The Impacts of Digital Technology on Service Design and Experience Innovation: Case Study of Taiwan’s Cultural Heritage under the COVID-19 Pandemic
Abstract
:1. Introduction
2. Theoretical Background
2.1. Service Design
2.2. Digital Platforms
2.3. Experience Innovation
3. Methodology
3.1. Case Studies
3.2. Case Selection
3.3. Data Collection and Analysis
4. Case Briefing
4.1. HAYASHI
4.2. The Red House
4.3. Jin Jin Ding
5. Research Findings
5.1. Digital Technology and Experience Innovation
5.1.1. Social Platforms Help Cultural Heritages to Maintain Customer Relationship
“We have been promoting various issues about the hayashi department store, the brand and the product stories to give positive energy during the epidemic. This is why we are promoting different topics about the department store. The department store will promote different topics such as music, literature, art and literature.”
5.1.2. Digital Technology Helps Cultural Heritages Switch Services Quickly after a Shutdown
“Since last year’s epidemic, HAYASHI has been working hard to develop online shopping, so this year, we go with live streaming and social group management and promotion, which is relatively helpful during the epidemic.”
“All the art and cultural performances have been canceled, but we will use Facebook and Instagram to help the art and cultural units repost, and then introduce the fair and workshop brands.”
5.1.3. Cooperation with Online Shopping Platforms Benefits Cultural Heritages Operation
“For the Red House itself, we cannot make our own online store; most of our brands run independently. We cannot make an online store for something we did not develop.”
“We have been responding to foreign customers through Pinkoi, and we have launched on the Japanese market of Rakuten.”
“We don’t own the online platform, so we don’t have the customer information. That’s why we want to develop our membership system quickly.”
“We hope to obtain more member data and consumption preferences to help HAYASHI’s precise marketing in product development and event planning.”
5.2. Service Design and Experience Innovation
5.2.1. Technology Updates Benefit Service Improvement
5.2.2. Application Programming Interface Connection
5.2.3. The Change of Service Procedure May Bring New Opportunities
5.2.4. The Membership System Helps to Understand the Consumer Needs with Zero-Contact
“This year, we worked on line@ membership and hoped that we can learn about the customers’ purchase information and motive through the backstage data.”
5.3. Service Design and Digital Technology
5.3.1. Live Streaming Is a New Trend in Cultural Heritage
“Since the beginning of the epidemic last year, hayashi department store has been working hard on online shopping. Therefore, this year, with live streaming and social media operation and promotion, it is relatively good to help in the epidemic.”
5.3.2. Discount Activities Design Helps Improve Customer Experience
“HAYASH shopping website has set up specially discount service for anti-epidemic area. At the end of May there was group purchase in limited time for people in the middle and north part who missed Tainan to bring these fine products home at the discounted price.”
“Now the products we sell are 50% off for the second item they buy, the biggest discount ever and the long-shirts are the new products and they don’t have this discount.”
5.3.3. Content Promotion and Online Events Help with Network Traffic
“Since the epidemic HAYASI started to spontaneously promote on social websites its daily details, brand and product stories for, so as to tell people about their physical events like music, literature and art for them to look forward to one day they can visit again when the shutdown is removed and there is no safety concern.”
6. Discussions
7. Conclusions and Suggestions
7.1. Conclusions
7.2. Theoretical Contribution
- (1)
- The research has identified the relation between the service design and consumer experience, especially under the COVID-19 impact. To be specific, the research also confirms that, during the epidemic, cultural heritages can use digital technology to interact with customers and build new chances in the market through online shopping stores.
- (2)
- The research has stressed digital technology’s advantage during the epidemic, especially the innovative introduction of live streaming and social platforms compared to traditional cultural heritages. This is in line with the current e-commerce development and has broadened the literature scope.
- (3)
- Based on the above, the research has constructed a concept framework. It indicated that service design, experience innovation, and digital platform can be involved in the consumer interaction process to highlight the experience innovation influence and connect with customers. Digital technology brings new services and products, which are constantly creating value and being delivered to consumers. Additionally, the research also revealed the influence of the membership system. The cultural heritages change situations where they cannot be in direct contact with customers to understand or provide the proper services. The current discussion focused on the cost of membership and not its function in maintaining relationships with consumers.
7.3. Practical Implications
- (1)
- The global epidemic has lasted until today and is full of uncertainties. It has become a significant trend for companies to turn digital, and it is expected that people’s shopping habits are changing fundamentally to become online. Brick-and-mortar stores need to think about introducing digital technology to interact with consumers for them to stay interested.
- (2)
- Different social platforms do not have the same customer crowds, but companies can choose how to interact accordingly. Additionally, the managing sector should consider services and products related to the epidemic. It would inspire the company to renovate, as well as boost sales. Cultural heritages need a series of measures to help consumers to confront the changes brought about by the epidemic (cancellation of courses and performances and changes to or a refund of online purchases). This is one thing service design should think about during an epidemic.
- (3)
- Cultural heritages revitalised need to review how to combine their cultural resources with daily life and recreate opportunities to continue interactions with customers. This paper has offered new references for the transforming industries, with more opinions on maintaining a connection with consumers [81,82].
7.4. Future Research Directions
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
Appendix A. Interview Outline
- (1)
- What kind of culture and spirit do you wish to show the consumers?
- (2)
- What’s the main age and ethnic group are the consumers? Which country are they mainly from? Is there ethnic consumption difference online and offline?
- (3)
- What measures do you take to confront the epidemic? What difficulties do you have during the epidemic?
- (4)
- As the old houses cannot receive visitors at the moment, what measures have been taken for consumers to understand local culture and brand history?
- (5)
- How many social platforms do you run on now? How do these platforms help you communicate with consumer interaction?
- (6)
- What are the current projects available on the online shopping store? Is such long-term operation functional against the epidemic impact?
- (7)
- How do you present cultural innovation on such delivery products?
- (8)
- Do you run your store on the online store? Does membership help? What discounts are available for the members?
- (9)
- What’s the impact of the new round of epidemic on Taiwan? How is it compared to last year?
- (10)
- What new measures were adopted after the shutdown?
- (11)
- I see that you have live streaming. How do customers respond to that? Does it promote product sales?
- (12)
- How do you maintain your connection with customers during an epidemic?
- (1)
- What do you think is the most prominent feature?
- (2)
- What do you expect to feel in the environment, for example, experience events, commodities, and ambience? Is the experience in line with your expectation?
- (3)
- How do the staffs serve and present themselves?
- (4)
- Is there any inconvenience in the environment?
- (5)
- Do you visit more or less than before? Do you gain any new experiences or feelings? Have you used the online platform?
References
- Gupta, S.P.; Srivastava, A.K.; Ahmed, I. Measures for Safety of Heritage, Museum Personnel and Visitors during COVID-19 Pandemic at the End of Lockdown. Int. J. Adv. Res. Art Archit. 2020, 1, 1–8. [Google Scholar]
- FES. Markers of Identity: Asia’s Cultural Heritage in Times of COVID-19. 2020. Available online: https://asia.fes.de/news/markers-of-identity-asias-cultural-heritage-in-times-of-covid-19 (accessed on 4 May 2022).
- Liang, X.; Lu, Y.; Martin, J. A Review of the Role of Social Media for the Cultural Heritage Sustainability. Sustainability 2021, 13, 1055. [Google Scholar] [CrossRef]
- Li, J.; Krishnamurthy, S.; Pereira Roders, A.; van Wesemael, P. Community participation in cultural heritage management: A systematic literature review comparing Chinese and international practices. Cities 2020, 96, 102476. [Google Scholar] [CrossRef]
- Carbone, F.; Oosterbeek, L.; Costa, C.; Ferreira, A.M. Extending and adapting the concept of quality management for museums and cultural heritage attractions: A comparative study of southern European cultural heritage managers’ perceptions. Tour Manag. Perspect. 2020, 35, 100698. [Google Scholar] [CrossRef]
- Simone, C.; Cerquetti, M.; La Sala, A. Museums in the Infosphere: Reshaping value creation. Mus. Manag. Curatorship 2021, 31, 322–341. [Google Scholar] [CrossRef]
- Lu, C.-L.; Chen, S.-T.; Kuo, H.-I. International tourism demand in Asia: Before and after the economic crisis. Asia Pac. J. Tour. Res. 2018, 23, 1073–1085. [Google Scholar] [CrossRef]
- Hung, Y.-C.; Yang, Y.-L.; Yang, H.-E.; Chuang, Y.-H. Factors Affecting the Adoption of E-commerce for the Tourism Industry in Taiwan. Asia Pac. J. Tour. Res. 2011, 16, 105–119. [Google Scholar] [CrossRef]
- Chen, C.-L. Service innovation in the cultural creative hotel: A case study of Hotel Day+ Teascape in Chiayi. Ind. Manag. Forum 2017, 19, 98–135. [Google Scholar]
- Kim, H.J.; Chen, M.-H.; Jang, S.-C. Tourism expansion and economic development: The case of Taiwan. Tour. Manag. 2006, 27, 925–933. [Google Scholar] [CrossRef]
- Prentice, C.; Altinay, L.; Woodside, A.G. Transformative service research and COVID-19. Serv. Ind. J. 2021, 41, 1–8. [Google Scholar] [CrossRef]
- Hsieh, C.-W.; Wang, M. Taiwan makes itself a COVID-19 safe zone without draconian measures: Lessons and caveats. Soc. Transform. Chin. Soc. 2021, 17, 109–116. [Google Scholar] [CrossRef]
- Liao, W.-J.; Kuo, N.-L.; Chuang, S.-H. Taiwan’s budgetary responses to COVID-19: The use of special budgets. J. Public Budg. Account. Financ. Manag. 2020, 33, 24–32. [Google Scholar] [CrossRef]
- Roigé, X.; Arrieta-Urtizberea, I.; Seguí, J. The Sustainability of Intangible Heritage in the COVID-19 Era—Resilience, Reinvention, and Challenges in Spain. Sustainability 2021, 13, 5796. [Google Scholar] [CrossRef]
- Scholz, J.; Smith, A.N. Augmented reality: Designing immersive experiences that maximize consumer engagement. Bus. Horiz. 2016, 59, 149–161. [Google Scholar] [CrossRef]
- Li, Y.; Li, X.; Cai, J. How attachment affects user stickiness on live streaming platforms: A socio-technical approach perspective. J. Retail. Consum. Serv. 2021, 60, 102478. [Google Scholar] [CrossRef]
- Kimbell, L. Rethinking Design Thinking: Part I. Des. Cult. 2011, 3, 285–306. [Google Scholar] [CrossRef]
- Teixeira, J.G.; Patrício, L.; Tuunanen, T. Advancing service design research with design science research. J. Serv. Manag. 2019, 30, 577–592. [Google Scholar] [CrossRef]
- Tubillejas-Andrés, B.; Cervera-Taulet, A.; Calderón García, H. How emotional response mediates servicescape impact on post consumption outcomes: An application to opera events. Tour. Manag. Perspect. 2020, 34, 100660. [Google Scholar] [CrossRef]
- Lievens, A.; Blažević, V. A service design perspective on the stakeholder engagement journey during B2B innovation: Challenges and future research agenda. Ind. Mark. Manag. 2021, 95, 128–141. [Google Scholar] [CrossRef]
- Vink, J.; Edvardsson, B.; Wetter-Edman, K.; Tronvoll, B. Reshaping mental models—Enabling innovation through service design. J. Serv. Manag. 2019, 30, 75–104. [Google Scholar] [CrossRef]
- Chen, C.-L. Strategic sustainable service design for creative-cultural hotels: A multi-level and multi-domain view. Local Environ. 2021, 1–34. [Google Scholar] [CrossRef]
- Polaine, A.; Løvlie, L.; Reason, B. Service Design: From Insight to Implementation; Rosenfeld Media: New York, NY, USA, 2013. [Google Scholar]
- Ferreira, J.; Sousa, B. Experiential Marketing as Leverage for Growth of Creative Tourism: A Co-creative Process. In Advances in Tourism, Technology and Smart Systems; Springer: Singapore, 2020. [Google Scholar]
- García-Muiña, F.E.; Fuentes-Moraleda, L.; Vacas-Guerrero, T.; Rienda-Gómez, J.J. Understanding open innovation in small and medium-sized museums and exhibition halls. Int. J. Contemp. Hosp. Manag. 2019, 31, 4357–4379. [Google Scholar] [CrossRef]
- Cenamor, J.; Parida, V.; Wincent, J. How entrepreneurial SMEs compete through digital platforms: The roles of digital platform capability, network capability and ambidexterity. J. Bus. Res. 2019, 100, 196–206. [Google Scholar] [CrossRef]
- Anshu, K.; Gaur, L.; Singh, G. Impact of customer experience on attitude and repurchase intention in online grocery retailing: A moderation mechanism of value Co-creation. J. Retail. Consum. Serv. 2022, 64, 102798. [Google Scholar] [CrossRef]
- Ginzarly, M.; Jordan Srour, F. Cultural heritage through the lens of COVID-19. Poetics 2021, 92, 101622. [Google Scholar] [CrossRef]
- Nadeem, W.; Tan, T.M.; Tajvidi, M.; Hajli, N. How do experiences enhance brand relationship performance and value co-creation in social commerce? The role of consumer engagement and self brand-connection. Technol. Forecast. Soc. Chang. 2021, 171, 120952. [Google Scholar] [CrossRef]
- dos Santos, C.P.V.; Lopes, E.L.; Dias, J.C.; de Andrade, A.G.P.; Matos, C.A.; Veiga, R.T. From social marketing and service-dominant logic to engagement in mindfulness practice: A field experiment. RAUSP Manag. J. 2021, 56, 348–365. [Google Scholar] [CrossRef]
- Ramaswamy, V.; Ozcan, K. What is co-creation? An interactional creation framework and its implications for value creation. J. Bus. Res. 2018, 84, 196–205. [Google Scholar] [CrossRef]
- Leow, F.-T.; Ch’ng, E. Analysing narrative engagement with immersive environments: Designing audience-centric experiences for cultural heritage learning. Mus. Manag. Curatorship 2021, 36, 342–361. [Google Scholar] [CrossRef]
- Agostino, D.; Arnaboldi, M.; Lampis, A. Italian state museums during the COVID-19 crisis: From onsite closure to online openness. Mus. Manag. Curatorship 2020, 35, 362–372. [Google Scholar] [CrossRef]
- Zollo, L.; Rialti, R.; Marrucci, A.; Ciappei, C. How do museums foster loyalty in tech-savvy visitors? The role of social media and digital experience. Curr. Issues Tour. 2021, 25, 2991–3008. [Google Scholar] [CrossRef]
- Woo, H.; Kim, S.J.; Wang, H. Understanding the role of service innovation behavior on business customer perfor mance and loyalty. Ind. Mark. Manag. 2021, 93, 41–51. [Google Scholar] [CrossRef]
- Batat, W. How augmented reality (AR) is transforming the restaurant sector: Investigating the impact of “Le Petit Chef” on customers’ dining experiences. Technol. Forecast. Soc. Chang. 2021, 172, 121013. [Google Scholar] [CrossRef]
- Wassler, P.; Fan, D.X.F. A tale of four futures: Tourism academia and COVID-19. Tour. Manag. Perspect. 2021, 38, 100818. [Google Scholar] [CrossRef]
- Tajvidi, M.; Richard, M.-O.; Wang, Y.; Hajli, N. Brand co-creation through social commerce information sharing: The role of social media. J. Bus. Res. 2020, 121, 476–486. [Google Scholar] [CrossRef] [Green Version]
- Mason, M. The Elements of Visitor Experience in Post-Digital Museum Design. Des. Princ. Pract. 2020, 14, 1–14. [Google Scholar] [CrossRef]
- Hyun, H.; Park, J.; Ren, T.; Kim, H. The role of ambiances and aesthetics on millennials’ museum visiting behavior. Arts Mark. 2018, 8, 152–167. [Google Scholar] [CrossRef]
- Packer, J.; Ballantyne, R. Conceptualizing the visitor experience: A review of literature and development of a multifaceted model. Visit. Stud. 2016, 19, 128–143. [Google Scholar] [CrossRef]
- Della Corte, V.; Aria, M.; Del Gaudio, G. Smart, open, user innovation and competitive advantage: A model for museums and heritage sites. Mus. Manag. Curatorship 2016, 32, 50–79. [Google Scholar] [CrossRef]
- Dou, X.; Fan, A.; Cai, L. Mobile contextual marketing in a museum setting. J. Serv. Mark. 2020; ahead-of-print. [Google Scholar] [CrossRef]
- Yeh, T.-M.; Chen, S.-H.; Chen, T.-F. The Relationships among Experiential Marketing, Service Innovation, and Customer Satisfaction—A Case Study of Tourism Factories in Taiwan. Sustainability 2019, 11, 1041. [Google Scholar] [CrossRef] [Green Version]
- Prestes Joly, M.; Teixeira, J.G.; Patrício, L.; Sangiorgi, D. Leveraging service design as a multidisciplinary approach to service innovation. J. Serv. Manag. 2019, 30, 681–715. [Google Scholar] [CrossRef]
- Ng, I.C.L.; Vargo, S.L. Service-dominant logic, service ecosystems and institutions: An editorial. J. Serv. Manag. 2018, 29, 518–520. [Google Scholar] [CrossRef] [Green Version]
- Brozovic, D.; Tregua, M. Charting service ecosystems flexibility: A museum setting. Int. J. Nonprofit Volunt. Sect. Mark. 2020, 25, e1677. [Google Scholar] [CrossRef]
- Samaroudi, M.; Echavarria, K.R.; Perry, L. Heritage in lockdown: Digital provision of memory institutions in the UK and US of America during the COVID-19 pandemic. Mus. Manag. Curatorship 2020, 35, 337–361. [Google Scholar] [CrossRef]
- Parry, R. The End of the Beginning: Normativity in the Postdigital Museum. Mus. Worlds Adv. Res. 2013, 1, 24–39. [Google Scholar] [CrossRef]
- Strauss, A.; Corbin, J. Basics of Qualitative Research Techniques; Sage Publications, Inc.: Newbury Park, CA, USA, 1998. [Google Scholar]
- Ridder, H.-G. The theory contribution of case study research designs. Bus. Res. 2017, 10, 281–305. [Google Scholar] [CrossRef] [Green Version]
- Yin, R.K. Case Study Research: Design and Methods, 3rd ed.; Sage Publications: Los Angeles, CA, USA, 2003. [Google Scholar]
- Langrish, j. Case studies as a biological research process. Des. Stud. 1993, 14, 357–364. [Google Scholar] [CrossRef]
- Jack, P.B.A.S. Qualitative Case Study Methodology: Study Design and Implementation for Novice Researchers. Qual. Rep. 2008, 13, 544–559. [Google Scholar]
- Tisdell, S.B.M.E.J. Qualitative Research: A Guide to Design and Implementation; Jossey-Bass: New York, NY, USA, 2015. [Google Scholar]
- Nightingale, A.J. Triangulation. In International Encyclopedia of Human Geography, 2nd ed.; Kobayashi, A., Ed.; Elsevier: Amsterdam, The Netherlands, 2020; pp. 477–480. [Google Scholar] [CrossRef]
- Oppermann, M. Triangulation—A methodological discussion. Int. J. Tour. Res. 2000, 2, 141–145. [Google Scholar] [CrossRef]
- Hoddy, E.T. Critical realism in empirical research: Employing techniques from grounded theory methodology. Int. J. Soc. Res. Methodol. 2019, 22, 111–124. [Google Scholar] [CrossRef]
- Teece, D.; Peteraf, M.; Leih, S. Dynamic Capabilities and Organizational Agility: Risk, Uncertainty, and Strategy in the Innovation Economy. Calif. Manag. Rev. 2016, 58, 13–35. [Google Scholar] [CrossRef]
- Chen, C.-L. Value-Constellation Innovation by Firms Participating in Government-funded Technology Development. J. Glob. Inf. Technol. Manag. 2020, 23, 248–272. [Google Scholar] [CrossRef]
- Costa, E.; Soares, A.L.; de Sousa, J.P. Industrial business associations improving the internationalisation of SMEs with digital platforms: A design science research approach. Int. J. Inf. Manag. 2020, 53, 102070. [Google Scholar] [CrossRef]
- Chen, J.-S.; Kerr, D.; Chou, C.; Ang, C. Business co-creation for service innovation in the hospitality and tourism industry. Int. J. Contemp. Hosp. Manag. 2017, 29. [Google Scholar] [CrossRef]
- Arli, D.; Dietrich, T. Can Social Media Campaigns Backfire? Exploring Consumers’ Attitudes and Word-of-Mouth Toward Four Social Media Campaigns and Its Implications on Consumer-Campaign Identification. J. Promot. Manag. 2017, 23, 834–850. [Google Scholar] [CrossRef]
- Bhatti, A.; Akram, H.; Basit, H.; Khan, A.; Mahwish, S.; Naqvi, R.; Bilal, M. E-commerce trends during COVID-19 Pandemic. Int. J. Future Gener. Commun. Netw. 2020, 13, 1449–1452. [Google Scholar]
- Bajdor, P. Simulations of the relationship between the experience level of e-commerce customers and the adopted variables—Implications for management in the area of online shopping. Procedia Comput. Sci. 2021, 192, 2576–2585. [Google Scholar] [CrossRef]
- Cambra-Fierro, J.; Xuehui Gao, L.; Melero-Polo, I.; Javier Sese, F. What drives consumers’ active participation in the online channel? Customer equity, experience quality, and relationship proneness. Electron. Commer. Res. Appl. 2019, 35, 100855. [Google Scholar] [CrossRef]
- Suthiprapa, K.; Tuamsuk, K. Users’ experiences of reference services in Thai academic libraries. IFLA J. 2021, 03400352211035407. [Google Scholar] [CrossRef]
- Dwivedi, A.; Merrilees, B.; Miller, D.; Herington, C. Brand, value and relationship equities and loyalty-intentions in the Australian supermarket industry. J. Retail. Consum. Serv. 2012, 19, 526–536. [Google Scholar] [CrossRef]
- Lee, J.; Lee, H.; Chung, N. The impact of customers’ prior online experience on future hotel usage behavior. Int. J. Hosp. Manag. 2020, 91, 102669. [Google Scholar] [CrossRef]
- Blocker, C.P.; Barrios, A. The Transformative Value of a Service Experience. J. Serv. Res. 2015, 18, 265–283. [Google Scholar] [CrossRef]
- Champ, J.G.; Brooks, J.J. The Circuit of Culture: A Strategy for Understanding the Evolving Human Dimensions of Wildland Fire. Soc. Nat. Resour. 2010, 23, 573–582. [Google Scholar] [CrossRef]
- Wang, Z.; Marafa, L. Tourism Imaginary and Landscape at Heritage Site: A Case in Honghe Hani Rice Terraces, China. Land 2021, 10, 439. Available online: https://www.mdpi.com/2073-445X/10/4/439 (accessed on 12 July 2022). [CrossRef]
- Du Gay, P. Production of Culture/Cultures of Production; Sage Publications: Los Angeles, CA, USA, 1997. [Google Scholar]
- Romeiro Filho, E. Brazilian design for sustainability: In search of a local approach. J. Clean. Prod. 2015, 107, 467–474. [Google Scholar] [CrossRef]
- Belfiore, E.; Bennett, O. The Social Impact of the Arts: An Intellectual History; Palgrave Macmillan: London, UK, 2008. [Google Scholar] [CrossRef]
- Hong, X.; Wu, Y.-H. The use of AR to preserve and popularize traditional Chinese musical instruments as part of the formation of the tourist attractiveness of the national art of Guizhou province. Digit. Scholarsh. Humanit. 2021, 37, 426–440. [Google Scholar] [CrossRef]
- Cuijuan, X.; Lihua, W.; Wei, L. Shanghai memory as a digital humanities platform to rebuild the history of the city. Digit. Scholarsh. Humanit. 2021, 36, 841–857. [Google Scholar] [CrossRef]
- Sofaer, J.; Davenport, B.; Sørensen, M.L.S.; Gallou, E.; Uzzell, D. Heritage sites, value and wellbeing: Learning from the COVID-19 pandemic in England. Int. J. Herit. Stud. 2021, 27, 1117–1132. [Google Scholar] [CrossRef]
- Klaus, P.P. The end of the world as we know it? The influence of online channels on the luxury customer experience. J. Retail. Consum. Serv. 2020, 57, 102248. [Google Scholar] [CrossRef]
- Sun, C.; Wei, J. Digging deep into the enterprise innovation ecosystem. Chin. Manag. Stud. 2019, 13, 820–839. [Google Scholar] [CrossRef]
- Rex, B.; Kaszynska, P.; Kimbell, L. Business Models for Arts and Cultural Organisations: Research Findings from Creative Lenses; Trans Europe Halles: Lund, Sweden, 2019. [Google Scholar] [CrossRef]
- George, M.; Wakefield, K. Modeling the consumer journey for membership services. J. Serv. Mark. 2017, 32. [Google Scholar] [CrossRef]
Data Type | Case | Position | Type | Date |
---|---|---|---|---|
Interviews | The Red House | Director | phone interview | 2021/6/28 |
Interviews | The Red House | Merchant full-time staff | Face-to-face interview | 2021/11/6 |
Interviews | Hayashi | Head and Deputy Head of Marketing Planning Department | Face-to-face interview | 2021/5/6 |
Interviews | Jin Jin Ding | full-time staff | Face-to-face interview | 2021/10/6 |
Interviews | Scholars And Tourists | Three Taiwanese residents | Phone interview | 2021/5/17 |
Interviews | Tourists | One Taiwanese residents | Face-to-face interview | 2021/11/5 |
Interviews | Tourists | One Foreign tourists | Face-to-face interview | 2021/11/5 |
Direct observations | Jin Jin Ding The Red House Hayashi | Field Research | 2021/10/6 2021/11/5 2022/4/28 |
Category Code | Second-Order Code | Open Code |
---|---|---|
Service design | The change of service procedures The involvement of other participants New resources | Physical operation turned online and changes of operation time and items; new resources (epidemic prevention equipment) Exterior partners (tourism program, restaurants and diners), food delivery platforms (food panda and uber eat); new products, epidemic prevention equipment (temperature measure and alcohol machine), and new raw materials |
Digital technology application | New technology introduced cooperation function API | Appointment system, message real-name system QR code, and connection to partner commerce platform; use of digit payment, mobile payment, and digital coupons |
Experience innovation | New shopping method Dynamic interaction | Live streaming shopping discounts; more interactions on social platforms |
Characteristic | Company | ||
---|---|---|---|
Hayashi | The Red House | Jin Jin Ding | |
Prosperity | 1940 | 1940–1950 | 1930 |
Location | Tainan City | Taipei City | Taipei City |
Original purpose | Department Store | food market-Theatrical Theatre | Government Officers’ Quarters |
Local Cultural Characteristics | Japanese period architecture | Japanese period architecture | Japanese period architecture |
Visitor traffic before the COVID-19 | 100,000–200,000 | 200,000–300,000 | 20,000–30,000 |
Award | Design for Asia Awards | Urban Landscape Awards for historical space revitalization | Historical space revitalization Awards of Taipei City |
Digital platform operation | Cooperative | Cooperative | Independent |
Main customers | Foreign tourists especially Japanese | Tourists from Japan, Korea and Hong Kong t and local homosexual groups | Tourists from Chinese Mainland and Japan, Taiwan locals |
Company | |||
---|---|---|---|
Hayashi | The Red House | Jin Jin ding | |
Social media | FB, IG, Line | FB, IG | FB, IG, Line |
Upload frequency before | every two days | every two days | every week |
Upload frequency after | Daily | Daily | Three to seven days |
Content before the COVID-19 | Announcement, publicity, and reply | Announcement, publicity, and reply | Product operation time |
New in the COVID-19 | live streaming | - | live streaming |
Function | Shopping, group buying, membership | - | membership |
Hayashi | The Red House | Jin Jin ding | |
---|---|---|---|
Post | ✓ | ✓ | ✓ |
Live steaming | ✓ | - | ✓ |
Digital membership | ✓ | - | ✓ |
Self-employed online store | ✓ | - | ✓ |
Cooperation online store | ✓ | ✓ | ✓ |
API | ✓ | ✓ | ✓ |
Publisher’s Note: MDPI stays neutral with regard to jurisdictional claims in published maps and institutional affiliations. |
© 2022 by the authors. Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
Share and Cite
Ng, W.-K.; Hsu, F.-T.; Chen, C.-L. The Impacts of Digital Technology on Service Design and Experience Innovation: Case Study of Taiwan’s Cultural Heritage under the COVID-19 Pandemic. Systems 2022, 10, 184. https://doi.org/10.3390/systems10050184
Ng W-K, Hsu F-T, Chen C-L. The Impacts of Digital Technology on Service Design and Experience Innovation: Case Study of Taiwan’s Cultural Heritage under the COVID-19 Pandemic. Systems. 2022; 10(5):184. https://doi.org/10.3390/systems10050184
Chicago/Turabian StyleNg, Wai-Kit, Fu-Tien Hsu, and Chun-Liang Chen. 2022. "The Impacts of Digital Technology on Service Design and Experience Innovation: Case Study of Taiwan’s Cultural Heritage under the COVID-19 Pandemic" Systems 10, no. 5: 184. https://doi.org/10.3390/systems10050184