S* Nash equilibrium, and Si is the strategy set of i. The specific form of Equation (8) is as follows:
- Assuming that , where k = 1,2…n and k ≠ i. If Equation (10), established as follows, is satisfied, then Bi is called the Best-Response Correspondence for player i.
3.1.2. EGA Expression
3.2. EGA Process
4. Case Study
4.1. Modeling of the Fixed Winch Hoist
4.1.1. Design Knowledge
4.1.2. Acquiring PC importance
4.1.3. Acquiring Functional-Unit = Importance
4.1.4. Obtaining PC Substructure Utility Vector
4.2. Model Solution Process
4.3. Results and Discussion
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Functional Unit | Structure | Alternative Substructure |
---|---|---|
Lifting | S1 Drum gear | s11 single helix with intermediate rope, s12 single helix with sides rope, s13 Single fold with center rope, s14 single fold with sides rope s15 double fold with intermediate rope, s16 double fold with sides rope, s17 double helix with sides rope, s18 double helix with intermediate rope. |
Balance | S2 Pulley to balance | s21 balanced pulley suspension, s22 balanced pulley placement, |
Stabilization | S3 Fixed pulley | s31 fixed pulley is placed vertically, s32 fixed pulley is hung vertically, s33 fixed pulley is arranged in parallel, s34 No fixed pulley |
Working brake | S4 Working brake | s41 wheel brake, s42 disc brake |
Reducer | S5 Reducer | s51 horizontal speed reducer, s52 suspension reducer |
Support | S6 Bearing | s61 Antifriction bearing, s62 sliding bearing, s63 hybrid bearing |
Power transmission | S7 Gear and coupling | s71 wheel coupling with gear, s72 disc coupling with gear, s73 wheel coupling, s74 disc coupling |
Safety brake | S8 Safety brake | s81 safety brake, s82 no safety brake |
Master support | S9 Rack | s91 motor fixed pulley same side, s92 motor fixed pulley different side |
Substructure Utility Vector | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PC | s11 | s12 | s13 | s14 | s15 | s16 | s17 | s18 | s21 | s22 | s31 | s32 | s33 | s34 | S41 | … | s91 | s92 |
F1 | 7 | 7 | 8 | 8 | 9 | 9 | 9 | 9 | 2 | 2 | 5 | 7 | 9 | 1 | 5 | … | 2 | 2 |
F2 | 9 | 9 | 7 | 7 | 9 | 9 | 9 | 9 | 2 | 2 | 5 | 7 | 9 | 1 | 0 | … | 2 | 2 |
F3 | 9 | 9 | 9 | 9 | 7 | 7 | 7 | 7 | 5 | 3 | 5 | 9 | 7 | 1 | 3 | … | 2 | 2 |
F4 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 4 | 4 | 5 | 5 | 7 | 3 | 7 | … | 2 | 2 |
F5 | 5 | 5 | 5 | 5 | 7 | 7 | 7 | 7 | 4 | 4 | 5 | 5 | 7 | 3 | 7 | … | 2 | 2 |
F6 | 7 | 7 | 5 | 5 | 9 | 9 | 7 | 7 | 3 | 3 | 3 | 5 | 7 | 1 | 5 | … | 2 | 2 |
F7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 9 | … | 2 | 2 |
F8 | 0 | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | … | 0 | 0 |
F9 | 7 | 7 | 5 | 5 | 7 | 7 | 9 | 9 | 6 | 6 | 7 | 7 | 7 | 3 | 0 | … | 0 | 0 |
F10 | 4 | 4 | 3 | 3 | 5 | 5 | 6 | 6 | 4 | 4 | 5 | 7 | 9 | 0 | 5 | … | 0 | 0 |
F11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | … | 0 | 0 |
F12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | … | 7 | 9 |
F13 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 3 | 7 | 7 | … | 7 | 9 |
Project | Occupation | Design Cycle | Experiential Knowledge | Result Reliability | Economy | Total |
---|---|---|---|---|---|---|
Current Design Method | ●Empirical design system ●Experienced designer | 1–2 days | ●Design experience ●Knowledge base | Reliable | Poor | General |
Method of this Paper | Computer | 0.5 h | Improved knowledge base | Reliable | Well | great |
Improved | Greatly | Greatly | Little | Little | Good | Greatly |
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Huo, Y.-L.; Hu, X.-B.; Chen, B.-Y.; Fan, R.-G. A Product Conceptual Design Method Based on Evolutionary Game. Machines 2019, 7, 18. https://doi.org/10.3390/machines7010018
Huo Y-L, Hu X-B, Chen B-Y, Fan R-G. A Product Conceptual Design Method Based on Evolutionary Game. Machines. 2019; 7(1):18. https://doi.org/10.3390/machines7010018
Chicago/Turabian StyleHuo, Yun-Liang, Xiao-Bing Hu, Bo-Yang Chen, and Ru-Gu Fan. 2019. "A Product Conceptual Design Method Based on Evolutionary Game" Machines 7, no. 1: 18. https://doi.org/10.3390/machines7010018
APA StyleHuo, Y. -L., Hu, X. -B., Chen, B. -Y., & Fan, R. -G. (2019). A Product Conceptual Design Method Based on Evolutionary Game. Machines, 7(1), 18. https://doi.org/10.3390/machines7010018