Virtually Connected: Do Shared Novel Activities in Virtual Reality Enhance Self-Expansion and Relationship Quality?
Abstract
:1. Introduction
1.1. Self-Expansion in Relationships
1.2. The Potential of Virtual Reality for Fostering Self-Expansion
1.3. The Current Study
2. Study 1
2.1. Participants
2.2. Procedures
2.3. Measures
2.3.1. Presence
2.3.2. Self-Expansion
2.3.3. Boredom
2.3.4. Closeness
2.3.5. Relationship Satisfaction
2.3.6. Experience with VR
2.4. Analytic Approach
2.5. Results
2.5.1. Shared Novel Experiences in VR Versus Video
2.5.2. Mediation Through Presence
2.5.3. Considering the Role of Relationship Length, Age, and Experience with VR
2.6. Study 1 Discussion
3. Study 2
3.1. Participants
3.2. Procedure
3.3. Measures
3.3.1. Manipulation Check
3.3.2. Presence
3.3.3. Immersion
3.3.4. Self-Expansion
3.3.5. Boredom
3.3.6. Closeness
3.3.7. Relationship Satisfaction
3.3.8. Experience with VR
3.4. Analytic Approach
3.5. Results
3.5.1. Manipulation Check
3.5.2. The Effect of Novel Versus Mundane Virtual Experiences
3.5.3. Considering the Role of Immersion
3.5.4. Considering the Role of Relationship Length, Age, and Experience with VR
3.6. Study 2 Discussion
4. General Discussion
Examining Whether VR Can Enhance Relational Self-Expansion
5. Limitations and Future Direction
6. Concluding Remarks
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
1 | In the pre-registration for Studies 1–2, we indicated that regression analyses would be used for the analyses. However, as the data comprise romantic couples, we modified the approach to use mlms instead, as this analytic strategy accounts for the interdependence among partners. Results for regression analyses overlap substantially with the mlm analyses. |
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Study 1 | Study 2 | |
---|---|---|
Mean (SD) or N (%) | Mean (SD) or N (%) | |
Age | 20.20 (3.81) | 20.30 (3.64) |
Relationship Length | 2.22 (2.50) | 1.83 (1.77) |
Gender | ||
Man | 92 (49.46%) | 128 (44.60%) |
Woman | 93 (50.00%) | 156 (54.36%) |
Non-Binary | - | 3 (1.05%) |
No response | 1 (0.50%) | - |
Race/Ethnicity | ||
White | 69 (37.10%) | 70 (24.39%) |
South Asian | 29 (15.59%) | 74 (25.78%) |
East Asian | - | 30 (10.45%) |
Black | 31 (16.7%) | 30 (10.45%) |
Latin American | 16 (8.60%) | 23 (8.01%) |
Native American/First Nation | 1 (0.54%) | - |
Bi- or multi-racial | 19 (10.22%) | 30 (10.45%) |
Self-identified | 21 (11.29%) | 43 (14.98%) |
Sexual Orientation | ||
Heterosexual | 139 (74.73%) | 216 (75.26%) |
Lesbian/Gay | 4 (2.15%) | 5 (1.74%) |
Bisexual | 32 (17.20%) | 48 (16.72%) |
Pansexual | 6 (3.23%) | 4 (1.39%) |
Queer | 1 (0.54%) | 1 (0.35%) |
Questioning | 2 (1.08%) | 8 (2.79%) |
Asexual | - | 1 (0.35%) |
No response | 2 (1.08%) | 2 (0.70%) |
Relationship Status | ||
Casually dating | 4 (2.15%) | 34 (11.85%) |
Seriously dating | 164 (88.17%) | 227 (79.09%) |
Engaged | 4 (2.15%) | - |
Common-law | 5 (2.69%) | 6 (2.09%) |
Married | 8 (4.30%) | 17 (5.92%) |
No response | 1 (0.54) | 3 (1.05%) |
Past VR Experience | ||
None | 36 (19.4%) | 105 (36.6%) |
Used it once | 51 (27.4%) | 79 (27.5%) |
Used it a few times | 73 (39.2%) | 86 (30.0%) |
I own a VR/use it regularly | 15 (8.1%) | 16 (5.6%) |
Missing | 11 (5.9%) | 1 (0.3%) |
1 | 2 | 3 | 4 | 5 | 6 | |
---|---|---|---|---|---|---|
Novel Video Condition | ||||||
1. Presence | - | |||||
2. Self-Expansion | 0.45 *** | - | ||||
3. Boredom | −0.35 ** | −0.28 ** | - | |||
4. Closeness | 0.52 *** | 0.34 *** | −0.42 *** | - | ||
5. Relationship Sat. | 0.40 *** | 0.38 *** | −0.32 *** | 0.46 *** | - | |
6. Relationship Length | −0.05 | −0.12 | 0.15 | −0.09 | −0.08 | - |
Novel VR Condition | ||||||
1. Presence | - | |||||
2. Self-Expansion | 0.48 *** | - | ||||
3. Boredom | −0.41 ** | −0.36 ** | - | |||
4. Closeness | 0.60 *** | 0.51 *** | 0.45 *** | - | ||
5. Relationship Sat. | 0.43 *** | 0.44 *** | −0.30 *** | 0.57 *** | - | |
6. Relationship Length | −0.02 | −0.15 | 0.22 * | −0.11 | −0.14 | - |
1 | 2 | 3 | 4 | 5 | 6 | |
---|---|---|---|---|---|---|
Mundane VR Condition | ||||||
1. Immersion | - | |||||
2. Self-Expansion | 0.52 *** | - | ||||
3. Boredom | −0.51 *** | −0.34 *** | - | |||
4. Closeness | 0.23 ** | 0.27 *** | −0.24 ** | - | ||
5. Relationship Sat. | 0.40 *** | 0.34 *** | −0.43 *** | 0.38 *** | - | |
6. Relationship Length | −0.20 * | −0.16 | 0.26 ** | 0.02 | −0.12 | - |
Novel VR Condition | ||||||
1. Immersion | - | |||||
2. Self-Expansion | 0.69 *** | - | ||||
3. Boredom | −0.51 *** | −0.50 *** | - | |||
4. Closeness | 0.19 * | 0.18 * | −0.22 ** | - | ||
5. Relationship Sat. | 0.18 * | 0.26 ** | −0.26 ** | 0.32 *** | - | |
6. Relationship Length | 0.03 | 0.05 | −0.05 | 0.02 | 0.07 | - |
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Balzarini, R.N.; Sharma, A.; Muise, A. Virtually Connected: Do Shared Novel Activities in Virtual Reality Enhance Self-Expansion and Relationship Quality? Behav. Sci. 2025, 15, 67. https://doi.org/10.3390/bs15010067
Balzarini RN, Sharma A, Muise A. Virtually Connected: Do Shared Novel Activities in Virtual Reality Enhance Self-Expansion and Relationship Quality? Behavioral Sciences. 2025; 15(1):67. https://doi.org/10.3390/bs15010067
Chicago/Turabian StyleBalzarini, Rhonda N., Anya Sharma, and Amy Muise. 2025. "Virtually Connected: Do Shared Novel Activities in Virtual Reality Enhance Self-Expansion and Relationship Quality?" Behavioral Sciences 15, no. 1: 67. https://doi.org/10.3390/bs15010067
APA StyleBalzarini, R. N., Sharma, A., & Muise, A. (2025). Virtually Connected: Do Shared Novel Activities in Virtual Reality Enhance Self-Expansion and Relationship Quality? Behavioral Sciences, 15(1), 67. https://doi.org/10.3390/bs15010067