A Community of Practice Approach to Teaching International Entrepreneurship
Abstract
:1. Introduction
2. International Entrepreneurship in Higher Education
Defining Community of Practice
3. Methodology
3.1. The Global Board Game Project as the Community of Practice
3.2. Data Collection and Analysis
4. Study Findings
5. Discussion and Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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Element | Emergent CoP | Deliberate CoP |
---|---|---|
Task mission | Emergent from the community. | Assigned by the instructor. |
Membership | Voluntary and dynamic. | Appointed. Defined by the instructor. |
Participation | Variations of degree of participation are permitted. | Full participation is recommended but different degrees of commitment are permitted. Participants are allowed to developed different team roles. |
Activities | Coming from members. | Provided by educational institutions |
Structure | Emergent. | Emergent. |
Resources | Coming from members. | Provided by educational institutions and coming from members according to its degree of engagement |
Timeline Day/Month | Action Point | Globally Aligned Student Tasks |
---|---|---|
18/09 | GBGP team formation. | Foreign partner team (FPT) dyads created. |
18/09 | Ideator.com platform profiles created. | Ideator.com profiles created and synced with FPTs. |
25/09 | Early viability check of board game concepts. | Critical reflection on game concepts. |
06/10 | Foreign market assessment | Research undertaken into relevant markets, in FPT locations—Worksheet I |
13/10 | Ideation and creation of prototypes/mockups of the board game | Development of physical version of the prototype and/or submit order for production to send to FPT. Game instructions communicated to FPT—Worksheet II |
19/10 | Competitive positioning | Worksheet I and II completed and shared. |
20/10 | Competitive positioning | Presentation of Worksheet I and II. |
27/10 | Business model canvas Lean market entry action plan | Worksheet III and IV. |
30/10 | Lean market entry action plan | Deliver Worksheet IV to FPT. |
03/11 | Product test and feedback to FPT | Worksheets V and VI. |
10/11 | Feedback to FPT | Send and receive feedback from partner team on product and Lean Market Entry Action Plan—Worksheet VI |
29/11 | Peer assessment | Peer assessment—Worksheet VII |
14/12 | Final presentation | Final presentation Global Board Game Project to lecturers and colleagues |
21/12 | Reflective summary | Submission of short personal reflective essay. |
Community of Practice Dimension | Definition | Manifestation in Global Board Game Project | Supporting CoP Literature |
---|---|---|---|
Domain | Dynamic, actively evolving context in which shared interests emerge. | Students enrolled in international entrepreneurship and marketing courses at SDSU, UJI, and AU. | Wenger (1998, 2000); Wenger and Snyder (2000). |
Community | Mutual member engagement in a shared interest. Community identity is generated through shared efforts imbuing shared identities. | A CoP was purposely cultivated through stimulation of intra/inter team interaction and collaboration to meet the goals of the project. | Arthur (2016); Pharo et al. (2014); Wenger (2011); Wenger and Snyder (2000). |
Practice | Outputs of community-member engagement in the CoP towards a common goal. | Students completed a worksheet/task series and developed a board game product calibrated for their FPT’s market. | Ardichvili et al. (2006); Wenger (1998); Wenger and Snyder (2000). |
Space | Infrastructure required to facilitate CoP activity, e.g., online collaboration tools as well as the time required to engage in a CoP. | Student teams utilized the Ideator.com website as an online collaboration tool to facilitate intra/inter team working and CoP activity. Student teams were allocated time during the semester to participate in the CoP. | Koliba and Gajda (2009); Zhang and Watts (2008). |
Constructs | Dimensions | Illustrative Quotes | Number of Quotes |
---|---|---|---|
Defining, recognizing, and evaluating international business opportunities | Opportunity identification | “[…] I feel like we came up with a new idea that is unlike anything in the market.” (SDSU) “First, we asked ourselves “who are the customers?”, this gave us the idea of designing a drinking board game that would appeal to university students aged 18–25 as we felt like we were familiar with the market, being university students ourselves…” (AU) “I discovered how important is to very well understand our target market’s needs and problems to accurately and interestingly present our product and find the best way of problem solving.” (UJI) “[…] we came up with the idea of a fun, interactive drinking game quite quickly.” (AU) | 29 |
Opportunity validation | “Definitely the fact that it is necessary to adjust and adapt for a business to become successful. An initial idea might not be the best one, so testing and learning plays a role in the success of a business.” (SDSU) “It forced us to research and think outside the box while considering what the public would be interested in.” (AU) “After understanding it and collecting knowledge on the product, we needed to work out a proper marketing plan figuring out indicators of our target market and the competitor’s situation.” (UJI) | 22 | |
Designing and validating a business model for such an opportunity | Business model design | “I am proud to say that I am able to write the business model canvas and develop it by interacting our FPT, asking them some international cultural business issues such as best distribution channel, easiest way for customer relationship and how to engage with this plan to achieve the objectives.” (UJI) “Now, I feel like I can successfully create a business plan by knowing exactly what my product is, who the target market is, how to find them and how to come up with a general idea for sales and revenue.” (SDSU) | 24 |
Business model validation | “All these hypotheses were contrasted, and corrected if necessary, thanks to interviews we conducted with people who fulfilled the requirement of our supposed target audience.” (UJI) “We initially thought selling our games at gyms would be our target market but after speaking to our foreign partners we learned that people in Spain would most likely not purchase this game at their gym because there is not many gyms and they don’t sell any merchandise at the local gym.” (SDSU) “[…] it is necessary to adjust and adapt for a business to become successful. An initial idea might not be the best one, so testing and learning plays a role in the success of a business.” (SDSU) | 25 | |
Creating an offering for a specific international market | “I understood that in order to deal with an international market it is fundamental to have a product which can be adjusted in relation to the cultural needs of the country taken into account.” (SDSU) “I discovered how important is to very well understand our target market’s needs and problems to accurately and interestingly present our product and find the best way of problem solving.” (UJI) “One of the biggest challenges for us, was that after we decided to create a drinking game, looking at the legal issues we had to face. We understood that the drinking age in America was 21.” (AU) | 35 | |
Translating the proposed business model to a specific international market | “The partners were extremely helpful in guiding a marketing plan in Spain. […] They provided specific events, and suggested we could modify the message to fit each event.” (SDSU) “In America this would make sense, however the feedback that we got suggested that we take the game and distribute it to the sports teams because they act like fraternities in America.” (SDSU) “The idea to develop a plan of marketing, to choose the best international strategies, to decide whether to create alliances with other enterprises, allow us to have a complete vision of as the reality it works to today.” (UJI) “Overall I feel like the course encouraged me to do a lot of independent learning. Particularly in non-academic ways, such as services provided by third party companies such as Amazon and their fulfilment service, and how to best use crowdfunding services and other modern distribution methods.” (AU) “Developing a marketing plan was a bit of a challenge since we didn’t have any knowledge about marketing channels in Spain. That was also one the areas where we got the most help from our Spanish partner team.” (SDSU) | 42 | |
Situated Learning | Knowledge Sharing | “They [the partner team] also contributed new ideas giving us their opinion helping us in this way to improve our work.” (UJI) “After this scenario, I am now more knowledgeable about just how important communication is within a business, especially if the person or group being worked with isn’t within a relatively close distance.” (AU) “However, throughout the course, we found better ways of working with each other and were able to improve our skills of intercultural communication.” (SDSU) “The creative conversation helped us with our team interactions and provided helpful insight into the different ways we could create the product.” (SDSU) “Participating in the global game project was an interesting, exciting and useful experience because it gave me the opportunity to grow personally, gaining new knowledge, skills and competences and collaborating with a group of people, sharing tasks, comparing ideas, exchange any feedback on the respective works and then share the same goals.” (UJI) “It was a great experience working together so close with people you have not known before and getting to know them, building up trust and work spirit to form a productive team. When it comes to working with the foreign partner team, we also only made positive experiences as they always helped us answering all our questions.” (UJI) | 122 |
Learning through practice | “The mix between theory and practical approach during the board game project was a good addition and had a quiet good learning effect. For me it made totally sense to work during our “marketing plan” on a real example and not just in a theoretical example.” (AU) “Applying the theory to practice I have learned how to do business, how to create a company, from the idea and production of the product to bring it into the market (where to sell it, how to distribute it, at what price, etc…).” (UJI) “Furthermore, it was a very learning exercise to actually develop a product and bring it from the drawing board into a sellable outcome in terms of a final product.” (SDSU) “Especially the fact that we were able to apply our acquired knowledge to a real product development and shipping was great and differentiated this class from other classes that focus only on theory or on projects that are not really executed.” (SDSU) “The Global Group Project also taught me a great deal about the theoretical issues such marketing, sales, international cultural business issues etc.” (SDSU) “One thing that I really liked was the practical part when it came to testing and evaluating the foreign partner team’s board game.” (UJI) | 54 | |
Students’ intention to become international entrepreneurs | “I look back and see everything I have developed and achieved in this subject, also creating more desire to enter the real world and create my own own product in the future through the process that I have been doing during the semester.” (UJI) “My team and I enjoyed the course so much, we plan to continue working on our game, using what we have learnt as a base to grow on. We hope to possibly launch our game in 2018/19.” (AU) “This opportunity is very relatable to a career I could see myself pursuing therefore giving me valuable experiences.” (AU) “It was very rewarding to finalize our strategy and successfully hit our goals each week with them. I am excited to take some of what I learned here and implement it in the startup I work at.” (SDSU) | 33 | |
Self-efficacy | “I feel considerably more prepared to face the design of an idea in the future.” (UJI) “Although selling to another country may seem difficult I feel a lot more confident to be able to do this one due to this project, I am grateful.” (SDSU) “As a result of the GBG project, I feel more confident with my understanding in working with foreign markets than I did walking in to this class.” (SDSU) | 35 | |
Emotions | “At first when I saw what we have to do I felt a little scared for if I do not know how to do it, but finally I think that in general it has gone well.” (UJI) “From the moment I understood the content of the module, I couldn’t wait to get started. I thought the idea of creating your own product, marketing it, and physically selling it, was very exciting.” (AU) “It was exciting to be able to express our entrepreneurial traits by having the flexibility to create anything we want and to employ our creativity skills in to a project like a real business project being launched by a group of entrepreneurs.” (SDSU) | 27 | |
Cross-cultural Competences | “That improved my cultural understanding and taught me how to interact with these cultures.” (UJI) “This has helped me broaden my perspectives about etiquettes in different nations.” (SDSU) “I feel that having reached the end of this module I have gained valuable experience and knowledge of the business world and how to be creative.” (AU) “It not only enhanced my entrepreneurial mindset, but also introduced me to dealing with foreign markets.” (SDSU) “I have also learned that you have to be flexible and patience when it comes to international businesses and entrepreneurship. My cultural knowledge has increased during this project.” (SDSU) “Another key point of the project was the experience of working with people from outside which made us integrate into their culture and investigate another market different from the one we used to use.” (UJI) | 92 | |
Challenges | “We have learnt that communication through time zones can be quite challenging and that personal interaction in many cases would be a better solution then email.” (SDSU) “To ensure frequent communication with my partner team, I extended my university day by an hour or two.” (AU) “It has also been difficult for me to communicate with our US companions, by the difference in schedule and the delay in answering via email.” (UJI) “[…] our communication with the destination country, United Kingdom, with the students of the Abertay University, has not been good.” (UJI) “During our group work we had the typical problem; not every team member showed the same engagement while developing the game and preparing the presentation.” (AU) “Since our whole team was enthusiastic about developing a real board game, we managed to make the most of our meetings.” (SDSU) “Having worked in a group has certainly brought many advantages, because I do not think I would have been able to do everything myself, but from this point of view I expected more collaboration, especially when me and my classmate, we needed advice or clarify certain things, then I would have preferred more communication.” (SDSU) “The idea of setting up a business and making an own board game is really interesting but the collaboration with the other university went quite difficult.” (UJI) | 119 |
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Musteen, M.; Curran, R.; Arroteia, N.; Ripollés, M.; Blesa, A. A Community of Practice Approach to Teaching International Entrepreneurship. Adm. Sci. 2018, 8, 56. https://doi.org/10.3390/admsci8040056
Musteen M, Curran R, Arroteia N, Ripollés M, Blesa A. A Community of Practice Approach to Teaching International Entrepreneurship. Administrative Sciences. 2018; 8(4):56. https://doi.org/10.3390/admsci8040056
Chicago/Turabian StyleMusteen, Martina, Ross Curran, Nuno Arroteia, Maria Ripollés, and Andreu Blesa. 2018. "A Community of Practice Approach to Teaching International Entrepreneurship" Administrative Sciences 8, no. 4: 56. https://doi.org/10.3390/admsci8040056
APA StyleMusteen, M., Curran, R., Arroteia, N., Ripollés, M., & Blesa, A. (2018). A Community of Practice Approach to Teaching International Entrepreneurship. Administrative Sciences, 8(4), 56. https://doi.org/10.3390/admsci8040056