Unveiling the Complexity of Designers’ Intention to Use Generative AI in Corporate Product Design: A Grounded Theory and fsQCA
Abstract
:1. Introduction
2. Literature Review
2.1. Gen AI in the Corporate Product Design Process
2.2. Theoretical Models and Influencing Factors of Gen AI Designers’ Adoption Intentions
3. Methodology
4. Study 1: Adoption Intention and Its Influencing Factors: A Grounded Theory Approach
4.1. Interview Design
4.2. Sample Selection
4.3. Data Collection
4.4. Data Analysis
4.4.1. Open Coding
4.4.2. Axial Coding
4.4.3. Selective Coding
4.5. Theoretical Saturation
4.6. Reliability and Validity Test
4.7. Findings of Study 1
4.8. Conclusion of Study 1
5. Study 2: The Complexity of Designers’ Gen AI Adoption Intention: A Configurational Analysis Based on fsQCA
5.1. Data Collection and Measurement
Constructs | Items | References |
---|---|---|
Personal Innovativeness | PI1: If I heard about a new technology like Gen AI, I would look for ways to experiment with it | [92] |
PI2: Among my peers, I am usually the first to try out new technologies like Gen AI. | ||
PI3: I like to experiment with new technologies | ||
AI Technology Anxiety | ATA1: I am concerned about becoming overly dependent on Gen AI | [20,93] |
ATA2: I worry that Gen AI might threaten my job security | ||
ATA3: I find it challenging to learn how to use Gen AI | ||
Perceived Usefulness | PU1: Using LLMs would enhance my effectiveness on the job | [94,95] |
PU2: Using Gen AI would improve the quality of work I do | ||
PU3: Using Gen AI is helpful for generating creative inspiration | ||
Technology–Task Fit | TTF1: It would be easy for me to become skillful at using Gen AI | [96] |
TTF2: Using Gen AI is compatible with all aspects of my work | ||
TTF3: I find Gen AI integrates well into my current workflow | ||
Perceived Risk | PR1: I am concerned about personal privacy breaches when using Gen AI | [20,21] |
PR2: I worry about copyright issues associated with Gen AI usage | ||
PR3: I am concerned about the potential leakage of corporate design project information through Gen AI | ||
Social Influence | SI1: My colleagues’, supervisors’, and friends’ suggestions or behaviors influence my use of Gen AI | [97,98] |
SI2: The intelligent development trends in the design field influence my use of Gen AI | ||
SI3: The promotion and advocacy of Gen AI in the design field influence my usage | ||
Organizational Support | OS1: My company provides network and hardware support for Gen AI usage | [94,99] |
OS2: My company has policies and financial support for Gen AI adoption | ||
OS3: My company offers training courses to help me learn Gen AI | ||
Intention to Use | IU1: I am satisfied with Gen AI | [98,100] |
IU2: I am willing to regularly use Gen AI to assist in my design work in the future | ||
IU3: I am willing to recommend Gen AI to my colleagues |
5.2. Reliability and Validity
5.3. Fuzzy Set Qualitative Comparative Analysis (fsQCA)
5.3.1. Calibration
5.3.2. Analysis of Necessary Conditions
5.3.3. Selection Criteria for fsQCA Indicators
5.4. Robustness Analysis
5.5. Findings and Discussion of Study 2
- Task demand-driven: In configuration H1 (PI*PU*TTF*PR; consistency = 0.924), the core conditions are PU and TTF, whereas high PR and PI function as peripheral conditions. Configuration H2 (~ATA*PU*TTF*SI; consistency = 0.908) also features PU and TTF as core conditions, with low ATA and high SI serving as peripheral conditions. Both configurations share high perceived usefulness and high task–technology fit as core conditions, indicating that designers’ adoption intention toward Gen AI is primarily influenced by the combined effect of these two factors. This indicates that designers are more likely to adopt Gen AI when they perceive it as effective for their practical tasks and compatible with their design workflow. These findings align with previous research emphasizing the crucial roles played by perceived usefulness and task–technology fit in promoting technology adoption intention [21,63,92].
- Furthermore, in path H1, personal innovativeness emerges as a core condition and perceived risk exists as a peripheral condition, suggesting that highly innovative designers may adopt Gen AI when they meet their design task requirements, despite security and privacy concerns. This finding contradicts those of previous studies. Prior studies applying the perceived risk theory examined various risk dimensions (functional, psychological, and social) and established a negative correlation between perceived risk and behavioral intention [20,111,112]. However, as demonstrated in Study 1, we incorporated personal privacy and collective rights risks as the measurement dimensions. The results indicate that even when considering privacy, information security, and copyright issues, highly innovative designers maintain a positive attitude toward Gen AI and intend to implement it in CPD. This further reveals a “risk–technology benefit” trade-off mechanism in designers’ technology adoption decisions within CPD contexts. The underlying reason for this mechanism may be that highly innovative individuals often exhibit a strong motivation for professional self-actualization and a high sense of self-efficacy [113,114]. These psychological traits make them more inclined to amplify the perceived value of technological innovation while downplaying potential privacy and security concerns [115]. As one designer stated, “Although AI poses potential security and privacy risks, its ability to enhance work performance makes mastering new technologies essential for career development, and I am confident in navigating these challenges.” (Z17, Senior Designer). Moreover, highly innovative individuals typically exhibit stronger risk-taking propensities [116,117]. This characteristic enables them to adopt a more positive attitude when weighing benefits against risks and to be willing to accept potential security and privacy risks due to significant innovation and performance improvements [118,119].
- In path H2, technology anxiety is absent as a core condition, while social influence exists as a peripheral condition, indicating that designers with low technology anxiety can enhance their Gen AI adoption intention when influenced by their peer groups. This is because lower technology anxiety enhances the consistency between peer-provided information and other perceived information [120].
- Organizational environment-driven: In configuration H3 (~ATA*PU*SI*OS; Consistency = 0.936), the core conditions are SI and OS, with low ATA and high PU as peripheral conditions. This demonstrates that when designers with low technology anxiety perceive Gen AI as useful, regardless of their personal innovativeness and security–privacy risks, a favorable external environment can stimulate high adoption intention. As one design department supervisor explained: “When promoting AI design tools, our company not only provided financial and training support, but also established a mechanism for designers to share experiences. I noticed that team members showed significantly increased interest in adopting new technology under such a supportive environment.” (Z11, Design Supervisor). This pattern may stem from designers with low technology anxiety being more capable of perceiving and utilizing organizational support for Gen AI adoption [121]. Additionally, positive information from the organizational environment (such as peer influence and supportive policies) forms a positive interaction with designers’ technological cognition, thereby reinforcing their adoption intentions [120]. This finding reveals the catalytic role of organizational environmental factors in technology adoption, which may be more prominent in the collectivist cultural context of Chinese enterprises [122].
- In configuration H4 (PI*~PU*SI*OS; consistency = 0.961), the core conditions are SI and OS, with low PU and high PI as peripheral conditions. This further highlights the importance of a favorable organizational environment: regardless of security–privacy risks or designers’ technology anxiety, even when Gen AI does not directly demonstrate significant perceived usefulness, the combination of organizational support and social influence can still drive high adoption intention among designers. This may be because positive organizational perceptions and support effectively reduce individual sensitivity to risks and technology anxiety [123,124,125] while simultaneously shaping their perception of technology usefulness [126]. As one designer reflected, “Seeing colleagues using AI tools and improving efficiency, coupled with strong company support, naturally reduced my previous concerns about using AI” (Z30, Junior Designer). However, these findings were not unprecedented. Previous AI adoption studies based on UTAUT have emphasized the crucial role played by external environmental influence and support in shaping behaviors and outcomes [21,127,128]. Our research not only reaffirms these fundamental theories but also contributes to the growing body of knowledge by emphasizing the importance of creating a supportive environment in CPD to promote Gen AI adoption.
- Individual characteristic-driven: Interestingly, our findings reveal that combinations of designers’ personal characteristics play a unique role in driving Gen AI adoption. In configuration H5 (PI*~ATA*TTF*~OS; consistency = 0.902), the core conditions are high PI and low ATA, with high TTF and low OS as peripheral conditions. This demonstrates that designers with high personal innovativeness and low technology anxiety exhibit strong adoption intentions when they perceive Gen AI as compatible with design tasks, even in contexts of limited organizational support. The underlying mechanisms of this pattern can be attributed to several factors. First, individuals with high personal innovativeness demonstrate stronger autonomous learning capabilities and an exploratory spirit [129]. They tend to master new technologies through self-exploration, thus reducing their dependence on external environmental support [130]. As one product designer explained: “Although the company lacks systematic AI training, I am accustomed to actively exploring new technology applications independently, such as through online learning or exchanging experiences with designers from other companies” (Z09, Product Designer). This perspective is corroborated by Wu, who found that innovative tendencies can effectively reduce the psychological burden of technology usage by enhancing self-efficacy [131]. Moreover, low technology anxiety alleviates designers’ concerns and apprehensions when using Gen AI, creating positive feedback loops [132,133]. Research indicates that lower technology anxiety positively moderates technology expectations, subsequently enhancing adoption intention [134,135]. Our study found that designers with low technology anxiety maintained more open attitudes and positive emotions, even without substantial external support.
- Finally, the rapidly evolving business environment amplifies the impact of personal characteristics. Unlike previous studies that have focused on stable scenarios, corporate designers must address the challenges of rapidly changing client demands and continuous innovation. This heightens the significance of personal traits in driving Gen AI adoption. As one product designer explained: “In the design field, innovation is a survival skill. Those willing to experiment with new technologies often find breakthroughs in their work” (Z09, Product Designer). Consequently, organizations with limited resources should prioritize designers who exhibit high innovativeness and low technology anxiety. These individuals can rapidly master new technologies through self-motivation, becoming key drivers in promoting Gen AI adoption. This finding extends the UTAUT model by highlighting the critical role of designers’ personal characteristics in Gen AI adoption, particularly within the highly dynamic context of CPD.
6. Conclusions
6.1. Theoretical Implications
6.2. Practical Implications
6.3. Limitations and Future Research
Author Contributions
Funding
Data Availability Statement
Acknowledgments
Conflicts of Interest
Abbreviations
Gen AI | generative artificial intelligence |
CPD | corporate product design |
fsQCA | Fuzzy-set qualitative comparative analysis |
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Number | Question |
---|---|
1 | Which Gen AI tools have you used to assist with design work? How have they improved your work efficiency or design quality? |
2 | Compared to traditional design methods, what do you consider to be the main advantages and limitations of Gen AI? |
3 | What are the differences in applicability of different types of Gen AI in design work? Which specific functional tools are you more inclined to choose? |
4 | When using Gen AI in your work, do you have any concerns related to data privacy and security? |
5 | Have you ever changed your attitude toward Gen AI due to the perspectives of your colleagues or industry peers? |
6 | Does your company provide support for using Gen AI (such as technical resources, funding, or training)? How has this support helped you? |
7 | Will you continue to use Gen AI in the future? What are your suggestions or expectations? |
Item | Indicator | Frequency | Percentage (%) |
---|---|---|---|
Gender | Male | 156 | 47.8 |
Female | 171 | 52.2 | |
Age (years) | 18–25 years | 109 | 33.3 |
25–35 years | 153 | 46.8 | |
Over 35 years | 65 | 19.9 | |
Years of experience (years) | 0–3 years | 138 | 42.2 |
3–5 years | 120 | 36.7 | |
5–10 years | 47 | 14.4 | |
Over 10 years | 22 | 6.7 | |
Role | PD | 125 | 38.2 |
ID | 87 | 26.6 | |
UX/UI | 96 | 29.4 | |
Others | 19 | 5.8 | |
Field | Automotive | 47 | 14.4 |
Medical | 34 | 10.4 | |
Internet | 44 | 13.5 | |
Education | 38 | 11.6 | |
Finance | 32 | 9.8 | |
Security | 54 | 16.5 | |
Equipment | 41 | 12.5 | |
Others | 37 | 11.3 |
Subcategory | Initial Category (Partial) | Original Sentence (Partial) |
---|---|---|
A01 Proactivity and Enthusiasm | Initiative-taking behavior Experiential engagement Learning enthusiasm | Whenever SD updates its features, I always try them out immediately (Z21). I find the process of exploring AI quite interesting, even if the design outcomes are not always ideal (Z22). I think personal character may have some influence. For example, some colleagues seem to just work for the paycheck and tend to stay within familiar areas. As for me, I’m relatively more proactive and still have some enthusiasm for doing these things (Z27). |
A02 Exploratory Motivation | Sustained exploration Learning and adaptation | I often try different prompts to explore what kind of unique results AI can bring me (Z23). Maybe my “magic words(prompt)” weren’t good enough, and when I first started using AI, the results weren’t ideal. However, after continuous adjustments, I achieved satisfactory results (Z01). |
A03 Creative Autonomy | Innovation process Decision-making leadership | I am willing to adjust my original design process and integrate AI into it (Z05). I will adjust AI’s output based on my own design approach (Z01). |
A04 Skill-related Anxiety | Design competency anxiety Creative ability anxiety | I think the illustrations created by MJ are better than the ones I drew (Z08). The involvement of AI makes me feel that my creative space has shrunk, as I tend to rely on the machine rather than my own ideas (Z21). |
A05 Low Self-efficacy | Learning helplessness Lack of perceived control Self-doubt | AI tools are updating so quickly that I don’t even know where to start learning (Z12). The design results generated by AI often deviate from my original intentions, and I feel like it’s hard to fully control the design process (Z26). I feel that my prompt skills are too weak, and the results generated by AI are always unsatisfactory (Z18). |
A06 Career Development Anxiety | Career uncertainty Professional identity crisis | I’m worried that companies will rely more on AI in the future, reducing the demand for designers, or even no longer needing us (Z09). Transitioning from a designer to an AI operator, I feel that my professional value has been diminished (Z11). |
A07 Work Efficiency Enhancement | Design task automation Assisted creative generation Information processing optimization | I think using Magic3D to generate models is much faster than using Rhino, and it can generate many alternative options (Z03). With AI handling the initial conceptualization, the design process becomes faster and easier (Z05). In the past, understanding requirements took a lot of time, but now GPT can directly help me analyze them (Z17). |
A08 Design Quality Enhancement | Precise data analytics Improved design outcomes Personalization adaptation Creative expansion | AI’s suggestions for user demand analysis and competitive product analysis are very practical and reliable, in my opinion (Z27). The renderings generated by AI are stunning, with precise attention to detail (Z18). AI can quickly produce customized designs that meet client requirements, improving project efficiency and customer satisfaction (Z11). I tried using generative AI to provide design ideas and help me find new creative directions (Z12). |
A09 Task-specific Benefits | Accelerated draft generation Intelligent information extraction Creative inspiration | Generative AI helps me create drafts more quickly, significantly improving the efficiency of early-stage solution discussions (Z12). Now I am finally freed from demand analysis—AI can extract key information from massive data and provide me with valuable suggestions (Z05). I have tried using generative AI to offer design ideas and help me find new creative directions (Z14). |
A10 Limited Applicability | Insufficient design standards and process compatibility Dependence on human supervision | Although AI can help with some general design tasks, its application is limited in actual product design processes because it doesn’t understand our product design team’s standards, requirements, and workflows (Z18). While AI may be helpful, I still must check and understand its generated designs or suggestions no matter what. So, I’m not sure whether it truly makes me more efficient (Z30). |
A11 Ease of use | Learning curve adaptability Optimized interaction experience Intuitive interface | Once I became familiar with the AI tool interface, it became very convenient to use (Z15). Conversational AI like GPT has enhanced my user experience and work efficiency (Z21). Midjourney’s interface is more intuitive than SD, making it easier for beginners to adopt (Z7). |
A12 Design Goal Relevance | Alignment with design objectives Effective goal achievement support Innovation-enabling functionality | MJ and SD can handle almost all my design tasks, from sketches to refined renderings (Z08). The automated design features of this AI tool perfectly meet my project needs for quickly generating graphics (Z29). |
A13 Design Process Compatibility | Team collaboration compatibility Seamless workflow integration | It can be integrated with team collaboration tools, allowing generated sketches to be directly shared with other team members for feedback, which improves collaboration efficiency (Z11). Generative AI can directly integrate with my existing design software, such as Photoshop and Figma 2024 beta, enabling me to complete tasks without switching platforms (Z25). |
A14 Intellectual Property Risks | Originality and copyright concerns Design work attribution | There is currently little discussion about intellectual property issues related to AI-generated designs—could there be legal risks of infringement? (Z28) Although the generated results are excellent, I am concerned that the design content may resemble existing works, leading to copyright issues (Z16). |
A15 Data Privacy Risks | Potential privacy violations Enterprise data security Sensitive data protection | I don’t know how this platform protects my design data (Z21). Many models are not domestically developed, so there’s no guarantee that they won’t leak information (Z24; Z02). |
A16 Peer Influence | Positive peer interaction Supportive and collaborative learning community Social circle acceptance | Interacting with my colleagues has positively influenced my perception of AI (Z29). Many of my colleagues create amazing designs using SD, which motivated me to purchase an account (Z18). I created a supportive and collaborative learning community on Xiaohongshu, which inspires me to actively engage in learning and using AI (Z21). |
A17 Online Public Opinion | New media influence Internet dissemination | Recently, I have seen AI-related topics trending in the news and on social media, and many people are discussing them online (Z26). I would try an AI tool on Xiaohongshu or tiktok if it received positive reviews (Z13, Z15). |
A18 Social Norms and Expectations | Social pressure for active participation Inevitable industry trends | I feel a sense of social pressure to actively try AI and contribute (Z11). I noticed that many job postings in professional communities require proficiency in AI tools, so I started learning to use them as well (Z08). |
A19 Policy and Financial Support | Policy support Product subscription support | The reimbursement process for these overseas product companies is very complicated, and sometimes they are not reimbursed at all (Z04). The company has subscribed to popular AI products and encourages us to use them (Z13). |
A20 Network and Hardware Support | Network reliability Network accessibility Hardware infrastructure support | Due to the company’s network restrictions, using such tools is very inconvenient (Z12; Z14). The enterprise network is highly reliable and easily accessible, ensuring that we can use AI tools smoothly (Z03). I really appreciate the new equipment provided by the company, which minimizes hardware limitations (Z19). |
A21 Education and Training | Regular training Organizational promotion Reliable and accessible technical support | Our company occasionally holds seminars on AI tools, which makes me consider integrating AI into my workflow (Z28). I am very grateful for the technical training provided by the company, as it has enhanced my experience and minimized technical difficulties (Z19). |
Major Categories | Subcategory | Meaning |
---|---|---|
Personal Innovativeness (PI) | A01 Proactivity and Enthusiasm A02 Exploratory Motivation A03 Creative Autonomy | Personal innovativeness refers to designers’ tendency to demonstrate creative thinking and proactively explore new approaches when adopting Gen AI in CPD. |
AI Technology Anxiety (ATA) | A04 Skill-related Anxiety A05 Low Self-efficacy A06 Career Development Anxiety | AI technology anxiety refers to designers’ perceived anxiety when using Gen AI to complete design tasks in CPD. |
Perceived Usefulness (PU) | A07 Work Efficiency Enhancement A08 Design Quality Enhancement A09 Task-specific Benefits A10 Limited Applicability | Perceived usefulness refers to the degree to which designers believe that using Gen AI can enhance their work performance or design quality when completing design tasks in CPD. |
Technology–Task Fit (TTF) | A11 Ease of use A12 Design Goal Relevance A13 Design Process Compatibility | Task–technology fit refers to the degree to which designers subjectively perceive that Gen AI’s functionality, performance, and usability meet their design task requirements when using Gen AI to complete design tasks in CPD. |
Perceived Risk (PR) | A14 Intellectual Property Risks A15 Data Privacy Risks | Perceived risk refers to designers’ subjective expectations of potential issues (such as copyright and data security) that may arise when using Gen AI to complete design tasks in CPD. |
Social Influence (SI) | A16 Peer Influence A17 Online Public Opinion A18 Social Norms and Expectations | Social influence refers to the extent to which designers’ adoption of Gen AI in CPD is influenced by the social environment, peers, and organizations. |
Organizational Support (OS) | A19 Policy and Financial Support A20 Network and Hardware Support A21 Education and Training | Organizational support refers to the level of resources, environment, and policy support provided by enterprises or institutions to facilitate employees’ adoption of new tools and technologies when using Gen AI to complete design tasks in CPD. |
Constructs | Indicators | Loading | Cronbach α | CR | AVE |
---|---|---|---|---|---|
Personal Innovativeness | PI1 | 0.823 | 0.779 | 0.871 | 0.693 |
PI2 | 0.770 | ||||
PI3 | 0.865 | ||||
AI Technology Anxiety | ATA1 | 0.846 | 0.845 | 0.911 | 0.774 |
ATA2 | 0.845 | ||||
ATA3 | 0.861 | ||||
Perceived Usefulness | PU1 | 0.790 | 0.869 | 0.867 | 0.687 |
PU2 | 0.824 | ||||
PU3 | 0.789 | ||||
Technology–Task Fit | TTF1 | 0.838 | 0.881 | 0.908 | 0.769 |
TTF2 | 0.856 | ||||
TTF3 | 0.861 | ||||
Perceived Risk | PR1 | 0.855 | 0.841 | 0.897 | 0.744 |
PR2 | 0.835 | ||||
PR3 | 0.850 | ||||
Social Influence | SI1 | 0.791 | 0.793 | 0.844 | 0.647 |
SI2 | 0.732 | ||||
SI3 | 0.794 | ||||
Organizational Support | OS1 | 0.824 | 0.834 | 0.916 | 0.787 |
OS2 | 0.868 | ||||
OS3 | 0.872 | ||||
Intention to Use | IU1 | 0.754 | 0.898 | 0.835 | 0.630 |
IU2 | 0.788 | ||||
IU3 | 0.743 |
PI | ATA | PU | TTF | PR | SI | OS | IU | |
---|---|---|---|---|---|---|---|---|
PI | 0.833 | |||||||
ATA | 0.486 | 0.880 | ||||||
PU | 0.403 | 0.521 | 0.829 | |||||
TTF | 0.446 | 0.545 | 0.426 | 0.877 | ||||
PR | 0.415 | 0.512 | 0.376 | 0.421 | 0.862 | |||
SI | 0.372 | 0.481 | 0.365 | 0.389 | 0.361 | 0.804 | ||
OS | 0.309 | 0.387 | 0.271 | 0.316 | 0.293 | 0.341 | 0.887 | |
IU | 0.411 | 0.462 | 0.388 | 0.421 | 0.396 | 0.374 | 0.341 | 0.794 |
Conditions and Outcomes | Full Membership Threshold (95%) | Crossover (50%) | Full Non-Membership Threshold (5%) |
---|---|---|---|
PI | 6.000 | 4.667 | 1.667 |
ATA | 5.667 | 4.000 | 2.000 |
PU | 6.000 | 3.667 | 2.000 |
TTF | 6.000 | 4.667 | 1.984 |
PR | 6.000 | 3.667 | 1.653 |
SI | 6.333 | 5.000 | 2.667 |
OS | 5.667 | 3.000 | 1.667 |
IU | 6.000 | 5.000 | 2.000 |
Antecedent Conditions | Strong Intention | Weak Intention | ||
---|---|---|---|---|
Consistency | Coverage | Consistency | Coverage | |
PI | 0.706 | 0.710 | 0.631 | 0.583 |
~PI | 0.585 | 0.633 | 0.685 | 0.682 |
ATA | 0.641 | 0.710 | 0.519 | 0.505 |
~ATA | 0.553 | 0.567 | 0.702 | 0.631 |
PU | 0.704 | 0.751 | 0.523 | 0.490 |
~PU | 0.522 | 0.555 | 0.734 | 0.685 |
TTF | 0.749 | 0.763 | 0.553 | 0.494 |
~TTF | 0.503 | 0.562 | 0.734 | 0.719 |
PR | 0.685 | 0.734 | 0.540 | 0.508 |
~PR | 0.541 | 0.573 | 0.717 | 0.666 |
SI | 0.710 | 0.676 | 0.677 | 0.565 |
~SI | 0.543 | 0.657 | 0.612 | 0.649 |
OS | 0.597 | 0.640 | 0.665 | 0.627 |
~OS | 0.652 | 0.690 | 0.619 | 0.573 |
Causal Conditions | High Adoption Intention | ||||
---|---|---|---|---|---|
H1 | H2 | H3 | H4 | H5 | |
PI | ● | ⊗ | ● | ● | |
ATA | ⊗ | ⊗ | |||
PU | ● | ● | ● | ⊗ | |
TTF | ● | ● | ● | ||
PR | ● | ||||
SI | ● | ● | ● | ||
OS | ● | ● | ⊗ | ||
Consistency | 0.924 | 0.908 | 0.936 | 0.961 | 0.902 |
Raw coverage | 0.439 | 0.408 | 0.241 | 0.341 | 0.244 |
Unique coverage | 0.064 | 0.114 | 0.039 | 0.031 | 0.057 |
Overall consistency | 0.889 | ||||
Overall coverage | 0.721 |
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Li, H.; Liu, Y.; Guo, Q.; Shi, M.; Zhang, P.; Kim, S. Unveiling the Complexity of Designers’ Intention to Use Generative AI in Corporate Product Design: A Grounded Theory and fsQCA. Systems 2025, 13, 275. https://doi.org/10.3390/systems13040275
Li H, Liu Y, Guo Q, Shi M, Zhang P, Kim S. Unveiling the Complexity of Designers’ Intention to Use Generative AI in Corporate Product Design: A Grounded Theory and fsQCA. Systems. 2025; 13(4):275. https://doi.org/10.3390/systems13040275
Chicago/Turabian StyleLi, He, Yuqing Liu, Qihan Guo, Mingxi Shi, Peng Zhang, and Seongnyeon Kim. 2025. "Unveiling the Complexity of Designers’ Intention to Use Generative AI in Corporate Product Design: A Grounded Theory and fsQCA" Systems 13, no. 4: 275. https://doi.org/10.3390/systems13040275
APA StyleLi, H., Liu, Y., Guo, Q., Shi, M., Zhang, P., & Kim, S. (2025). Unveiling the Complexity of Designers’ Intention to Use Generative AI in Corporate Product Design: A Grounded Theory and fsQCA. Systems, 13(4), 275. https://doi.org/10.3390/systems13040275