Demand Creation for COVID-19 Vaccination: Overcoming Vaccine Hesitancy through Social Marketing
Abstract
:1. Introduction
What We Know Works
2. Materials and Methods
2.1. Vaccine Hesitancy Intersection with Supply
2.2. Inequality/Disparity in Vaccine Supply and Uptake within and between Countries
2.3. Available Vaccines
2.4. Developing a Market-Based Model for COVID-19 Vaccine Promotion
2.5. Competition Strategy
2.6. Integrating the Full Behavioral Intervention Mix
- Hug = A hug is an active, positive exchange involving incentives to reward people who choose to do a particular behavior. An example would be access to a shopping mall if you have a vaccine certificate.
- Smack = A smack is an active, negative exchange that uses disincentive punishment for conscious/considered behaviors. An example would be not being allowed into a shopping mall without proof of vaccination.
- Shove = A Shove is a passive, negative exchange that involves a disincentive punishment on the automatic/unconscious decision. An example would be being the inconvenience required to take multiple antibody tests before being able to work if you are not vaccinated.
- Nudge = A nudge is a passive, positive exchange that involves incentives to reward people who do a particular behavior. For example, a default scheme for the whole population calling people to be vaccinated
2.7. Vaccine Service Marketing Strategy Considerations
- Knowledge about COVID-19 and the safety and efficacy of the vaccine.
- Barriers, beliefs and taboos relating to vaccine acceptance, including fears and rumours about COVID-19 vaccine.
- Social norms about vaccination among children and adolescents—how prevalent and acceptable is it perceived to be?
- Who are the opinion leaders about vaccination?
- Who are the influential people for each target group and opinion leaders?
- Who are potential partners and allies that can help to support the campaign, including health care providers?
- If there are gender dynamics within the household and community that would affect vaccine acceptance and getting vaccinated.
- What are the demographics of and social determinants of vaccination or of wider related issues like access to healthcare or school?
- Where and how they communicate about the issues that matter to them? With whom?
- Where and through what communication channels (e.g., social media)?
- Which channels and people make them most satisfied?
- What inputs they have for the design of a demand generation strategy and plan.
2.8. Vaccination Brand Development and Strategy
2.9. Recommended Generic Vaccine Brand Building Strategy
- Knowledge about COVID-19 infection, prevention methods, and the safety and efficacy of specific COVID-19 vaccines.
- Barriers, beliefs and taboos relating to vaccine acceptance, including fears and rumours about the COVID-19 vaccine.
- Social norms about vaccination among population groups who are defined as hesitant or resistant—how prevalent and acceptable is it perceived to be?
- Who are the opinion leaders about vaccination?
- Who are the influential people for each target group and opinion leaders?
- Who are potential partners and allies that can help to support the campaign in government and civil society?
- If there are gender dynamics within the household and community that would affect vaccine acceptance and getting vaccinated.
- What are the demographics of hesitant individuals and what are the social determinants of vaccination or of wider related issues like access to healthcare?
- Where and how they communicate about the issues that matter to them? With whom? Where/through what channels? Which channels and people make them most satisfied?
- What inputs they have for the design of a demand generation strategy and plan.
- Raising public awareness of COVID-19 vaccination through social media, radio, TV, online, and print advertising (billboards and posters) and other channels, processes identified during the formative research that the team deems feasible.;
- Pre vaccination and point of decision promotion in health care facilities through informational didactic videos, posters, and pamphlets that explain the benefits, safety, and dispel myths about the COVID-19 vaccine (NOTE: This same information will be available on a campaign website created and hosted by the research team); Other forms of behavioral influence should also be used such as promoting vaccination as a social norm, using Hugs, Shoves, Smacks and Nudging strategies and taking vaccines delivery services out into the community to improve access.
- COVID-19 vaccination ambassadors and partners including influential persons, organizations, businesses in local communities who will be recruited and trained to deliver pro-vaccination information within their towns and villages; These groups will also be used to provide continuous feedback about how well the program is being delivered, its impact and how it can be improved.
- Educational entertainment (edutainment) in the form of a reality-based video and radio series that depicts a family and community with vaccination-age children making decisions to get vaccinated, to be delivered on TV, radio, and social media such as YouTube and Facebook and modelled on successful series developed on other topics such as HIV prevention and modern cookstove purchase [42,43].
- Service design strategy that ensures that access to vaccination is an easy low-cost experience that instils confidence in the service providers and vaccine. Citizens should be involved in helping to design and evaluate the success of systems to call people for vaccination, administer vaccines and follow-up.
3. Discussion
Limitations
4. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Evans, W.D.; French, J. Demand Creation for COVID-19 Vaccination: Overcoming Vaccine Hesitancy through Social Marketing. Vaccines 2021, 9, 319. https://doi.org/10.3390/vaccines9040319
Evans WD, French J. Demand Creation for COVID-19 Vaccination: Overcoming Vaccine Hesitancy through Social Marketing. Vaccines. 2021; 9(4):319. https://doi.org/10.3390/vaccines9040319
Chicago/Turabian StyleEvans, William Douglas, and Jeff French. 2021. "Demand Creation for COVID-19 Vaccination: Overcoming Vaccine Hesitancy through Social Marketing" Vaccines 9, no. 4: 319. https://doi.org/10.3390/vaccines9040319
APA StyleEvans, W. D., & French, J. (2021). Demand Creation for COVID-19 Vaccination: Overcoming Vaccine Hesitancy through Social Marketing. Vaccines, 9(4), 319. https://doi.org/10.3390/vaccines9040319