Interaction Narratives for Responsive Architecture
Abstract
:1. Introduction
- Percept sequence: the sequence of events that is registered by the agent, in our case, the building. The implication is twofold; first, interactive buildings need to sense a relevant range of things happening in and around the building, and second, these series of events form a sequence that through a consistent interpretation can lead to meaningful inferences to what is happening.
- Action: anything that the agent may change in the world. The implication is that interactive buildings are not passive receivers of events, but actors by themselves.
- Maximize performance: the vector of quantifiable variables that sets the value of how well the agent is doing. For a rational agent, the choice what to do next is determined by which way a better value of the performance can be obtained. The extension of this concept to interactive buildings challenges the question what performance is. Since buildings have an impact not only on technical and environmental aspects, but also social, aesthetic, and psychological, the equation becomes much more complex and should also include qualitative aspects.
- Built-in knowledge: the knowledge that is necessary to assess the meaning of the percept sequence with respect to the performance criteria. Not all percepts that an agent receives are important to the current performance, and thus should not have an impact on the decision of what to do next. For this assessment, knowledge is necessary. The implication for interactive buildings, to a certain extent, is a model of self and should be maintained.
2. Interaction in Architecture until Contemporary Disruption
3. The Case for Interaction
4. Limitation of Contemporary Interactive Systems
4.1. Social Aspects of Interactive Systems
4.2. User Experience and Situatedness in Interactive Systems
4.3. The Challenge for Architecture of Interactive Buildings
5. The Interaction Narrative
6. Conclusions
- Agency: First of all, we must distance ourselves from the idea that a building is a passive thing to which we can add technology, and that by doing so, the building still is that unaffected passive thing. We must learn to see a building as an agent, one that interacts with other agents—be it other buildings, people, or software systems. Agent theory and multi-agent theory gives us the technical and formal tools by which we can create functional models of responsive buildings. Currently, agent theory is well-developed in the field of Artificial Intelligence for well over two decades, but the field of architecture has hardly touched upon this concept. This sets a theoretical agenda to incorporate the notion of agency in architecture.
- Situatedness: Second, we must understand that with a richer arsenal of possible responses by the building, also the context and the history of responses start to play a decisive role. In other words, responsive systems are situated. As stated by John Gero, situatedness means that “where you are when you do what you do matters.” [54] It is impossible, and even unnecessary, to try and capture all possible information flows for a responsive building. With the concept of situatedness, we can make an informed choice about what aspects of the context and history are taken into consideration by the responsive building. Making these choices explicit and integrating them into the reasoning process of the responsive building is an important step in the design of the building. This sets a theoretical agenda to formulate the proper selection of quantitative parameters from which a model of the context and history of the context can be built.
- Narratives: Third, the situatedness thesis implies that the unfolding of a series of interaction events between agents is a meaningful act that develops in a logical way under a series of assumptions by the agents. Such a logical development of interaction events is a narrative, as recognized in the work by Maria Lehman. We pose that interaction narratives currently are the best viewpoint from which to develop responsive and interactive architecture. With the interaction narrative we inevitably move away from objective and quantifiable parameters that are part of agency and situatedness. From an engineering/technical point of view, this may raise the concern that narratives require too much subjective aspects to be actually useful in the design of responsive buildings. The concept of narrative, however, does not hide the subjective aspect of design, but indeed makes it an explicit part of the design discourse and thus something that can be compared and judged, albeit in a subjective manner. This sets a theoretical agenda of how proper interaction narratives should be constructed, how they can be formulated using agency and situatedness, and how they can be evaluated.
Funding
Acknowledgments
Conflicts of Interest
References
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Achten, H. Interaction Narratives for Responsive Architecture. Buildings 2019, 9, 66. https://doi.org/10.3390/buildings9030066
Achten H. Interaction Narratives for Responsive Architecture. Buildings. 2019; 9(3):66. https://doi.org/10.3390/buildings9030066
Chicago/Turabian StyleAchten, Henri. 2019. "Interaction Narratives for Responsive Architecture" Buildings 9, no. 3: 66. https://doi.org/10.3390/buildings9030066
APA StyleAchten, H. (2019). Interaction Narratives for Responsive Architecture. Buildings, 9(3), 66. https://doi.org/10.3390/buildings9030066