Next Article in Journal
Finding Ovid in Kandahar: The Radical Pastoral as Resistance to Empire in the Classic and Contemporary Worlds
Next Article in Special Issue
Keeping It Unreal: Rap, Racecraft, and MF Doom
Previous Article in Journal
Spirit Confronts the Four-Headed Monster: Jean-Bertrand Aristide’s Mistik–Infused Flood-Rise in Duvalierist Haiti
Previous Article in Special Issue
Playing at the Margins: Colonizing Fictions in New England Larp
 
 
Font Type:
Arial Georgia Verdana
Font Size:
Aa Aa Aa
Line Spacing:
Column Width:
Background:
Article

Black Egyptians and White Greeks?: Historical Speculation and Racecraft in the Video Game Assassin’s Creed: Origins †

Department of English Language and Literature, TOBB University of Economics and Technology, Ankara 06510, Turkey
This essay is dedicated to my nephew Liam Knapp, who always pushed me to play video games and my sister Christina Banker, my first teacher of the ancient world.
Humanities 2020, 9(4), 145; https://doi.org/10.3390/h9040145
Submission received: 24 September 2020 / Revised: 1 December 2020 / Accepted: 2 December 2020 / Published: 15 December 2020
(This article belongs to the Special Issue Racecraft and Speculative Culture)

Abstract

Recent portrayals of ancient Egypt in popular culture have renewed attention concerning the historical accuracy of how race and racism appear in representations of antiquity. Historians of the antiquity have robustly dismissed racist claims of whitewashing or blackwashing historical and cultural material in both scholarship and in popular culture. The 2017 video game Assassin’s Creed: Origins is a noteworthy site to examine this debate, as the game was designed with the assistance of historians and cultural experts, presenting players with an “historically accurate” ancient Egypt. Yet, if race is a fantasy, as Karen Fields and Barbara Fields’ “racecraft” articulates, then what historians have speculated in their study of race and racism are presentations of a proto-racecraft, borrowing from historian Benjamin Isaac. This essay argues that Assassin’s Creed: Origins racecrafts through the paradigm of historical speculation. As historians have speculated on meanings and operations of “race” and racism in ancient Egypt, Origins has made those speculations visible through its depiction of a racially diverse Ptolemaic Egypt. Yet, this racecraft is paradoxically good, as the game does so to push back against the hegemony of whiteness and whitewashing in contemporary popular culture.
Keywords: race; racism; racecraft; science fiction; video games; antiquity; Assassin’s Creed race; racism; racecraft; science fiction; video games; antiquity; Assassin’s Creed

Share and Cite

MDPI and ACS Style

Banker, B. Black Egyptians and White Greeks?: Historical Speculation and Racecraft in the Video Game Assassin’s Creed: Origins. Humanities 2020, 9, 145. https://doi.org/10.3390/h9040145

AMA Style

Banker B. Black Egyptians and White Greeks?: Historical Speculation and Racecraft in the Video Game Assassin’s Creed: Origins. Humanities. 2020; 9(4):145. https://doi.org/10.3390/h9040145

Chicago/Turabian Style

Banker, Bryan. 2020. "Black Egyptians and White Greeks?: Historical Speculation and Racecraft in the Video Game Assassin’s Creed: Origins" Humanities 9, no. 4: 145. https://doi.org/10.3390/h9040145

APA Style

Banker, B. (2020). Black Egyptians and White Greeks?: Historical Speculation and Racecraft in the Video Game Assassin’s Creed: Origins. Humanities, 9(4), 145. https://doi.org/10.3390/h9040145

Note that from the first issue of 2016, this journal uses article numbers instead of page numbers. See further details here.

Article Metrics

Back to TopTop