Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students
Abstract
:1. Introduction
2. Materials and Methods
- Question 1: How many digital tools have been developed and implemented in the past five years aiming to enhance undergraduate nursing education?
- Question 2: Is the digitalization of nursing tools spread evenly around the world? Which countries are pioneers in utilizing digital tools for undergraduate nursing education?
- Question 3: What type of digital nursing tools are implemented? Are certain types of tools more common than others?
- Question 4: What are the most common nursing subjects introduced by those tools? What type of curriculum courses most often utilize digital tools to enhance nursing students’ learning?
3. Results
4. Discussion
Limitations
5. Conclusions
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
Appendix A
Studies Utilizing the Same Digital Tool | Studies Utilizing the Same Digital Tool & the Same Participants’ Sample |
---|---|
[17,181] | |
[30,31] | [30,31] |
[56,57] | |
[58,98] | |
[60,61,149] | |
[74,75,76] | |
[86,97] | |
[90,91] | |
[102,103] | |
[106,170] | [106,170] |
[131,132] | |
[139,140] | |
[154,155,156,157,160] | |
[158,159] | |
[174,175] | |
[183,184] | |
[187,188,201] | [187,188] |
[192,193] | |
[205,206] | |
[207,208] | |
[212,213] | |
[230,231,232,233] | [230,231] |
[238,239] | |
[250,251] | |
[259,260] | |
[275,276] |
Country | Number of Studies | Studies References |
---|---|---|
Australia | 8 | [73,102,103,117,127,241,261,281] |
Belgium | 1 | [58] |
Brazil | 10 | [34,46,69,92,104,161,173,183,184,254] |
Canada | 13 | [26,27,59,125,128,129,165,169,253,258,259,260,264] |
Chile | 1 | [25] |
China (including Hong Kong) | 20 | [62,63,96,99,112,113,137,146,152,177,186,236,248,252,265,266,269,278,279,280] |
Cyprus | 1 | [257] |
Egypt | 1 | [79] |
Finland | 3 | [106,136,170] |
France | 4 | [32,187,188,201] |
Germany | 2 | [185,200] |
Indonesia | 1 | [189] |
Israel | 3 | [74,75,76] |
Iran | 8 | [17,82,171,172,179,181,234,245] |
Ireland | 5 | [16,68,105,219,220] |
Italy | 1 | [87] |
Japan | 3 | [174,175,180] |
Malaysia | 1 | [126] |
Malta | 1 | [95] |
Morocco | 1 | [78] |
Netherlands | 2 | [38,71] |
Norway | 7 | [23,30,31,77,83,107,120] |
Saudi Arabia | 1 | [222] |
Singapore | 13 | [115,139,140,154,155,156,157,158,159,160,202,235,237] |
Sri Lanka | 1 | [20] |
South Africa | 1 | [35] |
South Korea | 37 | [21,47,60,61,119,121,122,130,131,132,133,134,141,142,143,144,145,147,148,149,150,151,191,196,197,198,228,229,242,243,244,249,271,273,275,276,277] |
Spain | 20 | [24,45,81,85,86,97,176,182,205,206,207,208,209,210,211,212,213,215,221,224] |
Sweden | 2 | [88,255] |
Switzerland | 2 | [44,226] |
Taiwan | 19 | [48,49,50,51,52,53,54,55,56,57,110,114,164,256,262,267,268,270,272] |
Turkey (including North Cyprus) | 14 | [18,29,41,42,80,116,118,138,192,193,225,250,251,274] |
United Kingdom (UK) | 7 | [89,124,195,204,218,238,239] |
United States of America | 50 | [19,22,28,33,36,37,39,40,43,64,65,66,70,72,84,90,91,94,98,100,101,108,109,111, 123,135,153,162,163,166,167,168,178,190,194,199,203,214,216,217,223,227,230,231,232,233,240,246,247,263] |
Ireland & Italy | 1 | [67] |
Canada, UK & Australia | 1 | [93] |
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Year of Publication | Total Number of Studies | Excluded from Title | Excluded from Abstract | Excluded from Full-Text | Included |
---|---|---|---|---|---|
2023 | 382 | 148 | 108 | 42 | 84 |
2022 | 377 | 173 | 94 | 42 | 68 |
2021 | 342 | 148 | 73 | 62 | 59 |
2020 | 283 | 119 | 90 | 37 | 37 |
2019 | 208 | 110 | 48 | 32 | 18 |
Total | 1592 | 698 | 413 | 215 | 266 |
Author | Year | Title | Short Intervention Description 1 |
---|---|---|---|
Adhikari et al. [16] | 2021 | A mixed-methods feasibility study to assess the acceptability and applicability of immersive virtual reality sepsis game as an adjunct to nursing education | Immersive VR simulation |
Akbari et al. [17] | 2022 | Comparison of the effects of virtual training by serious game and lecture on operating room novices’ knowledge and performance about surgical instruments setup: a multi-center, two-arm study | Virtual training serious game |
Al-Mugheed et al. [18] | 2022 | Effectiveness of game-based virtual reality phone application and online education on knowledge, attitude and compliance of standard precautions among nursing students | Game-based VR mobile app |
Aller et al. [19] | 2023 | Measuring Nursing Student Development Through Computer- Based Simulation Activities | Computer-based simulation activities |
Aluthge et al. [20] | 2022 | Effectiveness of a VR-based Solution to Improve Practical Skills of Trainee Nurses in Sri Lanka | VR-based app |
An et al. [21] | 2022 | Self-Regulated Learning Strategies for Nursing Students: A Pilot Randomized Controlled Trial. | AR mobile app |
Anbro et al. [22] | 2020 | Using virtual simulations to assess situational awareness and communication in medical and nursing education: A technical feasibility study | VR simulation |
Andreasen et al. [23] | 2023 | The effect of using desktop VR to practice preoperative handovers with the ISBAR approach: a randomized controlled trial | Desktop VR app |
Anton-Solanas et al. [24] | 2022 | An evaluation of undergraduate student nurses’ gameful experience whilst playing a digital escape room as part of a FIRST year module: A cross-sectional study | Digital escape room |
Arias-Calderón et al. [25] | 2022 | Serious Games as a Method for Enhancing Learning Engagement: Student Perception on Online Higher Education During COVID-19 | Serious game activities |
Azher et al. [26] | 2023 | Virtual Simulation in Nursing Education: Headset Virtual Reality and Screen-based Virtual Simulation Offer A Comparable Experience | VR simulation |
Banville et al. [27] | 2023 | Using Virtual Reality to Improve Nurses’ Students’ Clinical Surveillance in a Critical Care Context: A Psychological Perspective on Learning | Virtual Care Unit—immersive VR |
Barner et al. [28] | 2023 | Exploring the impact of escape rooms on clinical judgment to improve patient outcomes: A quality improvement project | Virtual escape room |
Bayram et al. [29] | 2019 | Effect of a game-based virtual reality phone application on tracheostomy care education for nursing students: A randomized controlled trial | Mobile game-based VR application |
Berg et al. [30] | 2020 | Is individual practice in an immersive and interactive virtual reality application non-inferior to practicing with traditional equipment in learning systematic clinical observation? A randomized controlled trial. | Immersive VR app |
Berg et al. [31] | 2021 | The effect of self-practicing systematic clinical observations in a multiplayer, immersive, interactive virtual reality application versus physical equipment: a randomized controlled trial. | Immersive VR app |
Blanié et al. [32] | 2020 | Comparative value of a simulation by gaming and a traditional teaching method to improve clinical reasoning skills necessary to detect patient deterioration: a randomized study in nursing students. | Simulation with serious game |
Bliss et al. [33] | 2022 | Projected Augmented Reality (P-AR) for Enhancing Nursing Education About Pressure Injury: A Pilot Evaluation Study | Projected AR system |
Borges et al. [34] | 2019 | Evaluation of an educational technology using augmented reality for home visiting teaching | AR-based game activities |
Botha et al. [35] | 2021 | Undergraduate Nursing Student Experiences in Using Immersive Virtual Reality to Manage a Patient With a Foreign Object in the Right Lung | Immersive VR simulation |
Breitkreuz et al. [36] | 2021 | A multi-site study examining the usability of a virtual reality game designed to improve retention of sterile catheterization skills in nursing students | VR game |
Brown et al. [37] | 2023 | Reimagining nursing education through virtual reality | VR simulation |
Buijs-Spanjers et al. [38] | 2020 | The influence of a serious game’s narrative on students’ attitudes and learning experiences regarding delirium: an interview study | Video-based serious game |
Burmester et al. [39] | 2019 | Interactive Computer Simulation for Adolescent Screening, Brief Intervention, and Referral to Treatment (SBIRT) for Substance Use in an Undergraduate Nursing Program | Virtual computer simulation |
Cadet [40] | 2023 | Application of game-based online learning platform: Kahoot a formative evaluation tool to assess learning | Game-based online learning platform |
Calik et al. [41] | 2022 | The effectiveness of serious games designed for infection prevention and promotion of safe behaviors of senior nursing students during the COVID-19 pandemic | Serious game |
Calik et al. [42] | 2022 | The Effect of Serious Games for Nursing Students in Clinical Decision-Making Process: A Pilot Randomized Controlled Trial | Serious game |
Campbell et al. [43] | 2021 | Increasing awareness, sensitivity, and empathy for Alzheimer’s dementia patients using simulation | VR simulation |
Capallera et al. [44] | 2023 | Training nurses in VR: exploring spatial mapping and free-hand interaction | Immersive VR simulation |
Castro et al. [45] | 2019 | Impact of educational games on academic outcomes of students in the Degree in Nursing | Game-based learning tool |
Cervi et al. [46] | 2019 | Project and Preliminary Evaluation of SimHosp, a Tool for Decision Making in Nursing | Computer simulation game |
Chae et al. [47] | 2023 | An Immersive Virtual Reality Simulation for Cross-Cultural Communication Skills: Development and Feasibility | Immersive VR simulation |
Chan et al. [48] | 2021 | Virtual reality teaching in chemotherapy administration: Randomised controlled trial | VR-based documents |
Chang et al. [49] | 2022 | Facilitating nursing students’ skill training in distance education via online game-based learning with the watch-summarize-question approach during the COVID-19 pandemic: A quasi-experimental study | Role-playing game |
Chang et al. [50] | 2022 | Effects of integrating maternity VR-based situated learning into professional training on students’ learning performances | VR-based situated learning system |
Chang et al. [51] | 2020 | From experiencing to critical thinking: a contextual game-based learning approach to improving nursing students’ performance in Electrocardiogram training | Role-playing game |
Chang et al. [52] | 2022 | The effect of a virtual simulation-based educational application on nursing students’ belief and self-efficacy in communicating with patients about complementary and alternative medicine | Virtual simulation smartphone app |
Chang et al. [53] | 2021 | The effects of a virtual simulation-based, mobile technology application on nursing students’ learning achievement and cognitive load: Randomized controlled trial | Virtual simulation based mobile app |
Chang et al. [54] | 2021 | Exploring the experiences of nursing students in using immersive virtual reality to learn nursing skills | Immersive VR simulation |
Chao et al. [55] | 2021 | The effects of an immersive 3d interactive video program on improving student nurses’ nursing skill competence: A randomized controlled trial study | Immersive 3D video-program |
Chen et al. [56] | 2022 | Development and Application of AR-Based Assessment System for Infant Airway Obstruction First Aid Training | AR simulation |
Chen et al. [57] | 2023 | The effects of an augmented reality application developed for paediatric first aid training on the knowledge and skill levels of nursing students: An experimental controlled study | AR simulation |
Chevalier et al. [58] | 2023 | Impact of virtual reality on performance among undergraduate healthcare professionals: A cross-sectional study. | VR simulation |
Chircop et al. [59] | 2020 | Gett’n on the bus: evaluation of Sentinel City®3.0 virtual simulation in community/population health clinical placement | VR simulation |
Choi et al. [60] | 2020 | Efficacy of the Computer Simulation-Based, Interactive Communication Education Program for Nursing Students | Computer-based simulation |
Choi [61] | 2021 | Development of a Computer Simulation-based, Interactive, Communication Education Program for Nursing Students | Computer-based simulation |
Choi [62] | 2022 | Virtual reality simulation for learning wound dressing: Acceptance and usability | VR simulation |
Chow et al. [63] | 2022 | Factors affecting nursing students’ intention to use a 3D game to learn field triage skills: a structural equation modelling analysis | 3D game-based virtual world |
Chun et al. [64] | 2021 | Exploration of Visuo-haptic Interactions to Support Learning Leopold’s Maneuvers Process in Virtual Reality | VR simulation |
Cieslowski et al. [65] | 2023 | The Development and Pilot Testing of Immersive Virtual Reality Simulation Training for Prelicensure Nursing Students: A QuasiExperimental Study | Immersive VR simulation |
Collier et al. [66] | 2023 | The Development and Feasibility of an Empathy Virtual Reality Scenario in Healthcare Education | Immersive VR simulation |
Coveney et al. [67] | 2022 | First year nursing students’ evaluation of Kahoot! to facilitate learning and testing knowledge. A pilot study in Ireland and Italy | Game-based learning platform |
Craig et al. [68] | 2023 | Evaluation of a dementia awareness game for undergraduate nursing students in Northern Ireland: a Pre-/Post-Test study | Serious game |
da Silva et al. [69] | 2019 | Satisfaction Analysis for Using Educational Serious Games for Teaching Wound Treatment | Serious game |
Dang et al. [70] | 2020 | Comparing Virtual Reality Telepresence and Traditional Simulation Methods: A Pilot Study | VR telepresence |
de Beer et al. [71] | 2023 | Perceived contribution of a hybrid serious game to the development of collaborative problem solving among undergraduate nursing students: A mixed method design | Hybrid serious game |
Díaz et al. [72] | 2021 | Comparison of Clinical Options: High-Fidelity Manikin-Based and Virtual Simulation | Virtual simulation |
Donnelly et al. [73] | 2023 | Preparing students for clinical placement using 360-video | Immersive VR 360-video |
Dubovi et al. [74] | 2022 | Cognitive and emotional engagement while learning with VR: The perspective of multimodal methodology | VR-based simulation |
Dubovi et al. [75] | 2023 | Learning with virtual reality simulations: direct versus vicarious instructional experience | VR simulation |
Dubovi et al. [76] | 2023 | Playing the Role of a Nurse in a Virtual Reality Simulation: A Safe Environment for Emotion Management. | Low-immersive VR simulation |
Egilsdottir et al. [77] | 2021 | Configuration of Mobile Learning Tools to Support Basic Physical Assessment in Nursing Education: Longitudinal Participatory Design Approach | Digital simulation program |
EL Machtani EL Idrissi et al. [78] | 2022 | The Impact of Serious Game on the Nursing Students’ Learning, Behavioral Engagement, and Motivation | Serious game |
Elzekyet al [79] | 2022 | Effect of gamified flipped classroom on improving nursing students’ skills competency and learning motivation: a randomized controlled trial | Gamified flipped classroom |
Erdoğan et al. [80] | 2023 | Evaluation of the Effectiveness of Digital Game-Based Learning Given to Nursing Students for the Developmental Care of Infants in Neonatal Intensive Care Unit | Digital game |
Fairén et al. [81] | 2020 | VR4Health: Personalized teaching and learning anatomy using VR | Serious game |
Farsi et al. [82] | 2021 | Comparative Effectiveness of Simulation versus Serious Game for Training Nursing Students in Cardiopulmonary Resuscitation: A Randomized Control Trial | Serious game on smartphone platform |
Flo et al. [83] | 2021 | Nursing students’ experiences of virtual simulation when using a video conferencing system—a mixed methods study | Virtual simulation |
Fontenot et al. [84] | 2023 | Examining the Perceptions Among Undergraduate Nursing Students Using Virtual Reality in a Community Course: A Mixed-Methods Explanatory Study | Immersive VR simulation |
García-Pazo et al. [85] | 2023 | Virtual reality and critical care education in nursing: A cross-sectional study | Immersive VR simulation |
García-Viola et al. [86] | 2019 | The Influence of Gamification on Decision Making in Nursing Students | Gamified app |
Gazzelloni et al. [87] | 2023 | 360-Degree Video for Cardiopulmonary Resuscitation (CPR) Knowledge: Preliminary Data of a Randomized Controlled Trial | Immersive 360-degree video simulation |
Georg et al. [88] | 2019 | Psychometric properties of the virtual patient version of the Lasater Clinical Judgment Rubric | Virtual patient simulations |
Gilardi et al. [89] | 2022 | Nursing XR—a VR application to teach decision making to student nurses | VR app |
Giordano et al. [90] | 2023 | Opioid-involved overdose trainings delivered using remote learning modalities | VR immersive video |
Giordano et al. [91] | 2020 | A pilot study to compare virtual reality to hybrid simulation for opioid-related overdose and naloxone training | VR simulation-360 |
Girão et al. [92] | 2023 | NurseVR: Development of a Serious Virtual Reality Game for Medication Preparation and Administration Training | VR serious game |
Goldsworthy et al. [93] | 2022 | The impact of virtual simulation on the recognition and response to the rapidly deteriorating patient among undergraduate nursing students | Virtual simulation |
Gonzalez et al. [94] | 2020 | Neurological Assessment Using a Physical-Virtual Patient (PVP) | Physical-virtual patient using AR |
Grech et al. [95] | 2021 | Nursing students’ evaluation of a gamified public health educational webinar: A comparative pilot study | Gamified webinar |
Gu et al. [96] | 2022 | Effectiveness of a game-based mobile application in educating nursing students on flushing and locking venous catheters with pre-filled saline syringes: A randomized controlled trial | Game-based mobile app |
Gutiérrez-Puertas et al. [97] | 2021 | Guess it (SVUAL): An app designed to help nursing students acquire and retain knowledge about basic and advanced life support techniques | Mobile app game |
Hall [98] | 2023 | Integrating Immersive Virtual Reality Simulation in Prelicensure Nursing Education | Immersive VR app |
Han et al. [99] | 2021 | Exploring the experience of nursing undergraduates in using gamification teaching mode based on the flow theory in nursing research: A qualitative study | Gamification teaching model |
Hannans [100] | 2023 | Integrating LGBTQI+ Content in Nursing Education Using Immersive Virtual Reality: Embodying Eden | Immersive VR simulation |
Hannans et al. [101] | 2021 | See it, hear it, feel it: embodying a patient experience through immersive virtual reality | Immersive VR simulation |
Hanson et al. [102] | 2019 | Effectiveness of three-dimensional visualisation on undergraduate nursing and midwifery students’ knowledge and achievement in pharmacology: A mixed methods study | Immersive 3D visualisation |
Hanson et al. [103] | 2020 | The effects of a virtual learning environment compared with an individual handheld device on pharmacology knowledge acquisition, satisfaction and comfort ratings | Three-dimensional immersion simulation |
Hara et al. [104] | 2021 | Design and evaluation of a 3D serious game for communication learning in nursing education | Serious game in 3D immersive VR |
Hardie et al. [105] | 2020 | Nursing & Midwifery students’ experience of immersive virtual reality storytelling: an evaluative study | Immersive VR storytelling |
Havola et al. [106] | 2021 | The Effects of Computer-Based Simulation Game and Virtual Reality Simulation in Nursing Students’ Self-evaluated Clinical Reasoning Skills | A computer-based simulation game and a VR simulation |
Helle et al. [107] | 2023 | Health Care and Social Work Students’ Experiences With a Virtual Reality Simulation Learning Activity: Qualitative Study | VR simulation 360° videos |
Herbert et al. [108] | 2021 | Developing a Smartphone App With Augmented Reality to Support Virtual Learning of Nursing Students on Heart Failure | Smartphone AR app |
Hester et al. [109] | 2021 | Using an educational mobile application to teach students to take vital signs | Mobile app using instructional videos |
Ho et al. [110] | 2021 | The effectiveness of the iLearning application on chest tube care education in nursing students | Gamified mobile app |
Hoffman et al. [111] | 2021 | Using Virtual Simulation to Teach Community Health Nursing Students About Public Health Nursing | Virtual simulation |
Hu et al. [112] | 2022 | Teaching Disaster Evacuation Management Education to Nursing Students Using Virtual Reality Mobile Game-Based Learning | VR mobile game-based app |
Hu et al. [113] | 2022 | Improving Nursing Students’ COVID-19 Knowledge Using a Serious Game | Serious game-based computer app |
Hwang et al. [114] | 2023 | Facilitating decision-making performances in nursing treatments: a contextual digital game-based flipped learning approach | Game-based flipped learning approach |
Ignacio et al. [115] | 2020 | The use of web-based classroom gaming to facilitate cognitive integration in undergraduate nursing students: A mixed methods study | Gamified web-based platform |
Inangil et al. [116] | 2022 | Effectiveness of the Use of Animation and Gamification in Online Distance Education During Pandemic | Gamified online platform |
Irwin et al. [117] | 2019 | Looking Good Sister! The Use of a Virtual World to Develop Nursing Skills | Three-dimensional VR simulation |
İsmailoğlu et al. [118] | 2020 | Comparison of the effectiveness of the virtual simulator and video-assisted teaching on intravenous catheter insertion skills and self-confidence: A quasi-experimental study | VR simulation |
Jeong et al. [119] | 2022 | Development and evaluation of virtual reality simulation education based on coronavirus disease 2019 scenario for nursing students: A pilot study. | VR simulation |
Johnsen et al. [120] | 2021 | Nursing students’ perceptions of combining hands-on simulation with simulated patients and a serious game in preparing for clinical placement in home healthcare: A qualitative study | Video-based serious game |
Jung et al. [121] | 2022 | The Effectiveness of Learning to Use HMD-Based VR Technologies on Nursing Students: Chemoport Insertion Surgery | VR simulation |
Kang et al. [122] | 2020 | Comparison of Learning Effects of Virtual Reality Simulation on Nursing Students Caring for Children with Asthma | VR simulation |
Kardong-Edgren et al. [123] | 2019 | Evaluating the Usability of a Second-Generation Virtual Reality Game for Refreshing Sterile Urinary Catheterization Skills | VR game |
Kayyali et al. [124] | 2021 | Development and evaluation of a serious game to support learning among pharmacy and nursing students | Serious game web app |
Keys et al. [125] | 2021 | The integration of virtual simulation gaming into undergraduate nursing resuscitation education: A pilot randomised controlled trial | Virtual simulation game |
Khraisat et al. [126] | 2020 | How to teach intramuscular injection through virtual learning environment in COVID-19 pandemic time for nursing students | Three-dimensional virtual simulation |
Kiegaldie et al. [127] | 2023 | Virtual reality simulation for nursing education: effectiveness and feasibility | VR simulation |
Killam et al. [128] | 2021 | Virtual Simulations to Replace Clinical Hours in a Family Assessment Course: Development Using H5P, Gamification, and Student Co-Creation | Virtual simulation games |
Killam et al. [129] | 2021 | Motivation and Engagement of Nursing Students in 2 Gamified Courses: A Mixed-Methods Study | Gamified course activities |
Kim et al. [130] | 2022 | Effects of Situation-Based Flipped Learning and Gamification as Combined Methodologies in Psychiatric Nursing Education: A Quasi-Experimental Study | Gamified flipped learning |
Kim et al. [131] | 2022 | Effects of a Patient Experience-Based Virtual Reality Blended Learning Program on Nursing Students | VR simulation |
Kim et al. [132] | 2021 | Virtual Experience of Perioperative Patients: Walking in the Patients’ Shoes Using Virtual Reality and Blended Learning | VR simulation |
Kim et al. [133] | 2023 | Constructing a Mixed Simulation With 360° Virtual Reality and a High-Fidelity Simulator: Usability and Feasibility Assessment | 360° VR simulation |
Kim et al. [134] | 2021 | Adaptation of Extended Reality Smart Glasses for Core Nursing Skill Training Among Undergraduate Nursing Students: Usability and Feasibility Study | AR-XR smart glass app |
Kirkman et al. [135] | 2022 | Enriching Nursing Simulation With a Threefold Hybrid Approach | hybrid simulation in a gaming platform |
Koivisto et al. [136] | 2023 | Nursing Students’ Scenario Performance: Game Metrics in a Simulation Game | Three-dimensional computer simulation game |
Kor et al. [137] | 2022 | Exploring nursing students’ learning experiences and attitudes toward older persons in a gerontological nursing course using self-regulated online enquiry-based learning during the COVID-19 pandemic: A mixed-methods study | Gamified online platform |
Kurt et al. [138] | 2021 | The effect of mobile augmented reality application developed for injections on the knowledge and skill levels of nursing students: An experimental controlled study | Mobile AR games |
Lau et al. [139] | 2023 | Mid-career switch nursing students’ perceptions and experiences of using immersive virtual reality for clinical skills learning: A mixed methods study | Immersive VR simulation |
Lau et al. [140] | 2023 | Design and Evaluation of Using Head-Mounted Virtual Reality for Learning Clinical Procedures: Mixed Methods Study | Immersive VR simulation |
Lee et al. [141] | 2023 | Development and Effects of a Virtual Reality Simulation Nursing Education Program Combined With Clinical Practice Based on an Information Processing Model | Web-based VR simulation |
Lee et al. [142] | 2023 | Effectiveness of the Patient’s Severity Classification Competency Promotion Virtual Reality Program of Nursing Students during the COVID-19 Pandemic Period | VR-based simulation |
Lee et al. [143] | 2023 | Improving Active Collaborative Clinical Learning Through a Mobile Application for Undergraduate Nursing Students | Gamified mobile app |
Lee et al. [144] | 2022 | Development and evaluation of a virtual reality mechanical ventilation education program for nursing students | VR simulation |
Lee et al. [145] | 2023 | Exploring the potential use of the metaverse in nurse education through a mock trial | Metaverse platform-virtual world |
Lee et al. [146] | 2023 | Virtual reality simulation-enhanced blood transfusion education for undergraduate nursing students: A randomised controlled trial | VR simulation |
Lee [147] | 2022 | Implementation and Evaluation of a Virtual Reality Simulation: Intravenous Injection Training System | VR simulation |
Lee et al. [148] | 2023 | Evaluation of a Virtual Reality Simulation to Improve Problem-Based Learning for Neurologic Examination in Nursing Students | VR Simulation |
Lee et al. [149] | 2021 | Nursing Students’ Experiences with Computer Simulation-Based Communication Education | Computer-based simulation |
Lee et al. [150] | 2020 | Usability of mental illness simulation involving scenarios with patients with schizophrenia via immersive virtual reality: A mixed methods study | VR simulation using 360-degree videos |
Lee et al. [151] | 2023 | Effect of Virtual Reality Based Nursing Skills on the Performance Ability, Performance Confidence, and Practice Satisfaction of Nursing College Students | VR practice |
Li et al. [152] | 2023 | Implementation and Evaluation of a Virtual Reality-Based Cognitive Assessment and Rehabilitation Simulation Course in Undergraduate Nursing Students: A Pre-Post Study | VR simulation |
Liang et al. [153] | 2021 | Enhancing stroke assessment simulation experience in clinical training using augmented reality | MR app |
Liaw et al. [154] | 2020 | Nurse-Physician Communication Team Training in Virtual Reality Versus Live Simulations: Randomized Controlled Trial on Team Communication and Teamwork Attitudes | Computer-based VR simulation |
Liaw et al. [155] | 2022 | Translation of an evidence-based virtual reality simulation-based interprofessional education into health education curriculums: An implementation science method | VR simulation |
Liaw et al. [156] | 2019 | Design and evaluation of a 3D virtual environment for collaborative learning in interprofessional team care delivery | 3D virtual simulation |
Liaw et al. [157] | 2023 | Desktop Virtual Reality Versus Face-to-Face Simulation for Team-Training on Stress Levels and Performance in Clinical Deterioration: a Randomised Controlled Trial | Desktop VR simulation |
Liaw et al. [158] | 2023 | Artificial Intelligence Versus Human-Controlled Doctor in Virtual Reality Simulation for Sepsis Team Training: Randomized Controlled Study | AI VR simulation |
Liaw et al. [159] | 2023 | Artificial intelligence in virtual reality simulation for interprofessional communication training: Mixed method study | AI VR simulation |
Liaw et al. [160] | 2020 | Virtual Reality Simulation in Interprofessional Round Training for Health Care Students: A Qualitative Evaluation Study | VR simulation |
Lima et al. [161] | 2022 | A Serious Game (Immunitates) About Immunization: Development and Validation Study | Mobile serious game |
Liu [162] | 2021 | Virtual Simulation in Undergraduate Nursing Education: Effects on Students’ Correct Recognition of and Causative Beliefs About Mental Disorders | Virtual simulation |
Liu et al. [163] | 2021 | Where’s the germs? The effects of using virtual reality on nursing students’ hospital infection prevention during the COVID-19 pandemic | VR activity in web-based platform |
Lo et al. [164] | 2022 | Effectiveness of immersive virtual reality training in nasogastric tube feeding education: A randomized controlled trial | Immersive VR simulation |
Luctkar-Flude et al. [165] | 2022 | Impact of Virtual Simulation Games to Promote Cultural Humility Regarding the Care of Sexual and Gender Diverse Persons: A Multi-Site Pilot Study | Virtual simulation screen-based games |
Ma et al. [166] | 2021 | Feasibility of a Computer Role-Playing Game to Promote Empathy in Nursing Students: The Role of Immersiveness and Perspective | Computer role-playing game |
Mackavey et al. [167] | 2019 | Innovative strategies: Increased engagement and synthesis in online advanced practice nursing education | Gamified presentations |
Mahaffey [168] | 2021 | “N.A.M.E.” FUN! Emojis may illustrate structure-function relationships of neurotransmitters to health professions students | Virtual game |
Maheu-Cadotte et al. [169] | 2023 | Development and Contribution of a Serious Game to Improve Nursing Students’ Clinical Reasoning in Acute Heart Failure: A Multimethod Study | Serious game |
Mäkinen et al. [170] | 2023 | Graduating nursing students’ user experiences of the immersive virtual reality simulation in learning—A qualitative descriptive study | Immersive VR simulation game |
Masoumian Hosseini et al. [171] | 2023 | Crossover design in triage education: the effectiveness of simulated interactive vs. routine training on student nurses’ performance in a disaster situation | Simulation game |
Masoumian Hosseini et al. [172] | 2022 | Game-based vs. Case-based Training for Increasing Knowledge and Behavioral Fluency of Nurse Students Regarding Crisis and Disaster Management; a Quasi-Experimental Study | Serious game |
Matias et al. [173] | 2023 | Semio em Jogo®: development and evaluation of a playful-educational technology for nursing education | Serious game |
Matsuura et al. [174] | 2021 | Development of a VR/HMD System for Simulating Several Scenarios of Post-Operative Delirium. | VR simulation |
Matsuura et al. [175] | 2021 | Changes in The Perception of Postoperative Delirium Before and After a Simulated Experience of Postoperative Delirium in Nursing Students | VR simulation |
Mayor Silva et al. [176] | 2023 | Development of Communication Skills Through Virtual Reality on Nursing School Students: Clinical Trial. | VR simulation |
Mei Hua Kerryet al [177] | 2023 | The Application of Aged Simulation and Virtual Reality in Gerontological Nursing Education | VR simulation |
Menon et al. [178] | 2022 | Augmented Reality in Nursing Education—A Pilot Study | AR simulation |
Mirzaei et al. [179] | 2021 | Gamification in Cardiovascular Pharmacology Course as Real Work Simulation by Case on Medical Sciences | Serious game |
Nakazawa et al. [180] | 2023 | Augmented reality-based affective training for improving care communication skill and empathy | AR training system |
Nasiri et al. [181] | 2021 | Playing with Surgical Instruments (PlaSurIn)” game to train operating room novices how to set up basic surgical instruments: A validation study | Serious game |
Navarro-Martínez et al. [182] | 2023 | Performance of Nursing Students with a Graphic Novel and a Collaborative Quiz Competition: A Quasi-Experimental Study | Gamified online teaching platform |
Negreiros et al. [183] | 2022 | E-MunDiabetes: A Mobile Application for Nursing Students on Diabetes Education During the COVID-19 Pandemic | Gamified mobile app |
Negreiros et al. [184] | 2022 | Effect of an app on students’ knowledge about diabetes during the COVID-19 pandemic | Gamified mobile app |
Neuhöfer et al. [185] | 2021 | Evolution of an Approach for Digital Learning and Training in Nursing | Gamified learning module |
Ng et al. [186] | 2020 | Using immersive reality in training nursing students | Immersive VR and AR simulations |
Novoseltseva et al. [187] | 2022 | Examining Students’ Behavior in a Digital Simulation Game for Nurse Training | Simulation game |
Novoseltseva et al. [188] | 2020 | Factors Affecting Success in a Digital Simulation Game for Nurse Training | Simulation game |
Nugraha et al. [189] | 2023 | Development of Virtual Reality Head-Mounted Display: Teaching Infection Prevention and Control to Millennial Nursing Students | Immersive VR simulation |
Nurse-Clarke et al. [190] | 2023 | An Investigation of the Effects of Virtual Gaming Simulation With Enhanced Gaming Elements: A Pilot Study | Virtual gaming simulation |
Oh et al. [191] | 2023 | Effectiveness of a virtual reality application-based education programme on patient safety management for nursing students: A pre-test-post-test study | VR smartphone app |
Ordu et al. [192] | 2023 | The effect of virtual game simulation on students’ perception of nursing diagnosis and clinical practice: Post-test only randomized controlled trial | Virtual game simulation |
Ordu et al. [193] | 2023 | The effects of virtual gaming simulation on nursing students’ diagnosis, goal setting, and diagnosis prioritization: A randomized controlled trial | Virtual game simulation |
Pardue et al. [194] | 2023 | Exploring the Development of Nursing Clinical Judgment Among Students Using Virtual Reality Simulation | Immersive VR simulation |
Park et al. [195] | 2023 | Using virtual reality to teach nursing students communication skills when breaking bad news: A focus group exploration of participant experiences | VR immersive 360-video |
Park et al. [196] | 2022 | Learning effects of virtual versus high-fidelity simulations in nursing students: a crossover comparison | Virtual simulation |
Park et al. [197] | 2023 | Effect of Virtual-Reality Simulation of Indwelling Catheterization on Nursing Students’ Skills, Confidence, and Satisfaction | Three-dimensional VR simulation |
Park et al. [198] | 2023 | Development of a virtual reality program in South Korea for the measurement of vital signs in children: a methodological study | VR program |
Penalo et al. [199] | 2023 | Effects of the Virtual Simulation Prebriefing-Debriefing Educational Strategy on Nursing Students’ Self-Efficacy and Virtual Simulation Performance: A Quasi-Experimental Study | VR simulation |
Plotzky et al. [200] | 2023 | My hands are running away—learning a complex nursing skill via virtual reality simulation: a randomised mixed methods study. | Immersive VR simulation |
Pons Lelardeux et al. [201] | 2020 | A Method to Balance Educational Game Content and Lesson Duration: The Case of a Digital Simulation Game for Nurse Training | Game-based simulation |
Puah et al. [202] | 2022 | Mobile device: a useful tool to teach inhaler devices to healthcare professionals | Gamified mobile app |
Quay et al. [203] | 2023 | Innovative Use of Virtual Reality to Facilitate Empathy Toward Older Adults in Nursing Education | Immersive VR video |
Quqandi et al. [204] | 2019 | Mobile Augmented Reality in Nursing Educational Environments | Mobile AR app |
Rodríguez-Abad et al. [205] | 2023 | Online (versus face-to-face) augmented reality experience on nursing students’ leg ulcer competency: Two quasi-experimental studies | AR-based platform |
Rodríguez-Abad et al. [206] | 2022 | Effectiveness of augmented reality in learning about leg ulcer care: A quasi-experimental study in nursing students | AR-based platform |
Rodriguez-Ferrer et al. [207] | 2022 | A Web-Based Escape Room to Raise Awareness About Severe Mental Illness Among University Students: Randomized Controlled Trial | Web-based escape room |
Rodriguez-Ferrer et al. [208] | 2022 | The use of digital escape rooms in nursing education | Digital escape room |
Rodriguez et al. [209] | 2023 | Assessment of preclinical learning using virtual reality based education for nursing students | VR app |
Roman et al. [210] | 2022 | A serious game for online-based objective structured clinical examination in nursing: A qualitative study | Serious game |
Ropero-Padilla et al. [211] | 2021 | A gameful blended-learning experience in nursing: A qualitative focus group study | Gamified platform |
Rosa-Castillo et al. [212] | 2022 | Gamification on Instagram: Nursing students’ degree of satisfaction with and perception of learning in an educational game | Instagram-based game |
Rosa-Castillo et al. [213] | 2023 | The effectiveness of an Instagram-based educational game in a Bachelor of Nursing course: An experimental study | Instagram-based game |
Roseet al [214] | 2020 | Testing a Web-Based Intervention to Improve Awareness of Civility and Incivility in Baccalaureate Nursing Students | VR simulation |
Rosillo et al. [215] | 2021 | Escape Room Dual Mode Approach to Teach Maths during the COVID-19 Era | Digital escape room |
Rossler et al. [216] | 2019 | Acquisition of Fire Safety Knowledge and Skills With Virtual Reality Simulation | VR simulation |
Rumsey et al. [217] | 2023 | Evolving Approaches to Meet Clinical Hours for Undergraduate Nursing Students during COVID-19 | Virtual simulation |
Rushton et al. [218] | 2020 | The Use of Immersive and Virtual Reality Technologies to Enable Nursing Students to Experience Scenario-Based, Basic Life Support Training-Exploring the Impact on Confidence and Skills | Immersive VR simulation |
Saab et al. [219] | 2022 | Nursing students’ views of using virtual reality in healthcare: A qualitative study | VR-based serious game |
Saab et al. [220] | 2023 | Virtual Reality Simulation in Nursing and Midwifery Education: A Usability Study | VR simulation |
Sáiz-Manzanares et al. [221] | 2021 | Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos | Gamified activities |
Salem et al. [222] | 2023 | The effectiveness of computer-based simulation on nursing students’ electrocardiogram interpretation | Computer-based simulation |
Samosorn et al. [223] | 2022 | Teaching airway insertion skills to nursing faculty and students using virtual reality: A pilot stud | VR simulation |
San Martín-Rodríguez et al. [224] | 2020 | A themed game to learn about nursing theories and models: A descriptive study | Serious game with AR |
Sarvan et al. [225] | 2022 | The effect of neonatal resuscitation training based on a serious game simulation method on nursing students’ knowledge, skills, satisfaction and self-confidence levels: A randomized controlled trial | Serious game simulation |
Seiler et al. [226] | 2022 | VR in nursing education: high-fidelity vs. low-fidelity implementations | VR simulation |
Seo et al. [227] | 2021 | Work-in-Progress–Design and Evaluation of 360 VR Immersive Interactions in Nursing Education | Immersive 360 VR app |
Seok-Young [228] | 2023 | The Effects of Blended Learning Using Virtual Reality Simulation in Pediatrics-adolescent Nursing Clinical Practice | VR simulation |
Seok et al. [229] | 2022 | Development of a Health Promotion Application on Cancer Survivorship as an Educational Content for Nursing Students | Gamified mobile app |
Shah et al. [230] | 2022 | Undergraduate Nursing Students’ Experiences and Perceptions of Self-Efficacy in Virtual Reality Simulation | VR Simulation Learning System |
Shah et al. [231] | 2022 | Simulation learning system with virtual reality for supporting practice readiness in undergraduate nursing education | VR Simulation Learning System |
Shah et al. [232] | 2021 | Modeling Educator Use of Virtual Reality Simulations in Nursing Education Using Epistemic Network Analysis | VR Simulation Learning System |
Shah et al. [233] | 2022 | Quality and Safety Education for Nursing (QSEN) in Virtual Reality Simulations: A Quantitative Ethnographic Examination | VR Simulation Learning System |
Shahmoradi et al. [234] | 2021 | Training pain management to nursing students: Designing, implementing, and evaluating a mobile-based application | Gamified mobile-based app |
Shorey et al. [235] | 2020 | Communication skills training using virtual reality: A descriptive qualitative study | Virtual app using AI |
Shujuan et al. [236] | 2022 | The Use of Virtual Reality to Improve Disaster Preparedness Among Nursing Students: A Randomized Study | VR simulation |
Siah et al. [237] | 2022 | Evaluation of nursing students’ efficacy, attitude, and confidence level in a perioperative setting using virtual-reality simulation | VR simulation |
Singleton et al. [238] | 2021 | Deteriorating Patient Training Using Nonimmersive Virtual Reality: A Descriptive Qualitative Study | VR simulation |
Singleton et al. [239] | 2022 | Effect of non-immersive virtual reality simulation on type 2 diabetes education for nursing students: a randomised controlled trial | VR simulation |
Smith et al. [240] | 2021 | Evaluation of two simulation methods for teaching a disaster skill | VR simulation |
Smith et al. [241] | 2020 | Enhancing discipline specific skills using a virtual environment built with gaming technology | VR simulation |
Son et al. [242] | 2023 | Nursing Students’ Experience of Using HoloPatient During the Coronavirus Disease 2019 Pandemic: A Qualitative Descriptive Study | MR simulation |
Soojeong et al. [243] | 2020 | Learning by Doing: Evaluation of an Educational VR Application for the Care of Schizophrenic Patients | VR platform—360 |
Sook et al. [244] | 2023 | Development and Evaluation of Virtual Reality-based Simulation Content for Nursing Students Regarding Emergency Triage | VR-based simulation |
Soyoof et al. [245] | 2022 | A mixed-methods study of the incidental acquisition of foreign language vocabulary and healthcare knowledge through serious game play | Serious game |
Stuart et al. [246] | 2021 | Building a Handoff Communication Virtual Experience for Nursing Students Using Virtual Humans | Virtual simulation |
Stuart et al. [247] | 2023 | Using augmented reality filters to display time-based visual cues | AR image filters |
Su et al. [248] | 2023 | Effects of a virtual simulation-based interprofessional education activity for rehabilitation nursing using shared resources: A quasi-experimental study | Virtual simulation |
Suh et al. [249] | 2020 | The Effect of Game-Based Clinical Nursing Skills Mobile Application on Nursing Students | Game-based mobile app |
Taçgın [250] | 2020 | Immersive virtual reality as an action: measuring approach and learning status of learners after planning myVOR | Immersive VR environment |
Taçgın [251] | 2020 | The perceived effectiveness regarding Immersive Virtual Reality learning environments changes by the prior knowledge of learners | Immersive VR environment |
Tang et al. [252] | 2023 | Effectiveness of a Game-Based Mobile Application in Educating Nursing Students on Venous Blood Specimen Collection: A Randomized Controlled Trial | Game-based mobile app |
Thompson et al. [253] | 2020 | Nursing students’ engagement and experiences with virtual reality in an undergraduate bioscience course | VR environment |
Tinôco et al. [254] | 2021 | Effect of educational intervention on clinical reasoning skills in nursing: A quasi-experimental study | Virtual simulation—mobile app |
Tran et al. [255] | 2020 | A virtual patient model for students’ interprofessional learning in primary healthcare | Virtual patient model |
Tsai et al. [256] | 2021 | Work-in-Progress-Development of Immersive Nursing Skills Learning System and Evaluation of Learning Effectiveness | Immersive 360 VR video |
Vanduhe et al. [257] | 2019 | Students’ Evidential Increase in Learning Using Gamified Learning Environment | Gamified learning platform |
Verkuyl et al. [258] | 2019 | Nursing Students’ Perceptions Using an Interactive Digital Simulation Table: A Usability Study. | Digital simulation table |
Verkuyl et al. [259] | 2021 | Curricular uptake of virtual gaming simulation in nursing education | Virtual simulation games |
Verkuyl et al. [260] | 2020 | Exploring Debriefing Combinations After a Virtual Simulation | Virtual simulation games |
Volejnikova-Wenger et al. [261] | 2021 | Student nurses’ experience using a serious game to learn environmental hazard and safety assessment | Serious game |
Wang et al. [262] | 2023 | Enhancing anatomy education through cooperative learning: harnessing virtual reality for effective gross anatomy learning | VR-based learning system |
Wang et al. [263] | 2019 | Student Perceptions of Classic and Game-Based Online Student Response Systems | Game-based learning systems |
Williams et al. [264] | 2020 | Teaching interprofessional competencies using virtual simulation: A descriptive exploratory research study | VR simulation |
Wong et al. [265] | 2022 | Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study | Virtual serious game |
Wu et al. [266] | 2023 | Learning with Immersive Virtual Reality: An Exploratory Study of Chinese College Nursing Students | Immersive VR simulation |
Wu et al. [267] | 2022 | A pediatric seizure management virtual reality simulator for nursing students: A quasi-experimental design | Gamified VR simulation |
Wu et al. [268] | 2020 | Effect of virtual reality training to decreases rates of needle stick/sharp injuries in new-coming medical and nursing interns in Taiwan | Game-based VR training |
Xiwei et al. [269] | 2023 | Evaluation of Gamification on Surgical Nursing Course using Immersive Virtual Reality: A comparative study | Gamified immersive VR |
Yang et al. [270] | 2023 | Facilitating undergraduate students’ problem-solving and critical thinking competence via online escape room learning | Online game-based escape room |
Yang et al. [271] | 2022 | The effects of neonatal resuscitation gamification program using immersive virtual reality: A quasi-experimental study | Immersive VR gamified |
Yeh et al. [272] | 2022 | Effectiveness of e-STORY App in clinical reasoning competency and self-directed learning among students in associate nursing program: A quasi experimental study | Mobile app with digital diagrams |
Yeo et al. [273] | 2023 | Nursing students’ self-directed learning experiences in web-based virtual simulation: A qualitative study | Web-based VR simulation |
Yildiz et al. [274] | 2022 | A. Virtual reality in nursing education 3D intravenous catheterization E-learning: A randomized controlled trial | VR simulation |
Yu et al. [275] | 2021 | Development of Virtual Reality Simulation Program for High-risk Neonatal Infection Control Education | Immersive VR simulation |
Yu et al. [276] | 2021 | Effects of Virtual Reality Simulation Program Regarding High-risk Neonatal Infection Control on Nursing Students | VR simulation |
Yu et al. [277] | 2022 | Effectiveness and Utility of Virtual Reality Infection Control Simulation for Children With COVID-19: Quasi-Experimental Study | VR simulation |
Yuqun et al. [278] | 2023 | Application of Virtual Simulation Technology in Human Anatomy Teaching in 5G Environment | Virtual simulation |
Zhang [279] | 2023 | Development and Application Practice of Nursing Simulation Experiment Teaching Platform Under VR Technology | VR simulation |
Zhang et al. [280] | 2023 | Development and Application Evaluation of a Nursing Simulation Teaching Information System Based on Hospital Information Systems | Simulation system |
Zugai et al. [281] | 2022 | Online Gamified Quizzes in Undergraduate Mental Health Nursing Education: Thematic Analysis of Students’ Qualitative Views | Gamified activities |
Thematic Categories | Nursing Subjects Targeted by the Digital Tools/Applications |
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Clinical procedures— clinical practice | (1) intradermal injections and intravenous injections, (2) intravenous therapy and subcutaneous injection procedures, (3) insulin injection and intravenous therapy, (4) intravenous injection, (5) intravenous injection, (6) medication injection, (7) injection applications, (8) intramuscular injection, (9) clinical reasoning skills, (10) problem-solving and clinical reasoning, (11) engagement and synthesis of clinical information, (12) clinical surveillance skills, (13) pre-clinical practices, (14) clinical hours/experience, (15) clinical judgment/experience, (16) clinical skills, (17) surgical nursing knowledge and skills, (18) clinical nursing skills, (19) clinical judgment, (20) clinical reasoning skills, (21) clinical reasoning skills, (22) clinical reasoning skills in a resuscitation situation, (23) managing clinical deterioration, (24) clinical deterioration recognition, (25) endotracheal suctioning procedure, (26) techniques of heart/lung assessment, (27) medication administration and nasotracheal suctioning, (28) clinical decision-making, (29) clinical skills, (30) emerging clinical readiness, (31) clinical skills, (32) clinical skills, (33) response to rapidly deteriorating patient, (34) clinical practice, (35) clinical reasoning, (36) clinical decision-making, (37) electrocardiogram interpretation, (38) interpreting electrocardiogram readings, (39) airway management, (40) management and nursing administration/ethics, (41) sputum suction, (42) developing personalized care plan for patients, (43) work organization, (44) decreasing the rates of needlestick or sharp injury, (45) objective structured clinical examination, (46) blood transfusion, (47) venous blood specimen collection, (48) decision-making, (49) managing common clinical conditions, (50) care decision-making, (51) basic physical assessment skills, (52) vital signs, (53) carrying out vital signs, (54) identifying infectious sites in a hospital room setting, (55) asepsis training, (56) indwelling catheterization, (57) infection prevention and control related to catheter-associated urinary tract infection, (58) venous catheters, (59) intravenous catheterization and fluid delivery, (60) sterile catheter insertion, (61) intravenous catheterization skills, (62) sterile urinary catheter training, (63) wound dressing, (64) wound dressing, (65) wound treatment, (66) surgical instruments and equipment, (67) surgical instruments and equipment, (68) medical and nursing instruments, (69) mechanical ventilation, (70) education on inhaler devices, (71) chest tube care, (72) nasogastric intubation, (73) nasogastric tube feeding, (74) nasogastric tube feeding, (75) nasogastric tube care, (76) tracheostomy care, (77) chemoport insertion surgery, (78) leg ulcer care, (79) leg ulcer care, (80) pressure ulcers, (81) pressure injuries |
Adult nursing | (1) nursing care for arrhythmia, (2) acute heart failure recognition and management, (3) anatomy and physiology of the heart, pathophysiology and care of patients with heart failure, (4) myocardial infarction care, (5) geriatric care, (6) gerontological nursing experiences/empathy, (7) gerontological care, (8) diet and nutrition, (9) dietetics and nutrition, (10) care of patients with COVID-19, (11) COVID-19 care, (12) COVID-19 education, (13) respiratory infectious diseases—COVID-19, (14) rehabilitation, (15) rehabilitation nursing, (16) hypoglycemia—diabetes, (17) diabetes, (18) diabetes, (19) diabetes education, (20) recognition and management of an acute diabetic emergency, (21) Alzheimer’s/dementia knowledge, (22) dementia/Alzheimer’s disease, (23) chronic obstructive pulmonary disease care, (24) asthma/chronic obstructive lung disease, (25) sexually transmitted disease/infection treatment and counselling, (26) testicular diseases, (27) tailored care to cancer survivors, (28) chemotherapy administration, (29) stroke assessment, (30) human-centered care, (31) caring for patients with chronic disease, (32) pain assessment, (33) pain management, (34) care for delirious patients, (35) delirium patients, (36) post-operative delirium, (37) preoperative care, (38) postoperative patient nursing, (39) perioperative nursing, (40) post-operative care, heart failure, and fluid volume overload, (41) operating room placement preparation, (42) perioperative nursing, (43) preoperative surgical procedures, (44) post-operative care, (45) preoperative surgical concepts and procedures |
Pediatric nursing | (1) pediatric first aid practices, (2) pediatric nursing, (3) pediatric care, (4) pediatric sputum suction, (5) measuring vital signs in children, (6) child-adolescent nursing, (7) pediatric clinical practice, (8) pediatric seizure management, (9) pediatric/obstetric clinical practice, (10) nursing care for children with asthma, (11) pediatric nursing knowledge and skills, (12) personal protective equipment and respiratory care for COVID-19 pediatric patients |
Women and infant care | (1) maternity-related knowledge, (2) training for premature rupture of membrane care, (3) childbirth skills, (4) antepartum assessment training, (5) neonatal infection control, (6) neonatal infection control, (7) assessment of prenatal client, (8) development of the five senses in mother’s womb/embryology, (9) pediatrics, mental health, maternal health, and emergency, (10) developmental care of infants in neonatal intensive care units, (11) neonatal resuscitation, (12) neonatal resuscitation, (13) first aid for infant airway obstruction, (14) Leopold’s maneuvers |
Medication | (1) medication preparation and administration, (2) medication administration, (3) communicating with patients about complementary and alternative medicine use, (4) medication errors, (5) medication administration procedures, (6) medication administration guidelines, (7) cardiovascular pharmacology, (8) pharmacology, (9) pharmacology, (10) medication management |
Mental health | (1) mental health, (2) mental health, (3) mental illness, (4) mental health (treatment competence for patients with schizophrenia), (5) care for schizophrenic patients, (6) depression and schizophrenia, (7) severe mental illness awareness, (8) communication with patients with psychiatric symptoms |
Community health and primary care | (1) determinants of health, (2) in-home family assessments, (3) community clinical learning experiences, (4) environmental hazard and safety assessment, (5) home visit, (6) home and environmental patient safety, (7) vaccination, (8) lesbian, gay, bisexual, transgender, queer and intersexual (LGBTQI) health care, (9) adolescent screening, brief intervention, and referral to treatment for substance use |
Disaster/emergency/first aid care | (1) triage decision-making in an immersive mass incident, (2) mass casualty incident victim triage simulation, (3) emergency triage, (4) triage skills, (5) disaster skills, (6) cardiopulmonary resuscitation, (7) cardiopulmonary resuscitation, (8) disaster response, (9) disaster evacuation management, (10) crisis and disaster management, (11) management of a patient in the emergency room, (12) nursing principles in disaster situations, (13) building evacuation in fire, (14) operating room fire safety skills, (15) basic life support in an emergency situation, (16) managing a patient with a foreign object in the airway, (17) Airway, Breathing, Circulation, Disability, Exposure (ABCDE) approach, (18) ABCDE approach for recognizing deterioration, (19) sorting patient information according to Identification-Situation-Background-Assessment-Recommendation (ISBAR), (20) life support techniques |
Intensive—critical care | (1) critical care internship, (2) nursing care of a critically ill patient in Intensive Care Unit, (3) care of the acutely unwell, (4) responding to opioid-involved overdose, (5) signs and symptoms of an opioid-related overdose and immediate recovery care |
Nursing fundamentals and core assessment skills | (1) nursing models and theories, (2) core nursing skills, (3) nursing competencies, (4) nursing skills competency, (5) knowledge/compliance of standard nursing precautions, (6) fundamental nursing skills, (7) symptoms identification, (8) nursing diagnosis, goal setting and diagnosis prioritization, (9) nursing diagnosis/clinical practice, (10) severity classification competency, (11) nursing semiology and semiotics, (12) basic process of nursing research, (13) health assessment, (14) patient safety, (15) patient safety education, (16) patient safety management, (17) pathophysiology and comprehensive health assessment modules, (18) physiology, (19) anatomy, (20) anatomy knowledge and skills, (21) skeletal system and anatomy of the heart, (22) anatomy and human physiology, (23) anatomy and physiology, (24) human anatomy/heart anatomy, (25) neurological assessment, (26) neurologic examination, (27) neurotransmitters in health and human physiology |
Soft skills | (1) empathy, (2) empathy (toward older adults), (3) interpersonal skills—empathy, (4) communication skills and empathy, (5) communication skills, (6) communication skills, (7) communication skills training, (8) communication efficacy, (9) communication skills and breaking bad news, (10) ethical reflection and communication, (11) cross-cultural communication skills, (12) cultural humility, (13) awareness of civility and incivility, (14) therapeutic communication skills, (15) communication competence, (16) interprofessional team training (communication skills and teamwork attitude), (17) interprofessional education, (18) interprofessional training, (19) interprofessional team care delivery, (20) interprofessional competency knowledge, (21) interprofessional education in primary care, (22) interprofessional communication skills, (23) interprofessional competencies of communication and teamwork, (24) sepsis knowledge and self-efficacy in interprofessional communication, (25) teamwork attitude enhancement, (26) collaborative problem-solving skills, (27) problem-solving competencies, (28) work scheduling, situation awareness, and decision-making |
Other subjects/ not specified | (1) English language learning, (2) English vocabulary, (3) multilingual learning—German, (4) mathematics, (5) not specified, (6) not specified, (7) not specified |
Course Categories | Nursing Courses That Utilized Digital Tools/Applications |
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Clinical procedures—practice | (1) clinical course, (2) clinical nursing course, (3) seminar for clinical case studies course, (4) semiology, semiotechnics, and care process course, (5) clinical placement course, (6) course clinical placements, (7) clinical apprenticeship, (8) integrated practicum, (9) first medical-surgical hospital rotations course, (10) clinical rotation course, (11) nursing internship, (12) nursing practice in hospital, (13) clinical nursing I course, (14) clinical nursing I course, (15) nursing physical assessment course, (16) introductory nursing laboratories course, (17) health assessment course, (18) health assessment practice course, (19) venous indwelling needle course |
Adult nursing | (1) adult health I course, (2) adult health clinical course, (3) nursing of adults course, (4) adult nursing and practice course, (5) adult health II course, (6) diabetes nursing course, (7) geriatric care course, (8) geriatric nursing course, (9) gerontological nursing course, (10) gerontological nursing course, (11) gerontology nursing course, (12) dietetics and nutrition course |
Pediatric nursing | (1) pediatric clinical course, (2) pediatric nursing course, (3) pediatric clinical course, (4) pediatric/obstetrics course |
Women and infant care | (1) maternity course, (2) course of clinical practicum of maternity nursing, (3) nursing care of women, families and newborns |
Mental health | (1) mental health course, (2) mental health nursing course, (3) psychiatric nursing |
Public/community health and primary care | (1) public health course, (2) public health nursing course, (3) population health nursing course, (4) home healthcare course, (5) community healthcare course, (6) community health course, (7) family assessment course, (8) health assessment course/family assessment |
Emergency care and disaster medicine | (1) emergency and crisis management course, (2) emergency nursing care course, (3) emergency disaster course, (4) disaster nursing course, (5) trauma and disaster nursing course, (6) basic and advanced life support course, (7) basic and advanced life support course, (8) help and rescue curriculum, (9) first aid training (not an official course) |
Intensive—critical care | (1) critical care nursing course, (2) critical care nursing course, (3) critical care course, (4) critical illness patient care course |
Nursing fundamentals and aligned core sciences | (1) nursing fundamentals course, (2) nursing fundamentals course, (3) nursing fundamentals course, (4) fundamentals of nursing, (5) fundamentals of nursing course, (6) fundamentals of nursing course, (7) fundamentals of nursing course, (8) fundamentals of nursing II course, (9) fundamentals of nursing II course, (10) fundamentals of nursing II course, (11) nursing course 1 and 2, (12) principles of nursing course, (13) principles of personalized nursing care 2, (14) internal medicine course, (15) nursing management, (16) nursing course, (17) basic nursing skill course, (18) clinical pharmacology course, (19) pharmacology course, (20) pharmacology course, (21) complementary and alternative medicine course, (22) anatomy, physiology, and health assessment course, (23) anatomy course, (24) human anatomy course, (25) human anatomy course, (26) human physiology course, (27) physiology course |
Medical-surgical nursing | (1) medical-surgical course, (2) medical-surgical nursing course, (3) medical-surgical II course, (4) advanced medical-surgical nursing course, (5) surgical nursing course, (6) advanced medical-surgical nursing course, (7) medical-surgical nursing I course, (8) medical-surgical course, (9) perioperative nursing course |
Other | (1) English course, (2) English course, (3) nursing informatics, (4) statistics and information systems course, (5) nursing research course, (6) philosophy of life, values, and relationships in professional practice, (7) management and administration of nursing, ethics and health legislation services |
Multiple courses simultaneously | (1) pain assessment course & home assessment course & global citizens course, (2) pathophysiology & pharmacology & nursing practice I, (3) fundamentals course & traditional medical-surgical I course & accelerated medical-surgical I course & mental health course |
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Chatzea, V.E.; Logothetis, I.; Kalogiannakis, M.; Rovithis, M.; Vidakis, N. Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students. Information 2024, 15, 410. https://doi.org/10.3390/info15070410
Chatzea VE, Logothetis I, Kalogiannakis M, Rovithis M, Vidakis N. Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students. Information. 2024; 15(7):410. https://doi.org/10.3390/info15070410
Chicago/Turabian StyleChatzea, Vasiliki Eirini, Ilias Logothetis, Michail Kalogiannakis, Michael Rovithis, and Nikolas Vidakis. 2024. "Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students" Information 15, no. 7: 410. https://doi.org/10.3390/info15070410
APA StyleChatzea, V. E., Logothetis, I., Kalogiannakis, M., Rovithis, M., & Vidakis, N. (2024). Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students. Information, 15(7), 410. https://doi.org/10.3390/info15070410