Viewing Direction Based LSB Data Hiding in 360° Videos †
Abstract
:1. Introduction
1.1. Related Work
1.2. Motivation and Contributions
- A viewing direction based LSB data hiding method for 360° videos is proposed and pseudo code to assist the implementation of the method is provided.
- Normalized relative viewing direction frequencies with respect to latitude, longitude, and both latitude and longitude are derived using the respective GMMs.
- Viewing direction based data hiding weight functions with respect to latitude, longitude, and both latitude and longitude are defined.
- Analytical expressions for the capacities offered by viewing direction based LSB data hiding in the latitude, longitude, and both latitude and longitude are derived. Numerical results for these capacities are also provided.
- The fidelity of viewing direction based LSB data hiding is assessed in terms of the peak-signal-to-noise (PSNR) ratio, weighted-to-spherical-uniform PSNR (WS-PSNR), and non-content-based perceptual PSNR (NCP-PSNR).
- The visual quality of viewing direction based LSB data hiding is assessed in terms of the structural similarity (SSIM) index and non-content-based perceptual SSIM (NCP-SSIM) index.
2. Viewing Direction Based LSB Data Hiding
2.1. Equirectangular Projection
2.2. YUV Color Encoding
2.3. LSB Data Hiding Approach
- w1(ϕ):
- Weight function accounting only for the viewing direction frequency along the latitude.
- w2(θ):
- Weight function accounting only for the viewing direction frequency along the longitude.
- w3(ϕ, θ):
- Weight function accounting for the viewing direction frequency along both the latitude and longitude.
2.4. Pseudo Code of Viewing Direction Based LSB Data Hiding
Algorithm 1 Viewing Direction Based LSB Data Hiding in 360° Videos |
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3. Cover Videos and Stego-Videos
3.1. Cover Videos Used for Viewing Direction Based LSB Data Hiding
3.2. Examples of Stego-Videos
4. Models for Viewing Direction Based LSB Data Hiding
4.1. Normalized Relative Viewing Direction Frequency and Data Hiding Weight Functions
4.1.1. GMM for the Latitude
4.1.2. GMM for the Longitude
4.1.3. GMM for Latitude and Longitude
5. Capacity
5.1. Capacity for Data Hiding in the Latitude
5.2. Capacity for Data Hiding in the Longitude
5.3. Capacity for Data Hiding in Latitude and Longitude
5.4. Numerical Results for Capacity
6. Fidelity Assessment of Viewing Direction Based LSB Data Hiding
6.1. Fidelity Metrics
6.1.1. Peak-Signal-to-Noise Ratio
6.1.2. Weighted-to-Spherical-Uniform PSNR
6.1.3. Non-Content-Based Perceptual PSNR
6.2. Experimental Results for Fidelity
6.2.1. Data Hiding in the Latitude
6.2.2. Data Hiding in the Longitude
6.2.3. Data Hiding in the Latitude and Longitude
7. Visual Quality Assessment of Viewing Direction Based LSB Data Hiding
7.1. Visual Quality Metrics
7.1.1. Structural Similarity Index
7.1.2. Non-Content-Based Perceptual Structural Similarity Index
7.2. Experimental Results for Visual Quality
7.2.1. Data Hiding in the Latitude
7.2.2. Data Hiding in the Longitude
7.2.3. Data Hiding in the Latitude and Longitude
8. Summary and Conclusions
- Depending on the number of bit planes used for viewing direction based LSB data hiding and the selected resolution, the total capacity may range from 1.74 to 172.04 Mbits per 360° cover video frame.
- As data hiding degrades the visual quality of the 360° stego-video frames, the wide range of total capacities allows for trading off capacity versus quality such that sufficient data can be hidden in each video frame while keeping visual quality at a satisfactory level.
- The fidelity assessment shows that NCP-PSNR gives the highest fidelity compared to PSNR and WS-PSNR because it gives lower weights to the impact of LSB data hiding on fidelity outside the front regions near the equator.
- The visual quality assessment reveals that both SSIM-based metrics are able to account for the spatial perceptual information of different scenes while the PSNR-based fidelity metrics cannot exploit this information.
- Furthermore, NCP-SSIM reflects much better the impact of the proposed viewing direction based LSB data hiding method on visual quality with respect to viewing directions compared to SSIM.
- Overall, NCP-SSIM turned out to be the most effective and realistic metric among the considered metrics when it comes to assessing the visual quality of the proposed viewing direction based LSB data hiding method. It is able to accommodate the distribution of viewing direction frequencies and spatial perceptual information into the visual quality assessment.
- It is recalled that NCP-SSIM was developed in [11] based on extensive subjective experiments and is consistent with recommendation [10] in terms of seating arrangements and number of participants. As such, NCP-SSIM is indeed very well applicable to the assessment of the viewing direction based LSB data hiding method proposed in this paper.
- Given that an HMD provides the users only with a limited viewport rather than the entire sphere at a given time, more advanced visual attention models beyond viewing direction distributions and adaptive LSB data hiding with respect to the viewport dynamics may be considered.
- On this basis, content based fidelity and visual quality metrics may be developed that are able to predict the impact of LSB data hiding methods or other data hiding methods on the fidelity as well as the visual quality as perceived by humans.
- Other types of projection techniques than the ERP can be used such as cube map projection, octahedron projection, and segmented sphere projection. The distributions of intensity pixels on the sphere are projected differently to the plane by these techniques. This may lead to different hiding positions and different impact on the visual quality of the obtained 360° videos.
Author Contributions
Funding
Conflicts of Interest
Abbreviations
6G | Sixth generation |
AR | Augmented reality |
ERP | Equirectangular projection |
GMM | Gaussian mixture model |
HMD | Head-mounted display |
LSB | Least significant bit |
MSE | Mean square error |
NCP-PSNR | Non-content-based perceptual PSNR |
NCP-SSIM | Non-content-based perceptual SSIM |
PSNR | Peak signal-to-noise ratio |
RGB | Red, green, blue |
SSIM | Structural similarity |
VQA | Video quality assessment |
VR | Virtual reality |
WMSE | Weighted mean square error |
WS-PSNR | Weighted-to-spherical-uniform PSNR |
Appendix A. Peak Signal-to-Noise Ratio Based Metrics
Appendix A.1. Peak Signal-to-Noise Ratio
Appendix A.2. Weighted-to-Spherically Uniform PSNR
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k | |||
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1 | 0.2272 | −2.3738 | 6.6437 |
2 | 0.6333 | 1.8260 | 14.8171 |
3 | 0.1727 | 1.4618 | 36.1311 |
l | |||
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1 | 0.1988 | −0.1549 | 4.6740 |
2 | 0.6198 | 1.5140 | 18.51 |
3 | 0.1871 | 6.3670 | 110.5 |
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Tran, D.N.; Zepernick, H.-J.; Chu, T.M.C. Viewing Direction Based LSB Data Hiding in 360° Videos. Electronics 2021, 10, 1527. https://doi.org/10.3390/electronics10131527
Tran DN, Zepernick H-J, Chu TMC. Viewing Direction Based LSB Data Hiding in 360° Videos. Electronics. 2021; 10(13):1527. https://doi.org/10.3390/electronics10131527
Chicago/Turabian StyleTran, Dang Ninh, Hans-Jürgen Zepernick, and Thi My Chinh Chu. 2021. "Viewing Direction Based LSB Data Hiding in 360° Videos" Electronics 10, no. 13: 1527. https://doi.org/10.3390/electronics10131527
APA StyleTran, D. N., Zepernick, H. -J., & Chu, T. M. C. (2021). Viewing Direction Based LSB Data Hiding in 360° Videos. Electronics, 10(13), 1527. https://doi.org/10.3390/electronics10131527