Learning Science through Cloud Gamification: A Framework for Remote Gamified Science Learning Activities Integrating Cloud Tool Sets and Three-Dimensional Scaffolding
Abstract
:1. Introduction
2. Background: Remote Science Classrooms in the Post-Pandemic Era
- (1)
- Promoting the motivation of science learning through distance and synchronous teaching using gamification.
- (2)
- Facilitating classroom group interaction in distance synchronous science instruction.
3. Trends: Gamification Activities for Remote Synchronous Science Inquiry
3.1. Gamification for Remote Collaboration and Interaction
3.2. Three-Dimensional Scaffolding for Collaborative Problem Solving in Science
3.3. Cloud-Based Interactive Tools for Collaborative Problem Solving in Science
- Synchronous communication tools (e.g., Meet, Team, Zoom, Gather, Spotvirtual, etc.).
- 2.
- Synchronous co-creation whiteboards (e.g., Google Jamboard, myViewBoard, Miro, etc.).
- 3.
- Project planning/data analysis tools (e.g., Miro, Google Analysis, Google Sheet, etc.).
4. Framework: Integration of Cloud Toolset and Scaffolding for Gamified Teaching and Learning Activities
4.1. Gamified Teaching Activity Framework
4.2. Implementation of Cloud-Based Gamified Teaching Template
5. Application Guidelines and Action Research of the Framework
- Set learning objectives and teaching contents according to subject units.
- Design the mechanism of teaching gamification according to the learning objectives and teaching contents (e.g., point system, card interaction, scientific inquiry competition, etc.).
- Select the required remote cloud tools according to the teaching activities and gamification mechanism.
- According to the difficulties that learners may face, select tools and design scaffolds in these tools according to the above framework.
6. Conclusions and Future Research
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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Hou, H.-T. Learning Science through Cloud Gamification: A Framework for Remote Gamified Science Learning Activities Integrating Cloud Tool Sets and Three-Dimensional Scaffolding. Information 2023, 14, 165. https://doi.org/10.3390/info14030165
Hou H-T. Learning Science through Cloud Gamification: A Framework for Remote Gamified Science Learning Activities Integrating Cloud Tool Sets and Three-Dimensional Scaffolding. Information. 2023; 14(3):165. https://doi.org/10.3390/info14030165
Chicago/Turabian StyleHou, Huei-Tse. 2023. "Learning Science through Cloud Gamification: A Framework for Remote Gamified Science Learning Activities Integrating Cloud Tool Sets and Three-Dimensional Scaffolding" Information 14, no. 3: 165. https://doi.org/10.3390/info14030165