Cloud Gamification: Bibliometric Analysis and Research Advances
Abstract
:1. Introduction
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- To analyse the existing academic networks in the research field of Cloud Gamification.
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- To identify the most productive countries, authors and organisations.
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- To study the most relevant topics and trends in Cloud gamification research.
- RQ1: What is the evolution of knowledge about Cloud Gamification?
- RQ2: What is the geographical distribution of the production on Cloud Gamification?
- RQ3: Which publications, authors and papers have influenced research on Cloud Gamification?
- RQ4: What is the conceptual and thematic structure of the scientific literature on Cloud Gamification?
2. Materials and Methods
3. Results
3.1. Network Analysis
3.2. Analysis of the Authors’ Influence
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- Juho Hamari, Jonna Koivisto, and Harri Sarsa, 2014. “Does Gamification Work?—A Review of the Literature on Gamification”, in Proceedings of the 2014 47th Hawaii International Conference on System Sciences (HICSS ’14). IEEE Computer Society, USA, 3025–3034. https://doi.org/10.1109/HICSS.2014.377 (accessed on 15 September 2022).
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- Gabe Zichermann y Christopher Cunningham, 2011. “The Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps”, O’Reilly Media.
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- Sebastian Deterding, Dan Dixon, Rilla Khaled, and Lennart Nacke, 2011. “From game design elements to gamefulness: defining “gamification”, in Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (MindTrek ’11), Association for Computing Machinery, New York, NY, USA, 9–15. https://doi.org/10.1145/2181037.2181040 (accessed on 15 September 2022).
3.3. Analysis of Organisations and Countries
3.4. Co-Word Analysis
4. Discussion
5. Conclusions
Author Contributions
Funding
Data Availability Statement
Conflicts of Interest
References
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Inclusion Criteria | Exclusion Criteria | Bibliometric Indicator |
---|---|---|
CI1: Period: From the first published document until 31 July 2022 | EX1: Documents published after 31 July 2022 | Number of documents per year of publication |
CI2: All categories in WoS | EX2: None | Number of citations per year |
CI3: Type of documents: all. Proceeding Papers, Articles, Early-Access Articles, Review Articles, Book Chapters | EX3: None | Number of documents by typology |
CI4: Language | EX4: None | Number of documents by typology |
CI5: Topics “Cloud” AND topics “Gamification”. | EX5: Filtering of documents containing the subject matter | Most prolific countries Most productive organisations/institutions Most productive authors |
Document Types | N° |
---|---|
Meeting | 66 |
Article | 39 |
Review article | 3 |
Total | 108 |
Web of Science Categories (10) | Number of Publications | Percentage |
---|---|---|
Computer Science Theory Methods | 29 | 26.852 |
Computer Science Information Systems | 24 | 22.222 |
Engineering Electrical Electronics | 20 | 18.519 |
Education Educational Research | 19 | 17.593 |
Computer Science Interdisciplinary Applications | 14 | 12.963 |
Computer Science Artificial Intelligence | 12 | 11.111 |
Education Scientific Disciplines | 10 | 9.259 |
Telecommunications | 10 | 9.259 |
Computer Science Cybernetics | 9 | 8.333 |
Computer Science Hardware Architecture | 7 | 6.481 |
Titles of Journals or Meetings (10) | Number of Publications | % of 108 |
---|---|---|
Information | 4 | 3.704 |
2014 IEEE ACM 7th International Conference on Utility and Cloud Computing UCC | 3 | 2.778 |
Lecture Notes in Computer Science | 3 | 2.778 |
2018 IEEE 6th International Conference on Future Internet of Things and Cloud Workshops W Ficloud 2018 | 2 | 1.852 |
Advances in Intelligent Systems and Computing | 2 | 1.852 |
Applied Sciences Basel | 2 | 1.852 |
Communications in Computer and Information Science | 2 | 1.852 |
Computer Applications in Engineering Education | 2 | 1.852 |
Edulearn15, 7th International Conference on Education and New Learning Technologies | 2 | 1.852 |
Elearning and Software for Education | 2 | 1.852 |
Authors | Number of Publications | Citations | Organization |
---|---|---|---|
Ali, Raian | 2 | 28 | Bournemouth University, United Kingdom |
Dalpiaz, Fabiano | 2 | 28 | Utrecht University. Utrecht, Netherlands |
Hosseini, Mahmood | 2 | 28 | Eastern Mediterranean University Fac Engn Famagusta, North Cyprus, Turkey |
Shahri, Alimohammad | 2 | 28 | Leyton UK London, England |
Neyem, Andres | 2 | 22 | Pontificia Universidad Catolica de Chile Ciencias Computac Santiago, Chile |
Perez-Sanagustin, Mar | 2 | 22 | Universite Toulouse 1 Capitole Inst Rech Informat Toulouse Toulouse, France |
Ramirez-Donoso, Luis | 2 | 22 | Pontificia Catolica Univ Chile Ciencias Computac Macul, Chile |
Swacha, Jacub | 3 | 10 | Univ Szczecin, Szczecin, Poland |
Abdullahi, Hamit | 2 | 9 | Abu Dhabi University Coll Engn Abu Dhabi, U Arab Emirates |
Ahmed, Masud | 2 | 9 | Abu Dhabi University Coll Engn Abu Dhabi, U Arab Emirates |
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González-Limón, M.; Rodríguez-Ramos, A. Cloud Gamification: Bibliometric Analysis and Research Advances. Information 2022, 13, 579. https://doi.org/10.3390/info13120579
González-Limón M, Rodríguez-Ramos A. Cloud Gamification: Bibliometric Analysis and Research Advances. Information. 2022; 13(12):579. https://doi.org/10.3390/info13120579
Chicago/Turabian StyleGonzález-Limón, Myriam, and Asunción Rodríguez-Ramos. 2022. "Cloud Gamification: Bibliometric Analysis and Research Advances" Information 13, no. 12: 579. https://doi.org/10.3390/info13120579
APA StyleGonzález-Limón, M., & Rodríguez-Ramos, A. (2022). Cloud Gamification: Bibliometric Analysis and Research Advances. Information, 13(12), 579. https://doi.org/10.3390/info13120579