Worsened Anxiety and Loneliness Influenced Gaming and Gambling during the COVID-19 Pandemic
Abstract
:1. Introduction
2. Materials and Methods
2.1. Participants
2.2. Measurements
2.3. Control Variables
2.4. Statistical Analysis
3. Results
3.1. Descriptive Attributes of w4 and w3 Participants
3.2. Changes in Gaming and Gambling Patterns during the COVID-19 Pandemic
3.3. Cross-Sectional Association between Psychiatric Traits and Problematic Gaming and Gambling in SALVe Cohort at Wave 4
3.4. Longitudinal Association between Psychiatric Traits and Problematic Gaming and Gambling in SALVe Cohort at Wave 4
4. Discussion
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Characteristics | Wave 3 (N = 1212) | Wave 4 (N = 1067) | * Longitudinal Analysis (N = 889) | |
---|---|---|---|---|
Scale Mean (SD) | ||||
Age | 20.10 (1.09) | 22.9 (1.04) | 22.9 (1.04) | |
Sleep/insomnia (KSQ) | 26.25 (14.25) | 26.64 (14.29) | 26.63 (14.34) | |
Deprssion (DSRS) | 3.09 (2.84) | 3.36 (2.86) | 3.33 (2.83) | |
Gaming (GAIT) | 5.76 (7.69) | 5.88 (7.80) | 5.70 (7.50) | |
Average time spent in video game/day (hours) | 2.18(2.13) | 1.71(2.049) | 1.66 (2.01) | |
Gambling (PGSI) | 0.51 (1.79) | 0.61 (2.57) | 0.36 (1.23) | |
Categorical N (%) | ||||
Sex | Male | 458 (37.8%) | 380 (35.6%) | 300 (33.7%) |
Female | 754 (62.2%) | 687 (64.4%) | 589 (66.3%) | |
Gaming (GAIT) | No problem | 647 (75.5%) | 519 (76.8%) | 430 (77.5%) |
Problem gaming | 210 (24.5%) | 157 (23.2%) | 125 (22.5%) | |
Gambling (PGSI) | No problem | 457 (82.6%) | 415 (84.5%) | 344 (86.2%) |
Low level of problems | 65 (11.8%) | 44 (9%) | 35 (8.8%) | |
Problem gambling | 31 (5.6%) | 32 (6.5%) | 20 (5.0%) |
Characteristic | Increased during the Pandemic N (%) | Decreased during the Pandemic N (%) | Unchanged N (%) | Never Played before nor after the Pandemic N (%) |
---|---|---|---|---|
Gaming | 131 (12.3%) | 118 (11.1%) | 408 (38.2%) | 410 (38.4%) |
Gambling | 18 (1.7%) | 28 (2.6%) | 321 (30.1%) | 700 (65.6%) |
Anxiety Trait | Model I * | Model II ** | Model III *** | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Odds Ratio | 95% Confidence Interval | p-Value | Odds Ratio | 95% Confidence Interval | p-Value | Odds Ratio | 95% Confidence Interval | p-Value | ||||
Lower CI | Upper CI | Lower CI | Upper CI | Lower CI | Upper CI | |||||||
Social anxiety | 1.26 | 1.18 | 1.33 | <0.001 | 1.20 | 1.13 | 1.28 | <0.001 | 1.19 | 1.12 | 1.27 | <0.001 |
Generalized anxiety | 1.17 | 1.11 | 1.24 | <0.001 | 1.08 | 1.01 | 1.16 | <0.05 | 1.06 | 0.99 | 1.14 | 0.090 |
Panic | 1.22 | 1.12 | 1.32 | <0.001 | 1.08 | 0.98 | 1.19 | 0.110 | 1.05 | 0.95 | 1.16 | 0.308 |
Trait | Model I * | Model II ** | Model III *** | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Odds Ratio | 95% Confidence Interval | p-Value | Odds Ratio | 95% Confidence Interval | p-Value | Odds Ratio | 95% Confidence Interval | p-Value | ||||
Lower CI | Upper CI | Lower CI | Upper CI | Lower CI | Upper CI | |||||||
Social anxiety | 1.18 | 1.08 | 1.28 | <0.001 | 1.09 | 0.99 | 1.21 | 0.061 | 1.07 | 0.97 | 1.18 | 0.18 |
Generalized anxiety | 1.22 | 1.11 | 1.33 | <0.001 | 1.13 | 1.02 | 1.26 | <0.05 | 1.08 | 0.97 | 1.22 | 0.17 |
Panic | 1.36 | 1.22 | 1.51 | <0.001 | 1.29 | 1.14 | 1.45 | <0.001 | 1.23 | 1.08 | 1.39 | <0.01 |
Problem gaming (GAIT) | 2.87 | 1.48 | 5.54 | <0.01 | 2.36 | 1.22 | 4.57 | <0.05 | 2.38 | 1.22 | 4.65 | <0.05 |
Traits | Model I * | Model II ** | Model III *** | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Odds Ratio | 95% Confidence Interval | p-Value | Odds Ratio | 95% Confidence Interval | p-Value | Odds Ratio | 95% Confidence Interval | p-Value | ||||
Lower CI | Upper CI | Lower CI | Upper CI | Lower CI | Upper CI | |||||||
Social anxiety | 1.17 | 1.10 | 1.25 | <0.001 | 1.14 | 1.07 | 1.22 | <0.001 | 1.13 | 1.06 | 1.21 | <0.001 |
Generalized anxiety | 1.10 | 1.04 | 1.17 | <0.01 | 1.05 | 0.98 | 1.13 | 0.18 | 1.03 | 0.96 | 1.11 | 0.45 |
Panic | 1.19 | 1.08 | 1.32 | <0.001 | 1.11 | 0.99 | 1.24 | 0.07 | 1.08 | 0.96 | 1.21 | 0.21 |
Problem gaming (GAIT) | 4.02 | 2.95 | 5.46 | <0.001 | 3.91 | 2.87 | 5.32 | <0.001 | 3.83 | 2.82 | 5.22 | <0.001 |
Traits | Model I * | Model II ** | Model III *** | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Odds Ratio | 95% Confidence Interval | p-Value | Odds Ratio | 95% Confidence Interval | p-Value | Odds Ratio | 95% Confidence Interval | p-Value | ||||
Lower CI | Upper CI | Lower CI | Upper CI | Lower CI | Upper CI | |||||||
Social anxiety | 1.13 | 1.02 | 1.25 | 0.02 | 1.06 | 0.95 | 1.24 | 0.27 | 1.05 | 0.93 | 1.18 | 0.42 |
Generalized anxiety | 1.09 | 0.98 | 1.21 | 0.10 | 0.97 | 0.86 | 1.10 | 0.71 | 0.95 | 0.83 | 1.08 | 0.43 |
Panic | 1.27 | 1.18 | 1.48 | 0.001 | 1.15 | 0.96 | 1.37 | 0.13 | 1.12 | 0.93 | 1.35 | 0.24 |
Problem gaming (GAIT) | 1.68 | 1.02 | 2.72 | 0.41 | 1.55 | 0.97 | 2.51 | 0.70 | 1.53 | 0.94 | 2.48 | 0.09 |
Problem gambling (PGSI) | 6.92 | 3.07 | 15.61 | <0.001 | 5.94 | 2.58 | 13.66 | <0.001 | 6.05 | 2.61 | 14.06 | <0.001 |
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Mohamed, M.S.; Rukh, G.; Schiöth, H.B.; Vadlin, S.; Olofsdotter, S.; Åslund, C.; Nilsson, K.W. Worsened Anxiety and Loneliness Influenced Gaming and Gambling during the COVID-19 Pandemic. J. Clin. Med. 2023, 12, 249. https://doi.org/10.3390/jcm12010249
Mohamed MS, Rukh G, Schiöth HB, Vadlin S, Olofsdotter S, Åslund C, Nilsson KW. Worsened Anxiety and Loneliness Influenced Gaming and Gambling during the COVID-19 Pandemic. Journal of Clinical Medicine. 2023; 12(1):249. https://doi.org/10.3390/jcm12010249
Chicago/Turabian StyleMohamed, Mohamed S., Gull Rukh, Helgi B. Schiöth, Sofia Vadlin, Susanne Olofsdotter, Cecilia Åslund, and Kent W. Nilsson. 2023. "Worsened Anxiety and Loneliness Influenced Gaming and Gambling during the COVID-19 Pandemic" Journal of Clinical Medicine 12, no. 1: 249. https://doi.org/10.3390/jcm12010249
APA StyleMohamed, M. S., Rukh, G., Schiöth, H. B., Vadlin, S., Olofsdotter, S., Åslund, C., & Nilsson, K. W. (2023). Worsened Anxiety and Loneliness Influenced Gaming and Gambling during the COVID-19 Pandemic. Journal of Clinical Medicine, 12(1), 249. https://doi.org/10.3390/jcm12010249