Shaping and Optimizing the Image of Virtual City Spokespersons Based on Factor Analysis and Entropy Weight Methodology: A Cross-Sectional Study from China
Abstract
:1. Introduction
2. Research Status
2.1. Spokespersons
2.2. Virtual Spokespersons
2.3. Characteristics of Virtual Spokespersons
2.4. Review of Research
3. Methodology
3.1. Research Framework
3.2. Semi-Structured Interviews
3.2.1. Interview Design
3.2.2. Interview Implementation
- Face-to-face interviews:We engaged in face-to-face communication with participants or conducted interviews through remote communication tools such as video calls, depending on the geographical location and convenience of the participants. Face-to-face interviews provided more nonverbal information, while remote interviews allowed for interaction with interviewees from different locations.
- Open-ended question guidance:At the beginning of the interview, we used open-ended questions to guide the conversation. These questions encouraged interviewees to freely express their opinions and experiences, for example: “What are your views on the virtual city spokespersons?” or “What role do you think the virtual city spokespersons play in urban development?”
- Probing and in-depth exploration:Based on the interviewee’s answers, we used probing questions or an in-depth exploration of specific topics to obtain more detailed information. This helped clarify viewpoints, unearth deeper perspectives, and ensured the comprehensiveness of the interviews.
3.2.3. Interview Analysis
- Coding and categorization:We coded the transcribed text, categorizing different themes and viewpoints. These codes and categories were based on the participants’ answers, reflecting their relevant opinions and perspectives on the image shaping of virtual city spokespersons.
- Pattern recognition:We invited three graduate students unrelated to this study to identify recurring themes and viewpoints. This helped uncover the commonalities and differences among various conclusions, contributing to the identification of key findings and trends.
- Data interpretation:We interpreted the results of the analysis to understand participants’ feedback, identify their main viewpoints, and provide guidance for subsequent questionnaire design and data analysis.
3.3. Questionnaire Survey
4. Data Analysis
4.1. Descriptive Statistics
4.2. Exploratory Factor Analysis
4.3. Confirmatory Factor Analysis
4.4. Entropy Method
5. Discussion
5.1. Visual Aspects of Virtual City Spokespersons
5.2. Emotional Aspects of Virtual City Spokespersons
5.3. Function Aspects of Virtual City Spokespersons
5.4. Priority in Shaping
5.5. Comparison with Previous Studies
- Advancements in digital media technology:With the rapid development of digital media technology, the design of virtual city spokespersons is no longer confined to traditional appearances and voices but instead, extends to more digital technologies, including AR, VR, and more complex animation and special effects. In Factor 1, “Design Elements”, the appearance of virtual city spokespersons considers factors such as the alignment with city characteristics and recognizability. The morphological design includes showcasing dynamic and static environments, and color choices reflect the city’s features and traditions. In Factor 2, “Anthropomorphism”, regarding language, the virtual city spokespersons can consider choosing local dialects. In Factor 5, “Emotionalization”, virtual city spokespersons should possess good communication skills. These factors enable virtual city spokespersons to present a higher degree of modernization and personalization in terms of appearance, form, and interactivity, meeting the expectations of audiences in the digital age.
- Changing social values:Over time, changes in social values may lead to shifts in people’s expectations of city images and virtual city spokespersons. In Factor 3, “Evolutionary”, we consider the gradual development and improvement of spokespersons’ psychology and cognition, as well as changes and enhancements in their abilities in professional fields. This reflects society’s new demands and expectations for virtual city spokespersons, emphasizing the need for them to stay current and better adapt to social development.
- Negative impacts of real human spokespersons:Faced with the negative impacts that real human spokespersons may encounter, virtual spokespersons have become a more popular and controllable choice. In Factor 8, “Reliability”, we consider virtual city spokespersons providing resource links for public information. This emphasizes their advantage in city information and image shaping, addressing concerns related to the reliability of human spokespersons.
- Globalization and multimedia era:The globalization and multimedia era require city images to be more widely conveyed, taking into account the acceptance of different cultures. Therefore, in Factor 6, “Culturalism”, we consider virtual city spokespersons as integral components of city culture by reflecting cultural elements and symbols. In Factor 4, “Narrativity”, spokespersons express emotions through expressions, tones, and actions, and their stories are related to the city’s history and memories, possessing the ability to evoke resonance. These considerations enable virtual city spokespersons to better reflect the city’s culture and convey its spiritual essence. In Factor 7, “Interactivity”, virtual city spokespersons interact more widely with residents and visitors by providing interaction through various media channels and adapting to multimedia communication.
6. Conclusions and Future Research
6.1. Conclusions
- This study identified 8 key factors through the factor analysis, namely “Design Elements”, “Anthropomorphism”, “Emotionalization”, “Evolutionary”, “Narrativity”, “Culturalism”, “Interactivity”, and “Reliability”.
- In shaping the image of virtual city spokespersons, priority should be given to “Design Elements”, followed by “Anthropomorphism”, “Emotionalization”, “Evolutionary”, “Culturalism”, and “Narrativity”. “Reliability” and “Interactivity” should be addressed last. The creation of a realistic appearance and tactile sensation in “Design Elements” is of utmost importance, followed by ensuring that the body proportions conform to esthetic standards. Among other factors, “Anthropomorphism” should be based on the prototype of real humans, “Emotionalization” requires understanding the emotional needs of different groups, “Evolutionary” involves focusing on the continuous maturation of physiological features, “Culturalism” should consider traditional cultural promotion, and “Narrativity” should be associated with the city’s historical memory. Finally, “Reliability” necessitates the accurate transmission of information, and “Interactivity” can set up interactive Q&A functions.
6.2. Theoretical Contributions
- Refinement of the factor analysis model for virtual city spokesperson design:Through a factor analysis, this study successfully identified key factors that users consider crucial in shaping the image of virtual city spokespersons. These factors include “Design Elements”, “Anthropomorphism”, “Emotionalization”, “Evolutionary”, “Narrativity”, “Culturalism”, “Interactivity”, and “Reliability”. This factor analysis model provides a more specific and detailed dimension for evaluating different types of virtual spokespersons.
- Emphasis on the importance of user perception:This study places a focus on the “Design Elements” factor, emphasizing the significance of user visual perception in shaping the image of virtual city spokespersons. This finding extends the virtual spokesperson design theory, integrating user perception characteristics into the core of the design process.
- Detailed refinement of user requirements:This research thoroughly elucidates user preferences for shaping the image of virtual city spokespersons, including aspects such as appearance, material, color, and more. It helps to better design and shape the image of virtual city spokespersons, meeting user expectations.
6.3. Practical Significance
- Enhancing competitiveness in the digital market:The design of virtual spokespersons can enhance market attractiveness and competitiveness, effectively expanding the digital product market. Developers, by taking into consideration user needs, can broaden the user base of their products, thereby gaining a competitive advantage in the business sphere.
- Providing design experience for digital products:The series of design strategies proposed for virtual city spokespersons in this study offers valuable insights for designers, serving as a reference for future design endeavors involving similar virtual spokespersons or digital products.
- Improving user experience with virtual city spokespersons:The research provides a range of design strategies for virtual city spokespersons, aiming to enhance the users’ perceptions and experiences with these spokespersons, meeting user demands and preferences for shaping the image of virtual city spokespersons.
- Promoting sustainable social development:Through the design of virtual city spokespersons, these representatives disseminate city tourism and cultural information through social platforms, elevating the city’s visibility and enhancing its online appeal. This, in turn, provides support for the city’s sustainable development.
6.4. Limitations and Future Research
Author Contributions
Funding
Informed Consent Statement
Data Availability Statement
Conflicts of Interest
References
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No. | Projects | References |
---|---|---|
1 | I believe that the virtual spokespersons look very cute. | [68] |
2 | I think the virtual spokespersons are humorous and interesting. | [68] |
3 | I feel the virtual spokespersons look like experts. | [16,27,68] |
4 | I think the virtual spokespersons are experienced. | [16,27,68] |
5 | I perceive the virtual spokespersons are knowledgeable. | [16,27,68] |
6 | I think the virtual spokespersons look very capable. | [16,27,68] |
7 | I think the virtual spokespersons look very skilled. | [16,27,68] |
8 | It is appropriate for a virtual spokesperson to endorse this brand. | [16,69] |
9 | Generally, I believe that the virtual spokespersons match the brand’s product. | [16,69] |
10 | I think the virtual spokespersons are like good friends. | [83,84,85] |
11 | I find the virtual spokespersons to be quite familiar and relatable. | [83,84,85] |
12 | To highlight the likability of virtual spokespersons, we can combine popular animation languages to improve the cuteness of virtual endorsers. | [17] |
13 | It is necessary to first have a complete human form of virtual spokespersons. | [17] |
14 | The shape of virtual spokespersons should conform to the esthetic taste of young people. | [17] |
15 | The costume design of the virtual spokespersons is also relatively elegant. | [17] |
16 | Some animation images that have appeared in the past can be selected to design the virtual spokespersons, which can arouse emotional resonance. | [17] |
17 | I have a sense that the virtual spokespersons can perceive and understand my thoughts. | [83,84,85] |
18 | Virtual spokesperson’s Ren appears placid, harmonious, benevolent, domestic, and sweet. | [86] |
19 | Virtual spokesperson’s Zhi appears professional, authoritative, trustworthy, leadership, sedate, expert, mature, responsible, rigorous, innovative, and literate. | [86] |
20 | Virtual spokesperson’s Yong appears majestic, rugged, strong, decisive, and brave. | [86] |
21 | Virtual spokesperson’s Ya appears elegant, romantic, tasteful, decent, style, and charming. | [86] |
22 | Virtual spokesperson’s Le appears joyous, auspicious, optimistic, and confident. | [86] |
23 | Virtual spokespersons have a human-like appearance and activities. | [87] |
24 | Virtual spokespersons are based on real human beings. | [38] |
25 | Virtual spokespersons can have some humanized functions and interact with consumers. | [10,21] |
26 | Virtual spokespersons should highlight traditional culture and values. | [34] |
27 | Virtual spokespersons should have storylines. | [75,76] |
Sociodemographic Variables | Category | Number |
---|---|---|
Gender | Man | 13 |
Woman | 17 | |
Age | 18–25 | 6 |
26–34 | 16 | |
35–54 | 5 | |
Over 55 | 3 | |
Education | High school or technical secondary school and below | 2 |
Undergraduate or junior college | 10 | |
Graduate and above | 18 | |
Occupation | Student | 10 |
Product manger | 6 | |
Designer | 11 | |
Others | 3 |
No. | Gender | Age | Occupation | Years in Profession |
---|---|---|---|---|
1 | Woman | 48 | Visual culture and communication | 25 |
2 | Man | 48 | Digital media design | 26 |
3 | Man | 54 | Visual communication design | 30 |
4 | Man | 49 | Digital media design | 24 |
5 | Man | 46 | Virtual reality interaction | 22 |
6 | Man | 42 | Visual communication design | 18 |
7 | Women | 52 | Visual communication design | 29 |
8 | Woman | 37 | Visual communication design | 9 |
9 | Man | 35 | User experience | 10 |
10 | Man | 32 | Visual communication design | 8 |
No. | Questions |
---|---|
1 | What are your views on virtual city spokespersons? |
2 | What are your impressions of the visual characteristics of the virtual city spokespersons? |
3 | What specific characteristics and qualities do you think a city’s virtual spokesperson should possess? |
4 | Are you familiar with the stories of virtual city spokespersons? |
5 | What aspects do you think need to be improved in the image shaping of virtual city spokespersons? |
No. | Test Items | Sources |
---|---|---|
Q1 | Materials for virtual city spokespersons should aim to create a realistic look and feel. | [17] |
Q2 | The body proportions of virtual city spokespersons should be coordinated and consistent with esthetic standards. | [17] |
Q3 | The appearance of a virtual city spokesperson could be based on a real person. | [38] |
Q4 | The personality of virtual city spokespersons should be friendly. | [83,84,85] |
Q5 | The behavior of virtual city agents could mimic human activities. | [87] |
Q6 | Virtual city spokespersons could undergo ongoing physiological maturation. | [86] |
Q7 | Virtual city spokespersons should understand the emotional needs of different groups. | [83,84,85] |
Q8 | The narrative of the virtual city spokesperson should be fresh. | [75,76] |
Q9 | Virtual city spokespersons could promote and disseminate the city’s traditional culture. | [34] |
Q10 | Virtual city spokespersons should convey the cultural values and spirit of the city. | [34] |
Q11 | Virtual city speakers should have interactive Q&A capabilities. | [10,21] |
Q12 | Virtual city spokespersons should have professional knowledge related to the city. | [16,27,68] |
Q13 | Virtual city spokespersons should have the ability to convey information accurately. | [16,27,68] |
Q14 | The appearance of the virtual city spokesperson should match the characteristics of the city to gain recognition. | Interview |
Q15 | Virtual city representatives should adapt to both dynamic and static environments. | Interview |
Q16 | The color choice of the virtual city spokesperson should reflect the city’s characteristics and traditions. | Interview |
Q17 | The choice of language for a virtual city spokesperson may involve the use of a local dialect. | Interview |
Q18 | Virtual city spokespersons should gradually develop psychologically and cognitively. | Interview |
Q19 | Virtual city spokespersons should continually develop and improve their capabilities within their area of expertise. | Interview |
Q20 | Virtual city speakers can express emotions through facial expressions, tone of voice, and movement. | Interview |
Q21 | Virtual city spokespersons should have good communication skills. | Interview |
Q22 | The narrative of the virtual city spokesperson should be related to the history and memory of the city. | Interview |
Q23 | The story of a virtual city spokesperson should resonate with a specific group of people. | Interview |
Q24 | Virtual city spokespersons can embody the cultural elements, symbols, and meanings of the city. | Interview |
Q25 | Virtual city spokespersons can interact through various media channels. | Interview |
Q26 | Virtual city spokespersons may consider providing links to resources for public information. | Interview |
Sample | Category | Percentage |
---|---|---|
Gender | Man | 47.270% |
Woman | 52.730% | |
Age | Below 18 | 5.660% |
18–25 | 36.330% | |
26–30 | 39.260% | |
31–40 | 5.660% | |
41–50 | 4.690% | |
51–60 | 5.660% | |
Over 60 | 2.730% | |
Education | Secondary school and below | 5.270% |
High school or technical secondary school | 16.020% | |
Junior college | 33.590% | |
Undergraduate | 31.840% | |
Graduate and above | 13.280% | |
City | First-tier cities | 46.876% |
Second-tier cities | 38.671% | |
Third-tier cities | 14.453% |
Factor Number | Variance Explanation Rates before Rotation | Variance Explanation Rates after Rotation | ||||
---|---|---|---|---|---|---|
Eigenvalue | Variance Explanation Rates % | Cumulative % | Eigenvalue | Variance Explanation Rates % | Cumulative % | |
Factor 1 | 16.889 | 64.957 | 64.957 | 3.397 | 13.065 | 13.065 |
Factor 2 | 0.684 | 2.631 | 67.588 | 3.012 | 11.584 | 24.649 |
Factor 3 | 0.619 | 2.380 | 69.967 | 2.714 | 10.438 | 35.087 |
Factor 4 | 0.555 | 2.133 | 72.100 | 2.633 | 10.128 | 45.215 |
Factor 5 | 0.535 | 2.058 | 74.158 | 2.454 | 9.438 | 54.653 |
Factor 6 | 0.473 | 1.821 | 75.979 | 2.400 | 9.231 | 63.884 |
Factor 7 | 0.464 | 1.784 | 77.762 | 2.332 | 8.968 | 72.852 |
Factor 8 | 0.441 | 1.698 | 79.460 | 1.716 | 6.600 | 79.452 |
Encoding | Factor Loading Coefficients | Commonality | |||||||
---|---|---|---|---|---|---|---|---|---|
Factor 1 | Factor 2 | Factor 3 | Factor 4 | Factor 5 | Factor 6 | Factor 7 | Factor 8 | ||
Q14 | 0.459 | 0.217 | 0.18 | 0.362 | 0.317 | 0.188 | 0.224 | 0.373 | 0.747 |
Q1 | 0.575 | 0.269 | 0.268 | 0.224 | 0.222 | 0.31 | 0.169 | 0.278 | 0.776 |
Q15 | 0.677 | 0.306 | 0.254 | 0.135 | 0.199 | 0.234 | 0.256 | 0.111 | 0.807 |
Q2 | 0.68 | 0.218 | 0.257 | 0.25 | 0.265 | 0.125 | 0.289 | 0.121 | 0.822 |
Q16 | 0.611 | 0.217 | 0.262 | 0.344 | 0.211 | 0.217 | 0.132 | 0.271 | 0.789 |
Q3 | 0.287 | 0.48 | 0.215 | 0.205 | 0.285 | 0.235 | 0.278 | 0.357 | 0.743 |
Q4 | 0.234 | 0.615 | 0.236 | 0.258 | 0.286 | 0.137 | 0.178 | 0.328 | 0.795 |
Q5 | 0.225 | 0.652 | 0.305 | 0.198 | 0.213 | 0.221 | 0.259 | 0.13 | 0.787 |
Q17 | 0.303 | 0.695 | 0.235 | 0.272 | 0.189 | 0.236 | 0.151 | 0.097 | 0.828 |
Q6 | 0.268 | 0.354 | 0.235 | 0.563 | 0.129 | 0.26 | 0.309 | 0.138 | 0.77 |
Q18 | 0.277 | 0.23 | 0.233 | 0.63 | 0.247 | 0.232 | 0.166 | 0.253 | 0.787 |
Q19 | 0.231 | 0.246 | 0.256 | 0.676 | 0.243 | 0.244 | 0.198 | 0.13 | 0.811 |
Q20 | 0.217 | 0.171 | 0.7 | 0.205 | 0.288 | 0.142 | 0.164 | 0.294 | 0.825 |
Q21 | 0.259 | 0.333 | 0.67 | 0.203 | 0.184 | 0.254 | 0.129 | 0.101 | 0.793 |
Q7 | 0.305 | 0.259 | 0.649 | 0.24 | 0.119 | 0.197 | 0.3 | 0.089 | 0.789 |
Q8 | 0.238 | 0.272 | 0.224 | 0.215 | 0.268 | 0.656 | 0.103 | 0.328 | 0.848 |
Q22 | 0.289 | 0.246 | 0.197 | 0.326 | 0.288 | 0.54 | 0.296 | 0.099 | 0.762 |
Q23 | 0.231 | 0.209 | 0.275 | 0.299 | 0.199 | 0.623 | 0.316 | 0.125 | 0.805 |
Q24 | 0.263 | 0.261 | 0.186 | 0.256 | 0.531 | 0.302 | 0.35 | 0.172 | 0.762 |
Q9 | 0.261 | 0.241 | 0.257 | 0.224 | 0.682 | 0.208 | 0.233 | 0.185 | 0.839 |
Q10 | 0.337 | 0.304 | 0.25 | 0.216 | 0.605 | 0.31 | 0.169 | 0.118 | 0.82 |
Q11 | 0.247 | 0.345 | 0.239 | 0.162 | 0.15 | 0.32 | 0.393 | 0.494 | 0.787 |
Q25 | 0.307 | 0.232 | 0.27 | 0.297 | 0.221 | 0.248 | 0.234 | 0.585 | 0.817 |
Q12 | 0.291 | 0.247 | 0.279 | 0.19 | 0.231 | 0.297 | 0.616 | 0.182 | 0.815 |
Q13 | 0.371 | 0.25 | 0.209 | 0.269 | 0.226 | 0.255 | 0.552 | 0.156 | 0.762 |
Q26 | 0.227 | 0.217 | 0.217 | 0.301 | 0.394 | 0.098 | 0.543 | 0.279 | 0.774 |
Latent Variable | Encoding | Unstandardized Factor Loadings | Standard Error | CR | p | Standardized Factor Loadings | AVE | CR |
---|---|---|---|---|---|---|---|---|
Factor 1 | Q14 | 1.000 | - | - | - | 0.827 | 0.699 | 0.921 |
Q1 | 1.062 | 0.045 | 23.849 | 0.000 | 0.851 | |||
Q15 | 0.975 | 0.043 | 22.536 | 0.000 | 0.821 | |||
Q2 | 1.035 | 0.044 | 23.348 | 0.000 | 0.840 | |||
Q16 | 1.060 | 0.045 | 23.410 | 0.000 | 0.841 | |||
Factor 2 | Q3 | 1.000 | - | - | - | 0.839 | 0.690 | 0.899 |
Q4 | 0.979 | 0.042 | 23.413 | 0.000 | 0.834 | |||
Q5 | 0.971 | 0.042 | 22.903 | 0.000 | 0.822 | |||
Q17 | 0.970 | 0.042 | 23.132 | 0.000 | 0.827 | |||
Factor 3 | Q6 | 1.000 | - | - | - | 0.831 | 0.682 | 0.865 |
Q18 | 0.989 | 0.044 | 22.538 | 0.000 | 0.825 | |||
Q19 | 0.996 | 0.045 | 22.334 | 0.000 | 0.821 | |||
Factor 4 | Q20 | 1.000 | - | - | - | 0.808 | 0.667 | 0.858 |
Q21 | 1.006 | 0.048 | 20.935 | 0.000 | 0.820 | |||
Q7 | 1.022 | 0.049 | 21.022 | 0.000 | 0.823 | |||
Factor 5 | Q8 | 1.000 | - | - | - | 0.826 | 0.689 | 0.869 |
Q22 | 1.049 | 0.046 | 22.824 | 0.000 | 0.836 | |||
Q23 | 1.027 | 0.046 | 22.472 | 0.000 | 0.828 | |||
Factor 6 | Q24 | 1.000 | - | - | - | 0.843 | 0.715 | 0.883 |
Q9 | 1.033 | 0.044 | 23.742 | 0.000 | 0.839 | |||
Q10 | 1.031 | 0.042 | 24.499 | 0.000 | 0.855 | |||
Factor 7 | Q11 | 1.000 | - | - | - | 0.832 | 0.702 | 0.825 |
Q25 | 1.026 | 0.044 | 23.276 | 0.000 | 0.843 | |||
Factor 8 | Q12 | 1.000 | - | - | - | 0.840 | 0.682 | 0.865 |
Q13 | 1.010 | 0.043 | 23.379 | 0.000 | 0.831 | |||
Q26 | 0.945 | 0.043 | 22.233 | 0.000 | 0.806 |
Factor 1 | Factor 2 | Factor 3 | Factor 4 | Factor 5 | Factor 6 | Factor 7 | Factor 8 | |
---|---|---|---|---|---|---|---|---|
Factor 1 | 0.836 | |||||||
Factor 2 | 0.829 | 0.831 | ||||||
Factor 3 | 0.821 | 0.806 | 0.826 | |||||
Factor 4 | 0.793 | 0.788 | 0.759 | 0.817 | ||||
Factor 5 | 0.81 | 0.799 | 0.81 | 0.752 | 0.83 | |||
Factor 6 | 0.827 | 0.809 | 0.79 | 0.752 | 0.81 | 0.846 | ||
Factor 7 | 0.805 | 0.797 | 0.775 | 0.743 | 0.785 | 0.777 | 0.838 | |
Factor 8 | 0.835 | 0.808 | 0.797 | 0.76 | 0.809 | 0.82 | 0.795 | 0.826 |
Items | Entropy | Discriminant Coefficient | Weight Coefficient | |
---|---|---|---|---|
Factor 1 | Q14 | 0.9837 | 0.0163 | 0.1917 |
Q1 | 0.9819 | 0.0181 | 0.2123 | |
Q15 | 0.9842 | 0.0158 | 0.1859 | |
Q2 | 0.9823 | 0.0177 | 0.2085 | |
Q16 | 0.9828 | 0.0172 | 0.2015 | |
Factor 2 | Q3 | 0.9824 | 0.0176 | 0.2567 |
Q4 | 0.9828 | 0.0172 | 0.2514 | |
Q5 | 0.9833 | 0.0167 | 0.2437 | |
Q17 | 0.9830 | 0.0170 | 0.2481 | |
Factor 3 | Q6 | 0.9846 | 0.0154 | 0.3179 |
Q18 | 0.9838 | 0.0162 | 0.3362 | |
Q19 | 0.9833 | 0.0167 | 0.3459 | |
Factor 4 | Q20 | 0.9827 | 0.0173 | 0.3404 |
Q21 | 0.9832 | 0.0168 | 0.3314 | |
Q7 | 0.9833 | 0.0167 | 0.3282 | |
Factor 5 | Q8 | 0.9829 | 0.0171 | 0.3228 |
Q22 | 0.9817 | 0.0183 | 0.3461 | |
Q23 | 0.9825 | 0.0175 | 0.3311 | |
Factor 6 | Q24 | 0.9840 | 0.0160 | 0.3205 |
Q9 | 0.9828 | 0.0172 | 0.3446 | |
Q10 | 0.9833 | 0.0167 | 0.3349 | |
Factor 7 | Q11 | 0.9838 | 0.0162 | 0.3280 |
Q25 | 0.9828 | 0.0172 | 0.3472 | |
Factor 8 | Q12 | 0.9839 | 0.0161 | 0.3248 |
Q13 | 0.9826 | 0.0174 | 0.5140 | |
Q26 | 0.9836 | 0.0164 | 0.4860 |
Primary Indicator | Secondary Indicator | Final Weight | ||
---|---|---|---|---|
Factor 1 | 0.1644 | Q14 | 0.1917 | 0.0315 |
Q1 | 0.2123 | 0.0349 | ||
Q15 | 0.1859 | 0.0306 | ||
Q2 | 0.2085 | 0.0343 | ||
Q16 | 0.2015 | 0.0331 | ||
Factor 2 | 0.1458 | Q3 | 0.2567 | 0.0374 |
Q4 | 0.2514 | 0.0367 | ||
Q5 | 0.2437 | 0.0355 | ||
Q17 | 0.2481 | 0.0362 | ||
Factor 3 | 0.1314 | Q6 | 0.3179 | 0.0418 |
Q18 | 0.3362 | 0.0442 | ||
Q19 | 0.3459 | 0.0455 | ||
Factor 4 | 0.1275 | Q20 | 0.3404 | 0.0434 |
Q21 | 0.3314 | 0.0423 | ||
Q7 | 0.3282 | 0.0418 | ||
Factor 5 | 0.1188 | Q8 | 0.3228 | 0.0383 |
Q22 | 0.3461 | 0.0411 | ||
Q23 | 0.3311 | 0.0393 | ||
Factor 6 | 0.1162 | Q24 | 0.3205 | 0.0372 |
Q9 | 0.3446 | 0.0400 | ||
Q10 | 0.3349 | 0.0389 | ||
Factor 7 | 0.1129 | Q11 | 0.3280 | 0.0370 |
Q25 | 0.3472 | 0.0392 | ||
Factor 8 | 0.0831 | Q12 | 0.3248 | 0.0367 |
Q13 | 0.5140 | 0.0427 | ||
Q26 | 0.4860 | 0.0404 |
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Chen, J.; Pan, L.; Zhou, R.; Jiang, Q. Shaping and Optimizing the Image of Virtual City Spokespersons Based on Factor Analysis and Entropy Weight Methodology: A Cross-Sectional Study from China. Systems 2024, 12, 44. https://doi.org/10.3390/systems12020044
Chen J, Pan L, Zhou R, Jiang Q. Shaping and Optimizing the Image of Virtual City Spokespersons Based on Factor Analysis and Entropy Weight Methodology: A Cross-Sectional Study from China. Systems. 2024; 12(2):44. https://doi.org/10.3390/systems12020044
Chicago/Turabian StyleChen, Jialing, Linfan Pan, Ren Zhou, and Qianling Jiang. 2024. "Shaping and Optimizing the Image of Virtual City Spokespersons Based on Factor Analysis and Entropy Weight Methodology: A Cross-Sectional Study from China" Systems 12, no. 2: 44. https://doi.org/10.3390/systems12020044
APA StyleChen, J., Pan, L., Zhou, R., & Jiang, Q. (2024). Shaping and Optimizing the Image of Virtual City Spokespersons Based on Factor Analysis and Entropy Weight Methodology: A Cross-Sectional Study from China. Systems, 12(2), 44. https://doi.org/10.3390/systems12020044