Creative Process and Multivariate Factors through a Creative Course “Keep Calm and Be Creative”
Abstract
:1. Introduction
2. Stages of the Creative Process
3. Multivariate Factors Fostering Creativity
4. From Social Creativity to Collaborative and Collective Creativity
5. Objectives and Hypotheses
- to identify the stages and multivariate factors that emerge in students’ creative processes by analyzing the differences between the different creative activities;
- to describe the importance of collaborative aspects for creativity in the specific context of training.
- (1)
- Most of the stages emerge in the students’ creative processes.
- (2)
- Different multivariate factors emerge during the creative process.
6. Method
6.1. Participants
6.2. Material
6.2.1. Evaluation of the Creative Process through the Creative Process Report Diary (CRD)
- Check off one of the 14 stages of the creative process in which they found themselves during the creative activity: problem definition, questioning, documentation, taking into account constraints, illumination, association, experimentation, evaluation, structuring, leaving it to chance, realization, finishing, pause and abandonment. The students were aware that they could use none, one or many stages at each evaluation.
- Indicate on a five-point Likert scale the degree to which a list of multivariate factors was mobilized. These are cognitive and conative factors (perseverance, discipline, patience, perfectionism, strength, getting organized, concentration, decision-making, quality, dynamics); environmental-social factors (discussion, listening, collaboration, implication and being friendly) and emotional factors (curiosity, boredom, confusion, surprise, anxiety, frustration, enthusiasm, disappointment, awakening, pride, hesitation, inspiration, satisfaction, stress, exhaustion), including epistemic emotions (curiosity/interest, boredom, confusion, surprise, anxiety, frustration, enthusiasm). For the emotional factors, we focussed on seven of the nine training techniques. Indeed, the questionnaire took into account the emotions of the group and only the first seven creativity techniques were carried out collectively. The last two courses, conducted individually, are not considered in this section.
6.2.2. Interview Guide
6.2.3. Procedure
7. Results
7.1. Quantitative Data: Creative Process
7.2. Quantitative Data: Multivariate Factors
7.2.1. Cognitive and Conative Factors
7.2.2. Emotional Factors
7.3. Qualitative Data
7.3.1. Interaction with the Group
7.3.2. Role of the Environment
7.3.3. Difficulties in Group Work
8. Discussion and Conclusions
8.1. Stages of the Creative Process
8.2. Multivariate Factors
Author Contributions
Funding
Institutional Review Board Statement
Informed Consent Statement
Data Availability Statement
Acknowledgments
Conflicts of Interest
References
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Course 1 | Marshmallow challenge (group activity) | Used as an ice breaker where the students need to collaborate to make the biggest and the strongest tower from spaghetti. |
Course 2 | Creacapture (group activity) | An activity asking students to represent creativity via a video, image, recording, etc. |
Course 3 | World café (group activity) | The students were invited to propose ideas, share knowledge and debate around three topics during three rounds. The activity ended with a presentation of the solutions and main conclusions by each group. |
Course 4 | Land art (group activity) | The students had to create a “work” from elements found in nature. At the end of their work, they were encouraged to make links with theoretical elements to describe the creative processes experienced in the group. A presentation of the works and a sharing of these processes was made in class. |
Course 5 | Creative environment (group activity) | After a visit to a creative, co-working space the students tested ordinary and reverse brainstorming in connection with the creative environment. |
Course 6 | Museum activity (group activity) | Following several challenges and a visit to exhibitions in a museum, the students had to make a presentation related to the discipline they teach. |
Course 7 | Escape game (group activity) | This activity asked the students to collaborate in order to solve enigmas related to theoretical content. The game was played in different places at the university. |
Course 8 | Crea-experience (individual activity) | The students lived experiences in two different environments (one zen and the other more hostile) and had to respond to the task of summarizing a text afterwards. |
Course 9 | Bionique (individual activity) | Following the observation of nature in which the students were able to express themselves in the form of text, drawing, poetry, etc., they were asked to make analogies with the observed elements and the previously defined subject. |
Stage | Result | Activities |
---|---|---|
Problem definition | (Chi2 (8) = 16.6, p = .035) | World café, creative environment, museum activity and escape game |
Questioning | (Chi2 (8) = 21.8 p = .005) | Marshmallow challenge, creacapture, world café, land art, creative environment, museum activity, escape game and Bionique |
Illumination | (Chi2 (8) = 20.4, p = .009) | Creacapture, world café, land art, creative environment and museum activity |
Evaluation | (Chi2 (8) = 22.2, p = .005) | Marshmallow challenge, creacapture, world café, museum activity, escape game and Bionique |
Finishing | (Chi2 (8) = 16.9, p = .032) | World café, land art, creative environment and museum activity |
Stages with High Scores | Stages with Low Scores | |
---|---|---|
Marshmallow challenge | Constraint (87.5%) Evaluation (87.5%) Realization (87.5%) | Illumination (25%) Chance (25%) |
Creacapture | Constraint (100%) Association (89%) Experimentation (89%) | Documentation (22%) Pause (22%) Abandonment (11%) |
World café | Definition (80%) Questioning (80%) Finishing (70%) | Abandonment (10%) |
Land art | Questioning (80%) Illumination (80%) Association (100%) Evaluation (90%) Structuring (90%) Realization (100%) Finishing (80%) | Abandonment (11%) |
Creative environment | Definition (100%) Questioning (100%) Constraint (100%) Illumination (71%) Structuring (90%) | Pause (0) |
Museum activity | Illumination (78%) Association (100%) Experimentation (89%) Chance (89%) | Pause (11%) Abandonment (11%) |
Escape game | Definition (80%) Questioning (100%) Documentation (100%) Constraint (100%) Association (100%) Evaluation (90%) Chance (90%) | Finishing (20%) Pause (20%) |
Crea-experience | Realization (87.5%) | Definition (37%) Questioning (12.5%) Illumination (0) Experimentation (25%) Evaluation (25%) Chance (12.5%) Finishing (25%) |
Bionique | Definition (90%) Documentation (80%) Association (90%) Experimentation (90%) Structuring (80%) Chance (90%) | Finishing (30%) Abandonment (20%) |
Multivariate Factor | Result | Activities |
---|---|---|
Patience | Chi2 (6) = 20.1, p = .003 | Marshmallow challenge, creacapture, creative environment |
Discipline | Chi2 (6) = 12.9, p = .044 | Creacapture, land art, museum activity, escape game |
Getting organized | Chi2 (6) = 13.4, p = .037 | Marshmallow challenge, creative environment, museum activity, escape game |
Decision-making | Chi2 (6) = 14.4, p = .025 | Creacapture, world café, land art, creative environment, museum activity, escape game |
Dynamics | Chi2 (6) = 13.5, p = .036 | World café, land art, museum activity, escape game |
Collaboration | Chi2 (6) = 7.6, p = .007 | Creacapture, world café, land art, creative environment, museum activity, escape game |
Implication | Chi2 (6) = 12.7, p = .048 | Creacapture, world café, land art, creative environment, museum activity, escape game |
Emotional Factors | Result | Activities |
---|---|---|
Curiosity | Chi2 (7) = 25.8, p = .001 | Marshmallow challenge, land art, world café, museum activity, escape game, Bionique |
Surprise | Chi2 (8) = 19.1, p = .014 | Marshmallow challenge, creacapture, creative environment, crea-experience |
Frustration | Chi2 (8) = 17.9, p = .022 | Creacapture, land art, creative environment, museum activity, Bionique |
Enthusiasm | Chi2 (8) = 18.9, p = .016 | Marshmallow challenge, creacapture, land art, world café, creative environment, museum activity, escape game, Bionique |
Awakening | Chi2 (8) = 20, p = .010 | Marshmallow challenge, land art, world café, museum activity, escape game, Bionique |
Hesitation | Chi2 (8) = 20.1, p = .010 | Creacapture, land art, world café, creative environment, museum activity, crea-experience |
Stress | Chi2 (8) = 21.8, p = .005 | Creacapture, land art, world café, creative environment |
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Vuichard, A.; Botella, M.; Capron Puozzo, I. Creative Process and Multivariate Factors through a Creative Course “Keep Calm and Be Creative”. J. Intell. 2023, 11, 83. https://doi.org/10.3390/jintelligence11050083
Vuichard A, Botella M, Capron Puozzo I. Creative Process and Multivariate Factors through a Creative Course “Keep Calm and Be Creative”. Journal of Intelligence. 2023; 11(5):83. https://doi.org/10.3390/jintelligence11050083
Chicago/Turabian StyleVuichard, Aleksandra, Marion Botella, and Isabelle Capron Puozzo. 2023. "Creative Process and Multivariate Factors through a Creative Course “Keep Calm and Be Creative”" Journal of Intelligence 11, no. 5: 83. https://doi.org/10.3390/jintelligence11050083
APA StyleVuichard, A., Botella, M., & Capron Puozzo, I. (2023). Creative Process and Multivariate Factors through a Creative Course “Keep Calm and Be Creative”. Journal of Intelligence, 11(5), 83. https://doi.org/10.3390/jintelligence11050083