Research on the Digital Preservation of Architectural Heritage Based on Virtual Reality Technology
Abstract
:1. Introduction
2. Case Study
3. Data Acquisition Methods and Construction
3.1. Overall Approach to Model Construction
3.2. Application Approach of VR Technology
3.3. Acquisition of Point Cloud Model Data
3.4. Texture Information Acquisition
4. Red Pagoda Point Cloud Data Processing
4.1. Perform Point Cloud Data Alignment
4.2. Perform Point Cloud Data Denoising
4.3. Perform Point Cloud Data Segmentation
4.4. Perform Point Cloud Data Contour Extraction
5. Results
5.1. Establishment of Virtual Modeling of the Fuliang Red Pagoda
5.2. VR Effect Display of Fuliang Red Pagoda
6. Discussion
- Three-dimensional scanning technology: The use of laser scanning and other technologies to carry out a complete three-dimensional scanning of various architectural details, pattern textures, etc., to obtain detailed digitized data of the Fuliang Red Pagoda.
- Virtual reconstruction: According to the data obtained from three-dimensional scanning, virtual reality technology is used to carry out digital modeling and digital reconstruction of the Fuliang Red Pagoda, accurately restoring the original architectural appearance of the Fuliang Red Pagoda.
- Interactive experience: To develop interactive VR applications, users can interactively experience the architectural beauty of the Fuliang Red Pagoda through VR equipment, strengthen the free exploration of the digital architectural model of the Fuliang Red Pagoda based on VR technical support, and enhance the sense of interactive experience of the digital architectural model.
7. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Station | Distance (m) | Scanning Time | Point Count | Surface |
---|---|---|---|---|
1 | 20.5 | 5 min 14 s | 457,824 | 749,238 |
2 | 21.3 | 5 min 7 s | 325,244 | 694,837 |
3 | 20.1 | 7 min 4 s | 434,245 | 712,042 |
4 | 19.9 | 6 min 46 s | 456,331 | 722,340 |
5 | 21.4 | 5 min 45 s | 398,372 | 642,954 |
6 | 19.8 | 5 min 23 s | 412,050 | 682,348 |
7 | 18.9 | 7 min 13 s | 364,913 | 524,343 |
8 | 20.3 | 6 min 39 s | 423,421 | 542,344 |
9 | 28.5 | 10 min 25 s | 654,646 | 942,342 |
10 | 27.9 | 9 min 13 s | 576,576 | 843,687 |
11 | 26.9 | 9 min 47 s | 589,797 | 899,433 |
12 | 28.2 | 8 min 54 s | 627,395 | 862,948 |
Total | 5,720,814 | 8,818,856 |
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Zheng, H.; Chen, L.; Hu, H.; Wang, Y.; Wei, Y. Research on the Digital Preservation of Architectural Heritage Based on Virtual Reality Technology. Buildings 2024, 14, 1436. https://doi.org/10.3390/buildings14051436
Zheng H, Chen L, Hu H, Wang Y, Wei Y. Research on the Digital Preservation of Architectural Heritage Based on Virtual Reality Technology. Buildings. 2024; 14(5):1436. https://doi.org/10.3390/buildings14051436
Chicago/Turabian StyleZheng, Haohua, Leyang Chen, Hui Hu, Yihan Wang, and Yangyang Wei. 2024. "Research on the Digital Preservation of Architectural Heritage Based on Virtual Reality Technology" Buildings 14, no. 5: 1436. https://doi.org/10.3390/buildings14051436