Esports and Visual Attention: Evaluating In-Game Advertising through Eye-Tracking during the Game Viewing Experience
Abstract
:1. Introduction
Attention and In-Game Advertising
- RQ1: How much visual attention does IGA draw and how different is it from that captured by other important elements (chat and facecam) of the game viewing experience?
- RQ2: Concerning the game viewing experience, are animated banner ads more effective than static banner ads in drawing the users’ visual attention?
- RQ3: Is the amount of visual attention captured by the ads equally distributed across “Goal” and “No-Goal” scenes?
2. Materials and Methods
2.1. Participants
2.2. Experimental Protocol
2.3. Data Recording and Signal Processing
2.4. Performed Analysis
3. Results
3.1. IGAs, Facecam and Chat
3.2. Left Banner in Animated and Static Format
3.3. IGAs in “Goal” and “No-Goal” Scenes
4. Discussion
4.1. Summary
4.2. Recommendations for Future Experimental Studies
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A
References
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Mancini, M.; Cherubino, P.; Cartocci, G.; Martinez, A.; Di Flumeri, G.; Petruzzellis, L.; Cimini, M.; Aricò, P.; Trettel, A.; Babiloni, F. Esports and Visual Attention: Evaluating In-Game Advertising through Eye-Tracking during the Game Viewing Experience. Brain Sci. 2022, 12, 1345. https://doi.org/10.3390/brainsci12101345
Mancini M, Cherubino P, Cartocci G, Martinez A, Di Flumeri G, Petruzzellis L, Cimini M, Aricò P, Trettel A, Babiloni F. Esports and Visual Attention: Evaluating In-Game Advertising through Eye-Tracking during the Game Viewing Experience. Brain Sciences. 2022; 12(10):1345. https://doi.org/10.3390/brainsci12101345
Chicago/Turabian StyleMancini, Marco, Patrizia Cherubino, Giulia Cartocci, Ana Martinez, Gianluca Di Flumeri, Luca Petruzzellis, Michele Cimini, Pietro Aricò, Arianna Trettel, and Fabio Babiloni. 2022. "Esports and Visual Attention: Evaluating In-Game Advertising through Eye-Tracking during the Game Viewing Experience" Brain Sciences 12, no. 10: 1345. https://doi.org/10.3390/brainsci12101345
APA StyleMancini, M., Cherubino, P., Cartocci, G., Martinez, A., Di Flumeri, G., Petruzzellis, L., Cimini, M., Aricò, P., Trettel, A., & Babiloni, F. (2022). Esports and Visual Attention: Evaluating In-Game Advertising through Eye-Tracking during the Game Viewing Experience. Brain Sciences, 12(10), 1345. https://doi.org/10.3390/brainsci12101345