The Benefits of emotion Regulation Interventions in Virtual Reality for the Improvement of Wellbeing in Adults and Older Adults: A Systematic Review
Abstract
:1. Introduction
2. Method
2.1. Search Methodology
2.2. Study Selection and Inclusion Criteria
2.3. Risk of Bias Assessment
3. Results
3.1. Flow Chart of the Results
3.2. Risk of Bias
3.3. Study Characteristics
3.4. Interventions for Adults and Older Adults
3.4.1. Age Differences in Emotional Experience
3.4.2. Interventions for Adults
3.4.3. Virtual Environments (VE) for Healthy Participants
3.4.4. Virtual Environments for Patients
3.4.5. Virtual Reality Set-Up
3.4.6. VR Interventions for Older Adults
3.5. Outcome Measures for Wellbeing
3.5.1. Physiological Markers
3.5.2. Wellbeing Scales Outcomes
4. Discussion
5. Conclusions
Author Contributions
Funding
Conflicts of Interest
References
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“virtual reality” OR “virtual environment*” OR “digital intervention*” OR “digital technologies.” | ||||||
---|---|---|---|---|---|---|
AND | PubMed | Embase | Scopus | Web of Science | ||
“emotion regulation” | 17 | 20 | 40 | 54 | ||
“affect regulation” | 1 | 1 | 2 | 104 | ||
“wellbeing” | 14 | 25 | 124 | 128 | ||
Sub total | 32 | 46 | 166 | 286 | Total | 530 |
Without duplicates | 414 |
Random Sequence Generation (Selection Bias) | Allocation Concealment (Selection Bias) | Blinding of Participants and Personal (Performance Bias) | Blinding of Outcome Assessment (Detection Bias) | Incomplete Outcome Data (Attrition Bias) | Selective Reporting (Reporting Bias) | Other Bias | ||
---|---|---|---|---|---|---|---|---|
Villani and Riva | 2008 | low | unclear | unclear | low | low | low | low |
Tong et al. | 2015 | low | unclear | low | unclear | low | low | low |
Cikajlo et al. | 2016 | high | high | unclear | unclear | low | low | high: small sample size/no control group/\no homogeneous clinical sample |
Hasan et al. | 2016 | high | high | unclear | unclear | high | high | high: no control group |
Konrad et al. | 2016 | low | low | low | low | low | low | low |
Baez et al. | 2017 | low | low | unclear | low | low | low | low |
Singh et al. | 2017 | high | high | unclear | unclear | high | high | high: small sample size/no control group |
Weerdmeester et al. | 2017 | high | high | unclear | unclear | low | low | high: no control group |
Bornioli et al. | 2018 | high | high | unclear | unclear | low | low | high: no control group |
Lorenzetti et al. | 2018 | low | low | unclear | unclear | low | low | high: small sample size/no control group |
Bornioli et al. | 2019 | high | high | unclear | unclear | low | low | high: no control group |
Authors | Year | Sample (N) | Sample Characteristics | Mean Age (SD or Range) | VR Task | VR Set-Up | Emotion Regulation/Wellbeing Assessment | Primary Outcomes | |
---|---|---|---|---|---|---|---|---|---|
1 | Villani & Riva [42] | 2008 | 60 healthy adults | Experimental Group (EG) for three conditions 45 persons (15 for each condition) Control Group (CG) without treatment 15 persons | Range 21–28 years old | relaxation environment + relaxing narrative | Immersive VR Condition: Sony Glastron PLM S-700 with a head-tracker: Intersense Intertrax2 and Semi-immersive DVD Condition: pc (Fujitsu Siemens AMILO Processor, Pentium 4 | State-Trait Anxiety Inventory (STAI) and Positive And Negative Affect Scale (PANAS), Visual Analogue Scale (VAS), Coping Orientation to Problems Experienced Questionnaire (COPE) + Physiological Parameters: Respiration Rate, Respiration amplitude, Heart Rate, Heart Amplitude, Skin Conductance, Electromyography | Results show a significant reduction of anxiety and a significant improvement of positive emotional states—in particular, relaxation—measured through self-report questionnaires in all conditions. Physiological parameters showed some good changes related to respiration rate, heart rate, and skin conductance parameters, but less than expected. |
2 | Tong et al. [43] | 2015 | 13 patients with chronic pain | EG, 7 patients (3 male, 4 female) CG, 6 patients (3 male, 3 female) | Range 35–55 years old (mean = 49, SD = 8.2) | The Virtual Meditative Walk (VMW) + biofeedback | Immersive environment stereoscopic VR display | Numerical Rating Scale (NRS) for Self-Report Pain Levels (values 0–10) | These findings indicate that the VMW (VR paired with biofeedback for MBSR training) was significantly more effective than MBSR alone at reducing reported pain levels among participants. |
3 | Cikajlo et al. [44] | 2016 | 8 healthy adults and patients | EG, all participants (of which 4 patients with TBI, one with a brain tumor and 4 workers) | Healthy participants Range 27–40 years old; Patients participants Range 24–48 years old | Mindfulness-Based Stress Reduction VR | Immersive head-mounted display Samsung Gear + Samsung Smartphone S6 and Note4 | Mindfulness Attention Awareness Scale (MASS) Satisfaction With Life Scale (SWLS) Mini-Mental State Examination Test (MMSE) | Patients achieved very high level of satisfaction (SWLS) at the end of the study. A slight increase in MASS score is also noticeable. All patients had MMSE score 30, except one; his score was 19 at the beginning, 29 at midterm and 26 at the end of the study. |
4 | Hasan et al. [45] | 2016 | 27 older adults | Elderly group Seniors group | Older Range 70–98 years old; Seniors Range 50–70 years old | Weekly classes for developing ICT skills in aged-care facilities for 2 years | Non-immersive laptops and tablet | Social Care-Related Quality of Life (SCRQoL) | During the 2-year study, the participants developed various computing capabilities. The use of ICT appears to contribute positively to the wellbeing of the elderly: connection, self-worth/ esteem and personal development, productivity, occupation, self-sufficiency, being in control, and enjoyment. |
5 | Konrad et al. [41] | 2016 | 128 healthy adults | 34 in the Incongruent Negative group, 34 in the Congruent Negative group, 30 in the Incongruent Positive and 30 in the Congruent Positive group | Range 18–62 years old (M = 24.56, SD = 8.87); 91 female and 37 male | MoodAdaptor—a technology-mediated reflection (TMR) application | Non-immersive mobile app | Subjective Happiness Scale, Satisfaction With Life Scale, Ryff Scales of Psychological Well-Being and Personal Emotion Scale Participants. | Autobiographical memory enhances positive mood through well-documented self- enhancement biases. Negative thoughts when in a positive mood reduced current mood, while positive thoughts, when in a negative mood, enhances it. Selecting incongruent memories is useful for mood-regulation and consequently for improving wellbeing. |
6 | Baez et al. [46] | 2017 | 40 older adults | EG, 20 participants CG, 20 participants | Range 65–87 years old | OTAGO personalized exercise program for fall prevention | Non-immersive tablet-based application (10.1inch Sony Xperia tablet) | Physical Activity Enjoyment Scale (PACES), Wellbeing Scale of the Multidimensional Personality Questionnaire (MPQ), Trans Theoretical Model of Behavior Change (TTM), R-UCLA Loneliness Scale | In virtual group exercising, people with lesser physical skills improve to the level of the more fit participants. These results suggest that: the online group could overcome some of the major issues reported in the literature in terms of the negative effect of group-exercising in the motivation of heterogeneous groups; and it helped reduce the effect of the initial skill level and motivation levels of participants in comparison to the trainees complying with the group norm. |
7 | Singh et al. [47] | 2017 | 15 patients with motor disabilities | EG | Mean age = 22.7, SD = 4.2 | Physical activity task | Non-immersive Nintendo® Wii Fit | Depressive, Anxiety and Stress Scales (DASS) | The results of this study demonstrated that there was a significant difference in psychological well-being and reaction time after intervention using interactive VR games. |
8 | Weerdmeester et al. [48] | 2017 | 72 healthy adults | EG | Range 18–30 (M = 21.5, SD = 2.7); 31% male, 69% female | DEEP VR a virtual reality biofeedback game | Immersive VR game + biofeedback | Trier Social Stress Test | These results provide a promising outlook for using biofeedback video games such as DEEP to help individuals learn how to regulate their physiological arousal engagingly. |
9 | Bornioli et al. [49] | 2018 | 269 healthy adults and older adults | EG, all participants see five different environments | Range 18–67 years old (M = 31.69, SD = 13.63; 30.9% male, 69.1% females | exposure urban walking task | Non-immersive laptop | University of Wales Institute of Science and Technology Mood Adjective Checklist (UWIST MACL scale), Russell’s circumplex model of affect, Perceived Restorativeness Scale—Short Version (PRS scale) | This study sets out to investigate the immediate psychological wellbeing benefits of virtual exposure to different urban walking settings. The results suggest that walking in high-quality urban settings can have positive outcomes and highlight the negative role of traffic and the potential benefits of historical elements in the affective walking experience. |
10 | Lorenzetti et al. [51] | 2018 | 8 healthy adults | EG | Range 23–28 years old | exposure to an autumnal nature environment | Non-Immersive virtual environments in a brain-computer interface (BCI) + rrtfMRI-NFB | Beck Depression Inventory (BDI), Trait Anxiety Inventory (STAI) and Positive And Negative Affect Scale (PANAS), Emotion Regulation Questionnaire (ERQ) and Satisfaction with Life Scale (SLS) | The study provides a novel proof of concept and demonstrates the feasibility of the implementation of rtfMRI-NFB using virtual environment and music to elicit the neural activity and measure the neural correlates of specific, complex emotional states. Real-time up-regulation of tenderness engaged the hypothalamic septum area and other regions previously implicated in positive affiliative emotions (i.e., medial frontal cortex and temporal pole, precuneus). |
11 | Bornioli et al. [50] | 2019 | 384 healthy adults and older adults | EG, all participants see five different environments | Range 18–67 years old (M = 35.01, SD = 13.89) | exposure urban walking task | Non-immersive laptop | University of Wales Institute of Science and Technology Mood Adjective Checklist (UWIST MACL scale), Russell’s Circumplex Model of Affect, Perceived Restorativeness Scale—Short Version (PRS scale) | Results show the crucial features that make walking positive for psychological wellbeing and encourage walking intentions are perceived safety, comfort, and moderate stimulation. |
Study | Sample (Type of) | VE Characteristics | VE Content | Aim of the VR Task |
---|---|---|---|---|
Virtual Environments for Healthy Participants | ||||
Villani and Riva (2008) [42] | Healthy | Immersive | A waterfall and a beach of an island | Relaxation and enhancement of wellbeing |
Konrad et al. (2016) [41] | Healthy | Non-immersive | Mood survey | Mood regulation and improvement wellbeing |
Weerdmester et al. (2017) [48] | Healthy | Immersive | Underwater world | Regulation of physiological arousal |
Bornioli et al. (2018) [49] | Healthy | Non-immersive | Five different pedestrian areas of a town | Enhancement of behavioral activation for wellbeing |
Lorenzetti et al. (2018) [51] | Healthy | Non-immersive | A landscape of hills and cornfields | Regulation of physiological arousal |
Bornioli et al. (2019) [50] | Healthy | Non-immersive | Five different pedestrian areas of a town | Enhancement of behavioral activation for wellbeing |
Virtual Environments for Patients | ||||
Tong et al. (2015) [43] | Clinical | Immersive | Walk in the forest | Mindfulness-based stress reduction |
Cikajlo et al. (2016) [44] | Clinical | Immersive | A river and a mountain landscape | Mindfulness-based stress reduction |
Singh et al. (2017) [47] | Clinical | Non-immersive | Three different sports: tennis, bowling, and boxing | Enhancement of behavioral activation for wellbeing |
Study | Sample (Type of) | VE Characteristics | VE Content | Aim of the VR Task |
---|---|---|---|---|
Virtual Environments for healthy participants | ||||
Hasan et al. (2016) [45] | Healthy | Non-immersive | Social networks, emails | Enhancement of ICT-skills for the improvement of social functioning and wellbeing |
Baez et al. (2017) [46] | Healthy | Non-immersive | A gymnasium | Enhancement of behavioral activation for fall prevention and wellbeing |
Bornioli et al. (2018) [49] | Healthy | Non-immersive | Five different pedestrian areas of a town | Enhancement of behavioral activation for wellbeing |
Bornioli et al. (2019) [50] | Healthy | Non-immersive | Five different pedestrian areas of a town | Enhancement of behavioral activation for wellbeing |
Scale | Description of Measure |
---|---|
State-Trait Anxiety Inventory (STAI) | A commonly used measure of trait and state anxiety. It can be used in clinical settings to diagnose anxiety and to distinguish it from depressive syndromes. Form Y, is its most popular version. It has 20 items for assessing trait anxiety and 20 for state anxiety. All items are rated on a 4-point scale (e.g., from “Almost Never” to “Almost Always”). Higher scores indicate greater anxiety. |
Positive And Negative Affect Scale (PANAS) | A self-report questionnaire that consists of two 10-item scales to measure both positive and negative affect. Each item is rated on a 5-point scale of 1 (not at all) to 5 (very much). |
Coping Orientation to Problems Experienced Questionnaire (COPE) | A self-reported questionnaire developed to assess a broad range of coping responses with a score on a 4-point scale (e.g., from “I usually don’t do this at all” to “I usually do this a lot”). There are two main components to the COPE inventory: problem-focused coping and emotion-focused coping. |
Mindfulness Attention Awareness Scale (MASS) | A 15-item scale designed to assess a core characteristic of mindfulness, namely, a receptive state of mind in which attention, informed by a sensitive awareness of what is occurring in the present, simply observes what is taking place. |
Satisfaction With Life Scale (SWLS) | A 5-item scale designed to measure global cognitive judgments of one’s life satisfaction (not a measure of either positive or negative affect). Participants indicate how much they agree or disagree with items on a 7-point scale (e.g., from 1 “strongly disagree” to 7 “strongly agree”). |
Subjective Happiness Scale | A 4-item self-report measure developed to assess an individual’s overall happiness as measured through self-evaluation on a 7-point Likert-type scale. |
Ryff Scales of Psychological Well-Being | A psychometric inventory in which respondents rate statements on a scale of 1 to 6 (e.g., from 1 “strong disagreement” to 6 “strong agreement”). It is based on six factors: autonomy, environmental mastery, personal growth, positive relations with others, purpose in life, and self-acceptance. Higher total scores indicate higher psychological well-being. |
Wellbeing scale of the Multidimensional Personality Questionnaire (MPQ) | A personality test meant to measure personality that gives ratings on four broad traits: Positive Emotional Temperament, Negative Emotional Temperament, Constraint, and Absorption. High scorers on the specific wellbeing scale describe: having a cheerful happy disposition; feeling good about themselves; seeing a bright future ahead; being optimists; living interesting, exciting lives; enjoying the things they are doing. |
Depressive, Anxiety and Stress Scales (DASS) | A 42-item self report instrument designed to measure the three related negative emotional states of depression, anxiety and tension/stress. The rating is based on a 0-3 point scale (e.g., from 0 “Did not apply to me at all” to 1 “Applied to me very much or most of the time”). |
Emotion Regulation Questionnaire (ERQ) | A 10-item scale designed to measure respondents’ tendency to regulate their emotions in two ways: (1) Cognitive Reappraisal and (2) Expressive Suppression. Respondents answer each item on a 7-point Likert-type scale (e.g., from 1 “strongly disagree” to 7 “strongly agree”). |
University of Wales Institute of Science and Technology Mood Adjective Checklist (UWIST MACL scale) | A scale that measures self-reported mood in the dimensions of energetic arousal, tense arousal, and hedonic tone. |
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Montana, J.I.; Matamala-Gomez, M.; Maisto, M.; Mavrodiev, P.A.; Cavalera, C.M.; Diana, B.; Mantovani, F.; Realdon, O. The Benefits of emotion Regulation Interventions in Virtual Reality for the Improvement of Wellbeing in Adults and Older Adults: A Systematic Review. J. Clin. Med. 2020, 9, 500. https://doi.org/10.3390/jcm9020500
Montana JI, Matamala-Gomez M, Maisto M, Mavrodiev PA, Cavalera CM, Diana B, Mantovani F, Realdon O. The Benefits of emotion Regulation Interventions in Virtual Reality for the Improvement of Wellbeing in Adults and Older Adults: A Systematic Review. Journal of Clinical Medicine. 2020; 9(2):500. https://doi.org/10.3390/jcm9020500
Chicago/Turabian StyleMontana, Jessica Isbely, Marta Matamala-Gomez, Marta Maisto, Petar Aleksandrov Mavrodiev, Cesare Massimo Cavalera, Barbara Diana, Fabrizia Mantovani, and Olivia Realdon. 2020. "The Benefits of emotion Regulation Interventions in Virtual Reality for the Improvement of Wellbeing in Adults and Older Adults: A Systematic Review" Journal of Clinical Medicine 9, no. 2: 500. https://doi.org/10.3390/jcm9020500
APA StyleMontana, J. I., Matamala-Gomez, M., Maisto, M., Mavrodiev, P. A., Cavalera, C. M., Diana, B., Mantovani, F., & Realdon, O. (2020). The Benefits of emotion Regulation Interventions in Virtual Reality for the Improvement of Wellbeing in Adults and Older Adults: A Systematic Review. Journal of Clinical Medicine, 9(2), 500. https://doi.org/10.3390/jcm9020500